View Full Version : Trading
SqueaL 12-16-2005, 11:13 AM A feature I would love to see in the game is the ability to trade between cities. This could mean a new class like the armies but called merchants. Merchants could travel between cities and trade in various goods (Electronics, clothing, furniture, chemicals, motor vehicles etc). Maybe you can make different parts producers of these goods and other parts consumers. Merchants can travel between the different parts of the world and buy/sell the goods. Also the cities that goods are sold at can charge a “sales tax” to generate income for the city holder. The Size of the merchant’s fleet can dictate how much cargo he can carry. When a city gets lost to an attacking army, the attacking army plunders the visiting merchants in the cities goods and takes a percentage (maybe 30-40%). Also the merchants can buy warehouses, in the different cities to stockpile goods.
Anyway, I like the idea, and I think it will give the game more depth
Hoorah77 12-16-2005, 01:03 PM A feature I would love to see in the game is the ability to trade between cities. This could mean a new class like the armies but called merchants. Merchants could travel between cities and trade in various goods (Electronics, clothing, furniture, chemicals, motor vehicles etc). Maybe you can make different parts producers of these goods and other parts consumers. Merchants can travel between the different parts of the world and buy/sell the goods. Also the cities that goods are sold at can charge a “sales tax” to generate income for the city holder. The Size of the merchant’s fleet can dictate how much cargo he can carry. When a city gets lost to an attacking army, the attacking army plunders the visiting merchants in the cities goods and takes a percentage (maybe 30-40%). Also the merchants can buy warehouses, in the different cities to stockpile goods.
Anyway, I like the idea, and I think it will give the game more depth
This aint the Sims homie
This aint the Sims homie
Thanks for helping clear that up for us. It ain't tiddly winks either. Or Yahtzee. Sometimes I think it's Candy Land, though.
Gruss 12-16-2005, 06:36 PM Thanks for helping clear that up for us. It ain't tiddly winks either. Or Yahtzee. Sometimes I think it's Candy Land, though.
Candyland is fun. I bought it this summer and my wife and I enjoyed playing it while drinking :p
The "vintage" copy in the metal box that they did is pretty cool, but some of the colors are too close.
Maybe we could add the various candy resources to GEWar?
j/k I think
Gruss
Timmetie 12-16-2005, 07:59 PM hmm and the things these merchants sell, they have any use whatsoever? and where do they come from?
I am for the idea of creating trade routes between friendly cities increasing their worth, etc.
but this is starting to sound not like Sims but like railroad tycoon.
His Lord Uberdude 12-16-2005, 09:00 PM I say we give an open market for resources. People can buy, sell and trade resources at will. You can sell at your own price, shop around other players for better prices.
Now, of course, you're saying,"What good are raw resources?" Well, remember that old idea about using resources to buy armies, pay upkeep and move troops?
In addition to an open market, you'd still be able to convert resources, though at a lower rate than what you could get at the open market.
Now, for one more dimension of fun, the standard rates for should change with the familiar supply and demand rule. Now, this DOESN'T mean that resources are constantly dropping, like they did when we had this feature before, but increased army travel, and activity could drive up the price, as well as a shortage of sellers in the open market.
Also, for people who want to be merchants, perhaps 50,000 geos could get them a second oil/cotton/diamond field...?
Blitzkrieg 12-17-2005, 12:12 AM Wow, this would be really hard to get right - but I think if you do get it right it would be MASSIVE!!!!!
To be able to purchase an oil well you must own a city that is either within an OPEC country or within a certain radius of Riyadh or something like that. Everyone else must buy the oil off you, or you sell to the open market and everyone buys off that (bonus city for collecting difference* see below). Of course then you can simply trade oil for cotton (oil to move troops and cotton to buy troops (clothing)) or give oil away to alliance members for free.
Don't know what diamonds are good for, maybe for Las Vegas for all the weddings or something :)
* from above. Maybe then a bonus city can be the trade hub. Usually when you buy currency for instance there is always a difference between the selling price and the buying price. The differcence goes to the broker. So you would sell oil at .15 ges per barrel but the buyer needs to pay 0.16 per barrel and the 0.01 difference goes to the broker bonus city.....
blitzkrieg
SqueaL 12-17-2005, 11:48 AM Yea, maybe you can make certain cities on the map trade hubs, like 10-15 or so. The owners of these cities get extra revenue fron gst type tax on all sales. The trading of goods can mean that if your good at buying and selling you can raise enough geos to make bigger armies.
Also players can can intercept mechants enroute and plunder their goods :)
You can have a feature that if your army is within a certain radius of the mechants, it will show on your gewar page. Of course this will only be active for a short time, so you'll have to act fast...
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