View Full Version : Thoughts from a Noob
Gen. George S. Patton 01-04-2006, 07:12 PM When I first saw this game I was very excited, it reminded me of a civilization/risk mix. Sadly, in its current state I doubt I will ever play it again. I've successfully played a number of internet leagues and one of the keys is not a requirement of being active 24 hours a day to be a top player. I would think an hour to two hours would be the most you might need in a day.
The first problem is that by joining now there is almost no way I can realistically do anything, my armies/resources are so small and there is no way to catch-up.
Next, trying to collect the gems at first was fun but to have to collect 250 a day so I could build up resources/armies is not my idea of fun. Why can't they be worth 10-25 geos so it only takes 10-15 minutes?
I would much rather spend my time on trying to figure out who to attack and moving armies. Since moving armies is a big deal I would like to see some kind of different choices for transportation: horses, trucks, airplanes, etc. So that armies could get their quicker. You could also do the same with defenses and armies abilities, have 3-4 levels that you could upgrade to or they upgrade after you win a battle (up to veteran status).
Since I am in wealth management I have obvious problems with a random generator producing stock prices, it doesn't seem to make sense, why would you invest in that, its basically just a lottery.
Hopefully some of these problems are changed so that I will be drawn back to playing this again because it has a lot of potential.
His Lord Uberdude 01-04-2006, 09:39 PM Well, yes, General, it is hard to get started in this game, as has been said, but it takes at least a week to get to a comparable strength. Don't write us off too fast.
The game is still in beta, so a lot will be changed.
And a lot of what you said will become reality here. :)
Thanks for the post.
Gen. George S. Patton 01-04-2006, 11:36 PM How many hours a day do I have to play in a week to get to comparable strength, if you said an hour or two I would be sold but I feel like it takes 3 hours just to get the jewels.
WaywardTraveller 01-04-2006, 11:41 PM How many hours a day do I have to play in a week to get to comparable strength, if you said an hour or two I would be sold but I feel like it takes 3 hours just to get the jewels.
Depends on how much effort you put in up front mostly, but once you're at a certain point, it's easy to sit back and not jewel a lot. (You won't be a top player, but LOTS of people hold their own without dedicating a lot of time to GEWar.
Getting started either takes you a day of solid jewelling, or a week to 10 days of a couple hours a day.
There is nothing wrong with just jewelling enough to get your resources planted every 36 hours and waiting till you're established that way either. That takes VERY little time to do. Then after a few weeks, you've got good income without jewelling, and can have some fun :)
How many hours a day do I have to play in a week to get to comparable strength, if you said an hour or two I would be sold but I feel like it takes 3 hours just to get the jewels.
It really depends on how productive you want to be. You can just sit back and collect a few jewels and build resources while collecting money and you don't have to put in more than an hour every day and a half (since you can build an additional resource of one type every 36 hours -- up to 3 resources every 1.5 days if you build 1 of each as often as possible).
You can do this until you hit the maximum amount of money you can hold and still collect resources and bank interest -- 2500 Geos. At that point, you either have to build some armies and take a city or become a paying member.
There are people who put waaaay too much time into the game, and there are people like me who put in very little time (into the actual game) and still have fun and are productive.
brodie2219 01-05-2006, 12:10 AM i have jeweled very little, i think i got 50 jewels once and i have never had problems planting resources....maybe the first 3 i had to stagger to get money...but beyond that....and i've managed to get to 2500 geos...twice...it just seems impossible.....the game would not be that fun if you played 2 hours a day for a week and were in 1st place either
YamuN 01-05-2006, 12:17 AM i have hardly ever jeweled, once i did get like 20 or something, otherwise i just wait for resources to come in. Im actually active alot in this game but i hate jewel hunting.
Gen. George S. Patton 01-05-2006, 01:36 AM I think one problem was that I screwed in my oil well only 17 geos a day and then I built an army because it was the worst thing to do since I really couldn't attack anything and hold it. I hit it big with a diamond mine though so maybe I won't have to mine the rest of the week.
speedfreak227 01-05-2006, 01:42 AM just try to get to the point where you can afford to get a cotton field, oil well, and diamond mine every 36 hours. that's only 150 geos per day. it shouldn't take you more than a few days or a week to get to that point.
speedfreak227
Hellman109 01-05-2006, 01:53 AM ^^ It's only 100 geo's a day averaged out.
Having the geo's for this is very important, for whatever reason I do not have that amount onhand Ill Jewel to get the money, 50 jewels (you only need~45 but I just get 50) doesnt take too long to get
p0wderfinger 01-05-2006, 02:02 AM Once you get to 2500 geos, you don't want to throw it away on your army either. Playing the stock market will reap you great rewards in relatively short time.
Stalker 01-05-2006, 11:01 AM I think one problem was that I screwed in my oil well only 17 geos a day and then I built an army because it was the worst thing to do since I really couldn't attack anything and hold it. I hit it big with a diamond mine though so maybe I won't have to mine the rest of the week.
lol ;)
There are three types of resources: Diamond, Oil and Cotton.
Diamond mines give the most geos a day but they last only a few days.
Cotton is the contrary. It gives you only a little amount of geos a day but lasts very long and gives you alltogether the most geos.
The oil lies between.
So for the beginning Dimond Mines should be the priority (imho).
btw: i jeweled only the first few days, and only to have enough geos for the mines.
psg188 01-05-2006, 09:51 PM I got some Ideas too...
Personally I love RTS and strategy games and am really excited about this maturing into a game that would challenge the likes of games developed by huge publishing companies...
I got a few catagories of suggestions:
Terrain:
1) is it at all possible to paint major terrain areas.. like making Oceans slower for travel... and mountains.. and hiding troops in forests.. you could go in and paint them for the game engine to understand that the army is in a forest... now I'm not asking you to paint every tree on earth.. just huge known forests.. and major areas... to provide some difference.. instead of it being the same all over...
2) maybe defense bonuses? like troops repairing in cities.. and having longer range when on mountains...
3) more realistic resource collection... you could get a climate map and a natural resource map and overlay it onto Google Earth to establish what can be mined where... and what grows best in a certain location (like growing cotton in Georgia would have a larger yeild per day and longer life then trying to capitalize on cotton if your base is in the Sahara...)
Combat:
1) more unit types... so you could bomb incoming armies with planes.. or bombard cities with artillery... bring in tanks to mop up an infantry devision... know what I mean?
2) like he said... a ranking system.. where they gain experience and you can upgrade their weapons.. research upgrades... give your artillery air burst shells to do more damage to infantry.. and give your infantry heavy machine guns and TOW missile launchers to take care of tanks?
3)have your resources near your bases or cities... and make them capturable or destructable.. so you can make war on the enemy economy...
4) the territory system is a tad weak IMO... infact the only "Territory" is the cities... instead if you could have territory and expand... so you would control a certain domain... the problem now is that you can roll over 5 cities.. but the indestructable home bases can pop out troops and take them back while your still trying to expand...
5)too many people... now that you advertised on www.digg.com (where I found this) you have reached over 2000 users.. and everyone on the same map is insane.. not enough cities and too many people.. and if you implement my other suggestions like the resources outside your base and cities it would just be too much.. my suggestion is multiple servers.. each person would start out with a country (split larger countries into smaller sections in order to even it out)... you could have alliances and if your base got owned... (make home bases capturable) you could either... move your base in your allies territory... or go to a new server... the problem with this is it would not be persistent as people could actually lose... but it would provide winners as well...
Finances:
1) this jewel thing is really annoying.. crazy people who REALLY want to win just farm jewels for hours and hours on end... and a game should not be about who has the most patience.. but about who is better... so make the resource system like I described before... with a natural resource map and climate map overlayed onto google earth... so if the territory you chose was southern japan then you would have a shortage of oil and natural resources but are better at taking raw materials and manufacturing comodities.. and selling them in return.. so you could have a barter market kinda thing... maybe you need oil and steel for making some tank devisions.. so you sell your cotton and rubber.. to buy the materials you need... more strategic... a more realistic economy would make the game more fun IMO....
2) this would allow you to sell weapons to your allies or neighbors as well.. lets say your the north eastern united states.. you have lots of coal.. iron.. and lots of factories.. to make tanks and ships.. so you sell them to canada to get gold.. and oil.. dont you think that would be more fun?
Tell me what you think... I think having multiple servers and dividing up into territories to start out with would make for a more solid game... and you would have winners, which I think would be better... with troop movements and resource gathering speed what they are.. the wars would still last a LONG time... so dont go thinking it would go too quick... these are my thoughts from a hard core RTS player... do what you will with them
PSG188; You've given one of our coders a heart attack ;) hahahaha - hes not used to such long, detailed posts that make so much sence :p
We'll look into changing this - but this is a big pack of changes, so it may take a while to implement ;)
As for different servers, just the one is costing us a fortune for now - but we could do smaller rooms, with just one continent for example, just for the beginners to get off their feet..
we'll have a talk amongst ourselves about it :)
T.
YamuN 01-06-2006, 08:06 AM Alot of that stuff makes sense, but i think it will be a while until more of that happens eh? The game is still developing after all...
Entropy 01-06-2006, 08:20 AM Yeah, learn to play the game as it is now.
You always start small. In time you will get the hang of it. Also there's always the reset to look forward to where everyone starts the same.
There are some guys who continually do well reset after reset, they must be doing something right since they always have to start from the bottom like everyone else after a reset.
psg188 01-06-2006, 08:15 PM I'm glad im helping... my biggest thing would be being able to take out enemy resources.. cause as it is now even if a beginner owns someones undefended cities and all the armies in his home base its impossible to stop a player who has been around for awhile... because they have so much undestroyable income... and can just rebuild his armies... being able to destroy mines and cotton feilds would do wonders to balance new players and more experienced players... srry for the heart attack but I tried not to say anything that would have been impossible to do... I would help code... but I'm only taking 1st year college programming... and its java, so I don't know how much I could help..
Blaman 01-07-2006, 01:17 AM Finances:
1) this jewel thing is really annoying.. crazy people who REALLY want to win just farm jewels for hours and hours on end... and a game should not be about who has the most patience.. but about who is better... so make the resource system like I described before... with a natural resource map and climate map overlayed onto google earth... so if the territory you chose was southern japan then you would have a shortage of oil and natural resources but are better at taking raw materials and manufacturing comodities.. and selling them in return.. so you could have a barter market kinda thing... maybe you need oil and steel for making some tank devisions.. so you sell your cotton and rubber.. to buy the materials you need... more strategic... a more realistic economy would make the game more fun IMO....
2) this would allow you to sell weapons to your allies or neighbors as well.. lets say your the north eastern united states.. you have lots of coal.. iron.. and lots of factories.. to make tanks and ships.. so you sell them to canada to get gold.. and oil.. dont you think that would be more fun?
awesome idea.
making the game about trade and recourses rather than simply time spent gets a thumbs up from me.
hamalicious 01-07-2006, 02:25 AM Jewling is a problem imo, if people are willing to sit here all day and hunt 250 or up to 500 jewls how are you ment to compete. I hunted for the 1st few days just so that could plant my first few reasources but after that I could not be botherd. And it a bit unrealistic to expect everyone to have to do it to stay competative :confused:
The idea of having stock market imformation high/lows would be great. I have to confess I was gathering stock market info myself :sealed
psg188 05-23-2006, 08:42 PM bump... I'd just like to reinforce my suggestions... but I don't wanna give your coders another heart attack
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