dillbilly
01-04-2006, 07:46 PM
This would only work for North America and Europe, but would it be possible to use Google's driving directions feature to determine travel time and location of armies? You can get directions to and from latitiude and longitude corrdinates. Additionally if everyone were using the same roads and not just travelling a great cirlcle path to their destination armies sometimes would cross paths and have and opportunity to attack each other.
dillbilly
01-04-2006, 07:49 PM
Another thought to go along with that. If you were travelling across an ocean you could use directions from your current location to a major port, then take the great circle to the location of another major port close to your destination and follow the roads from there.
ex. My troops are in Chicago and I want to attack Paris. I move my army from Chicago to New York where they hop on a boat. A few hours later they get off the boat in Brest and head on to Paris.
Blitzkrieg
01-04-2006, 08:17 PM
I like this idea and it ties in well with waypoints suggestion from a little while ago. You have to plot your course from spain to shanghai by hopping from city to city (following the roads) and it also makes it possible to be attacked at any of the waypoints. By forcing an army to wait for 5-10 minutes before moving to the next waypoint (refueling) you can be attack during that time they anyone and everyone.
Would help keep people in their own area. Or take the risk for the far east with it's big cities!
Hellman109
01-04-2006, 11:14 PM
Perhaps "Fast zones" on the map to get over the problems with lack of roads outside of the US. They could even be fudged by overriding the current travel time settings... EG add a line that says if travelling from Brest to NY, then multiply the travel time by .7 (this would make it take less time by 30%)
Basically, you would make a passage between generally two cities (NY to brest) that your troops travel faster along while they are in it.
This would require the waypoints system, So you could say NY, then brest, then paris, but it would then mean holding the ports in question would be more strategic points.
Also, the ability to intercept armies would add extra strategic importance.
If it also had the XP idea, it would make them warzones, and control of the cities at either end would mean that you could launch raids on those using the system whenever you liked.
Perhaps make it so that your alliance had to have passage rights or pay a toll to use these zones or something (~1 days upkeep for the army using it perhaps), extra bonus cities and it would give a decent advantage, especially if you wanted to keep your enemies out.