View Full Version : People without cities
WILDCAT1976 12-28-2005, 04:32 PM Since there has been a move to make owning a city more important in the game I think the amount of geos that can be deposited into a cityless person's account should be eliminated or seriously limited.
I understand that alliances want to help their people out so maybe limit it. Since people without cities can jewel hunt as much as they want (until 2500 geos) they shouldn't need much help to get started again.
dillbilly 12-28-2005, 09:25 PM It seems reasonable to make the cities more important, but that really only makes sense if you limit the number of people playing the game. Having 800 players fighting for 100 or so cities already seems a bit lopsided. Making controlling a city integral to the game seems absurd.
Blitzkrieg 12-28-2005, 09:35 PM There are 270 cities and 746 players.
Blitzkrieg 12-28-2005, 09:36 PM And 133 individual city owners, new record for GEwar. The game is moving in the right direction.
dillbilly 12-28-2005, 10:02 PM The exact numbers weren't really my point, but the fact that there are far more players than there are cities. By default you have to have two thirds of the players without a city.
The exact numbers weren't really my point, but the fact that there are far more players than there are cities. By default you have to have two thirds of the players without a city.
Looking at the active players, we have less then that.
p0wderfinger 12-28-2005, 10:26 PM What we need are more cities. I'm not sure how many we can add before Google Earth starts lagging REALLY bad, but it would be nice to have alot of small cities everywhere, so beginners can fight over them, but also to create a more "regional" theatre sense of combat. That way GEwar becomes more like a real war in that you can't just send your armies all around the globe and have cities so far apart.
We might want to wait for some new members.
We've had this problem before.
Too many cities when there are not really a lot of players means that gameplay stops as a lot of people are content with the cities they own.
bulletcrazy 12-29-2005, 04:16 AM I agree, being a cityless player, i think we need all the money we can get.
Its just damn near impossible to take over and hold a city long enough for it to have any value, especially with alliances protecting their property with intense focus. It makes the game very difficult for new players, since the only way they can get ahead is to jewel hunt relentlessly(and not everyone has the time for that). As a result, the players that got the unoccupied cities right after the reset have a considerable advantage over newcomers.
Generic42 12-29-2005, 04:36 AM I say the big alliances (NAR, RCMP, UN, etc.) should give us a break, let the newbies have a chance, if they can get a city let them have it, dont go sending 10 armies at them right away. Stop the tyranny! :hand
p0wderfinger 12-29-2005, 04:37 AM Horde up money until you can sustain a good amount of troops using bank interest only (sustaining includes replacing dead soldiers)
bulletcrazy 12-29-2005, 05:21 AM I agree with Generic,its kind of self defeating when 10 armies start marching at your city five seconds after you aquire it. Then again, they're just protecting their property. The main problem is that essentially, the only cities worth taking for cityless players(that are unallied, as most of them are), are cities owned by other unallied players(of which there are pretty few). So essentially, the 500 or so cityless players end up fighting over the same cities, unless they manage to join an alliance, which basically makes joining an alliance a prerequisite for doing good in the game.
SqueaL 12-29-2005, 05:44 AM It may be fine to the experienced players to make all so much rely on having at least one city, but if you're new, it makes it very very difficult to take a town, never mind a city. In the meanwhile the people with cities can gather as many resources as they like to take an hold everything, but the new guy is capped at 2500 geos unless he wants to spend stax of time jeweling.
It's seems to me its becoming more a game of the have's and the have not's ATM. The longer the game goes on, the more difficult it's going to become for new players, they will give up, and the game will just be contested by the older players...
Entropy 12-29-2005, 06:09 AM Here's a tip, go for the smaller cities.
I know some cityless guys here have huge ambitions going for the big cities. But just go for a small city first. At least u get your ticket to build up a better finance. Big cities are army magnets.
p0wderfinger 12-29-2005, 09:17 AM This is why the game would be better with the addition of many many smaller cities. Eventually the small cities wouldn't be worth the big guy's trouble, and they couldn't possibly try to keep track of all the guys that attack them. Then the game would turn into a tiered system where as you start to move up, you start trying to take over bigger and bigger cities.
SqueaL 12-29-2005, 09:41 AM Thats why I say, all the new features being added are great. BUT they only serve to increase the power of the entrenched players. The new guy does't stand a chance.
As for only attacking the small cities. you have 600 odd people fighting over the 40-60 odd smaller cities... And that situation is only going to get worse.
Maybe one of the developers should create a new account and play a bit....
How about introducing a feature only for people without a city?
p0wderfinger 12-29-2005, 11:45 AM Hmm... yeah people who don't have cities should get some sort of "stealth" advantage because they don't have an established base, so they're basically a bunch of rogues.
Still though... more cities!
How about introducing a feature only for people without a city?
I'm all for it, but I cant think of anything, I'm so out of touch with the game up here - If you guys can come up with something feesable we will consider implementing it :)
T.
We are working on some advantages for the newbies, but at this moment it's only jewelhunting.
We don't want to give them TOO much advantage, as the big players were small players once too, and they had to fight their way up too.
I'm still waiting with a lot of small cities till we have more players.
It looks like a lot of players now, but only half is active as player.
WILDCAT1976 12-29-2005, 03:58 PM Maybe.....
What if a cityless person can only have X number of troops (5k or something i dunno) but they are not charged troop expenses until they have a city. This would help them build up an army big enough to take a city but it wouldn't let someone build up a 50k army and come out of nowhere.
I'm sure there's several issues with this....just a crazy thought that popped in my head :)
Blitzkrieg 12-29-2005, 08:54 PM Maybe if you own 1 city that is under 1,000,000 your troop expenses are halved. This will make it easier to control a small city because you can defend it more than it is worth for another player to attack it.
Once you aquire your second city or if you own 1 city above 1,000,000, no bonus. Once a new player gets up a few cities, his perceived strength grows and people start to remember his name.
Just a thought.
dillbilly 12-29-2005, 10:11 PM What if a cityless person can only have X number of troops (5k or something i dunno) but they are not charged troop expenses until they have a city. This would help them build up an army big enough to take a city but it wouldn't let someone build up a 50k army and come out of nowhere.
The problem with a troop limit is that once you have a city there are plenty of people who are ready to come after it. 5000 is barely enough to take even the smaller cities right now. i took columbus, oh a day or two ago and it took me well over 5000 troops. after bankrupting myself buying troops to take the city i had nothing left to defend it and lost it within a day.
Blitzkrieg 12-29-2005, 10:18 PM The problem with a troop limit is that once you have a city there are plenty of people who are ready to come after it. 5000 is barely enough to take even the smaller cities right now. i took columbus, oh a day or two ago and it took me well over 5000 troops. after bankrupting myself buying troops to take the city i had nothing left to defend it and lost it within a day.
My advice - Europe and USA are the stomping grounds of the "big guys". There are home towns that certain pleyers MUST own no matter how many troops they lose there. Try Asia or Africa. I'm building a nice dynasty as a slumlord.
bulletcrazy 12-29-2005, 10:19 PM Yep, thats the cityless peoples fate. :'(
Blitzkrieg 12-29-2005, 10:29 PM Not really. Build up and move in when you can actually hold a wanted city. It's the tiered startup system. You will be noticed by other players if your name stays toward the top for a while.
SqueaL 12-30-2005, 06:43 AM My advice - Europe and USA are the stomping grounds of the "big guys". There are home towns that certain pleyers MUST own no matter how many troops they lose there. Try Asia or Africa. I'm building a nice dynasty as a slumlord.
I agree with Blitzkrieg on this one. I've bankrupted myself twice now trying to take and keep sub 1 000 000 euopean cities. I'm def going to look further afield this time. Now if only if I could move my home base as it is smack bang in the middle of france right now :growse
I do say that cityless players should not be charged the army upkeep though and there MUST be more cities and towns :eek:
speedfreak227 12-30-2005, 07:05 AM Now if only if I could move my home base as it is smack bang in the middle of france right now :growse
just email araT and they'll move your base for you.
speedfreak227
We cant move it, but we *can* reset it so you can re-place it.
T.
grimsacre 12-30-2005, 08:18 AM Is it just me but I find holding onto a city costs me a fortune! The city taxes don't pay for the upkeep of the armies stationed there.
Speaking as a relative newcomer, I think you can make a lot of geos without holding a city.
Having said these things - I do think the new players need some help as not all want to be part of an alliance. Lower costs of armies when you're starting out would be a help. I just can't think of more help ideas right now :confused: ...
As I said, as soon as you guys think of something feesable, We'll be on it in a flash :)
T.
SqueaL 12-30-2005, 08:48 AM Maybe there should be a different set of rules when you are attacking a person with only one city. Think of it like a last stand, the troops will fight much harder if this is the last outpost etc..
This will make it easier to keep onto your last city, and easier for noobs to hold onto the first city they just taken.
p0wderfinger 12-30-2005, 09:08 AM Okay people here's my advice. When I first started I would just jewel and attack un-allied players occupying decent cities, but someone would always come back and attack me. So what you want to do is find a small city, CHECK where the owner's homebase is, and if it's nice and far away, attack it (make sure he/she is not in a powerful alliance though), do some mad jewelling and build up a hefty defence force. Then make peace with everyone around you, and come back everyday to buy mines/farms/wells. Then you wait and let the money grow. Eventually a new city will pop up here and there, and if you can take it, then do so, but don't go attacking other cities. Then when you build up a nice amount of money so you can make a decent amount off stocks or the bank without having to jewel, you can go set out and cause tyranny and what not.
However if you're lucky and there are unoccupied cities, always go for the lowest population and closest one. The problem newbs make is they send 5 100 man armies to the biggest available cities, only to by wiped out by the big guy who sends 5 1000-2000 man armies. Go for the least desirable town because nobody will be racing for it and before long it will be yours and nobody will have even noticed it was ever available.
The most important thing to remember though, if you're not in an alliance: MAKE PEACE
If you're on the forums right now reading this, or asking for help, then you're probably smarter than most beginners out there, so kudos to you.
That said if you find my advice useful, please don't go out and attack one of my cities.
dillbilly 12-30-2005, 10:53 PM Okay people here's my advice. When I first started I would just jewel and attack un-allied players occupying decent cities, but someone would always come back and attack me. So what you want to do is find a small city, CHECK where the owner's homebase is, and if it's nice and far away, attack it (make sure he/she is not in a powerful alliance though), do some mad jewelling and build up a hefty defence force.
The only problem I have with that advice is the amount of time required to do any significant amount of jewel hunting. It takes me about 12 minutes to gather a lot of 50 jewels, and that's when i'm neither dillying nor dallying. At 375 geos for a decent sized 5000 troop army that's almost two hours of jewel hunting (i realize i'm a bit liberal with my math). I did that once. I died a little inside.
The only problem I have with that advice is the amount of time required to do any significant amount of jewel hunting. It takes me about 12 minutes to gather a lot of 50 jewels, and that's when i'm neither dillying nor dallying. At 375 geos for a decent sized 5000 troop army that's almost two hours of jewel hunting (i realize i'm a bit liberal with my math). I did that once. I died a little inside.
First days just start slow with buying mines/wells/fields with the jewelhunt money, until you reach a point where you have about 300-400 geos a day on income(this can be done in several days).
p0wderfinger 12-31-2005, 12:39 AM I'm a bit unclear on whether or not money is still gained from Mines/Farms/Wells when you don't have a city. Anyways I just invested all my money into that until I could find an undesirable small city to settle.
bulletcrazy 12-31-2005, 12:48 AM Ok, you really don't need to jewel hunt that much. Like Luke said, you want your daily income to be sufficient to build your army. Secondly, I recommend you try the money games section. If you're sharp, you can get geos much faster that way than jewel hunting. Also, you don't have to have 5000 men.
I find that if you don't have much money, its good to bluff your opponent.
Ie. buy five 100 man armies. Then build one up to about 1500-2000. Send one of the 100's as recon. Then send your major army(give them threatening names). PM your opponent that you advise them to pull their men out, and then send your other three 100 man armies(also scary names). Many times, opponents pull out, thinking that all of your armies have 1500-2000 guys in them, and not wanting to lose their men. It worked for me(probably won't now, since I've given it away), but I don't care. There's still plenty of foolish users left. At least that's my strategy. :cool:
WILDCAT1976 12-31-2005, 12:51 AM Ok, you really don't need to jewel hunt that much.
WHAT!!!!! you crazy???? jewel hunting is the key to this game....if you can grab 500+ jewels a day you will be able to kick some arce..... :cheesy
WHAT!!!!! you crazy???? jewel hunting is the key to this game....if you can grab 500+ jewels a day you will be able to kick some arce..... :cheesy
But that is coming from a man that jewel hunts instead of sleeping :cool:
They actually recommended him for J.A. (Jewelhunt Anonimous). :cheesy
WILDCAT1976 12-31-2005, 01:00 AM But that is coming from a man that jewel hunts instead of sleeping :cool:
They actually recommended him for J.A. (Jewelhunt Anonimous). :cheesy
:p ok..ok..maybe I need a small bit of help :p
admitting that you have a problem is the first step to recovery :o
Entropy 12-31-2005, 01:29 AM Ok, you really don't need to jewel hunt that much. Like Luke said, you want your daily income to be sufficient to build your army. Secondly, I recommend you try the money games section. If you're sharp, you can get geos much faster that way than jewel hunting. Also, you don't have to have 5000 men.
I find that if you don't have much money, its good to bluff your opponent.
Ie. buy five 100 man armies. Then build one up to about 1500-2000. Send one of the 100's as recon. Then send your major army(give them threatening names). PM your opponent that you advise them to pull their men out, and then send your other three 100 man armies(also scary names). Many times, opponents pull out, thinking that all of your armies have 1500-2000 guys in them, and not wanting to lose their men. It worked for me(probably won't now, since I've given it away), but I don't care. There's still plenty of foolish users left. At least that's my strategy. :cool:
It wont work anymore now that the trick is here for all to read. :D
p0wderfinger 12-31-2005, 02:38 AM That never worked to begin with, especially if it says you're unallied, own 0 cities, and registered two days ago. :p
I think bullet just got lucky... who was the poor bloke btw?
HAHAHAHA yeah, exactly..
life is tough for the newbies, aint it ;)
T.
bulletcrazy 12-31-2005, 02:54 AM Hey, make every day count right?
YamuN 12-31-2005, 07:06 AM yeah it is hard for newbies i guess... but then, its always hard, and you can't expect it to get easy all of a sudden, i remember, when i first started, it took me like a week to amass 15 000 troops to take a 3 million value city. haha back then i thought that was how much u needed
p0wderfinger 12-31-2005, 07:08 AM yeah it is hard for newbies i guess... but then, its always hard, and you can't expect it to get easy all of a sudden, i remember, when i first started, it took me like a week to amass 15 000 troops to take a 3 million value city. haha back then i thought that was how much u needed
LOL! You would have had just as good a chance getting one of the 10 million cities guarded by newbies who got lucky on a new city day. The problem is holding it...
bulletcrazy 12-31-2005, 08:52 PM I think bullet just got lucky... who was the poor bloke btw?
I wouldn't name any names. Basically I attackd him with my biggest army
(a pathetic 1500 troop), and then sent four 100 men armies to his base. He ditched it and I got it. :D
Then, since I had an immensly weak defense I lost it in about 10 hours. :sad
Well, at least I have a city now.
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