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Search: Posts Made By: Prophet
Forum: General Discussion 04-11-2014, 05:42 PM
Replies: 13
Views: 2,310
Posted By Prophet
1983 was the year that I first got online using a...

1983 was the year that I first got online using a MPC-1600. My first modem was a 2400 baud modem that was slowwwwww (slightly faster than the postal service if memory serves correctly). I hacked...
Forum: Feature Suggestions 01-13-2014, 09:34 PM
Replies: 110
Views: 10,524
Posted By Prophet
I have a few ideas, but I don't have the time to...

I have a few ideas, but I don't have the time to type them all out right now. I'll try to sum a few up:
1. Force a must kill limit before transfers are active. So a player must have killed at least...
Forum: General Discussion 07-26-2013, 10:37 PM
Replies: 12
Views: 2,815
Posted By Prophet
How to root? You becoming hackerish on me old...

How to root? You becoming hackerish on me old friend :)

That's a new tab so I expect that something isn't out yet. Pay attention to xda and sooner or later...rooting will be well known.
...
Forum: General Discussion 07-26-2013, 10:20 PM
Replies: 12
Views: 2,815
Posted By Prophet
I do a lot of my coding on my galaxy 2 tab 10.1...

I do a lot of my coding on my galaxy 2 tab 10.1 and use a bluetooth keyboard to make life easier (this one (http://www.amazon.com/gp/product/B0077SL8GS/)).

I use webmaster's html editor to code...
Forum: Jewel Problems 03-27-2013, 02:54 PM
Replies: 278
Views: 40,498
Posted By Prophet
You could make Jewels a secondary currency, like...

You could make Jewels a secondary currency, like points/rewards on other sites, and allow that currency to be used for various reasons throughout the site. X jewels can be used as a monthly donation,...
Forum: GEWar Talk 03-02-2013, 12:55 AM
Replies: 69
Views: 9,668
Posted By Prophet
Got a link?

Got a link?
Forum: GEWar Talk 03-01-2013, 11:59 PM
Replies: 69
Views: 9,668
Posted By Prophet
Just a quick thought (not really) about what I...

Just a quick thought (not really) about what I was thinking. I haven't digested your concept yet.

The idea I have is a wide open map. A player builds their first base/city and builds up the...
Forum: GEWar Talk 03-01-2013, 06:41 AM
Replies: 69
Views: 9,668
Posted By Prophet
There are ideas, but they would change the game...

There are ideas, but they would change the game completely. The first place that you have to get to is limited resets (12-18 months) without the need to intervene or lose players due to boredom....
Forum: Official Games for Geos 02-28-2013, 06:28 AM
Replies: 11
Views: 2,326
Posted By Prophet
Good to see you too. Yeah those awards...

Good to see you too.

Yeah those awards probably need to be adjusted to better represent players. Top 25 makes sense. Of course, you could make an argument that all awards are a bust, but if...
Forum: Official Games for Geos 02-27-2013, 03:56 PM
Replies: 11
Views: 2,326
Posted By Prophet
Most resources were part of a larger plan that...

Most resources were part of a larger plan that never got implemented. It had to do with removing the time limit on resources, but forcing the cost per resource planted to incrementally increase. I...
Forum: GEWar Talk 02-18-2013, 07:56 PM
Replies: 69
Views: 9,668
Posted By Prophet
The modification I would make to the idea is...

The modification I would make to the idea is adding a timer once one of those objectives are met. If a user gains a 200th city (or a percentage of the total) then a timer kicks off that shows in the...
Forum: GEWar Talk 02-13-2013, 10:33 PM
Replies: 69
Views: 9,668
Posted By Prophet
Maybe. The only issue I have with any referral...

Maybe. The only issue I have with any referral system is that I have seen them tear games apart. After awhile it gets exploited (I can think of 2 ways to exploit the "must be active" right now), and...
Forum: GEWar Talk 02-13-2013, 04:49 PM
Replies: 69
Views: 9,668
Posted By Prophet
I used to love this idea, and it has been kicked...

I used to love this idea, and it has been kicked around several times. However, with the state of the current game and the collection of all active players...This probably won't do much to help. It...
Forum: GEWar Support 01-08-2013, 11:05 PM
Replies: 14
Views: 3,946
Posted By Prophet
^ This idea with a caveat of x days of activity...

^ This idea with a caveat of x days of activity to thwart cheating.

Or based on resource planting. Since that is based on RNG there is no way to know exactly what someone has/is worth.
Forum: General Discussion 01-07-2013, 04:50 PM
Replies: 14
Views: 1,246
Posted By Prophet
Personally, I couldn't stand windows 8 and...

Personally, I couldn't stand windows 8 and reverted to Windows 7 after 4 days. The start screen nonsense and lack of taskbar is just too jolting for me.

Programs should install the same way.
...
Forum: GEWar Support 12-15-2012, 04:27 PM
Replies: 14
Views: 3,946
Posted By Prophet
I agree, but one of the best features you can add...

I agree, but one of the best features you can add is increased war and you can't do that without more people. You guys are in a funk and really need some new blood.
Forum: GEWar Support 12-15-2012, 05:11 AM
Replies: 14
Views: 3,946
Posted By Prophet
Yeah htaccess is the place to attack the first...

Yeah htaccess is the place to attack the first problem.

OpenID or Facebook login might work, but might make things a bit confusing. Somewhere in the code forum (maybe) you'll find a post from me...
Forum: GEWar Support 12-14-2012, 03:08 AM
Replies: 14
Views: 3,946
Posted By Prophet
If you plan to do this then you need to set some...

If you plan to do this then you need to set some mechanics in place to offset the probability of cheating. Maybe set the payout to a single bulk payout after 30 days or a 1% of interest earned. You...
Forum: Change Log 09-24-2012, 06:50 AM
Replies: 124
Views: 14,320
Posted By Prophet
Actually you sound like "a boss"...but I digress....

Actually you sound like "a boss"...but I digress.

Sooner or later the players of this game need to realize that 80% of them are wayyyy toooo serious about a simple forum-based game. Chill out....
Forum: Change Log 09-23-2012, 11:54 PM
Replies: 124
Views: 14,320
Posted By Prophet
Any change is a good change. I personally...

Any change is a good change.

I personally hope that by making this change it opens the door for better ideas and clearer thinking when it come to how alliances work in the game. If not then I...
Forum: Feature Suggestions 07-04-2012, 05:20 AM
Replies: 7
Views: 2,570
Posted By Prophet
I guess the way I view it is that if you can...

I guess the way I view it is that if you can change the page layout by moving the right column to left, define what shows in the sidebar, define colors, define secondary display items, etc. then I...
Forum: Feature Suggestions 07-03-2012, 11:20 PM
Replies: 7
Views: 2,570
Posted By Prophet
The names came from the old template of the game...

The names came from the old template of the game (the gray and white one) and they were left intact to not confuse long time players.

As for the use of Your vs. My with regards to UX/UI then I...
Forum: GEWar Talk 06-25-2012, 11:23 PM
Replies: 71
Views: 11,938
Posted By Prophet
Why was it more fun to play...More users. I...

Why was it more fun to play...More users. I remember a time when we had an alliance the size of the whole user base that we have now.

But more to your question, because I've been contemplating...
Forum: GEWar Talk 06-25-2012, 09:59 PM
Replies: 71
Views: 11,938
Posted By Prophet
No alliance and limited alliance are both only...

No alliance and limited alliance are both only good for the illusion of parity to new and unsuspecting players. No alliance does have a positive side, in that it doesn't allow players to become...
Forum: GEWar Talk 06-25-2012, 07:34 PM
Replies: 71
Views: 11,938
Posted By Prophet
Two ideas that I had to combat large alliances: ...

Two ideas that I had to combat large alliances:
1. I mentioned earlier. If the alliance is above x% of total playing accounts then they suffer a lose in city tax, resource conversion rate, and bank...
Showing results 1 to 25 of 343

  
 
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