Talk:Levels System

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Direct Game Links

Thanks for he great contribution Gruss. I think we need to create a policy regarding links directly linking to the game - the reason being when the game is published on gewar.net the links will change. Can anybody else make some suggestions. --Fluteflute 19:00, 13 October 2006 (CEST)



Thanks - good point about the links. I completely forgot about that. It would be handy for now, but I'm not sure how much work it will be in the future to update.

Also, the devs could answer this one better, do all your armies have to be stationary before you upgrade levels or can they be in motion?--Gruss 19:26, 13 October 2006 (CEST)


Armies are indeed an issue right now when levelling up. I read somewhere the suggestion to move them all automatically to the homebase, which I like very much. If that is introduced, it won't matter anymore if the armies were travelling or not. But as I said, we haven't had yet a serious discussion on this. --shadowdani 20:47, 13 October 2006 (CEST)


Thanks for the response. I agree that resetting armies to the HB is a good idea, it would make the level up be even more of a battle and even things out :) I won't add anything about army location to my comments in this article. --Gruss 21:01, 13 October 2006 (CEST)

  • For links to the game: Do Templates work in this Wiki? Maybe templates could be set up to link to key points in the games. The template(s) might even emit links to several games instead of one game. )RockStomper 21:55, 24 September 2007 (CEST)(

Nuke and Nuke silo info

I added Nuke silo info under the Level 3 section. I'm unsure if that will need to be put somewhere else because once nukes are available they can be bought by anyone.

Also, if a city with a nuke and Nuke silo is taken by another player is the nuke captured? I couldn't remember how that worked from lasty time? --Gruss 21:09, 13 October 2006 (CEST)


Older version of this page

The levels system is a new feature designed to separate beginners from experienced players. There are 3 levels, for beginners (level 1), advanced players (level 2) and experienced players (level 3). Every player starts at level 1.

Level 1 - "Newbie Land"

This level is there to learn the basics of how to play GEWar without being bullied by the experienced players. When you are new you can try out all features, get used to the features, settings etc.

Restrictions there:

When you learned the game principles and start to feel bored you are asked to enter "Real World":

You will need to abandon all your cities and leave your alliance. Once you have done that go to Manage Your Account and there will be a button to upgrade. Once you are on the next level you will need to redownload the Cities, Army, and Home base KMZ files.

You won't take anything with you when you enter next level, you will receive new startup geos and resources.

The staff will not tolerate players who hang around on Level 1 longer than needed. If that happens the staff will move you up by force.

Level 2

(needs expansion)

  • new resource diamond becomes available
  • Stockmarket becomes available (curently disabled, though)

Level 3 - "The Real World"

This is the main Level of GEWar.

What is new here:

  • You have fish, oil, cotton, diamond and uranium as resources.
  • You can build yourself nukes which requires uranium, or may buy nukes on the market.

In order to launch a nuke you will need to build a Nuke silo in a city which costs 500 Geos. Once you build the Nuke silo you will need to load the nuke before you can launch. When you launch the nuke it will travel at a much faster rate than an army, but it will not be instantaneous as in the current version of GEWar. As a defense against nuclear attacks you may build a nuke shield for your city.

You can see the level you are playing on when you open the Your Account page.

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