Politics

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Much of this game is about politics and knowing who your friends and enemies should be. When you first start this game, PMing and chatting with other members is the wisest thing to do. Watching the the Latest Activity page can also help you understand who are friends and who are enemies.

Clearly the reading and posting on the forum is also a valuable method of understanding some of the players and their thinking. Naturally the posts are not all honest or accurate and there is an element of gamesmanship at stake too - the ability to take things with a pinch of salt would be a useful addition to your armory!

As you advance in the game, and join up with an alliance, you would become more familiar with it's politics. Usually the leaders and certain other members of an alliance are responsible for its politics. A very important part of the politics is known as a NAP (non-aggression pact). It is not an "official" part of the game (i.e. there is not a NAP option), but it is something often used and mentioned in gewar, and it would be useful to understand when joining the community.

NAPs are basically agreements between alliances and gewar members not to attack one another. NAPs are often broken (and player left angry), but it's all part of the fun of the game. NAPs can be made sense fully. Usually it involves the following, but variations exist: - Do not attack one another's armies or cities. - Return any NAPed alliance's city within the decided time (usually 48hours) - for instance, after picking the city up after it was nuked.

NAPs can make it easier for you to hold your cities, as it temporarily switches out a few of your enemies. You do not have to become permanent allies with people you NAP with (who would want to? It's a war game!), but it can be used at times you feel vulnerable.


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