View Full Version : Negative travel time?


Warren
04-20-2006, 08:50 PM
Hey,

http://img405.imageshack.us/img405/5728/negativearival2us.jpg

doc_highlander
04-20-2006, 09:30 PM
i saw this before with another army: negative travel time and it run just over the globe in the other direction, just 180° were it should go!

palau
04-20-2006, 09:34 PM
yeah, a known bug since Mickey times...

it happens when you send an army to a really close target (e.g. when flying over the target).

http://img368.imageshack.us/img368/8711/shiftyeyes1zi.gif
*this is Mickey btw :p

Brendo
04-21-2006, 01:35 AM
Moved to Bugs

There have been a few problems reagarding this in the Help desk, hopefully it will be fixed soon:cheesy

Warren
04-21-2006, 02:53 AM
Uh, couldn't you just put a check to set travel time to the absolute value of whatever it is? I noticed that as time went on the army's travel time kept getting more and more negative.

toiletduck
04-21-2006, 02:54 AM
Brendo or Birq cant do it. Codemonkeys have to.

So until they come online, which i dont know when it is, this bug wont get fixed.

mrjames50
05-12-2006, 08:31 AM
This has been posted before. i think the problem just solves itself after a while (the army arrives, regardless of how many -hours/minutes have been racked up)

Brendo
05-12-2006, 08:36 AM
This was fixed ages ago...

And this thread is nearly a month old

Closed