View Full Version : Waypoints
His Lord Uberdude 12-15-2005, 06:18 PM Blitz had the idea that there should be waypoints for armies to travel to, instead of just a straight line, which got me thinking.
How about everyone would get a limited number of "placemarks" to place where they will, so they can send their armies to location other than cities, just to show their presence, and not set off any alarms quite yet. Most people have been using homebases for this, but this is a slightly more refined and featured version.
Thoughts?
aravan 12-15-2005, 06:28 PM Very nice idea. I like it...
Now to make it a little more complicated. Instead of just placemarks turn them into "troop cities" that can be attacked and completely destroyed. The troops inside the city, however, are static and cannot leave. Here's the idea.
1. Everyone gets 3 "troop cities" to place anywhere on the globe.
2. You get a one time addition of troops into that city
3. Anyone can attack and destroy the "city"
4. Once the city is destroyed you are allowed to rebuild and place another one.
Something like that. This one would be a little easier to program I think...
GeoRover 12-15-2005, 07:33 PM You could purchase them, say 50 geos ? Would they be capturable ? Could you start an army there? I think if you had to pay for them and they could be lost/captured that would be a reasonable trade off for being able to start an army halfway around the world, say, next to a Bonus City.
Needs more thought, tho.
Blitz had the idea that there should be waypoints for armies to travel to, instead of just a straight line, which got me thinking.
How about everyone would get a limited number of "placemarks" to place where they will, so they can send their armies to location other than cities, just to show their presence, and not set off any alarms quite yet. Most people have been using homebases for this, but this is a slightly more refined and featured version.
Thoughts?
His Lord Uberdude 12-15-2005, 08:31 PM You could purchase them, say 50 geos ? Would they be capturable ? Could you start an army there? I think if you had to pay for them and they could be lost/captured that would be a reasonable trade off for being able to start an army halfway around the world, say, next to a Bonus City.
Needs more thought, tho.
I wasn't thinking that way. I was thinking something like everybody gets 25 placemarks to put where they will. These placemarks could be used by other members of you alliance. You would be able to keep armies inside, but you wouldn't be able to create armies from inside.
Capturable? That's a cool idea. Maybe instead of placemarks, "outposts" is a better term. Sorta like military bases.
Blitzkrieg 12-15-2005, 08:41 PM Here's the old topic idea,
How about the ability to airlift your army(s) to a city, thereby making the travelling quicker - at a price of course.
Different types of armies - infantry, mechanised etc.
The ability to create navy vessels - transports, destroyers, cruisers, aircraft carriers etc. With the ability to attack (or defend) coastal cities.
And one I'd really be in favour of, and it has already been mentioned - email notification if an army is on it's way to one of your cities.
on http://www.googleearthhacks.com/for...p?t=3758&page=2
I think the different classes of attackers needs to be looked at again. Well done in suggesting it, casp3r.
If my memory serves there was a thread about trying to make armies have to follow certain routes to get to certain areas so that they couldn't just fly over water or across the ice caps and that it was very difficult to implement. Having said that, it would be REALLY COOL! Imagine if you had some european cities and you wanted to attack north africa. You have the option of a land assault by going around the mediterranean, with a high chance of being intercepted near the Middle East bottleneck (see attacking armies enruite to a city) or you can move a transport vessel and ferry them across the sea. You wouldn't be able to move troops from the Americas to Europe or Africa without a warship convoy. Honolulu would be a pretty safe city.
If this gets implemented it can change the way assaults happen in the game dramatically and lead to even more strategy.
One solution which doesn't implement the different classes or warships would be to put waypoints on every continent and a few coast based ferry waypoints and you have to choose your route. If the game notices that your chosen route will go over a body of water (major sea or ocean only, creeks and small lakes shouldn't matter) it will send you an error message or the army will stall at the last checkpoint. This also makes attacking an army enruite possible too. You could say an army must remain at each checkpoint for 5-10 minutes before automatically moving on to the next, this allows your opponent to sit in waiting at the checkpoint and if they are fast enough, take a dent at your forces. Of course the owner of the moving army can change direction and avoid that checkpoint at any time aswell.
If you need to travel by water you must go to a coastal waypoint and choose your next coastal waypoint, again avoiding land in this situation if you have a fair way to go.
If you were in russia wanting to attack in Europe on one side of the world to the other, you may not have to use the checkpoints as there wouldn't be a major body of water to avoid, it's only if you need to go around a major sea. But if it happens that the game wants to send your army the wrong way around the world to reach the european city (across America) it would be better off to give it at least one waypoint to head the land based way.
Ocean travel should be slower and more expensive than land travel, remembering that land travel also should be more expensive then normal static upkeep.
remember this suggestion - http://www.googleearthhacks.com/for...read.php?t=3759
And using that ocean travel could be a 2.5 or 3 times upkeep multiplier and should move slower.
Examples:
1. See above Mediterranean example which would require lots of land based waypoints and a high level of attack enruite probability. So you'd be quicker (even though ocean travel in more slower) to go to spain and use the ocean waypoint to travel to Morocco and attack from there.
2. If another alliance or some of your enemies controlled a large part of Central America that land route becomes very perilous to use to get from North to South America (or vice-versa) so you'd use an ocean waypoint move out to sea and come back in around Central America and avoid the armies.
Another use of the startegy aspect would be that if I clicked on a moving army it only shows me the next waypoint it is heading to and I'd have to guess the final destination.
Thanks casp3r for opening this issue up, but it seems I went a rather large tangent.....
Thoughts?
Did anyone read all of that?
blitzkrieg
GeoRover 12-15-2005, 09:34 PM "Outposts", cool, but an artificial limit doesn't seem fair, noob gets 25 but I've been playing for weeks building up armies and resources and still only get 25? If you pay as you go but have to risk losing your investment that seems like a good balance.
It could work something like this:
For 50 geos you can "Place an outpost here?" every n hours or x outpost per day. The outposts are invisible to other players until troops are placed in them. Once the armies in the outpost are destroyed or it is abandoned (no troops inside) it is destroyed/disappears.
The outposts must be placed a certain distance away from cities, home bases, and other outposts to avoid placing a hundred outposts just outside a city all at once. They can be used by members of an alliance. I agree, armies should not be created in or added to inside an outpost.
I wasn't thinking that way. I was thinking something like everybody gets 25 placemarks to put where they will. These placemarks could be used by other members of you alliance. You would be able to keep armies inside, but you wouldn't be able to create armies from inside.
Capturable? That's a cool idea. Maybe instead of placemarks, "outposts" is a better term. Sorta like military bases.
Brendo 12-16-2005, 02:05 AM Very nice idea. I like it...
Now to make it a little more complicated. Instead of just placemarks turn them into "troop cities" that can be attacked and completely destroyed. The troops inside the city, however, are static and cannot leave. Here's the idea.
1. Everyone gets 3 "troop cities" to place anywhere on the globe.
2. You get a one time addition of troops into that city
3. Anyone can attack and destroy the "city"
4. Once the city is destroyed you are allowed to rebuild and place another one.
Something like that. This one would be a little easier to program I think...
No, don't really like it. It will be unfair to bonus city holders because everyone will set there troop cities up oustside a bonus city.
p0wderfinger 12-18-2005, 10:51 AM Outposts... just like the fortresses in Civ
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