View Full Version : Test the industry


Luke
06-06-2007, 01:14 PM
It's online.
Just go to your citypage.
You can now upgrade your city.
It will upgrade in cityvalue when you add more industry.
Industry can only be added once every 36 hours.

The value added is a little random at the moment.
It can be small, can be big.
It costs 50 geos.

Be warned: Your city will rise in city value, so also in the top list of cities.
If you lose your city, the city goes back to it's original value.
Industry is destroyed.
If you just unoccupy the city, the industry remains.
It's still in the 'beta' fase, so it will be expanded, and you might find a bug.

*Added something extra: Cities also grow in Google Earth when you expand them*

dic101
06-06-2007, 01:17 PM
nice work luke... can u put in the upgrade counter directly on the city page?

spikey
06-06-2007, 01:19 PM
im lovin it luke, keep up the good work

Luke
06-06-2007, 01:19 PM
nice work luke... can u put in the upgrade counter directly on the city page?

What upgrade counter?

dic101
06-06-2007, 01:22 PM
the time for the next city upgrade:

You can only create industry every 36 hours.

You can create your next one in 35 hours, 53 minutes, and 41 seconds.

BabyD
06-06-2007, 01:27 PM
this is a pretty neat feature! Would be kind of cool also (and somewhat realistic) if a city that got nuked had it's minimum value decreased by a certain percentage, too...

Luke
06-06-2007, 02:03 PM
this is a pretty neat feature! Would be kind of cool also (and somewhat realistic) if a city that got nuked had it's minimum value decreased by a certain percentage, too...

Well as it took months and months to put the correct value of people living in cities into the database, I would never touch that :p

*Added the counter on the citypage*

*Added something extra: Cities also grow in Google Earth when you expand them*

**Who can build the biggest tower ? :D**

Gruss
06-06-2007, 02:40 PM
Cool stuff - thanks!

piggdawg
06-06-2007, 02:43 PM
great stuff

Luke
06-06-2007, 02:52 PM
Ofcourse the next step is that it decreases whenever you are attacked :).

piggdawg
06-06-2007, 03:05 PM
decreases when attacked? or when lost? or is it a gradual loss thing as you are attacked?

Luke
06-06-2007, 03:08 PM
Yeah...like just losing a very small percentage when attacked.
I will have to tweak the numbers on this thing though(perhaps).
They shouldn't be too small, but also don't want them to be too big.
As it's an investment....and an investment can go wrong. You could perhaps lose money on it.
But you can also gain on it.
But if it's too big, the big alliances will have too much of an advantage.
Imagine 100 cities going up in value by a million or more each.
That would be devastating to the game again.

At the moment the maximum value you can gain in 1 turn is 250,000.

Exzessor
06-06-2007, 03:23 PM
nice addition luke! ;95

You said:
But if it's too big, the big alliances will have too much of an advantage.
Imagine 100 cities going up in value by a million or more each.
That would be devastating to the game again.

I think it would be great, so attacks may be much more interesting to shake the top ten.. (due to cityvalue going down when city is lost) :butcher :butcher

599er
06-06-2007, 03:28 PM
Minimum Value: 421, which means this city always earns around 25.0 Geos each day in tax revenue.

Industry: 224,864, which means this city earns around 4.5 Geos extra each day in tax revenue.

Total Value: 225,285, which means this city earns around 29.5 Geos extra each day in tax revenue.
Now that was definately worth the 50g upgrade. Thanks, Luke! :D

xorgthezombie
06-06-2007, 03:33 PM
Just so you know, Luke, it doesn't show up on the player page (http://www.gewar.net/war/playerinfo.php?user=1) :

Melek~Taus
06-06-2007, 03:33 PM
Good call. It will help those who start up and need extra geos, ontop of planting and "geo hunting!!" Hopefully it's something that can be kept and added to? Perhaps a Rabban type character called, "The Unionator" who goes around and causes chaos to your industry and your daily income on the city?

spikey
06-06-2007, 03:34 PM
2 things,

could you make it that the orginal value will now fluctate i.e go up and down.


and the other, there has been a lot of changes lately, could you give us a sneek peek of whats coming up

Luke
06-06-2007, 03:35 PM
Just so you know, Luke, it doesn't show up on the player page (http://www.gewar.net/war/playerinfo.php?user=1) :

Thanks. Missed that one. Fixed now.

As for the original value:
That will always stay the same. Don't ever want to touch that. Took to long to enter them all(thanks Blitz and Zinc for that). They show the actual amount of people living in the city in real life.

And Melek: Yes I do want to keep expanding this. Should be only the beginning.

Gruss
06-06-2007, 04:15 PM
And Melek: Yes I do want to keep expanding this. Should be only the beginning.

Sweet - this is very exciting - thanks! ;smi551

Bisbicos
06-06-2007, 04:22 PM
great Idea luke. you should throw some rare chanced to doubble the citys value.

Luke
06-06-2007, 04:41 PM
Tweaked it a little.
You could with a little luck now hit 500,000 extra value.
I upgraded it because it's not a normal resource. This one has a risk. The risk of losing it all in an attack.
And then you could potentionally need some more chance to atleast have gotten your money out of it.

Gruss
06-06-2007, 08:44 PM
I think this is incorrect, under the total value it shouldn't have extra, since it's total.

For Lima, Peru, http://www.gewar.net/war/city.php?city=74

Minimum Value: 13,510,000, which means this city always earns around 295.2 Geos each day in tax revenue.

Industry: 94,566, which means this city earns around 1.9 Geos extra each day in tax revenue.

Total Value: 13,604,566, which means this city earns around 297.1 Geos extra each day in tax revenue.

Luke
06-06-2007, 09:05 PM
Thanks. Fixed now :)

ullricm
06-06-2007, 09:16 PM
so the industry extra is completely random (up to 500.000) and not related to initial value?
Wouldn't it be more realistic to have the extra value as a random percentage of the original value? Sure this would make industry valuable only for cities up from a certain size - probably a million or so ...

Luke
06-06-2007, 09:25 PM
Exactly. And that's what we don't want.
Is it realistic to click on a diamond mine? :)

Anyway...the few huge cities would become even greater, and the small towns would still remain useless. Would be the most awful new feature ever then :)

Melek~Taus
06-06-2007, 09:58 PM
yep, sorry Luke, just peterbed my army disappeared...

Luke
06-06-2007, 10:01 PM
Looks like the typical occupy at the same time bug.
Look how many tried to occupy at the exact same second. In all fairness he was first.
Anyway...you are right that it's the wrong place here :p

ghyslyn
06-06-2007, 10:35 PM
how about when u lose the city a percentae of the industry is lost? that way cities can continuously grow in size and strength, and a war ravaged city will have it seen on its value. plus it would be nice to also have it possible that the city value drops UNDER what it was originally, like if tokyo were to become worth 30 mil. this would bring more truth to the idea that peaceful times makes more growth, and war hurts.

plus it would be way more realistic this way, for example look at stalingrad, in 1943 the city was a worthless pile of rubble, doesnt mean millions of soldiers werent fighting like hell to keep it.

ghetto bob
06-06-2007, 10:39 PM
City value is based upon the best population information we can get, the value will never drop below that amount.

Luke
06-07-2007, 12:32 AM
And I'm affraid that if the industry is only partially destroyed when a city is lost, cities would soon reach to the moon.
Fun for a little while, but now imagine the whole globe covered in cities like that.

Gruss
06-07-2007, 12:37 AM
Who's needs space elevators when our cities will reach the moon! :D

helo
06-07-2007, 12:41 AM
And I'm affraid that if the industry is only partially destroyed when a city is lost, cities would soon reach to the moon.
Fun for a little while, but now imagine the whole globe covered in cities like that.

What if you have a set number of levels you can do? Say 5-6? At max it would only be an added 3mil to the current city value.

Ghyrt
06-07-2007, 12:58 AM
And I'm affraid that if the industry is only partially destroyed when a city is lost, cities would soon reach to the moon.
Fun for a little while, but now imagine the whole globe covered in cities like that.

Oooh! Then we could have Google Moon War.

Generic42
06-07-2007, 01:03 AM
Decided to make a feature that changes value, huh? What's next, nukes cutting population in half? :p

In all seriousness though, nice add!

mAverik
06-07-2007, 03:34 AM
Decided to make a feature that changes value, huh? What's next, nukes cutting population in half? :p

In all seriousness though, nice add!

actually, if you wanted to take this further:

value is based on the population of a city.
if you buy troops, shouldn't it come from that population?
if you lose those troops, shouldn't your value go down?
if those troops leave a city, shouldn't the value go down? and vice versa.
if you nuke a city, shouldn't population/value go down.

i appreciate that entering the original population of the city took a lot of work. what you could do, if the population dropped drastically (if you had the feature), is that the population can naturally recover after attacks at a fixed rate (immigration every day) to the correct population (original + whatever bonus due to new industry).

kraft_d
06-07-2007, 04:38 AM
Hmm, this seems a lot like my ideas here (http://www.gewar.net/forums/showthread.php?t=3677) maybe you could implement some parts that I talked about there?

socrates
06-07-2007, 08:33 AM
Exactly. And that's what we don't want.
Is it realistic to click on a diamond mine? :)

Anyway...the few huge cities would become even greater, and the small towns would still remain useless. Would be the most awful new feature ever then :)

I think the small towns will still remain useful... but realisticly ... the odds are against it. Think about it... small town holder and every 36 hrs a player ups the industry..... after a while its going to hit the roof.... or poke some ones eye out on the moon....

Luke
06-07-2007, 08:42 AM
I think the small towns will still remain useful... but realisticly ... the odds are against it. Think about it... small town holder and every 36 hrs a player ups the industry..... after a while its going to hit the roof.... or poke some ones eye out on the moon....

I don't think so. If it gets too big it is bound to be attacked.
As for unrealistic:
A few miles from here lies a village called Hiveadorp.
Huge industry, and the village used to have almost a 100 people.
Now it's a little bigger. 500 people perhaps. Still one of the biggest factories around. Huge creator of tires.

helo
06-07-2007, 12:06 PM
hey luke, what's this?
Defending army killed (HappyToon58).

Attacking army info updated successfully.

A message has sent to that defender to let them know what happened.

8.4014886279 score added to you.

2.54362310872 score added to opponent(18341).

Does it have to do with the industry?

Luke
06-07-2007, 12:13 PM
No that's me testing a score system :)

See the test here: www.gewar.net/war/toptest.php (http://www.gewar.net/war/toptest.php)

helo
06-07-2007, 12:21 PM
Hey that's cool.

I'm finally on top for something.

shhh don't tell anyone.

peacebringer
06-07-2007, 12:25 PM
Hey that's cool.

I'm finally on top for something.

shhh don't tell anyone.
heh, that must mean most recent activety within the last day. LOL.

peacebringer
06-07-2007, 12:28 PM
one thing I notice on that Luke is right now 2 people who were attacked a lot are on top 2- may want to up a bonus for attacking. ALso the top player had the rolls go a lot there way. So perhaps it is on troops killed. Still think should be weighted toward attacking.

Gruss
06-07-2007, 12:39 PM
Nice - thanks Luke!

helo
06-07-2007, 12:50 PM
one thing I notice on that Luke is right now 2 people who were attacked a lot are on top 2- may want to up a bonus for attacking. ALso the top player had the rolls go a lot there way. So perhaps it is on troops killed. Still think should be weighted toward attacking.

Yes, I attacked both Glyndol and testos quite a bit yestarday. Most of the times I hit testos it was an even match and he had gotten the better end of the draw until I had gotten pissed and nuked the hell out of one of his cities.

lol

But I really like this system Luke. Would love to see it implemented with the current top players system once things are ready.

nderouch
06-07-2007, 12:52 PM
one thing I notice on that Luke is right now 2 people who were attacked a lot are on top 2- may want to up a bonus for attacking. ALso the top player had the rolls go a lot there way. So perhaps it is on troops killed. Still think should be weighted toward attacking.

:goodposting:

Luke
06-07-2007, 12:55 PM
Yeah right now the winner gets most points.

I can indeed give a little more when actually doing the attack.

helo
06-07-2007, 01:03 PM
Does it adjust points for amount of troops found in the attack?

Say Player 1 has 5,000 troops and sends them to player 2s city.
Player 2 has 25,000 in the city and attacks Player 1 shortly upon arrival.

Player 2 only loses about 5200 while Player 1s army is killed.

Now if player two attacked with a larger army and lost less, would he be compensated for that?

Just trying to figure out how the formula works.

Luke
06-07-2007, 01:16 PM
Let me finish up some things and I'll explain it in a new thread :)

brett
06-08-2007, 10:30 AM
enhancement request:

When you click "yes" to more industry, can the confirmation page indicate how much industrial value was just gained? Like: "Your new industrial addition adds 12,123 value to your city."

Luke
06-08-2007, 11:10 AM
enhancement request:

When you click "yes" to more industry, can the confirmation page indicate how much industrial value was just gained? Like: "Your new industrial addition adds 12,123 value to your city."

Could be done in a few minutes....if it wasn't 38 degrees Celcius in my room causing my brains to temporarely melt.

Melek~Taus
06-08-2007, 02:17 PM
Or to make life easier for Luke and help use our own brains we could just look at the number before and after and do a little math?

Does everything need to be so automated?

King_Diamond
06-11-2007, 10:22 AM
Good point :-)
Many people do have problems with maths, so why is this the case? ;-)

One point I'm thinking about:

If you reach a total value of more than 4 million just by creating industry, will you get 1,5% bank interest for more than 60000 Geos?
Or do you get this interest rate only when you own cities with a 'normal' value of more than 4 million?

RJCooper83
06-25-2007, 01:20 AM
I think this city industry has gotten out of control....By this I mean I have a small city that once as 32K and now it is 2.6M. I think there should be a limit to upgrades or something. I realize if someone attacks it I lose it all but some people hold cities for like 3 months and they dont get attacked. This could make a small city worth like 5M. I think that is crazy. IDK maybe it's just me.

Brendo
06-25-2007, 05:54 AM
I agree with a limit...then again, it is an incentive for others to attack people so that they don't get too high

Blitzkrieg
06-25-2007, 08:05 AM
I agree with a limit...then again, it is an incentive for others to attack people so that they don't get too high

What a wild and crazy idea!!!!!! People should "attack" people? That'll never catch on...

RJ, that's how it is supposed to work and in theory I have no problem with it, I think your example will be more noticed by other alliances after a reset when this scoring system is tuned up properly. The city value will be giving your score a nice boost, and I for one don't like that!

;bxing ;bxing

pitoh
06-25-2007, 10:47 AM
Industries should cost more then 50 geos!!!!!!

Fear4Future
06-27-2007, 06:33 PM
No it shouldn't. If you lose a city, you loose all your geos, which could already be a great loss. If you made that more, then it would basically take the point of industry away. Would you buy industry if it would most certainly be a loss to you? I know I wouldn't

Ghyrt
06-27-2007, 08:55 PM
No it shouldn't. If you lose a city, you loose all your geos, which could already be a great loss. If you made that more, then it would basically take the point of industry away. Would you buy industry if it would most certainly be a loss to you? I know I wouldn't

Maybe only a certain fraction should be lost when a city changes hands.

RossoCarne
06-27-2007, 10:32 PM
its bad enough no one is attacking, it has to lose that if theres to be any attacking at all.

Audiobitch
06-28-2007, 12:21 AM
Maybe only a certain fraction should be lost when a city changes hands.

Since the coders of this wonderful game love formulas so much, you could make the amount of industry lost relative to the number of attacking and defending troops. With this method, even an attack without killing the armies holding the city can destroy some industry. Say:

When the Attacking Army Wins:
Army Defending + Army Attacking <= 9,999 Troops = 25% of industry destroyed
Army Defending + Army Attacking <= 19,999 Troops = 50% of industry destroyed
Army Defending + Army Attacking <= 29,999 Troops = 75% of industry destroyed
Army Defending + Army Attacking > 39,999 Troops = 100% of industry destroyed

When the Attacking Army Loses:
Army Defending + Army Attacking <= 9,999 Troops = 2.5% of industry destroyed
Army Defending + Army Attacking <= 19,999 Troops = 5.0% of industry destroyed
Army Defending + Army Attacking <= 29,999 Troops = 7.5% of industry destroyed
Army Defending + Army Attacking > 39,999 Troops = 10.0% of industry destroyed

peacebringer
06-28-2007, 02:52 AM
Since the coders of this wonderful game love formulas so much, you could make the amount of industry lost relative to the number of attacking and defending troops. With this method, even an attack without killing the armies holding the city can destroy some industry. Say:

When the Attacking Army Wins:
Army Defending + Army Attacking <= 9,999 Troops = 25% of industry destroyed
Army Defending + Army Attacking <= 19,999 Troops = 50% of industry destroyed
Army Defending + Army Attacking <= 29,999 Troops = 75% of industry destroyed
Army Defending + Army Attacking > 39,999 Troops = 100% of industry destroyed

When the Attacking Army Loses:
Army Defending + Army Attacking <= 9,999 Troops = 2.5% of industry destroyed
Army Defending + Army Attacking <= 19,999 Troops = 5.0% of industry destroyed
Army Defending + Army Attacking <= 29,999 Troops = 7.5% of industry destroyed
Army Defending + Army Attacking > 39,999 Troops = 10.0% of industry destroyed
that looks like a good idea to me

Fear4Future
06-28-2007, 06:59 PM
That might work, but the problem is that cities will keep growing and growing. I would want my cities to grow, and so would every1 else. Those formulas will help with that, so in the end all cities will be huge.

UNLESS, you look at it this way. Cities will grow, so large players will be more likely to attack them once they are too large. Large battle = all industry lost. If those formulas of yours should be implemented, it might have to have more drastic loss of industry (unless the defender wins, I'd say)

Ghyrt
06-28-2007, 11:54 PM
UNLESS, you look at it this way. Cities will grow, so large players will be more likely to attack them once they are too large. Large battle = all industry lost. If those formulas of yours should be implemented, it might have to have more drastic loss of industry (unless the defender wins, I'd say)

That's exactly what I think will happen. Implementing this would add another wonderful guessing game. People will want to attack with the smallest amount possible while trying to outguess their opponent; and win or lose, people will still be hurting their opponent.

EDIT: We'll also have more attacking if some of the industry is spared, and we could always use more attacking. Luke commented that all the values could go sky high if not kept in check; so I propose that the amounts of industry loss in attacks and gains from industry investment at a given time will be modified by a global variable related to the total value of all cities, so that the total value of cities will asymptotically approach a certain amount when increasing and drop faster when high. This will also encourage more attacking because people will try to get their cities to have as much of the limited wealth that the world has.

jokosr
06-29-2007, 01:33 AM
How about making all city value all the same? Industry value would be based on the amount of troops you have holding the city...and hide the industry value from other than the owner, until the city is attacked and lost..