Army Details

From GEWar Manual

Revision as of 12:14, 9 April 2012; Thomas85 (Talk | contribs)
(diff) ←Older revision | Current revision | Newer revision→ (diff)
Jump to: navigation, search

This page describes all features of an army in GEWar.

Contents

Army Name

After creating an army its default name will be your user name followed by a number. You can change the name to anything you like as long as it follows the following rules:

  • Use only letters and numbers in your army name - no punctuation or symbols
  • Use between 3 and 20 characters
  • Use no inappropriate or obscene name, otherwise the army will be destroyed and all troops lost

Current City

The city/home base of the army, or where it is traveling to. If the army is traveling, the time remaining - minutes or hours - and the amount of oil needed to complete the journey will be listed. You can click on the city/home base the army is at or traveling to for detailed information on that city/home base.

Disband Army

If you need to disband an army, click on "Yes". The army along with the troops and accumulated hit points will be removed. You do not receive any compensation for disbanding an army, but if you are out of Geos or Oil, it may be the only option if you don't like the devil's work of Jeweling.

Army Size and Troop Upkeep

This gives the number of troops in the Army and the daily upkeep cost.

The troop upkeep increases with size of army, but cost for an army of certain size increases exponentially with average number of armies per city. Extreme example: When you have 1 city with one army and build another 10 armies to attack the upkeep will be very high. If you had 10 cities with one army each while buying another 10 armies the upkeep would be moderate. As a bigger army costs more upkeep so if you want to increase the strength of your army you may increase the experience factor of your army instead of adding a lot new untrained soldiers.

Army Experience Factor

This is the experience factor for each individual troop in your army. Experience can be improved by buying equipment, training, or - the honorable way - through battle.

hit points of the army = experience factor x number of troops in the army.

The fighting strength of an army is given by the number of hit points. In a battle the hit points of defending and attacking army are compared, as bigger your hit points are as higher are your chances of winning the battle.


By increasing the experience factor you increase the hit points without having more costs due to army upkeep.

  • An army of 100 troops with an experience factor of 1 will have 100 hit points and cost 1.57 geos/day
  • An Army of 100 troops with an experience factor of 2 will have 200 hit points and cost 1.57 geos/day
  • An Army of 200 troops with an experience factor of 1 will have 200 hit points and cost 2.15 geos/day
Note that adding troops will dilute the overall experience factor (see below)

Add more troops to this army

If your army is at your home base or a city you own, you can add more troops to the army. Each troop costs 0.075 geos, and the cost for adding troops will be displayed next to the entry box. to buy the troops, click "purchase" You can only add troops to an army while it is at your home base or a city you own.

Each new troop will have an experience factor of 1, and therefore 1 hit point. When you add troops to an army, you will see the overall Army Experience Factor be reduced, but the overall hit points will increase

Army Splitting

If an army sits in a city of yours you can split it in a half. You get two armies with half of the troop size and hitpoints of the original army at the same place. The experience factor stays. Splitting an army costs 100 geos, much more what building an army in your homebase would cost.

Army Movement

See also Army Movement (Oil)

Move Army To your cities

If you wish to move an army to a city you own, select the city from the drop down list, and click "move" to start the army moving to the city.

Move Army To...

If you wish to move an army to another player's city, select the city from the drop down list, and click "move" to start the army moving to the city.

You can also choose to return your army to your home base. Some people call this a retreat.

Move Army to your outposts

Note: Outposts are disabled for now.

If you wish to move an army to an outpost you created, select the outpost from the drop down list, and click "move" to start the army moving to the outpost.

Or, Move Army To An Opponent's Home Base

If you wish to move an army to a fellow player's home base, select the home base from the drop down list, and click "move" to start the army moving to the home base.

Army Interception

If an army of yours is close enough to a moving army of another player you can attack it. Assuming your army is big enough and/or you are lucky you might of course kill the opponent, too.

What does 'close enough' mean? Army interception is possible when longitude and latitude distance on the globe is less than 1.6°. You can check this in Google Earth by reading the coordinates of the armies. Near the equator 1.6° difference is roughtly equal to a army travel time of 10 minutes.

Improve Experience

If you want to improve the experience factor of an army you can either buy equipment or send the army to training - or the honorable way through battle . Improving the experience factor will increase the armies hit points without increasing the daily upkeep costs. The drop downs will automatically calculate the cost of adding equipment or training to that army.

However, you can only raise an army's experience factor to 2.00 via training and / or purchase of equipment.

Buy Equipment

Costs per troop to add equipment:

  • Bayonet = +0.01 experience factor
  • Carbine = +0.02 experience factor
  • Pistol = +0.03 experience factor
  • Improved Armored Vests = +0.04 experience factor
  • Rifle = +0.05 experience factor
  • Grenade Launcher = +0.05 experience factor
  • Machine Gun = +0.06 experience factor
  • Infrared laser pointer = +0.07 experience factor
  • Chemical agent detector = +0.07 experience factor
  • Thermal weapon sight = +0.10 experience factor

Training

Cost per troop to send an army to training:

  • Easy training = +0.20 experience factor
  • Medium training = +0.35 experience factor
  • Hard training = +0.55 experience factor
Tip: When setting out for an unnoccupied city with (generally) a militia of 100. 

To keep costs (and oil) lower. Buy a 100 troop army and 'experience' them to a factor of 2. Naturally, you would have a much larger than 100t army if you were worried about being attacked, but, you can let this small battle hardened 'garison' stay where in the city and move on. A nasty surpise to anyone thinking they were a pushover.

Related Pages

Personal tools