View Full Version : Nukes


Luke
12-16-2005, 11:21 AM
Nukes now cost 5000 geos.
That is still a lot of money and one buying it would be wasting a lot of geo's, but just to make the threat of someone nuking you higher, I thought this would be a good price.
And if you want to protect yourself against it you can always buy a nuke shield for 250 geos.

maxxx
12-16-2005, 11:56 AM
very good, let's have some nuke-fun. ;) still expensive... but better :)

WaywardTraveller
12-16-2005, 12:52 PM
Nukes now cost 5000 geos.
That is still a lot of money and one buying it would be wasting a lot of geo's, but just to make the threat of someone nuking you higher, I thought this would be a good price.
And if you want to protect yourself against it you can always buy a nuke shield for 250 geos.

Any thoughts on making shields non-permanent? I stilly really think that 250 one time for a permanent shield just isn't enough and makes nukes a wasted feature.

Hoorah77
12-16-2005, 01:00 PM
Any thoughts on making shields non-permanent? I stilly really think that 250 one time for a permanent shield just isn't enough and makes nukes a wasted feature.
I agree that nuke shields would better as non-perm. I am also for increasing the cost of a nuke shield to 1000 geos.

WaywardTraveller
12-16-2005, 01:58 PM
I agree that nuke shields would better as non-perm. I am also for increasing the cost of a nuke shield to 1000 geos.

I wouldn't suggest that much.

What I would suggest is this:

Nukes cost 5g.
Nuke shields cost 250 geos, and last for 24 hours.
Cities with shields in place will NOT advertise this fact.


I really think this would make nukes a truly useful strategic feature.

Luke
12-16-2005, 03:22 PM
How about putting the nuke shield on random?
Like a mine?

Brendo
12-16-2005, 03:25 PM
How about putting the nuke shield on random?
Like a mine?

Much better. As long as you are told the exact time that it will expire. And for it to last atleast 3-5 days

brodie2219
12-16-2005, 03:25 PM
that would be pretty cool....your shield will last 30 days..

WaywardTraveller
12-16-2005, 03:42 PM
that would be pretty cool....your shield will last 30 days..

Heading in the right direction for sure!

His Lord Uberdude
12-16-2005, 03:47 PM
I think it'd be better if shields were kept low ($250-500), but they would be destructible. E.G., one nuke destroys the shield while another one comes in and wipes out the city. Also, you could pay more for stronger shields that could resist more nukes.

Brendo
12-16-2005, 04:15 PM
I think it'd be better if shields were kept low ($250-500), but they would be destructible. E.G., one nuke destroys the shield while another one comes in and wipes out the city. Also, you could pay more for stronger shields that could resist more nukes.

I like that idea as well. Both used together even more so.

hixthebeast
12-16-2005, 04:16 PM
i think that the nuke shields should last over 3 days and can withstand infinite nukes but after that the shields dont dissapear, but if they are nuked they will dissappear but the dudes inside dont get hurt unless there is another 1 on the way hehe! :cool:

Romendacil
12-16-2005, 08:25 PM
TIMMETIE KICKS ****!!!!!

*Edited by Orion1015

Luke
12-16-2005, 09:02 PM
TIMMETIE KICKS ASS!!!!!

Could you keep comments like that out of topics like these?

iricigor
12-16-2005, 09:54 PM
I think it'd be better if shields were kept low ($250-500), but they would be destructible. E.G., one nuke destroys the shield while another one comes in and wipes out the city. Also, you could pay more for stronger shields that could resist more nukes.

If so, then it's the same like putting nuke price double, and no shields!? :confused:

Tukamotton
12-16-2005, 09:58 PM
Here my suggestions:

1.- Use 2 level of nuke shield
a.- Nuke shields with RNG expiration costing 250 geos.
b.- Nuke shields without expiration costing 10000 geos.

2.- Nuke
a.- Could the contamination time be 24 hours instead 36?
b.- Death by radiation if any army is outside of a contaminated city.
c.- Reaction time (10 minutes) before the explotion changing to Yellow color the city nuked (Increase Heartaches).

Here my reasons:

1 (a).- Will be funny when someone forgets his expiration date.
1 (b).- Help to bonus cities owners.

2 (a).- Wait less time.
2 (b).- Death by avarice.
2 (c).- To test our hearts.

:)

birq
12-16-2005, 11:19 PM
b.- Death by radiation if any army is outside of a contaminated city.

I'd suggest a percentage of them die, and a smaller percentage of all troops within 50 miles (~80 km) die. This will catch the troops on the way out of the city.

c.- Reaction time (10 minutes) before the explotion changing to Yellow color the city nuked (Increase Heartaches).

So you have 10 minutes to scramble for as much cash as you can get to buy a nuke shield :) Along those lines, how about if a nuke shield isn't immediate? It could take a few hours to construct it.

Luke
12-16-2005, 11:49 PM
I'd suggest a percentage of them die, and a smaller percentage of all troops within 50 miles (~80 km) die. This will catch the troops on the way out of the city.


A problem is that the current game doesn't know where you are...you are all just placemarks...how could we get something like that going?

His Lord Uberdude
12-17-2005, 12:44 AM
If so, then it's the same like putting nuke price double, and no shields!? :confused:
Well, nuking is very impractical right now as things are. Defense should be difficult too, as it is in real life.
But the shield wouldn't be assured to go down with one nuke. It could be like the troop numbers: completely random.

Timmetie
12-17-2005, 08:12 AM
nuking is impractical, but because its the nuker taking the initiative, defense should not be as hard.

Orion1015
12-17-2005, 08:39 AM
How about putting the nuke shield on random?
Like a mine?

Excellent idea. As well as the nuke that is purchased ;)

Cowtreky
12-17-2005, 08:46 AM
I think it'd be better if shields were kept low ($250-500), but they would be destructible. E.G., one nuke destroys the shield while another one comes in and wipes out the city. Also, you could pay more for stronger shields that could resist more nukes.

A great idea, but if you loose the city from an army attack the sheild should stay in place and the new owner not be told how long it is good for.

WILDCAT1976
12-17-2005, 12:43 PM
Nuke shield on random...best idea i've seen

Tuka's is good too..one of the two need to happen

aravan
12-19-2005, 10:01 PM
A problem is that the current game doesn't know where you are...you are all just placemarks...how could we get something like that going?

The game does know if you are outside a city or heading to a city. So, if you are sitting outside the city when the nuke hits you could use the attack calculation to destroy part or all of the armies sitting outside. Just use the attack code and make the nuke equivalent to a 10,000 person army.

If an army is heading to the city and is within 0 - 13 minutes of arriving they also get hit. Use the attack code and make it like a 5000 man army.

Even though others are nearby they manage to escape the blast because they dont have anything to do with the city. I think you could implement the code in that manner relatively easy. It isnt perfect but it gives it a start...

iricigor
12-19-2005, 10:05 PM
If an army is heading to the city and is within 0 - 13 minutes of arriving they also get hit.
And like nuclear protection manual says if you are facing away from blast, you get less affected.
So 2,500 attack against those leaving city?

speedfreak227
12-19-2005, 10:12 PM
The game does know if you are outside a city or heading to a city. So, if you are sitting outside the city when the nuke hits you could use the attack calculation to destroy part or all of the armies sitting outside. Just use the attack code and make the nuke equivalent to a 10,000 person army.


i think a nuke should be worth 2 or 3 times the size of the army it's against. if a 10000 man army is outside the base the nuke should seem like a 20000 or 30000 man army.

in reality a 1000000 man army would suffer losses just as bad as a 10000 man army from a nuke (percentage wise).

speedfreak227

WaywardTraveller
12-19-2005, 11:17 PM
i think a nuke should be worth 2 or 3 times the size of the army it's against. if a 10000 man army is outside the base the nuke should seem like a 20000 or 30000 man army.

in reality a 1000000 man army would suffer losses just as bad as a 10000 man army from a nuke (percentage wise).

speedfreak227

Very good point here speed.

Brendo
12-20-2005, 04:21 AM
And like nuclear protection manual says if you are facing away from blast, you get less affected.
So 2,500 attack against those leaving city?

Disagree. Nukes take down anything within range, no matter what why they are facing. If your army is in the vercinity, it should feel the effects. Maybe something like in the old Worms games with the contamination thing (skunk), would be a better idea.

Brendo
12-20-2005, 04:26 AM
i think a nuke should be worth 2 or 3 times the size of the army it's against. if a 10000 man army is outside the base the nuke should seem like a 20000 or 30000 man army.

in reality a 1000000 man army would suffer losses just as bad as a 10000 man army from a nuke (percentage wise).

speedfreak227

Read my PREVIOUS (http://www.gewar.net/forums/showpost.php?p=1433&postcount=28) post.
Anyway, 2 to 3 times the army size usually wipes out the smaller army anyway.

speedfreak227
12-20-2005, 06:29 AM
Read my PREVIOUS (http://www.gewar.net/forums/showpost.php?p=1433&postcount=28) post.
Anyway, 2 to 3 times the army size usually wipes out the smaller army anyway.

nukes usually wipe out armies too.

if some poor soldier has the random number generator on his side he could live to glow-in-the-dark another day.

speedfreak227

aravan
12-20-2005, 04:57 PM
i think a nuke should be worth 2 or 3 times the size of the army it's against. if a 10000 man army is outside the base the nuke should seem like a 20000 or 30000 man army.

in reality a 1000000 man army would suffer losses just as bad as a 10000 man army from a nuke (percentage wise).

speedfreak227

That makes sense. Maybe the number is 1.5 or 2 times the number of troops just to allow for the possibility that some may survive...

casper
12-21-2005, 01:14 PM
How about you have to pay for the upkeep of the shield - purchase it for 250 but it costs you 10,20,100 or whatever a day to maintain it. Plus its defensive capability degrades each day by a random factor - say between 1 and 5%. This way you have to decide whether to try and maintain the existing shield or buy a new one.

bulletcrazy
12-29-2005, 12:46 AM
Thats the best idea regarding nukes I've seen on this forum, a very good suggestion indeed. Then make it so that a more powerful shield will cost more for upkeep, but degrade at a slower rate.