GEWar is my favorite online game and this game is very addictive.
And i think we have to work and find for a big idea to integrate and help new player.
May be the training alliance need a new leader ... i'm kidding. lol
My suggestion is, it will be a good way if the training alliance would be strongest. Like forcing or adding an advice who would be strongly suggest for new player to implement their homebase in new-zealand, ( and a warning if they don't, it will suspect to be some kind of mercenaire or eventualy may be a cheater) and when player are ready to fight, they're going to attack australia and of course, the fish city. The australian continent was enough quiet for many round to let this area to the training alliance to learn how to play and fight.
By adding this feature, it will fix some confusion about new player.
For those who donate, maybe some addons for the defense and not for the attack would be fair enough, like a bigger range for intercept army or anything to help the defense of a city.
Also, buying ( with geos ) an extra shield inside the 5 minute range against nuke, to make the player, who launched the nuke attack, more credible when he do this against a player who is online will be good too
Nice ideas xjac. I'm a big fan of new players being forced to plant their homebase in a specific, predetermined area for at least the first two weeks of their existence. That would enable the training alliance leader to own city's in that area, and help the new player learn how to fight and defend. It would take a really strong commitment from the alliance leader to be active and help, but there are plenty of us who are, and I think it would be easy to find someone to fill that role.
Those who do not know history are condemned to repeat it. Not a diss just don't feel like its worth the effort to point out or find posts of how it started.