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  #1  
Old 02-18-2006, 06:33 PM
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Lack of options

Hello,

Currently, when you want to attack a city, you have two options
1) Make many troops and attack.
2) Nuke it and attack.


It doesn't leave much room for strategy. Why not have defensive cannons for cities, and tanks for armies ? Or paratrooper planes for attackers, and AA for defenders ? Or ships for seaside cities ? We should have various unit types, with various specificities and bonusses against other types of units, along with defensive capabilities... I mean, these are very basic ideas, but they would add A LOT of depth to the whole 'attacking' procedure.

What do you think ?
  #2  
Old 02-18-2006, 06:36 PM
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Quote:
Originally Posted by xtreme
Hello,

Currently, when you want to attack a city, you have two options
1) Make many troops and attack.
2) Nuke it and attack.


It doesn't leave much room for strategy. Why not have defensive cannons for cities, and tanks for armies ? Or paratrooper planes for attackers, and AA for defenders ? Or ships for seaside cities ? We should have various unit types, with various specificities and bonusses against other types of units, along with defensive capabilities... I mean, these are very basic ideas, but they would add A LOT of depth to the whole 'attacking' procedure.

What do you think ?

LMAO...bet the code monkeys have a thought or 2
  #3  
Old 02-18-2006, 06:37 PM
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We've been knocking this topic around since the game started (literally). It's on the list of things that will be coming eventually. I'm not knocking your post -- it's always good to bump the important topics every once in a while -- just letting you know it's already in the works.
  #4  
Old 02-18-2006, 06:43 PM
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Perhaps I should sum all of the things in feature suggestions up so people don't have to repeat themselves...and know that a lot is coming already.

One thing though...for all the people who really know Google Earth:
GE doesn't know the difference between land and water, so ships for the moment are completely out of the question.
  #5  
Old 02-18-2006, 06:47 PM
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Quote:
Originally Posted by Luke
GE doesn't know the difference between land and water, so ships for the moment are completely out of the question.
Oh, but it would be so awesome to see a fleet of battleships flying across the world to come lay the hurt on someone.

"It doesn't matter if you're landlocked, I'm coming to get you!"
  #6  
Old 02-18-2006, 06:48 PM
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Well... That's good
  #7  
Old 02-20-2006, 10:47 AM
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Quote:
Originally Posted by birq
"It doesn't matter if you're landlocked, I'm coming to get you!"
Age of Empires had a funny bug like that. It was so much fun getting ships built on land and then going and attacking peoples buildings and them not knowing what is happening.

Anyway, can't wait for travelling features...
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  #8  
Old 02-20-2006, 11:35 AM
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Quote:
Originally Posted by xtreme
Hello,

Currently, when you want to attack a city, you have two options
1) Make many troops and attack.
2) Nuke it and attack.


It doesn't leave much room for strategy. Why not have defensive cannons for cities, and tanks for armies ? Or paratrooper planes for attackers, and AA for defenders ? Or ships for seaside cities ? We should have various unit types, with various specificities and bonusses against other types of units, along with defensive capabilities... I mean, these are very basic ideas, but they would add A LOT of depth to the whole 'attacking' procedure.

What do you think ?
I agree, check this topic our for ideas
http://www.gewar.net/forums/showthread.php?t=658
  #9  
Old 02-20-2006, 02:07 PM
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Flying Russian tank
 

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This is how GEWAR interface should look
http://www.mayaviz.com/web/images/ma...uble_large.jpg

should hire these guys to do it
http://mayaviz.com/web/industries/mi...arpa_cpof.mtml

  #10  
Old 02-20-2006, 03:24 PM
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Is it just me or does that look really, really complicated??
 

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