View Full Version : Time to end active playing
cardhu67
12-19-2008, 11:37 AM
After more then 2 years itīs time for a review and a decision that hurts me more then all players that sended me their sorrow.
IT WAS A GREAT TIME WITH YOU ALL
The face of the game changed extremly in the last rounds.
A lot of things are changed in the interest of balance and it was necessary to help new players to join the game. The result is that the game philosiphy changed to hit and run and not to play a war game.
New rules like nuke protection for one minute was the idea to protect players that attack with large armies prestige or ressource cities. To have enough time to buy a nuke shield. Today it is the most important instrument for hit and run players. They attack any city and have enough time to leave. Maybe a non-abandon rule for 1 hour help. So the hit and run players must pay for a nuke shield. And must send more then one army to a city if they want leave with their large army the city. Or you canīt leave 2 hours with that army a city that you attacked. If you do you must pay a penalty fee of 1000 geos
Interest end at 60k. Important for the geo balance, great idea cause large aliances have a income barrier. Open the door for hit and runner again. Cause i made more income as Donator if i hold no city with interest and ressources and if i have luck in DOND then an active player that defend his cities with enough troops and nuke shield. The city tax didnīt support enough troops to protect against hit and run. maybe we need again the 4 Mil city value rule.
Industry to increase income. Great idea to get more income from small cities. And make small cities interesting for new players then to attack large cities in big aliances hands. That they will lose and be demotivated to play further. realistic i must invest a lot to get 50 geos daily more and is again a nice target for hit and run.
Score !!!!!! What are the idea of this??? It was the sweety for active players that attack cities or defend their cities well. Some players only play for the attacker score and concentrate their income for hit and run. They are not interested in holding a city.
random ratios Yehaa why i have ever the worst ratios LOL. Protect the defender better that you canīt conquer with 1k troops against 20k.
All together the new rules created in interest for more attractiveness and more balance protect today more the hit and runner then war player.
May you must rename to GEConquerer. The summary of NAPs are a result of this.
Hit and run was in the past a tactical instrument concentrated on a ressource city or a high value city. And i want motivate all interested players of this community to protect anyone who is a victim of exorpitant hit and run acitivities. Enemy or friend. NAP or NoNAP.
As i started 30 month ago their are unwritten rules, a model of ethics that must not written in a rule book. NAPs are worst case t ;) Zeroing of players was a one time instrument for a lesson that he broke the comunity rules.
All this door opener for hit and run in interest for the game let growth the decision to end active War playing.
I wish for the future you protect the real GeWar player in the same way you protect hit and runners today.
Merry Christmas and happy new year to all
Uns_Uwe
12-19-2008, 12:24 PM
All I can say that it's very sad, Gewar Community lost two awesome players, awesome fighters and personalitys in the last 2 weeks.
It really makes me sad to see, but I can understand it, had lot of motivation problems and atm I'm again at such a point.
I'm glad that I can be there first here to tell you, good luck on your real life.
Everytime I see someone leaving I do hope that he may come back one time and so I hope here, too.
We could discuss about the game status at this point for hours, but I don't wanna do this in this threat, it's time to say good bye to a vet :'(
Alles Gute für Dich und Deine Frau, wundervolle Festtage und ein gutes Neues Jahr.
yes agree fully with Thorsten.
He said everything i mentioned already personelly.
I am very sorry that you are going to leave us.
Trotzdem fröhliche Weihnachten und einen guten Rutsch in's Neue Jahr.
and don't forget us and we are hoping, that you come will back sometimes.
Hans
Starbuck
12-19-2008, 12:34 PM
I just went to go check if you are still in gummies and i saw that you left them and its incredibly sad to see you leave the game ... its been fun having you here and playing with you and i also hope that one day you'll return :'(
Goodluck
Mari
opkjlxm
12-19-2008, 12:38 PM
Merry Christmas :drinks
Melek~Taus
12-19-2008, 12:46 PM
Card say it isn't so!? I do see your points, and I can vouche for your battle odds (at least when in NAOW), god some of those were funny. I think many will calm playing the game during the holidays as there are more important things to do. I agree with the hit and run tactics. It does sully the name, though no offense to those who do it. It was good when a few did this(Hellcarrot :p ), now it seems there are more than the game can support. Why there are so many, perhaps the large alliances, but really, they could topple and keep a large sum themselves. It's easier to be a hit and runner than a person who holds.
Good luck Card, hope this hits home to some.
ronnielim
12-19-2008, 12:46 PM
GE hit and run war .....
the 1 min protection should be remove
Carach
12-19-2008, 12:59 PM
sad to see u go. cant say i disagree with a lot of what uve said.
small alliances died in this game a long time ago... and the hit and run **** ****es me right off too but hey... what can we do?
NAPs - ... 3rd get gangbanged every round... we're victims of mass nap fests.. but its fun that way i guess :)
oh and yea.. losing like 5 times the troop count is a bit ghey. Odds need to be fixed.
tbh tho i think we should have bases on the moon and mars and shiz lol.. theres not enough cities to go around.
piggdawg
12-19-2008, 01:05 PM
take care
i hate to see active players leave, but it is nature of on-line games i think.
i agree with much of what you said. and i especially like the idea of the fact when someone takes a city they must hold it for an hour, and the need to keep the attacking army in the city for longer. that would discourage a lot of hit and running. not sure how feasible with programming, but it is an excellent idea
00oo..
12-19-2008, 01:06 PM
何日君再来
邓丽君
好花不常开
好景不常在
愁堆解笑眉
泪洒相思带
今宵离别后
何日君再来
喝完了这杯
请进点小菜
人生能得几回醉
不欢更何待
[白]来,
喝完这杯再说吧!
今宵离别后
何日君再来
停唱阳关叠
重擎白玉杯
殷勤频致语
牢牢抚君怀
今宵离别后
何日君再来
喝完了这杯
请进点小菜
人生能得几回醉
不欢更何待
[白]哎!
再喝一杯,干了吧!
今宵离别后
何日君再来
00oo..
12-19-2008, 01:15 PM
If so, it will be more difficult to zero a player, means easily get geos from investment.
w_african
12-19-2008, 01:23 PM
Take Care Cardhu!! I hope you keep checking in and when you find time and motivation again to play we will welcome you back...
You certainly have interesting points that I think needs to be debated among players and staff alike. Its a hard balance to promote attacking/score and holding cities at the same time. I think if their was more of an incentive to hold a city (even greater tax or industry), or atleast a incentive not to abandon a city it would help. But at the same time there needs to be the ability for a smaller alliance to survive against a larger alliance. I think the debate needs to encompass all of these things and possibly others that are not mentioned yet...
Personally I think the introduction of score has changed the dynamics of the game...in my opinion for the good so far...although value-holding alliances may disagree...however the game is always evolving and healthy debate can only make it a better game. I don't agree with all the suggestions presented, only some, but thanks for generating another debate.
Again, take care and have a Merry Christmas!!
Cardhu I am terribly sad to see your post, I think it is a very sad day when a vet in the game decides to leave.
Your points about the game as is now are very valid, and I do believe the staff should really look at these points, having now seen this as a player, the game now is far from being what it was 2 years ago. It has changed so greatly it is a real shame.
I wish you would reconsider, you are one of the original players in this game, and I see you leaving as a sad day for gewar.
I just hope the staff read this and take heed of whats being said by the players and act to try to stop you and more players from leaving.
SJ:(
indienestmonnom
12-19-2008, 01:55 PM
U'll still be in the GEwar's History, Cardh. I agree with ur points, and i remember some other threads i've posted when i was complaining about hit&runs applied as a whole strategy, all round long. Your counter-proposals sound good. We may think about it. As for NAPs, well, we can't be fighting everyone, that's modern civilization process... But u're definitely right about the score which is becoming preeminent. Perhaps some hidden lobbyists are succeeding to modify the game's spirit, such as guns manufacturers in USA who always have high interests in increasing the feeling of unsecurity for selling their weapons... Anyway, most important is YOUR christmas and new year's evening. Take care, Mr John Cumming...
THEOtheGREAT
12-19-2008, 03:57 PM
bye cardhu merry Christmas and happy new year!!
I see your point!
ah o yes and thanks for the geos...
sad but may be you will log-in later (after 1 year) as some of us did ;drunk
Merry Christmas!
grimsacre
12-19-2008, 04:31 PM
A sad day. Some very good points made. The game has changed a lot since we all started, some for good but more for worse.
Good luck for the future, Cardhu, you will be missed.
LuckyLuciano
12-19-2008, 04:34 PM
CARDHU
We were once enemies
now we are good friends
I will hold it down for you brother, you will be back
and then we will dominate together again
enjoy your holiday friend
Harry_Manback
12-19-2008, 05:03 PM
I hear ya Card, certain players/alliances have begun ruining the game for the lot.
I'm almost where your at, and have been for quite some time.
Luke has done a terrific job, and is trying to make the game the best it can be, but there are certain things even he cannot fix.
I hope to see you again soon.
madmike
12-19-2008, 05:56 PM
Card, sorry to see to you leaving...but we need to respect your decision...
hope you will be back some time...I enjoyed every fight with you on the donut game...Alles gute für die Zukunft...Frohe Weihnachten ...Guten Rutsch...
jokosr
12-20-2008, 02:27 AM
Hate too see you go Card..maybe being away from the game for awhile you will miss it and come back,,Hope so...But i read your post and almost everything you said was against hit and runs..As a big player of hit and run I dont see it as a bad thing...I have held Cities..Been in the large alliances..ect...Hit and run is a big part of this game..If you try too stop it the game will be as boring as anything...I remember the alpha game a reset or so ago..One level everyone had 100s or more cities..and everyone just sat there..Letting there geos build in the bank..WOW how exciting...
If you think hit and runs are bad, what about the 40 man alliances that are napped with a bunch of alliances..They get most of the large cities..They get too build there banks and wait till someone attacks them..Is that good for the game?? Why do you think the hit and runs happen...Thats why....Or how about the 20-30 man alliance who has 20 plus plus players only feeding 5 players geos daily?? Isnt that bad for the game also..?? Another reason for hit and runs....Or how about that 40 man alliance who can afford too buy 750k geos worth the nukes and nuke 250 plus cities?? Isnt that bad for the game?? Would you not call a nuking a hit and run???..
Many things have changed in this game..Mostly because of cheating...Other things changed because many members didnt like certain things like attacking a city and because of SLOWER server speed could not shield that city they just attacked...
But the game needs too change...This in a never ending game..It can not stay the same...As I have a log of people and what alliances they have been In..The last 4 alliances you have been in were..Low..Naow..New Alliance Of War...Gummibaerenbande ...all large alliances..Maybe you need too try a smaller alliance and see what its like on the other end...You might change your mind about hit and runs and or how the game is...We need change..Some times the changes have not been good ..and alot of changes have been great for the game...You will never make everyone happy..and its all they way you see it..
Sometimes you just need a break from the game ..I think you will be back..maybe with a different name....take some time off think about it...
Either way..you and your game play will be missed....
Happy Holidays...
commando
12-20-2008, 03:26 AM
Goodluck in life Cardhu!
It is sad to see you go but it happens to everyone once and a while. All your points are valid and are very much in my mind. Your a great player and strategist.
Happy holidays and new year, GEWar wont forget you and I wont either! Take care buddy :)
HellCarrot
12-20-2008, 04:26 AM
Always sad to see someone leave the game and i wish you the best in life and hope you will return with the same enjoyment of the game you use too have. Have a Merry Christmas
I am a hit and runner and have been for 2 or 3 games now. BUT i do not hit the small alliances and never have. I hit the big alliances and now i try not to only hit the same player all the time. WIth the way the game is now, someone has to hit them cos all of you are napped together. If players like me didnt then know one would.
I started my hit and runs on Indien which lead to UNO and found i liked to play the game this way. It was fun to be attacking one alliance all the time. Them trying to kill me and me trying to get as many ciites as i could before someone beat me.(which is many many hours in front of comp) The pms of haha from both sides. The not stopping my army cos i knew uno would be there waiting for me to stop to kill it.The fun of everyone naming armies KILLCARROT, DICEDCARROT. silly stuff and me with all my many names.
I will say though doing a hit and run on the same person for a very long time does take the fun away from the game for the person being hit. And this person will stop playing. I made it so indien stopped playing properly for a while. But we made peace through a msn virus and now he is back to playing and leading an alliance.
People always go crook on hit and runs but it is part of the game,People have always done hit and runs as far i can remember while i have been playing.
I have done the city holding when i first started this game, i got bored with naps and peace and all that.
Everyone has there own game play, some hate me and some dont, some hate my hit and runs and some enjoy the challenge. I have had some of the best fun with melek and w_africa and lots of others in before games with hit and runs. The biggest problem with some people is they see the hit and runs as a personal thing against them. But for most players i cant say all, it isnt, it just ur in the alliance that person is hitting. For me i get bored easily
besides the carrot and inden saga a few know of. I have only targeted one person last game cos he was picking on newbies only and a newbie asked me to help. So did show him its not so fun to be picked on by someone that has been playing lots longer. This person now leaves newbies alone and newbie didnt leave game.
I know people will get on and say i dont play properly and all that stuff. but go ahead it doesnt change how i want to play at the moment, if i change my game and decide to hold cities that will be my choice, not something i will be pressured into doing.
and nuke rule is also for people with slow internet, so they can get it up in time.
anyway i will shut up now.
piggdawg
12-20-2008, 05:42 AM
I know people will get on and say i dont play properly and all that stuff. but go ahead it doesnt change how i want to play at the moment
i hope you never change the way you play....seriously
I have to say in fairness to Hellcarrot and all who hit and run, as much as I am not a fan of it,although I must admit to using this tactic myself. The way the game was recently/currently it really was the only option.
With the attack ratios being as they were, it was crazy to attack and try to hold a city, you were basically being shafted twice. You could never effectively make back what you invested in holding a city, and no matter how many troops you stuck in there,there was never any guarantee you could even hold it. I know now that Luke is trying to fix this somewhat,and hope with this being done, it may discourage some of us who have used it as a last resort, to stop hit and running
I agree about the size of some alliances being a problem, however it is something you can never fix, you only have to look at WTO to see this. They have a numerous number of sub alliances and "Indie players", without a doubt there is not a single alliance who can take them on. I truthfully think this style of game play is ruining the game, even alliances like Natives/world/tli/naow are tiny in comparison to WTO. Those alliances which are even smaller, do not stand a chance against a conglomerate like WTO. The only option left open for them is to hit and run and basically cause a nuisance of themselves.
As the game stands right now there is a place for hit and running,city taxes do not necessarily make it worthwhile holding a city, considering the amount of troops you need to put into a city to even be able to hold it.
So I must say those who outwardly complain about the hit and runs, need to look a little deeper as to the why, and if there is anything we can do to discourage the need to do this....
cardhu67
12-20-2008, 11:15 AM
Hate too see you go Card..maybe being away from the game for awhile you will miss it and come back,,Hope so...But i read your post and almost everything you said was against hit and runs..As a big player of hit and run I dont see it as a bad thing...I have held Cities..Been in the large alliances..ect...Hit and run is a big part of this game..If you try too stop it the game will be as boring as anything...I remember the alpha game a reset or so ago..One level everyone had 100s or more cities..and everyone just sat there..Letting there geos build in the bank..WOW how exciting...
If you think hit and runs are bad, what about the 40 man alliances that are napped with a bunch of alliances..They get most of the large cities..They get too build there banks and wait till someone attacks them..Is that good for the game?? Why do you think the hit and runs happen...Thats why....Or how about the 20-30 man alliance who has 20 plus plus players only feeding 5 players geos daily?? Isnt that bad for the game also..?? Another reason for hit and runs....Or how about that 40 man alliance who can afford too buy 750k geos worth the nukes and nuke 250 plus cities?? Isnt that bad for the game?? Would you not call a nuking a hit and run???..
Many things have changed in this game..Mostly because of cheating...Other things changed because many members didnt like certain things like attacking a city and because of SLOWER server speed could not shield that city they just attacked...
But the game needs too change...This in a never ending game..It can not stay the same...As I have a log of people and what alliances they have been In..The last 4 alliances you have been in were..Low..Naow..New Alliance Of War...Gummibaerenbande ...all large alliances..Maybe you need too try a smaller alliance and see what its like on the other end...You might change your mind about hit and runs and or how the game is...We need change..Some times the changes have not been good ..and alot of changes have been great for the game...You will never make everyone happy..and its all they way you see it..
Sometimes you just need a break from the game ..I think you will be back..maybe with a different name....take some time off think about it...
Either way..you and your game play will be missed....
Happy Holidays...
Donīt misunderstand my post as a all over critic against hit and run. I use it by my own as a tactical instrument to place then small armies and nuke f.e. a ressource citiy.
i agree your arguments of the problems that small aliances have. Cause some large aliances or player of this aliances believe they must hold a ton of cities. Or they believe they have a chance to dominate the game :D . I was never a friend of attacking small aliances and zero them. So itīs a question of everyones ethic and selfregulation of players/aliances. I was never a friend of zeroing players that attacked me.
Why old players with 50 cities attack Traingscamp Players with one city??? May we need a protected area for this players 65 north and 65 south and they can battle their traingcamp wars. :)
I had the best battles with blitzkrieg and johnnix as we fought for one city. It cost a ton of geos but itīs end very quick too :) 800k troops in Rhein Ruhr. But both sides done this with respect and it wasnīt an issue to start a zeroing hit and run. And everyone got the chance to hold his income and bonds.
ETHIC MORAL RESPECT. It wasnīt personal it was WARgame
Could it be possible that increasing NAPs are one result of hit and runs?? Players must find solutions if they are victims of this kind of war.
Melek said it too, as hit and run was played by some players it wasnīt a problem. Hurts but could be compensated. Today i miss the balance of War players and the hit and run Players. We have 6 aliances that describe theirselve as hitter and runner. Other aliances pay mercs cause they have no NAP to participate in hit and run and whining if they lose a war. Or make bad politics in the forum then mess on the battle field. Play hit and run after they condemn weeks before this tactic in the forum.
If small aliances use the instrument of cooperation or a minimum of NAP they had better chances too. Or merge to one large aliance.
Any war has rules. And any player has the challenge to do the best in the interest of the game. So itīs your daily decision if you play war or change it into hit and run. I wasnīt the first and will be not the last one who ending active playing due that evolution.
I saw a lot of changes in this game by staff and discussed the risks. The intention of all changes are the balance and i accept this as most important for the game. But this changes needed responsible players.
May the new feature of city wall is the first step to regulate hit and runs.
HellCarrot
12-20-2008, 12:27 PM
[QUOTE=princesssunshine]I have to say in fairness to Hellcarrot and all who hit and run, as much as I am not a fan of it
[QUOTE=melek]It was good when a few did this(Hellcarrot )
[QUOTE=Hellcarrot]was around before i started
In all fairness to hellcarrot. I am not the only one nor the main one to do hit and runs, there all lots of me. LIKE NEARLY ALL OF MISFITS. ;clap
please include them in all ur hit and run talks :friends
P.S. Hope you change your mind and stay around cardhu ;91
jokosr
12-20-2008, 12:42 PM
So card..are you leaving the game because of Hit and runs??
hhmira
12-20-2008, 01:44 PM
yes, it is the major reason for him leaving. Iīve been talking with him.
As he said, problem is not the fact that hit and run is possible. Problem is that it became the major tactic of this game. With a few exceptions, almost all fights have been a hit and run fights. When it should be the opposite.
But why hit and run is bad? For a lot of reasons.
- Because it is a war game, and for being this, it is supposely that if you are attacked, you want to have the chance to strike back. If your opponent is doing hit and run, and do not hold a single city, how in the hell can you keep fighting him? It is really frustating, and leads you to be bored with the game.
- Because with this hit and run tactic, another thing has raised: the return of the city after it is attacked to a friendly alliance. This is frustating for the one that gets the city and "have to" return it to the previous owner. Of course he can decide to not return, but then it comes mercs who will get the city from you, or the other alliance start to make hit and run in your city. Both leads to a frustating feeling.
- People that cannot fight for their cities get bored. Putting a 1 million army inside a city to avoid a hit and run is not the solution. It just make people frustating, because he cannot use that huge army to conquer its city back.
- So you like to hold cities, and you invest on them, buying industry (and now fortress, and I hope much more facilities in the future). You have 10 cities. Then someone comes with a 300K troops army and hit and run all of them with the solely pleasure to make you lose everything you made with a high effort. What is your feeling? you start to think that it does not worth, and usually chose: leave the game, or turn another hit and runner, because it is the only way to play the game.
Donīt get it wrong: Hit and run IS one of the game tactic, and I donīt want that fully banned from the game. But it must be something a bit hard to do. If you decide to go hit and run, fine, but you will need to "pay" for the consequences of your decision, as the players who decide to hold a city pays for their decision.
Several ideas were put on the table. I think that the one where you are not be possible to fully abandon a city is a very good one (you will need to replace your huge hit and runner army with another if you want to keep your vendetta), and because of that you will need to buy a nuke shield to protect your huge army. See: you are not banning this tactic, but it can make you think twice before you decide to do that, because it will cost you more, and will demand more strategy and coordination from you.
jokosr
12-20-2008, 02:03 PM
yes, it is the major reason for him leaving. Iīve been talking with him.
As he said, problem is not the fact that hit and run is possible. Problem is that it became the major tactic of this game. With a few exceptions, almost all fights have been a hit and run fights. When it should be the opposite.
But why hit and run is bad? For a lot of reasons.
- Because it is a war game, and for being this, it is supposely that if you are attacked, you want to have the chance to strike back. If your opponent is doing hit and run, and do not hold a single city, how in the hell can you keep fighting him? It is really frustating, and leads you to be bored with the game.
- Because with this hit and run tactic, another thing has raised: the return of the city after it is attacked to a friendly alliance. This is frustating for the one that gets the city and "have to" return it to the previous owner. Of course he can decide to not return, but then it comes mercs who will get the city from you, or the other alliance start to make hit and run in your city. Both leads to a frustating feeling.
- People that cannot fight for their cities get bored. Putting a 1 million army inside a city to avoid a hit and run is not the solution. It just make people frustating, because he cannot use that huge army to conquer its city back.
- So you like to hold cities, and you invest on them, buying industry (and now fortress, and I hope much more facilities in the future). You have 10 cities. Then someone comes with a 300K troops army and hit and run all of them with the solely pleasure to make you lose everything you made with a high effort. What is your feeling? you start to think that it does not worth, and usually chose: leave the game, or turn another hit and runner, because it is the only way to play the game.
Donīt get it wrong: Hit and run IS one of the game tactic, and I donīt want that fully banned from the game. But it must be something a bit hard to do. If you decide to go hit and run, fine, but you will need to "pay" for the consequences of your decision, as the players who decide to hold a city pays for their decision.
Several ideas were put on the table. I think that the one where you are not be possible to fully abandon a city is a very good one (you will need to replace your huge hit and runner army with another if you want to keep your vendetta), and because of that you will need to buy a nuke shield to protect your huge army. See: you are not banning this tactic, but it can make you think twice before you decide to do that, because it will cost you more, and will demand more strategy and coordination from you.
your seeing this as person in a large alliance who naps with other large alliance..not gving the small alliances or the single player a chance at large cities..for they can not compete with them..and or with a large alliance who feed just a few players all there geos so that person can fight everyone like we have going on now...hit and run is part of the game as nuking 250 small cities...it happens and it part of the game..
putting in a no abandon rule will not stop hit and runs...they will be ways around it too..
but i hate too see him leave because of this...
HellCarrot
12-20-2008, 02:07 PM
yes, it is the major reason for him leaving. Iīve been talking with him.
Of couse hit and runs are the only reason, isnt it always
As he said, problem is not the fact that hit and run is possible. Problem is that it became the major tactic of this game. With a few exceptions, almost all fights have been a hit and run fights. When it should be the opposite.
hmmm there is not even a quarter hit and run players to city holders
But why hit and run is bad? For a lot of reasons.
- Because it is a war game, and for being this, it is supposely that if you are attacked, you want to have the chance to strike back. If your opponent is doing hit and run, and do not hold a single city, how in the hell can you keep fighting him? It is really frustating, and leads you to be bored with the game.
yes in war they do run through places and leave
- Because with this hit and run tactic, another thing has raised: the return of the city after it is attacked to a friendly alliance. This is frustating for the one that gets the city and "have to" return it to the previous owner. Of course he can decide to not return, but then it comes mercs who will get the city from you, or the other alliance start to make hit and run in your city. Both leads to a frustating feeling.
this is a war game fight over it and you choose to do naps and play nice with other alliances
- People that cannot fight for their cities get bored. Putting a 1 million army inside a city to avoid a hit and run is not the solution. It just make people frustating, because he cannot use that huge army to conquer its city back.
you are all napped with each other which is what causes ur boredom and frustation
- So you like to hold cities, and you invest on them, buying industry (and now fortress, and I hope much more facilities in the future). You have 10 cities. Then someone comes with a 300K troops army and hit and run all of them with the solely pleasure to make you lose everything you made with a high effort. What is your feeling? you start to think that it does not worth, and usually chose: leave the game, or turn another hit and runner, because it is the only way to play the game.
hit and runs take a lot more time on the game than holding cities does
we all choice how we play luke doesnt pick for us
Donīt get it wrong: Hit and run IS one of the game tactic, and I donīt want that fully banned from the game. But it must be something a bit hard to do. If you decide to go hit and run, fine, but you will need to "pay" for the consequences of your decision, as the players who decide to hold a city pays for their decision.
Several ideas were put on the table. I think that the one where you are not be possible to fully abandon a city is a very good one (you will need to replace your huge hit and runner army with another if you want to keep your vendetta), and because of that you will need to buy a nuke shield to protect your huge army. See: you are not banning this tactic, but it can make you think twice before you decide to do that, because it will cost you more, and will demand more strategy and coordination from you.
yeah you want more to leave, cos i wont be forced to hold cities when i dont want too even for a few minutes.
dont mean to sound mean or a smarty r city holder hater or nap hater. It all has a place in the game just like hit and runs do.
but i am so sick of it always being the hit and runners that cause everyone boredom and frustration. there is like 1 to every 200 or more of you
THEOtheGREAT
12-20-2008, 02:20 PM
Sometimes when you have nothing to fight for except score hit and runs seem the only option!
Hollow_Cost
12-20-2008, 03:27 PM
carhu, you are an excellent player and it's very sad to see you leave the game. I hate to get sentimental, but the wars I had with you last round really helped keep my interest in this game. I would log on every chance I got just to see where you were heading so I could try and stop you, defend against you, or try to take back a city you just won from my alliance. Fighting against you truly helped define me as a player, and I thank you for that.
I've even boasted to my alliance mates on several occassion of how great of a player you are. I've told them all to be careful if they attacked you because you're that d@mn good!
The face of this game will be ever-changing, and unfortunately will not always be played to the ideals of us all. Adaptation to the game itself and it's current style is key to surviving and finding a way to enjoy our gewar world.
I hope you change your mind and come back soon.
madmike
12-20-2008, 04:10 PM
Sometimes when you have nothing to fight for except score hit and runs seem the only option!
you hit the bullseye...
misfits have tried this reset to change our strategy and try to hold aussie...
then we have got bulldozered by wto and natives...
80 players versus 20 of us...
what other choice do most of us have than to go for score...? None
that's why the scoring list has been introduced...
And some of us enjoy this because you can play when want and dont need to worry if some is going to attack your cities...
So I think one of mayor points that there are not sufficient cities available for the amount of players...
I nearly stop the game last reset because I was trying to hold cities and a current leader(***) an alliance kept on attacking me...
I didn't stop...
all you need in this game is a lot of patience and fun with with other players...
but of course if you loose one of them you will stop...
Grotman
12-20-2008, 07:54 PM
I will miss you cardhu.
killerclown
12-20-2008, 09:28 PM
What precisely pushes players to do hit and runs???? How many hit and runs were misfits doing before we got zeroed in australia???? I was away for one weekend, and then australia was lost.... AMAZING! Big alliances getting angry at all those hit and runners that were pushed into the trade by being zeroed.
Blitzkrieg
12-20-2008, 09:45 PM
Old Skool GEWarer...... :'(
Blitz needs to ponder.
[QUOTE=princesssunshine]I have to say in fairness to Hellcarrot and all who hit and run, as much as I am not a fan of it
[QUOTE=melek]It was good when a few did this(Hellcarrot )
[QUOTE=Hellcarrot]was around before i started
In all fairness to hellcarrot. I am not the only one nor the main one to do hit and runs, there all lots of me. LIKE NEARLY ALL OF MISFITS. ;clap
please include them in all ur hit and run talks :friends
P.S. Hope you change your mind and stay around cardhu ;91
Very amusing, considering I did actually say all who hit and run, and I was merely responding to your post and I actually think you will see I was on your side here HC.
I said I do not like Hit and Runs,but the way the game had gone,it meant that it was basically worthless to hold a city and actually more cost effective to hit and run.
The problem with this is, that if everyone starts doing this,eventually nobody will hold a city, there will be no players holding cities and therefore nobody to hit,the game stalemates. You are not the main culprit of this, and in fairness to Misfits this round, I do not think they are either. You guys have somewhat changed your gameplay this round and although many players associate your alliance with this type of gameplay, it has been around alot longer than your alliance. It is just used alot more now than it ever was in the past.
I still see a need for it in some places within gewar, for instance with the large alliances that have 60+ players, even my own alliance which has nearly 40 players cannot compete against the likes of WTO. The only way to deal with an enemy of that magnitude is to hit and run, and basically be a pain in their backsides.
jammo
12-21-2008, 11:48 AM
another one bites the dust.... :sad
King_Diamond
12-21-2008, 12:05 PM
I also see hitnrun tactics as a problem. It is easy for the people who do it. But it is extremely bad for the ones being attacked. I experienced this a lot this round and it was fun. But it pushed the game to a major part of my day. If you suffer from hitnruns you need incredibly much time to compete against that. And I don't have that time. That was the reason for me to quit the game also.
This game has changed a lot. The guys who are active several hours a day will be the best, at least if your goal is to keep cities :)
HellCarrot
12-21-2008, 12:06 PM
[QUOTE=princesssunshine]
Very amusing, considering I did actually say all who hit and run, and I was merely responding to your post and I actually think you will see I was on your side here HC.
wasnt saying you were picking on me, merely noticing my name goes in the same sentence as hit and run these days and has for awhile. There are a few players that play the same way as me. I am sure they would like to see there name in that same sentence :D
this hit and runs chats are just a joke, they are an annul thing that comes up. Some one leaves, some one bored, alliance drops in value, alliance not winning it cos of hit and runs. same old thing every few mths. blah blah blah
foskasse
12-21-2008, 12:12 PM
As iīve been sain, hit and runs are bad ofr the game.
It may be used from time to time, but there are too much people doing only that.
Horror
12-22-2008, 08:48 AM
blah blah hit'n'runs
i saw such "leavings" in many strategic games
question: if cardhu doesnt like hits and runs - should Luke change the game?
p.s. when card had good rolls always - it was cool ))
the fact is - he doesn't like to loose, so it's time to leave :)
Marry Christmas!
Gonta
12-22-2008, 08:53 AM
As iīve been sain, hit and runs are bad ofr the game.
It may be used from time to time, but there are too much people doing only that.
Because this is the only thing they can do.
There are a lot of players who want to play, but all cities owned by a couple of allies.
So what should they do?
cardhu67
12-22-2008, 09:58 AM
blah blah hit'n'runs
i saw such "leavings" in many strategic games
question: if cardhu doesnt like hits and runs - should Luke change the game?
p.s. when card had good rolls always - it was cool ))
the fact is - he doesn't like to loose, so it's time to leave :)
Marry Christmas!
funny that you know so exactly my intention to end active playing. I never saw you holding enough to talk about that you be able to loose something :) i know you only as hitter.
to your question should Luke change the game, no one else then Luke can give an answer. Development of the features are the evolution of the game. If Luke see the future in hit and run he will implement more features for that playing, and if city holding is major goal he will implement features to protect this players against hit and run.
hit and run is only one evolution in the game. Increasing NAPs. That players that holding 20-50 cities attacked after some days noobs in training camps. Large aliances zeroed smaller aliances and breed hit and run. two aliances have war and "vultures" that only wake up after they saved enough.
A lot of changes in the features implemented and it was a great job by Luke and staff.
The players interpret this features and they are responsible for the evolution too. Action and Reaction. if i zero permanent all i must life with hit and runs. If i not search cooperation i canīt protect me as small aliance. May two or three small aliances can merge to a large one.
So every player have to think about his moral and ehtics in this game,
CreekFreek
12-22-2008, 10:26 AM
So every player have to think about his moral and ehtics in this game,[/QUOTE]
moraly and ethicaly sound war....Did somewone miss the point of this game?
CreekFreek
12-22-2008, 10:28 AM
So every player have to think about his moral and ehtics in this game,
moraly and ethicaly sound war....Did somewone miss the point of this game?[/QUOTE] NM prob. just ;boohoo:world:world:world:world:worldme
Starbuck
12-22-2008, 10:41 AM
lol Seth you are funny ;smi551 do you even know what you are saying right now :D
Horror
12-22-2008, 11:02 AM
funny that you know so exactly my intention to end active playing. I never saw you holding enough to talk about that you be able to loose something :) i know you only as hitter.
of course, you left when i started holding cities ))
of course, you "never saw" anybody who was in small alliance :blush2
but i never give up and complain :nana
cardhu67
12-22-2008, 11:32 AM
of course, you left when i started holding cities ))
of course, you "never saw" anybody who was in small alliance :blush2
but i never give up and complain :nana
what does the oak cares if a wildpig rubbs his back at her :D
Horror
12-22-2008, 11:48 AM
what does the oak cares if a wildpig rubbs his back at her :D
yeah
may be oak became too old :D
WILDCAT1976
12-22-2008, 12:02 PM
I'll get caught up and read the entire thread but.....didn't want to wait
Card!!!!! your booty isn't going anywhere. I won't allow it. You have been my running mate for a very long time now. It's already not been the same not having you in the same alliance...I can't imagine gewar without ya.
I briefly read a little bit and I do agree hit and runs suck...I've never been a hit and run person because I have a set.
I'm sure it is mentioned here some where but I think a huge reason for hit and runs is the fact that people don't want to spend the time and plan an attack. It's easier to just hit a city and leave it so you can move on to the next city. I always follow a big army with a bunch of little ones to occupy. If your army lands and you aren't ready then your opponent can take out all of your occupying armies.
sooo I think laziness is the biggest reason for hit and runs...people can say it's other stuff but there's no reason to just leave a city. If you just left 100 man armies you could still generate some tax revenue until the city is taken.
Card...do I need to bring back LOW???
King_Diamond
12-22-2008, 04:08 PM
Exactly. Lazyness on the one hand and a lot of work for the defenders on the other.
And for the sense of a war game: What's the point in hitnrun? I don't see it. If you don't want to hold cities. Leave it. MAybe industry should remain if a city gets attacked and taken. This should be an incentive for the attacker.
w_african
12-22-2008, 05:38 PM
Such a heated debate... I hate hit&runs against me and yet I've personally resorted to hit&runs when it seems pointless (against the odds) to hold cities. Personally, I think taking away hit&runs will do more harm to the game than keeping hit&runs apart of the game.
How else can a smaller alliance (in terms of numbers and/or bank accounts) compete with larger alliances (some of which are NAP'ed with everyone and/or have many sub-alliances)...sometimes hit&runs are the only way. The way I see it is that hit&runs increase the "WAR" factor and without it we would just have a ton of "NAPed" alliance doing nothing but hoarding high-value cities.
Debates on these aspects of the game is healthy once in a while. Maybe approach me on the question when I have a bunch of cities and I may have a different opinion :D
WILDCAT1976
12-22-2008, 05:57 PM
sounds half retarded but I think hit and runs will always be a part of the game...but we can minimize it....to add to my earlier post..it's about laziness and/or lack of time to play...
I think if you could generate armies in cities then you would see a much lower number of hit and runs
it just doesn't make sense to use "it's our only way to fight the big alliances" as an excuse....it would only cost the opposing alliance more money if they had to attack to get the city back...it costs them nothing if you abandon it...
now i agree its hard to hit a large sum of cities unless you plan perfectly by having bunch of small armies follow your big army but once you get so far away from your hb that starts taking up a ton of time. If you could make an army at the city you just took then you could remain in the city while your big army moved on. Maybe you could limit it to creating one army after you take the city or something.
or roll with the whole outpost idea that the other version tinkered with but you must be able to create armies other than in your h/b...i know..i know..takes away from the realism of the game.....who cares...it's a game...nuke shields aren't very realistic....tsunami in salt lake city isn't realistic...
like i said..you will always have some hit and runs and that's fine...but lets think of why people are doing them...
laevus
12-22-2008, 06:12 PM
I briefly read a little bit and I do agree hit and runs suck...I've never been a hit and run person.
I'm sure it is mentioned here some where but I think a huge reason for hit and runs is the fact that people don't want to spend the time and plan an attack. It's easier to just hit a city and leave it so you can move on to the next city. I always follow a big army with a bunch of little ones to occupy. If your army lands and you aren't ready then your opponent can take out all of your occupying armies.
sooo I think laziness is the biggest reason for hit and runs...people can say it's other stuff but there's no reason to just leave a city. If you just left 100 man armies you could still generate some tax revenue until the city is taken.
Card...do I need to bring back LOW???
WC, I would really appreciate it if you would stop getting me to agree with you.
cardhu - Sad day when a vet like you packs it in. Hopefully if you take a break and check back then you will be re-invigorated.
madmike
12-22-2008, 06:40 PM
It is really amazing what some players think of hit and runners...
I can only speak for my self, but I think a hit and runner has been pushed
by other players into this role...
he became a hit and runner because the opponent was to big for him,
but he wants teach the other player what good manners are
...like HRH does currently...I have started the same...
the hit and runner is playing only a role in this game...
then some city holders hire him for a job...
after some of this jobs it will be difficult for the hit and runner to become a city holder
some players will play this role for ever and some other will change role after some resets...
some of the players posting in here even pay hit and runners for a job...
so please stop crying and being two faced...
If you look to my history in alpha game, you will find a city holder type of player...
Merry christmas to all you...
if you want donate a city to me and you will see other city holders alliances it take it off me...
P.S. Someone re-animated cardhu67???...good to see...und lass dich nicht unterkriegen....;drunk
cardhu67
12-22-2008, 06:49 PM
Such a heated debate... I hate hit&runs against me and yet I've personally resorted to hit&runs when it seems pointless (against the odds) to hold cities. Personally, I think taking away hit&runs will do more harm to the game than keeping hit&runs apart of the game.
How else can a smaller alliance (in terms of numbers and/or bank accounts) compete with larger alliances (some of which are NAP'ed with everyone and/or have many sub-alliances)...sometimes hit&runs are the only way. The way I see it is that hit&runs increase the "WAR" factor and without it we would just have a ton of "NAPed" alliance doing nothing but hoarding high-value cities.
Debates on these aspects of the game is healthy once in a while. Maybe approach me on the question when I have a bunch of cities and I may have a different opinion :D
again
hit and run is one possible tactic instrument in a war. If it is the only one that played by to much people in a "war game" you lost the balance. Then you have not a wargame.
Tactic, Strategy and planing of offense and defense are the major instruments of a wargame. If someone place 100 troops in a city that he attacked, he is not interested to defend this city, increase income but not interrested for holding
every player and every aliance is accountable for the development of the game in that kind you play the game.
your own aliance was ****ed and found flame words against hit and runs in the forum weeks ago.
Increasing NAPs are result of the game evolution the last two rounds. Hit and run too. Small aliances that was zeroed by large aliances didnīt find an other way to play the game. Member of Traingcamp aliances that was attacked by players of large aliances that hold 20 and more cities and if they counterattack the whole aliance run against them.
If someone was attacked in one city zeroing is the only answer. Where are the large battles for prestige cities??? Where are the unwritten rules?? The respect for the players in the game?? Why mercs go and attack or zero players that involved in a war?? To much sleeping donators that only collect more then 2k geos daily and be the heros if they start the first battle after 3 month, in that time other players battle daily. Where is the community that define his games ethic if no really rules exist?? Why people are pesonal abusive if you attack or counterattack?? Penalties by the community for that players??
glory and honors :) fair wars. May i started in the good all time of this game, oldschool battles ended if one side accept the effort of the other side. shake hands Handover cities, most but not all ;) and looking forward for new goals and targets.
May iīm really to old and to conservative or i have another definition of war game.
Risus
12-22-2008, 09:36 PM
again
hit and run is one possible tactic instrument in a war. If it is the only one that played by to much people in a "war game" you lost the balance. Then you have not a wargame.
Tactic, Strategy and planing of offense and defense are the major instruments of a wargame. If someone place 100 troops in a city that he attacked, he is not interested to defend this city, increase income but not interrested for holding
every player and every aliance is accountable for the development of the game in that kind you play the game.
your own aliance was ****ed and found flame words against hit and runs in the forum weeks ago.
Increasing NAPs are result of the game evolution the last two rounds. Hit and run too. Small aliances that was zeroed by large aliances didnīt find an other way to play the game. Member of Traingcamp aliances that was attacked by players of large aliances that hold 20 and more cities and if they counterattack the whole aliance run against them.
If someone was attacked in one city zeroing is the only answer. Where are the large battles for prestige cities??? Where are the unwritten rules?? The respect for the players in the game?? Why mercs go and attack or zero players that involved in a war?? To much sleeping donators that only collect more then 2k geos daily and be the heros if they start the first battle after 3 month, in that time other players battle daily. Where is the community that define his games ethic if no really rules exist?? Why people are pesonal abusive if you attack or counterattack?? Penalties by the community for that players??
glory and honors :) fair wars. May i started in the good all time of this game, oldschool battles ended if one side accept the effort of the other side. shake hands Handover cities, most but not all ;) and looking forward for new goals and targets.
May iīm really to old and to conservative or i have another definition of war game.
cardhu, sorry to see you go. We have had our battles in the past. I agree that the nature of the game has changed, and not for the better. I wish you well, and Merry Christmas!
aravan
12-22-2008, 10:48 PM
Geesh! I am mostly quiet on the boards though I have been around longer than any of you. Save maybe Luke and a couple of others. And where I agree hit and runs are frustrating they arent the sole reason someone (card in this instance) has decided to become more inactive. My take on things.
If you don't like the bigger alliance taking all the cities then do something about it. As a new player find other new players, band together and start trouble. That's the way it worked in the old days and the way it will work now. I see a ton of 4, 5, 8 person alliances right now. Make friends with each other, join up and be a 40 person alliance. Just quit whining about big alliances controlling all the cities.
If you dont like hit and runs, do something about it. Put more fricken troops in your cities!
If you don't like big bank accounts, do something about it. Spend your Geos and get into a war. That will make others spend their Geos! Go figure how that works.
To card's point. Players lose a city and whine about it and he is tired of it. You don't like losing cities, do something about it. Put more troops in it. When you lose it attack it until you take it back. If you run out of Geos jewel or find someone else to take it for you. It isnt that hard.
And through all of this have a little honor. Zeroing a newbie because they took your city isnt honorable. Sending threatening PMs because someone took 'your' city isnt honorable. One alliance doing only hit and runs against another alliance isnt honorable. Getting on Luke's case because he implemented something you didnt like isnt honorable.
For the sake of all that is holy just shut up and play the game already...
w_african
12-22-2008, 10:55 PM
Geesh! I am mostly quiet on the boards though I have been around longer than any of you. Save maybe Luke and a couple of others. And where I agree hit and runs are frustrating they arent the sole reason someone (card in this instance) has decided to become more inactive. My take on things.
If you don't like the bigger alliance taking all the cities then do something about it. As a new player find other new players, band together and start trouble. That's the way it worked in the old days and the way it will work now. I see a ton of 4, 5, 8 person alliances right now. Make friends with each other, join up and be a 40 person alliance. Just quit whining about big alliances controlling all the cities.
If you dont like hit and runs, do something about it. Put more fricken troops in your cities!
If you don't like big bank accounts, do something about it. Spend your Geos and get into a war. That will make others spend their Geos! Go figure how that works.
To card's point. Players lose a city and whine about it and he is tired of it. You don't like losing cities, do something about it. Put more troops in it. When you lose it attack it until you take it back. If you run out of Geos jewel or find someone else to take it for you. It isnt that hard.
....
For the sake of all that is holy just shut up and play the game already...
Finally a post I agree with!!!
jokosr
12-23-2008, 12:17 AM
card dont mean too be rude..but if you say your leaving..quitting..and you left your alliance..but yet you start another and your are still attacking..so what was the point of this thread again..tell everyone your leaving?? or talk about hit and runs???
Are you Bret Farve or what??? :)
Blitzkrieg
12-23-2008, 05:10 AM
Wall of text but well worth the read culminating in:
For the sake of all that is holy just shut up and play the game already...
I hold a candle for the glory glory old days!
pitoh
12-23-2008, 09:18 AM
Whatever you Card decide, I was glad to fight with you...You're a real fighter and I don't know too many great fighter here....Well you're one of them....
I agree with you about Gewar changing, I really dislike the idea of the attack score, that changed completly the way of how to play this game....
Anyway Happy Holiday and I hope to see yah soon...
pitoh
;smoking
SilentLucidity
12-23-2008, 04:06 PM
Sad to see you go man, hope you take a rest from the game, chill and come back. Come and play alpha for a bit..... We had some good times in the past especially on old Alpha :d
I think we have been allies more times than we have been enemies.. actually I think this round was the first time we were on opposing sides and sometimes it is worth remembering that people may have very little choice in a given round at a give point as to the best method of retaliation. I agree somewhat on hit and runs and in the last couple of rounds it seems to have become a valid mass-scale tactic whereas previously it was always frowned upon and was confined to individuals.
Anyhow best of luck.. just for you, try this game if you get bored..you should be really good at it :P
http://www.geosense.net/
ronnielim
12-24-2008, 08:37 AM
I think the hit and runner players are aftering the points too.....
why not set it this way... you need to be in the city for at least 1 day to earn the pts ??
anyway~
MERRY X'MAS to ALL
go eat turkey, drink wine and dun fight here ~~!! YEAH~~!!!
I love god only because x'mas is made an official holiday~~!! YEAH~~!!!
skotty
10-02-2010, 12:35 PM
Cardhue - please stay.
danqueca
10-02-2010, 05:45 PM
Cardhue - please stay.
Why did you brought this back?? Its like 2 years old
skotty
10-02-2010, 06:01 PM
Why did you brought this back?? Its like 2 years old
useless comments
Carach
10-02-2010, 06:26 PM
didnt think it was possible, but skotty has just fallen to yet another new low.
skotty
10-02-2010, 07:34 PM
didnt think it was possible, but skotty has just fallen to yet another new low.
Which bit did you misunderstand?
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