Some thoughts on resources - GEWar
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  #1  
Old 06-08-2010, 01:02 PM
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Some thoughts on resources

I just thought about how resources could be implemented better in the game. For example:

- Fish could be used to feed the soldiers
- Use diamonds to raise army experience or introduce the feature of motivation (soldiers that get diamonds will be more motivated)
- introduce new resources such as: wood, stone, iron to build city infrastructure, for example: city wall, nuke silo, industry, theatre, stadium, theme parks and so on

- resources may no longer be stored in an imaginary account but in cities or homebases, meaning that they can also get stolen by enemies.


Some other ideas:

- roads can be built between connected cities to increase army travel time
- city pictures (I want that feature back )
- barbarians/terrorists that attack randomly (I remember we once had environmental disasters)

That should be enough thoughts for now
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Old 06-08-2010, 03:17 PM
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ahhh burn and pillage. that's harshhh.

i like the roads thing. VERY convenient with speed. lol some pretty good ideas here.
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Old 06-08-2010, 04:41 PM
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Nice idea!

really like it!
we could feel our great gewar programmer is now busying fix the game,hope so .

and luke should encourage players to dig jewels! not just raise the price of jewels!
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Old 06-08-2010, 06:02 PM
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Quote:
Originally Posted by King_Diamond View Post
I just thought about how resources could be implemented better in the game. For example:

- Fish could be used to feed the soldiers
- Use diamonds to raise army experience or introduce the feature of motivation (soldiers that get diamonds will be more motivated)
- introduce new resources such as: wood, stone, iron to build city infrastructure, for example: city wall, nuke silo, industry, theatre, stadium, theme parks and so on

- resources may no longer be stored in an imaginary account but in cities or homebases, meaning that they can also get stolen by enemies.


Some other ideas:

- roads can be built between connected cities to increase army travel time
- city pictures (I want that feature back )
- barbarians/terrorists that attack randomly (I remember we once had environmental disasters)

That should be enough thoughts for now
You've just stolen these ideas from the Sid Meier's Civilization series - not criticising by the way, I like your style!!! Luke may need to check some of the legal aspects behind implementing these ideas, or a number of them together anyway. However, these would be great additions to the game!
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Old 06-08-2010, 07:42 PM
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Quote:
Originally Posted by RagingMongoose View Post
You've just stolen these ideas from the Sid Meier's Civilization series - not criticising by the way, I like your style!!! Luke may need to check some of the legal aspects behind implementing these ideas, or a number of them together anyway. However, these would be great additions to the game!
Lol, was that so obvious? But not everything, some ideas are just mine
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Old 06-08-2010, 08:25 PM
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haha i knew it sounded familiar.
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Old 06-08-2010, 08:33 PM
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Quote:
Originally Posted by King_Diamond View Post
- city pictures (I want that feature back )
I especially support that one! Those were so great! Every city had its personal style...
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Old 06-08-2010, 08:44 PM
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Quote:
Originally Posted by King_Diamond View Post
I just thought about how resources could be implemented better in the game. For example:

- Fish could be used to feed the soldiers
- Use diamonds to raise army experience or introduce the feature of motivation (soldiers that get diamonds will be more motivated)
- introduce new resources such as: wood, stone, iron to build city infrastructure, for example: city wall, nuke silo, industry, theatre, stadium, theme parks and so on

- resources may no longer be stored in an imaginary account but in cities or homebases, meaning that they can also get stolen by enemies.


Some other ideas:

- roads can be built between connected cities to increase army travel time
- city pictures (I want that feature back )
- barbarians/terrorists that attack randomly (I remember we once had environmental disasters)

That should be enough thoughts for now
Many of these ideas are already in the think tank, but it's good to know people will support them ...now I can't wait for someone to mention attackable cities and player experience (yeah that's what I'm thinkin' about).
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Old 06-08-2010, 08:50 PM
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pssshhhh attackable? HEY, why not be able to BUY a city? like... Offers and such? haha like player transfers or auctions. was that ever thought about?
Hmmm... I still like my ideas back in the day, i hope some of my goodies are put to good use
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  #10  
Old 06-08-2010, 08:59 PM
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Sorry I meant attackable homebases where resources are held...
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