Warren
04-20-2006, 08:50 PM
Hey,
http://img405.imageshack.us/img405/5728/negativearival2us.jpg
http://img405.imageshack.us/img405/5728/negativearival2us.jpg
|
View Full Version : Negative travel time? Warren 04-20-2006, 08:50 PM Hey, http://img405.imageshack.us/img405/5728/negativearival2us.jpg doc_highlander 04-20-2006, 09:30 PM i saw this before with another army: negative travel time and it run just over the globe in the other direction, just 180° were it should go! palau 04-20-2006, 09:34 PM yeah, a known bug since Mickey times... it happens when you send an army to a really close target (e.g. when flying over the target). http://img368.imageshack.us/img368/8711/shiftyeyes1zi.gif *this is Mickey btw :p Brendo 04-21-2006, 01:35 AM Moved to Bugs There have been a few problems reagarding this in the Help desk, hopefully it will be fixed soon:cheesy Warren 04-21-2006, 02:53 AM Uh, couldn't you just put a check to set travel time to the absolute value of whatever it is? I noticed that as time went on the army's travel time kept getting more and more negative. toiletduck 04-21-2006, 02:54 AM Brendo or Birq cant do it. Codemonkeys have to. So until they come online, which i dont know when it is, this bug wont get fixed. mrjames50 05-12-2006, 08:31 AM This has been posted before. i think the problem just solves itself after a while (the army arrives, regardless of how many -hours/minutes have been racked up) Brendo 05-12-2006, 08:36 AM This was fixed ages ago... And this thread is nearly a month old Closed |