View Full Version : Resource and Interest change


Luke
12-16-2005, 10:35 PM
From now on, when you reach 2500 geos, you will only get recources and interest if you own at least 1 city.
This is to make sure people won't save up money for months and then wipe everyone from the board.
It should also help slowing down fake accounts.

Thanks to Shadowdani for this feature.

birq
12-16-2005, 11:24 PM
From now on, when you reach 2500 geos, you will only get recources and interest if you own at least 1 city.
This is to make sure people won't save up money for months and then wipe everyone from the board.
It should also help slowing down fake accounts.

Thanks to Shadowdani for this feature.

So now when I have 2450 Geos in the bank, I'll have to transfer a bunch of money to one of my homies that controls a city before I convert resources. Or, since I can wait however long I want before I convert resources, I could just wait to convert ANY of them (except what I need to buy more wells and mines) until I'm ready to go on a rampage.

Blitzkrieg
12-16-2005, 11:40 PM
Can you still collect resources? I thought the idea also meant that oil/cotton/diamonds don't keep collecting....

i.e. total calculation of assets.

If no city is owned

calculated total troops (total troops * 0.075 = geo value of all troops owned)
PLUS
money in bank
PLUS
money on hand
PLUS
value of uncashed in resources.

If total = >2500 then no resources get added to total and no interest in bank gets added.

Yes I suppose you can still transfer money - though this could be a city ownership issue aswell?

jokosr
12-16-2005, 11:41 PM
so let me understand this...once you have 2500 geos and you get attacked from all sides, your oil wells and diamonds and cotton resourses stop after you spent geos to get them????? dont think this is right.......wont this encourage people to open more accounts and put geos in them?????? this is wrong.......alliances can keep giving little cities to each other...the little guy will never get a head....i dont like this at alll.... sorry luke...this is not good for the game.....

Luke
12-16-2005, 11:42 PM
So now when I have 2450 Geos in the bank, I'll have to transfer a bunch of money to one of my homies that controls a city before I convert resources. Or, since I can wait however long I want before I convert resources, I could just wait to convert ANY of them (except what I need to buy more wells and mines) until I'm ready to go on a rampage.

You won't receive your recources...that means that they will still die out but you won't get any, they will remain at 0.
So you can buy as much mines as you want to but when they remain at 0 you are wasting money :D
Ofcourse you can give your money to your homies...i can't stop that though... but as I'm always watching bank transfers and such, this should make it harder for Fake Accounts, and people who are silently saving up money to do a single global domination.

Luke
12-16-2005, 11:46 PM
so let me understand this...once you have 2500 geos and you get attacked from all sides, your oil wells and diamonds and cotton resourses stop after you spent geos to get them????? dont think this is right.......
Then use the 2500 geos to get a small city. It's a wargame and 2500 geos is quite a lot of troops. More then enough to take a small city and get your recources going.
Think of it this way...someone playing could have an account where he is just buying mines/wells/fields....he could do this for 6 months(remember richard.boy had almost a 100k geos after not even 2 months) and then wipe everybody off the board.
This is the only thing that will work.
Some suggested to put it even lower then 2500 geos but I thought this would even it out.
2500 geos is about 33.000 troops....if you can't do anything with that then there is something seriously wrong.

Luke
12-16-2005, 11:47 PM
I didn't calculate the troops for a reason...they will be costing you money soon, and if you don't own a city, you will be wanting to get rid of those troops already.
It will make the game much more strategic also.

speedfreak227
12-16-2005, 11:50 PM
From now on, when you reach 2500 geos, you will only get recources and interest if you own at least 1 city.



that sounds a little bit too low to me. that only lets you buy around 33000 soldiers which is only useful for taking over a small city.

EDIT: in effect wouldn't this also keep the rich richer and the poor poorer? think about the main alliance (nothing against NAR here). they can bank money and make insane interest because they hold cites. how can anyone catch up to that now?

speedfreak227

Luke
12-16-2005, 11:54 PM
that sounds a little bit too low to me. that only lets you buy around 33000 soldiers which is only useful for taking over a small city.

speedfreak227

The army upkeep costs will soon be back online....not like in the game before where you can have 200k troops and they will GIVE you money, these will cost you.
33000 soldiers will then be a LOT. People will think twice before buying that for a small city.

Luke
12-17-2005, 12:00 AM
Example:
Even in the last game when everyone was rich, most small towns had very little troops in it.
If you reach 2500 geos, you just buy a few troops to take such a city(and much more cities will be added)...you get recources...now if you lose it you just buy another few troops to get a small city and the only time you will not have gained recources is in the time you didn't own a city.
It's all about the big picture and fake accounts as well.
One with a proxie could have several without us ever knowing, and just buying recources with it.
After 2 or 3 months, he could come out with those several accounts and each would have more then a 100k geos in it, while those who were playing would have faaaaar less.
This will also mean that people should play and have some war...the game is meant for that.

speedfreak227
12-17-2005, 12:03 AM
ok, i'll buy that.

i'm sure things can be tweaked a bit later if need be.

thanks for justifying it clearly.

speedfreak227

birq
12-17-2005, 12:04 AM
You won't receive your recources...that means that they will still die out but you won't get any, they will remain at 0.
So you can buy as much mines as you want to but when they remain at 0 you are wasting money :D
Ofcourse you can give your money to your homies...i can't stop that though... but as I'm always watching bank transfers and such, this should make it harder for Fake Accounts, and people who are silently saving up money to do a single global domination.

You calculate the value of my unconverted resources? Don't resource values fluctuate? If so, the value isn't really accurate since you're looking at the potential value of those resources *at that very minute*. I might be trying a little speculation, holding the resources until their value goes up.

I don't know, it all sounds a little fishy to me. Which reminds me... when are we going to be able to start fishing?

Luke
12-17-2005, 12:06 AM
You calculate the value of my unconverted resources? Don't resource values fluctuate? If so, the value isn't really accurate since you're looking at the potential value of those resources *at that very minute*. I might be trying a little speculation, holding the resources until their value goes up.

I don't know, it all sounds a little fishy to me. Which reminds me... when are we going to be able to start fishing?


Hey good point...it should calculate the unconverted resources as well.
Thanks for reminding me :)

birq
12-17-2005, 12:32 AM
Hey good point...it should calculate the unconverted resources as well.
Thanks for reminding me :)

Crap. What I was suggesting was that that was bad. In the words of George Bush, "that's baaaad... baaaaad."

Luke
12-17-2005, 12:36 AM
Crap. What I was suggesting was that that was bad. In the words of George Bush, "that's baaaad... baaaaad."

No someone would just trick the system and not convert the recources(though as they go down he would hurt his own bankaccount with that).

jokosr
12-17-2005, 02:12 AM
Then use the 2500 geos to get a small city. It's a wargame and 2500 geos is quite a lot of troops. More then enough to take a small city and get your recources going.
if you can't do anything with that then there is something seriously wrong.

there is not so many small cities to take luke.there are 353 players as of today.. so thats not even 1 city to go around to everyone...whats going to happen is the alliances will take over if your not in a big one you wont have a chance..if you are going to do this then add some more cities..if not i think after 2500 and you have no cites the interest on the 2500 should stop and you CAN NOT BUY any more resourses but what you have will keep going...i think that is only fair since you already bought them.....

Radeon
12-17-2005, 02:30 AM
Im sorrey luke but i have to dissagree here with you... Lets say Joe goes on vacation for 2 weeks or so... He owns a small city and has 5k in the bank and many mines and wells.. He comes back and he lost his city and now what? A mess.. Its all strategy... In real life are u allowed to only have so much in the bank.. NO!! And then you builed your mines and than they all of a sudden stop giving you resources when you lose a little city! Luke i strongly urg you to change it back!! You should be able to save up and after a while take over the world or the big cities.. Its all strategies... Some people like to buy armies right when they start.. Others like to put it away in the bank and save it! You should be able to do those things without haveing to occupy a little city! I understand that you want to stop cheaters but this isnt how to stop them.. That is all.

jokosr
12-17-2005, 03:12 AM
also if you are going to do this how about blocking the person from transferring that 2500 geos to another or NEW fake account.....

speedfreak227
12-17-2005, 05:08 AM
with that has been discussed i'm now a little confused.

where is this 2500 geo calculation taken from? is it purely banked + on hand geos?

also, once this 2500 geo limit is reached, what happens exactly? interest stops being paid, yes......... resources stop giving barrels, carats, and pounds, yes........ but......

do i lose any resources that i have not yet cashed in?
can i cash in resources after the 2500 geo limit has been reached?

instead of just replying to me, can you post a complete summary of what is happening now?

thank you,

speedfreak227

Timmetie
12-17-2005, 08:21 AM
birq, the resource values arn't fluctuating. and when they are, this can be fixed :D

Jokosr, the whole idea of this would be utterly pointless if there were enough cities to go around, the idea is to create some early game rivalry. and because 2500 is way too much to take a small city i was the one suggesting it be lowered to 1500.

also, it can be turned into armies and or sent away, that's why i was suggesting only bank transfers (you'd still be able to recieve) if you have a city, and no more then 15.000 troops from your homebase alone weekly.

but as this is all hard on your little communist souls, i'll just let that rest :D

people, this has to be done, try to think of the game that would emerge.
before reset we had a guy join us with 95k geo's, he was too darn slow to put them into use (he had like 70k left..) but that's insane, his interest could have killed us all.

believe me, as being someone who's played nearly every game, you want a sliding scale in players in the game, and this is a small step in getting to that.

Luke
12-17-2005, 10:23 AM
This is the point. You are supposed to start out small and build your way up.
The game uptill now was that even a newbie could just do nothing but buy a few mines and such,
and then after some time could take over the world.
This means he would would have to fight over a small city(and 33,000 troops is a lot) to make sure he could get bigger.
And from that on take on the next one.
As soon as the troop upkeep comes in place, everyone will think twice before putting a large army in a small town, because this will only cost them money.
Trust me on this. I've put a lot of thought in it, together with a some good brained people who are playing right now.
Saving money is a good stragetic way, but being able to save too much would just hurt the fun of others.
This would not hurt the little guy and benefit the big one, as the big guys would get attacked much more often as people would actually have to come out of their hiding place and play some more.

Blitzkrieg
12-17-2005, 11:18 AM
I am HUGELY in favour of this feature.

Some issues have (or could) come up...

* 2500 is too low an amount.
- Ummm, is there 33,333 troops in Missoula? 33,333 is not enough to take a bonus city or a few of the big cities on the map, but it is ample to take a sub 1,000,000 population city.

* Why can't you keep getting resources after 2500?
- Because otherwise this limit isn't really stopping you at all, you can just keep piling up resources in your silos and all you lose is extra interest.

* There aren't enough cities for all the players.
- If there is a perceived lack of cities and an increased amount of action brought on by this move then that is a good thing! But more cities can be added if it is ridiculous.

* What happens if I lose my last city and my assets are over 2500 already?
- Your account stays the same and no more resources get depositted into your silos for conversion. You don NOT lose any money, it just stops earning interest. If you are at 5000 and lose your last city, you are still at 5000 but with no interest.

* What if a person goes on holidays and loses his last city?
- War doesn't take a vacation.

* It's not realistic to put a limit on it.
- Look at it as a storage issue - If you don't own a city, where are you going to put all of your geos?

* But I like being able to use fake accounts to save up obscene amounts of money to create an uneven balance towards me.
- You are evil and must be stopped.

* A newbie saving up lots of geos for 2 months is good strategy.
- You mustn't have ever held a bonus city and got nailed by an unknown player....


blitzkrieg

Timmetie
12-17-2005, 11:24 AM
yee i love you blitz :D

but resources do stop after 2500, i didn't get that point of yours.

Luke
12-17-2005, 11:45 AM
* But I like being able to use fake accounts to save up obscene amounts of money to create an uneven balance towards me.
- You are evil and must be stopped.




HAHAHAHAHAHA. Fantastic.

WILDCAT1976
12-17-2005, 12:39 PM
just to be sure...if you own a city....you good..no matter what? no limits or anything?

I do think there should be a time frame if you loose a city. If I go to bed and loose a city I shouldn't loose the functionality of my bank and/or resources. I think there should be a 24 hour countdown. If you don't take another city in 24 hours you loose the functionality of you stuff.

This would keep people from getting screwed as well as "forcing" people to stay active even if they are "p%ssed" because they lost a city.

Luke
12-17-2005, 01:02 PM
But it would also be strategy.

I'll think about a countdown. That will not be easy to do, and this rule had to be in now to stop Fake Accounts as well.

Radeon
12-17-2005, 01:25 PM
OK after thinking about it and hearing what blitz had to say.. I agree with it all except for the resources part.. I think you should still gain resources thoe... Another ? if i lose my citys do my resources just stop giving but the countdown to when they expire keeps going? Or Do they stop giving and the countdown until they exipre stops also? I dont mind if the resources dont give out unless you own a city, only if the countdown until they expire also stops.. This would still make it hard for cheaters but you wouldnt lose any resources if say you go on vacation for a while and you come back and you lost your city, you know that you didnt really lose anything but your city.. But to get your resources flowing again and your bank account going you have to take over a city.

jokosr
12-17-2005, 01:33 PM
But it would also be strategy..

this is only good if your in a alliance and someone is watching your back at all time....so if your not in a alliance your being limited to what you can do....i understand the fake account thing ....iam just loking at it from a small guys view...not trying to be difficult...

WILDCAT1976
12-17-2005, 01:46 PM
But it would also be strategy.

I'll think about a countdown. That will not be easy to do, and this rule had to be in now to stop Fake Accounts as well.

i agree...something had to be done to help stop fakies...but a countdown thing should make everyone happy...the purpose of the limit would still have the same effect...cut down on fakies

Blitzkrieg
12-17-2005, 02:08 PM
Hahaha - yeah they have a point with the 24 hour timer thingy - bugger about it being hard to do :p such is the life of a programmer

Luke
12-17-2005, 02:22 PM
I found a problem with the countdown....you wouldn't need to do anything.
Just a very small army to take a city and lose it again every 24 hours would just get a fake account going forever.

By the way: This doesn't really benefit the big guy, as they will get attacked more often.
But i do think that a newbie shouldn't be able to take a big city right away. Start small. Thats how the game was meant but it got lost somewhere.

Timmetie
12-17-2005, 02:28 PM
why a 24 hour timer? you'd just lose interest etc until you get the city back, which shouldnt take long with 2500+ geo's..

stop yer whining people, i've personally never had anything over 1000 geo's and i'm having fun playing the game.

Luke
12-17-2005, 02:35 PM
And blitz will be adding LOTS of small towns for the sneaky moneysavers ;)

Blitzkrieg
12-17-2005, 02:51 PM
LOTS

Lots? YIPEEEEEEEEEEE :D :D :D :D

Stay tuned!

speedfreak227
12-17-2005, 04:51 PM
i still don't understand where the 2500 is calculated from!

is it your cash in the bank and on hand or does it also include the converted value of resources which you haven't cashed in yet?

speedfreak227

shadowdani
12-17-2005, 04:55 PM
i still don't understand where the 2500 is calculated from!

is it your cash in the bank and on hand or does it also include the converted value of resources which you haven't cashed in yet?

speedfreak227

no its the amount of geos you have on hand, or in the bank, or the sum of both. If one of these is above 2500, you get nothing.

iricigor
12-17-2005, 06:22 PM
no its the amount of geos you have on hand, or in the bank, or the sum of both. If one of these is above 2500, you get nothing.

And resources? If I have no Geos available, nor in the bank, do my resources keep coming? I think resources should be calculated in total sum.

Anyway, I like this new rule very much. I also like to idea of a lots of new small cities.

Luke
12-17-2005, 06:26 PM
And resources? If I have no Geos available, nor in the bank, do my resources keep coming? I think resources should be calculated in total sum.

Anyway, I like this new rule very much. I also like to idea of a lots of new small cities.

If you have no geos available or in the bank, then your resources will just keep coming.
It's just available geos+banked geos. If they are equal or bigger then 2500 geos, and you don't own a city, you don't get your resources or bank interest.
And therefor Blitz will be adding lots a small towns as well :)
As you could easily capture those to keep on saving.
Someone putting 5k troops in a city worth a 100,000 would be losing money.

iricigor
12-17-2005, 06:38 PM
If you have no geos available or in the bank, then your resources will just keep coming.
It's just available geos+banked geos. If they are equal or bigger then 2500 geos, and you don't own a city, you don't get your resources or bank interest.


If someone has double accounts, he/she with 2400 geos could keep creating new mines for a 24 days! And after that time, he can convert them into a big amount of Geos.

shadowdani
12-17-2005, 06:43 PM
If someone has double accounts, he/she with 2400 geos could keep creating new mines for a 24 days! And after that time, he can convert them into a big amount of Geos.

no because the limit of uncashed resources is 10000. If for example the user has 10000 oil units to convert, he will not get any new oil units. The same happens for both cotton and diamonds (and future resources).

Its like the 50 jewel limit. ;)

Luke
12-17-2005, 09:27 PM
I've also heard people saying that in this case, why not make it impossible to deposit money if you don't own a city.
It's like the city has the bank.
But you can receive money.
So if you lose all, your teammates can help you by sending money, but you won't be able to give any to others.
That way it would be the final straw against Fake Accounts as they would now be useless unles you really want to go through all the troubles of really playing with it.
Thoughts?

Timmetie
12-17-2005, 10:49 PM
for it! Bam, done, no more discussion.

speedfreak227
12-17-2005, 11:09 PM
I've also heard people saying that in this case, why not make it impossible to deposit money if you don't own a city.


do you mean TRANSFER money to other users or simply not be able to deposit?

i vote YES for not being able to transfer to other users, but if you want to stop personal deposits i vote NO.

speedfreak227

Luke
12-17-2005, 11:12 PM
do you mean TRANSFER money to other users or simply not be able to deposit?

i vote YES for not being able to transfer to other users, but if you want to stop personal deposits i vote NO.

speedfreak227

I mean being able to transfer to other users.
Like today we caught one guy with 8 accounts who just used them to transfer money to 1 account.
This would mean that all those fake accounts would have needed a small town at least to transfer the geo's.

Orion1015
12-17-2005, 11:15 PM
That may have the biggest impact on FAs that we have seen to date. :)

Kenage75
12-19-2005, 04:21 AM
I think this is getting more and more stupid! Sorry but i feel all this control is really getting all out of hand. Its like taking out all the fun out of the game! It seems like we are not getting to the roots of the problem. I think for the problem of fake acc. contorl should be at the point of registering not at the point of the game.Just start charging maybe juz a min sum to cover u guys costs. ppl who wants to have multiple acc will have to pay... and in this case the more acc they have the more they pay! I am okay with them cheating since they are also helping the game grow, money wise at least.I think with problem of the savers, its their stregey its wrong to penalise them as long as they are not cheating!

brodie2219
12-19-2005, 05:02 AM
I know why the limit is there...but devil's advocate, seeing you said there wasn't gonna be a reset for a while, down the road when all the big alliances (yes, im picking on myself) have alot of troops built up. all everyone would need is 40k in each city they own and a new person could come in and not get anywhere, there would still be fighting between the big guys but someone new would have a very hard time. Maybe if you limited the daily income without owning a city, say unlimited income if you own a city but cap the daily income to say 300 or maybe less, or maybe no interest but still recieve resources. The getting attacked and losing everything including you income is what makes me the most nervous.

Owning a city to be able to transfer money is a very good thing, im in the same boat as uber right now with zero time due to holidays and whatnot but that will put a stop on FA's without a doubt so it's positives outweight the negatives by far.

The convert all button i dont see a positive or a negative, the only reason i didnt convert everything was i hated typing wierd numbers so i rounded the numbers.

Not really complaining, just adding my 2 cent's of positive critisism as i know why these are all in effect. I've seen the result's of the other way (a suprise attack from someone with no cities and 200k troops is enough to know something unballenced)

Timmetie
12-19-2005, 05:50 AM
you can see it as a rule.. or as a new tactical possibility..

Luke
12-19-2005, 05:56 AM
And 2500geos, again, is 33k troops, which will be more then enough. More then enough for even the bigger cities.

RoswellJam
12-19-2005, 08:20 AM
From now on, when you reach 2500 geos, you will only get recources and interest if you own at least 1 city.
This is to make sure people won't save up money for months and then wipe everyone from the board.
It should also help slowing down fake accounts.

Thanks to Shadowdani for this feature.

This really is a bad idea! If people want to save up for months and wipe a few people out so what! They won't last very long and I think they should be rewarded for a bit of initiative and patience. I thought the aim of this game was to make it more like real life :mad: Instead of this why not have higher taxes for higher bank accounts??

Luke
12-19-2005, 08:32 AM
This really is a bad idea! If people want to save up for months and wipe a few people out so what! They won't last very long and I think they should be rewarded for a bit of initiative and patience. I thought the aim of this game was to make it more like real life :mad: Instead of this why not have higher taxes for higher bank accounts??

I've seen that after 2 months of playing, those who have been actively fighting for cities still mostly only have about 50.000 troops - 75.000 troops.
I don't see why I would give non-players an advantage over those who are saving up.
If you want to get up in the game, you're gonna have to fight for it and start small.
I don't want the hard work of the real players suddenly see destroyed by someone who just turns on his pc for 15 minutes to buy mines/wells/fields.
It was way too easy to just save up money and become much stronger then those holding the cities.
And as it also works against fake accounts and most players were for this feature...
But someone made a good suggestion: In the future paying players should have the advantage of not having this 2500geo maximum.
Is that a good idea then?

socrates
12-19-2005, 08:37 AM
as an anti FA feature, the 2500 limit is v.good.

but as you say, Once a means to identify a real player from the Fakey account is inplace; the limit should be lifted...
in the meantime it just means all of us have an upper limit....
hmmm even field...

Luke
12-19-2005, 08:41 AM
as an anti FA feature, the 2500 limit is v.good.

but as you say, Once a means to identify a real player from the Fakey account is inplace; the limit should be lifted...
in the meantime it just means all of us have an upper limit....
hmmm even field...

No, i might up the limit then to 5000 or 10000...but I'll never take the limit off totally. I want people to play and fight instead of doing nothing and then getting a huge advantage over those who do.

araT
12-19-2005, 10:02 AM
This thread is going nowhere and is confusing to newcomers

-LOCKED-

T.