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More new cities...
Yeah same here...Then I want to retro-fit the rest of the resources to do the same.Posted 07-26-2011 at 03:04 PM by Prophet
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More new cities...
Well atleast I'd like the next resource city not to have a waiting period, but get more expensive on every buy. Ofcourse with a maximum to buy(perhaps still use a field that gets full).Posted 07-26-2011 at 10:43 AM by Luke
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Changes today: Adding Cities
WIthout a doubt you have the best blog around here
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Now we need more focus and attention on the blogs. A lot would think these are great to read, but never visit them.Posted 07-18-2011 at 01:20 PM by Luke
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Changes for Tuesday
Yeah if the players keep me this bored I may fix everything by december
Posted 07-15-2011 at 05:54 AM by Prophet
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Posted 07-14-2011 at 04:26 PM by Luke
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Posted 07-11-2011 at 01:05 PM by Luke
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KML changes
Yeah but at least I know what #4 is now. Just a simple exception catch for players with 0 armies.Posted 07-06-2011 at 05:51 PM by Prophet
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Posted 07-06-2011 at 03:16 PM by thomas85
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KML changes
Very nice work Prophet!
Yeah I first noticed the 'for sale' sign on my iphone
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Nice fixes and improvements. Thanks!Posted 07-06-2011 at 10:44 AM by Luke
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More changes...
I like the new city page layout very much. Also good job with fixing the oil consumption. This adds new strategy to the game and I like it if it's not easily possible to send out 50 armies at once without running dry. And about speeding up armies: would have been a nice but not a crucial tweak. Unfortunate things just happen.Posted 07-03-2011 at 03:45 PM by thomas85
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Posted 07-01-2011 at 10:15 PM by thomas85



