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AK-7
01-08-2006, 03:24 PM
Okay... Just something I was thinking of. Instead of having the bonus city owners collect their tax as soon as you gather the resources, have them collect taxes when you cash them in for geos. Then, they can vary their tax rate, which directly affects the conversion.

For example, for oil, the 0% tax rate would mean a conversaion of .1053 geos/barrel. The default 5% tax would come out to .10 geos per barrel(where it is now). But if they raised taxes to 7.5, you would only get .0974 geos.

Probably you'd want to limit the tax rates to 2.5% (conversion of .1026 geos/barrel) through 7.5 %(conversion of .0974 geos/barrel) in half-percent increments, set by the city's owner.

The idea would be that people would hold off on converting if the rates were low, reducing the city owner's income, but when they dropped taxes, people would cash in, albeit with the owner getting fewer taxes. This would also provide an opportunity for smaller (but still powerful) players or alliances to cause major damage to large alliances, because they would only have to hold the bonus city for a short period of time, drop the tax rate down low, then collect massive taxes as lots of people cash in their stored resources. This would not only fuel their defense of the city, but it would also mean that the previous owner loses the taxes on all those resouces.

Also, the reason those conversions are where they are is because no geos are lost or made through them. The reason is that for example an alliance owning a bonus city could set the rate to maximise the total geos and then have all the members cash in then. Those rates keep the same numbers of geos in play no matter what the tax rate, just varying who gets it.

WaywardTraveller
01-08-2006, 03:28 PM
Okay... Just something I was thinking of. Instead of having the bonus city owners collect their tax as soon as you gather the resources, have them collect taxes when you cash them in for geos. Then, they can vary their tax rate, which directly affects the conversion.

For example, for oil, the 0% tax rate would mean a conversaion of .1053 geos/barrel. The default 5% tax would come out to .10 geos per barrel(where it is now). But if they raised taxes to 7.5, you would only get .0974 geos.

Probably you'd want to limit the tax rates to 2.5% (conversion of .1026 geos/barrel) through 7.5 %(conversion of .0974 geos/barrel) in half-percent increments, set by the city's owner.

The idea would be that people would hold off on converting if the rates were low, reducing the city owner's income, but when they dropped taxes, people would cash in, albeit with the owner getting fewer taxes. This would also provide an opportunity for smaller (but still powerful) players or alliances to cause major damage to large alliances, because they would only have to hold the bonus city for a short period of time, drop the tax rate down low, then collect massive taxes as lots of people cash in their stored resources. This would not only fuel their defense of the city, but it would also mean that the previous owner loses the taxes on all those resouces.

Also, the reason those conversions are where they are is because no geos are lost or made through them. The reason is that for example an alliance owning a bonus city could set the rate to maximise the total geos and then have all the members cash in then. Those rates keep the same numbers of geos in play no matter what the tax rate, just varying who gets it.


Interesting, possibly has some potential.

Here's another thought that is a small subset of this:
Have unconverted resources carry over when you conquer a resource city. IE, if the last owner had 1000 barrels of oil when you attacked, you'd get it as soon as you occupy.

Timmetie
01-08-2006, 03:36 PM
i like it, although i dont see any real tactics in it, it gives the hint of tactics. you feel like something you do matters. people would probably still cash in at the highest tax if the owner of the city would just keep it at that. and given that people have a maximum resources atm.

if that maximum is lifted ofcourse, its an entirely different matter.

also, dont be chicken and say a 2.5% tax for 0.08 and 7.5% for .12.

iricigor
01-08-2006, 03:38 PM
Just something I was thinking of. Instead of having the bonus city owners collect their tax as soon as you gather the resources, have them collect taxes when you cash them in for geos. Then, they can vary their tax rate, which directly affects the conversion.


I like this idea very much!