After more then 2 years it´s time for a review and a decision that hurts me more then all players that sended me their sorrow.
IT WAS A GREAT TIME WITH YOU ALL
The face of the game changed extremly in the last rounds.
A lot of things are changed in the interest of balance and it was necessary to help new players to join the game. The result is that the game philosiphy changed to hit and run and not to play a war game.
New rules like nuke protection for one minute was the idea to protect players that attack with large armies prestige or ressource cities. To have enough time to buy a nuke shield. Today it is the most important instrument for hit and run players. They attack any city and have enough time to leave. Maybe a non-abandon rule for 1 hour help. So the hit and run players must pay for a nuke shield. And must send more then one army to a city if they want leave with their large army the city. Or you can´t leave 2 hours with that army a city that you attacked. If you do you must pay a penalty fee of 1000 geos
Interest end at 60k. Important for the geo balance, great idea cause large aliances have a income barrier. Open the door for hit and runner again. Cause i made more income as Donator if i hold no city with interest and ressources and if i have luck in DOND then an active player that defend his cities with enough troops and nuke shield. The city tax didn´t support enough troops to protect against hit and run. maybe we need again the 4 Mil city value rule.
Industry to increase income. Great idea to get more income from small cities. And make small cities interesting for new players then to attack large cities in big aliances hands. That they will lose and be demotivated to play further. realistic i must invest a lot to get 50 geos daily more and is again a nice target for hit and run.
Score !!!!!! What are the idea of this??? It was the sweety for active players that attack cities or defend their cities well. Some players only play for the attacker score and concentrate their income for hit and run. They are not interested in holding a city.
random ratios Yehaa why i have ever the worst ratios LOL. Protect the defender better that you can´t conquer with 1k troops against 20k.
All together the new rules created in interest for more attractiveness and more balance protect today more the hit and runner then war player.
May you must rename to GEConquerer. The summary of NAPs are a result of this.
Hit and run was in the past a tactical instrument concentrated on a ressource city or a high value city. And i want motivate all interested players of this community to protect anyone who is a victim of exorpitant hit and run acitivities. Enemy or friend. NAP or NoNAP.
As i started 30 month ago their are unwritten rules, a model of ethics that must not written in a rule book. NAPs are worst case t Zeroing of players was a one time instrument for a lesson that he broke the comunity rules.
All this door opener for hit and run in interest for the game let growth the decision to end active War playing.
I wish for the future you protect the real GeWar player in the same way you protect hit and runners today.
All I can say that it's very sad, Gewar Community lost two awesome players, awesome fighters and personalitys in the last 2 weeks.
It really makes me sad to see, but I can understand it, had lot of motivation problems and atm I'm again at such a point.
I'm glad that I can be there first here to tell you, good luck on your real life.
Everytime I see someone leaving I do hope that he may come back one time and so I hope here, too.
We could discuss about the game status at this point for hours, but I don't wanna do this in this threat, it's time to say good bye to a vet
Alles Gute für Dich und Deine Frau, wundervolle Festtage und ein gutes Neues Jahr.
I just went to go check if you are still in gummies and i saw that you left them and its incredibly sad to see you leave the game ... its been fun having you here and playing with you and i also hope that one day you'll return
Card say it isn't so!? I do see your points, and I can vouche for your battle odds (at least when in NAOW), god some of those were funny. I think many will calm playing the game during the holidays as there are more important things to do. I agree with the hit and run tactics. It does sully the name, though no offense to those who do it. It was good when a few did this(Hellcarrot ), now it seems there are more than the game can support. Why there are so many, perhaps the large alliances, but really, they could topple and keep a large sum themselves. It's easier to be a hit and runner than a person who holds.
i hate to see active players leave, but it is nature of on-line games i think.
i agree with much of what you said. and i especially like the idea of the fact when someone takes a city they must hold it for an hour, and the need to keep the attacking army in the city for longer. that would discourage a lot of hit and running. not sure how feasible with programming, but it is an excellent idea