View Full Version : Respect bonus(active new feature)
From now on(first one was done a few minutes ago) you will receive a 'respect' bonus every day. This will be deposited straight into your usable fundings.
A banknote will state the amount.
There are a few hickups(like people with 0 geos deposited also getting a nice banknote stating they received 0 geos).
And it hasn't been added to the financial overview yet(couple more days).
This respect bonus is the new activity bonus. The more you fight, the higher it will be(with a max of 1500 geos). It doesn't work in a straight line either.
The formula used is:
x= your activity meter
x * (x/2) * 50
Example:
3 * (3/2) * 50 = 225
4 * (4/2) * 50 = 400
5 * (5/2) * 50 = 625
6 * (6/2) * 50 = 900
Thanks for that formula goes to Sneeky(as well as the example I just copy/pasted).
You see that someone with a 6 doesn't get twice as much as someone with a 3. Gets more than 3 times as much.
It might be tweaked a little still.
Now together with a higher city payment(coming in the next few days) it could encourage some to save less and attack more. Waiting till the last weeks before the end of the round to spend your geos...just to get that war ranking up, means that someone with the same war ranking will have had much more geos because he/she had that daily bonus.
*edit: If I'm correct, your activity meter should be 8(slightly below 8) to get that maximum of 1500 geos per day.
sneeky 11-22-2011, 10:56 PM great job luke!
Great idea Luke!
However I don't think it should stop at 1.5k geos. I realize that if you go over 1.5k it would be too much of an advantage. But once people get to 8 on there activity meter they might stop attacking considering they are getting the maximum out of this feature.
Giving out more than 1.5k geos woul not be a good solution but I think I have an even better idea by putting this idea and city income together to make people more active.
Perhaps when you reach activity meter 15 you get x10% your total city income. Then when you reach 20 you get x20% and so on.
That way you get rewarded extra with a higher activity score but you need to be active and fighting for cities in order to get that bonus.
Thoughts?
Was indeed to not get too much of an advantage. But willing to discuss the idea of getting an extra percentage of city income(would be easier if you have a formula in mind) :).
stanley6148 11-22-2011, 11:21 PM Thanks Luke!
ghetto bob 11-22-2011, 11:25 PM if x>14.99 then x * (x/2) * 50+(city tax*.1)
But just for theory I would say it would have to be more than 10, not 15. Because 15 is extremely hard to get, and 20 almost impossible. Atleast I think. Haven't put it to the test yet.
Those who have 8-10 now(who are in the top 10) can answer that question:
Is it possible to get twice that amount? Not just for a day or a week, but every single day.
Oh I don't think I understood the meaning of the score before. Si basically if you stop fighting for a day, your score will lower right?
Well then in that case 15 is hard to get. Perhaps 12 or 13 to have 20% and then 15 to be 40%. something like that. Maybe that's too much of an advantage.
We would still need a test server like before :p
Another way is to sit this round out like it is, and keep on checking how far people get towards the end. The only real way of seeing how high people can get. See, a 1500 geos is a nice extra but can't really harm gameplay. Not to ignore ghetto's formula, which looks cool though.
But sometimes it's best to keep an idea in mind, and keep checking on how this round goes and how high people can get towards the end in activity score before taking on challenges that might or might not be able to hurt gameplay. Don't want to put something in effect that suddenly backfires.
At the moment I'm saying this only because I have no idea how high score can get....another reason why there is a max geos in place.
Melek~Taus 11-23-2011, 12:20 AM Great work Luke. As for the cap...keep it. It's a good idea from the start and it should stay. Nice way to muster up activity on the game.
;woop
Agreed. Keep it that way and we can possibly get it changed next reset if needed.
sneeky 11-23-2011, 02:07 AM Another way is to sit this round out like it is, and keep on checking how far people get towards the end. The only real way of seeing how high people can get. See, a 1500 geos is a nice extra but can't really harm gameplay. Not to ignore ghetto's formula, which looks cool though.
But sometimes it's best to keep an idea in mind, and keep checking on how this round goes and how high people can get towards the end in activity score before taking on challenges that might or might not be able to hurt gameplay. Don't want to put something in effect that suddenly backfires.
At the moment I'm saying this only because I have no idea how high score can get....another reason why there is a max geos in place.
i agree... lucky has the best activity meter right now at 11.96... i think that will go up with this bonus but not by a lot... lets keep the current bonus and based on what the activity meter says at the end of the round we can add some other logic to it for next round...
bluecoat 11-23-2011, 04:34 AM But just for theory I would say it would have to be more than 10, not 15. Because 15 is extremely hard to get, and 20 almost impossible. Atleast I think. Haven't put it to the test yet.
Those who have 8-10 now(who are in the top 10) can answer that question:
Is it possible to get twice that amount? Not just for a day or a week, but every single day.
I had to sit outside enemy bases and race for the kills to beat my teammates to the enemy. I think it's fine the way it is. All depends if you have enough enemies.
I don't think "enough enemies" is the right term. I think if you have "active enemies" is better.
bluecoat 11-23-2011, 05:04 AM I don't think "enough enemies" is the right term. I think if you have "active enemies" is better.
Either way... it does the job. This feature makes me want to play even more. :)
laevus 11-23-2011, 05:12 AM That's it! I'm attacking AI - They have all kinds of targets and I hear they defend well.
RagingMongoose 11-23-2011, 06:15 AM Well done Luke and Sneeky, really pleased to see this bonus and it will hopefully help to keep people active.
1500 geos a day works out to an extra 20k hps that the most active players will be able to buy and I'd say that's probably about right for the first attempt at this. Will be interesting to see if it helps keep activity high and if a divide is created between players, however if that divide is between the active and inactive players then that's a good thing. Despite the fact that many of the inactive players will probably moan about this, they shouldn't be able to save all round and still compete with a player who's been active all day every day.
Starbuck 11-23-2011, 08:35 AM Love it, thank you Luke and sneeky!
wow, nice!
14:22:01 - November 23rd, 2011
Notes: 1,059.50 Geos were deposited as a daily respect bonus. ;drunk
stanley6148 11-23-2011, 11:31 AM wow, nice!
14:22:01 - November 23rd, 2011
Notes: 1,059.50 Geos were deposited as a daily respect bonus. ;drunk
It's nice but doesn't last long...hahaha.:mad:
It's nice but doesn't last long...hahaha.:mad:
lmao - you dont know what you are talking about:no2
its just a beginning :D
stanley6148 11-23-2011, 11:54 AM lmao - you dont know what you are talking about:no2
its just a beginning :D
;icoffee......
Well done Luke and Sneeky, really pleased to see this bonus and it will hopefully help to keep people active.
1500 geos a day works out to an extra 20k hps that the most active players will be able to buy and I'd say that's probably about right for the first attempt at this. Will be interesting to see if it helps keep activity high and if a divide is created between players, however if that divide is between the active and inactive players then that's a good thing. Despite the fact that many of the inactive players will probably moan about this, they shouldn't be able to save all round and still compete with a player who's been active all day every day.
They can moan, but the goal of the game is not to save. So if this changes gameplay then only for the good in my opinion. And it's not like it's impossible. It depends on how big an army you send to attack with.
A few normal armies every other day should be enough. And if you can't play every day, then for example in the weekend send some more out.
You get score for defending as well, so it's not like you have to be around when the army arrives. Send it out and hours later check to see if you can attack. To get that ranking up, you only would then need a few minuts every day. But if everyone would do that, the game would be much more active.
Plus you earn more to spend more. It's not enough to make active cityholders change strategy into hit and running, but perhaps enough to make saving geos only(without actually playing) worth less.
Ok and now another important thing:
Check the financial overview inside the game! Check if I did it correct. I hardly had time today so did it really quick. Check if I made any errors in it. In the financial overview is now also the respect bonus.
evian 11-23-2011, 01:54 PM Hmm....... it was good damn fun :D
sneeky 11-23-2011, 02:21 PM They can moan, but the goal of the game is not to save. So if this changes gameplay then only for the good in my opinion. And it's not like it's impossible. It depends on how big an army you send to attack with.
A few normal armies every other day should be enough. And if you can't play every day, then for example in the weekend send some more out.
You get score for defending as well, so it's not like you have to be around when the army arrives. Send it out and hours later check to see if you can attack. To get that ranking up, you only would then need a few minuts every day. But if everyone would do that, the game would be much more active.
Plus you earn more to spend more. It's not enough to make active cityholders change strategy into hit and running, but perhaps enough to make saving geos only(without actually playing) worth less.
Ok and now another important thing:
Check the financial overview inside the game! Check if I did it correct. I hardly had time today so did it really quick. Check if I made any errors in it. In the financial overview is now also the respect bonus.
Respect bonus:
1,830.03 Geos
This amount will change every day, depending on how much you fight.
it looks like the 1500 max is not applied to the financial page...
sneeky 11-23-2011, 02:23 PM well it looks like the max has been removed...
Notes: 1,831.84 Geos were deposited as a daily respect bonus.
The amount on the bank page is different compared to my financial page...
evian 11-23-2011, 02:24 PM Respect bonus:
1,830.03 Geos
This amount will change every day, depending on how much you fight.
it looks like the 1500 max is not applied to the financial page...
what is the max of respect bonus? Is it depend on who spend more and doing more attacks?
Respect bonus:
6.84 Geos
so little,nothing help for active player i think,
it's my bouns,,,how about you guys?
sneeky 11-23-2011, 02:39 PM what is the max of respect bonus? Is it depend on who spend more and doing more attacks?
max should be 1500... yes it depends on the number of hps you kill and lose...
evian 11-23-2011, 02:50 PM max should be 1500... yes it depends on the number of hps you kill and lose...
that mean each day will be different bonus for the number of hps killing and lose? Or one week? like 7 days bonus for the total of your killing hp in 7 days.
Good find sneeky. It was accidentally still on 2,000 for some players(for both payout and financial overview). Should be fixed now.
The difference is a few geos because it is brought to 2 digits behind the dot sooner in 1 script than in the other...causing the outcome to differ for a few geos. I'll fix that asap, but not today anymore. It's just a few geos anyway.
Evian: Different every day if you atleast fight.
sneeky 11-23-2011, 03:34 PM yep not a big deal... just listing the inconsistency :)
thanks!
I think this is what I've been waiting for!!! Thanks!!;ibeer
Thanks Luke and anyone involved in the making/brains behind this, great job :)
Respect bonus: 1,500.00 Geos
This amount will change every day, depending on how much you fight.
Boom.
evian 11-23-2011, 05:49 PM Who is the number ONE? That's awesome.
LuckyLuciano
(Forum profile)(Send message)
Total Value: 0
Total Armies: 1
Armies In This User's Base: 0
Alliance: The Grub Club
Cities Owned: 0
Level: 3
Killed Hitpoints:1,568,038
Lost Hitpoints:1,421,672
Respect meter:11.96 | The more a player fights, the higher it gets. Player is rewarded a daily bonus, depending on how high the respect meter is.
LuckyLuciano 11-23-2011, 05:49 PM change every day?
my bonus has not changed yet
not complaining though i appreciate the bonus
The max is 1500, so for you it's unlikely to change anytime soon :p. Unless you become totally inactive but then it would only go down.
Is it suppose to be deposited at the same time everyday?
Cuz I didn't get my bonus today :(
Every day at 13:22. In a few minutes.
sneeky 11-24-2011, 07:40 PM didnt receive this today either... cron not running or erroring?
thomas85 11-24-2011, 08:24 PM Weird. I received my geos. The deposit was listed on the bank history page for me when I clicked "display all". However there is the problem that the page shows only a very small number of entries in the bank history so when buying and training a couple armies already the messages drop from the bottom of the list.
Luke can you add a menu to scroll through several pages of bank messages?
Sneeky: the logfile shows you received it. With this unix timestamp: 1322137321
And yes, I should make it so you can browse through history. I'll check that out tomorrow.
Also happened to me, i withdrew few geos, made a few army's and looked at bank history and i didn't know if i had been paid ;)
sneeky 11-24-2011, 10:05 PM Sneeky: the logfile shows you received it. With this unix timestamp: 1322137321
And yes, I should make it so you can browse through history. I'll check that out tomorrow.
does this transaction not come under Transfers?
It does. But was apparantly quickly gone from your page as I can see a lot of other bank history notes(that pushed it out of the page in your case). I can scroll back further in the database, and still see it. It was 1500 geos(no secrets here; other players can check by going to your players page in gewar, and see what you got by checking the respect meter)
sneeky 11-24-2011, 10:24 PM It does. But was apparantly quickly gone from your page as I can see a lot of other bank history notes(that pushed it out of the page in your case). I can scroll back further in the database, and still see it. It was 1500 geos(no secrets here; other players can check by going to your players page in gewar, and see what you got by checking the respect meter)
yep thats no secret...
if i click on bank history and then click on the Transfers button, it only displays the bank transfer history... i can see this all the way back to 11/15/2011 but this list doesnt have any respect bonus history... ;smoking
That is the thing. There is no 'type' connected to it(like with DOND), so it can only be seen on the history page of 'all things combined'. Which can go pretty quick.
Luckily I can go look back further to confirm it is working. And just to be sure when I made it I also made the cronfile dump all info in a logfile everytime it runs. Also shows everyone got their geos.
But I can understand players want to see confirmation. So I'll check about paging the bank history tomorrow :).
sneeky 11-24-2011, 10:51 PM ah i get it now :)
If I did it correct, you can now scroll through your bank messages(below messages you will find a 'next' and 'previous'). As this is a workaround, there may be bugs(had a problem with cache for example). Let me know if it works.
thomas85 11-25-2011, 06:04 PM It seems to work correctly for me. However, an idea would be to use "newer" and "older" instead of "previous" and "next". Because right now you click "next" to go back in time. :p
No doubt, it's the same with some other pages too, haha, just saying.
thomas85 11-25-2011, 06:38 PM Looks perfect, thanks! :)
RagingMongoose 11-26-2011, 12:38 AM Good work Staff, thanks for all your work on this.
What do active players think of this? I haven't had a chance to be active at all this round yet but am really interested in what the game's active player think so far. Any issues in your opinion's? Any issues? Any noticeable benefits yet?
stefan 11-26-2011, 05:09 AM Baldur351
Alliance: None
Cities Owned: 1
Level: 3
Killed Hitpoints:121,817
Lost Hitpoints:104,353
Respect meter:22.62 | The more a player fights, the higher it gets. Player is rewarded a daily bonus, depending on how high the respect meter is.
it's strange 22.62:)
sneeky 11-26-2011, 05:28 AM his meter is high because he has only played the game for a couple of days and has fought a lot since he started...
Raging-
I personally think its a great way to keep people active, and wanting to get those extra geos daily, rather then techniques like jeweling ;)
I have had 1500 geos since the active bonus began.. i love it.
To be fair, i am feeling that it is largely benefitial to me, probably because at the moment im on attacking every day.
I think its fair and will definatley increase activity..
YAR. ;i02
Melek~Taus 12-02-2011, 03:34 AM A suggestion....
I think there should be an alliance respect number. Not a bonus, just a number to show everyone which alliances are actually playing this round and which are just saving. Just an average or something?
Yeah I think it should be clear what alliances are fighting.
How about a pre-verdict:
Does it work so far to make players more active?
Is the max number(of 8) good or too low?
Feedback will help!
Luke,
I agree that we should have one for an alliance. Of course it would have to be divided by the number of players. Alliances might actually kick there inactive players with that haha.
In general I think that this was probably the best thing that was added to the game since I started playing. DOND runner up of course. It does get people more active. I've seen quite a bit of players that saved and as soon as they got under 8 they started attacking again. I think the limit of 8 is great for geo giveaway and 1500 geos is perfect. But I still think that other rewards as stated before would be a good idea. Quite a few of us are over 15 and we've been obviously way more active than the ones at 8 but unfortunately we don't get anything more. I think we should get more rewards.
Great add to the game!
So that would mean that 8 as a maximum is too low, right?
Ofcourse with the current formula, I can't keep raising the bar or some would get 10k geos or more per day. If more people agree 8 is too low, I could simply lower the payout, and then raise the bar so that a number 10 would get 1,500 geos and for example a number 12 would get 2,000 geos.
Or raise the bar as it is now to 10 (would get 2,000 geos I think...not sure) and then 500 geos bonus for all above 10. But that still doesn't reward those of 15, as they would get the same as someone from 11.
Thanks for the feedback.
Yea 8 as a max is too low. However I think think that you can't go too much over 1500 giveaway which is why I suggested other bonus for higher scores at the beginning of the thread.
I think that this is the best option if you don't want to give out different bonuses:
If more people agree 8 is too low, I could simply lower the payout, and then raise the bar so that a number 10 would get 1,500 geos and for example a number 12 would get 2,000 geos.
leoneo 12-29-2011, 11:37 PM Doesn't matter if you raise the bar to any number but for now it's just okay.
Generally you have to invest once to get over the 8, then you need to spend daily some affordable cash to get the 1500 bonus. More or less you have to invest that bonus what you get to stay over 8. Not a bad balance. Makes the game more active, where I say it isn't so much.
I have an :evil idea
Could there be a function to take Geos away if you just sit in your cities ;woop
Well...last round there was hardly any activity until the end. Especially in june-august people were only saving. I want to make sure we don't get into that again, even though I can also understand the savers. Because if that means they end up winning at the end of the round, it means there is a flaw in the game that makes them play that way.
leoneo 12-29-2011, 11:59 PM Let's say we do have some activity now.
Think positive !
Oh but I am right now. Especially compared to last summer. We could do with more players but that is a matter of advertising(which means its time for more advertising minigames).
But to perfect the features, I can always do with as much feedback as possible. As therefor I asked if the max number of 8 was good or too low.
I think it should be raised to 10 for 1500 geos then when you hit 20 and above you should get 2000 geos. What is the max respect # ?
Also, I think if your below 5 you should get 500 geos taken away from your respect bonus.
Euler 12-30-2011, 05:05 AM The limit of 8 is far too low - I am maintaining RM of 15-16 without even trying.
The level of maximum payout is about right at 1500 geos, but should occur at RM = 12, I think.
I got my Respect meter at:21.12... at the moment.
That is due to getting gangbanged by like 10, maybe more, different players... should definatley get more of a bonus over 20 respect meter like Cash said. :)
how about slowly raising the bar? so you'll have to gain respect constantly
Yeah I was thinking of that. Because raising it now would probably receive a lot of negative posts as players plummet in daily revenue.
purefrost 12-30-2011, 03:47 PM Besides raising the max # of RM to get more incomes, I have another suggestion. For more active players, it will be easier for them to plant richer resources. Since resources run out automatically, it should be more fair. Just an idea.
Attack score payout is enabled again. Starting with lower amount as we're still in the early days of the reset. In a few days it will go up.
RagingMongoose 02-21-2012, 07:24 AM Besides raising the max # of RM to get more incomes, I have another suggestion. For more active players, it will be easier for them to plant richer resources. Since resources run out automatically, it should be more fair. Just an idea.
The max number of RM possible is 1, me! Like you could all cope with more than that around here haha.
Attack score payout is enabled again. Starting with lower amount as we're still in the early days of the reset. In a few days it will go up.
Just out of interest, why are attack score payouts disabled at the start of a round and even now only paid at a lower level? Seeing as the sit and save period is hated by most people around here wouldn't it make more sense to pay these at full rate from the start next round in order to encourage fighting?
Starbuck 02-21-2012, 08:27 AM Just out of interest, why are attack score payouts disabled at the start of a round and even now only paid at a lower level? Seeing as the sit and save period is hated by most people around here wouldn't it make more sense to pay these at full rate from the start next round in order to encourage fighting?
I agree with Mongoose... Why give those that sit and save from the start a lead geo wise while others that have been spending have to rebuild from scratch after attacking? Wont attack score payouts from the start of the round even the playing field a little more between attackers and savers?
Savers can easily be at 40k geos already while spenders are still trying to get to 20k geos so payouts from the start will be a very good thing imo and it rewards those that fight from the start!!
Though you have a point, I usually keep the first "days" of the reset low in geopayouts with everything. Resources/games for geos/no dond/taxes. Just so that the regular players that enter a bit late due to other commitments aren't too far behind on the rest.
As I said, that's just a few more days. Previous round it was even only just 1 week into the reset.
RagingMongoose 02-21-2012, 09:24 AM Though you have a point, I usually keep the first "days" of the reset low in geopayouts with everything. Resources/games for geos/no dond/taxes. Just so that the regular players that enter a bit late due to other commitments aren't too far behind on the rest.
As I said, that's just a few more days. Previous round it was even only just 1 week into the reset.
Ok cool, that's fair enough man. As it happens I agree with all the others listed being restricted, just thought I'd ask given that the respect bonus payments have some additional factors around them and it could be interesting to experiment to see what affect it has on player approach to the start of a round.
Starbuck 02-21-2012, 11:45 AM Though you have a point, I usually keep the first "days" of the reset low in geopayouts with everything. Resources/games for geos/no dond/taxes. Just so that the regular players that enter a bit late due to other commitments aren't too far behind on the rest.
As I said, that's just a few more days. Previous round it was even only just 1 week into the reset.
Understandable Luke!
Don't want the new players to have nothing to play for when they enter later in a round... It would be good to see what alliances do from the start of a round when the respect bonus pays out from the beginning, I think it'll be very interesting :)
Shouldn't we get like 10k geos for going over 35 in activity meter? :p
Players like you are the reason why it is capped :). But nice score!
King_Diamond 03-20-2012, 08:46 AM I would now support yome's proposal :)
Starbuck 03-20-2012, 09:45 AM The more you spend the more geos you should get for being active... Just my opinion but I think while others are saving and doing nothing the people that are fighting and spending geos should be rewarded more...
RagingMongoose 03-20-2012, 09:48 AM The more you spend the more geos you should get for being active... Just my opinion but I think while others are saving and doing nothing the people that are fighting and spending geos should be rewarded more...
Absolutely agree!
Let's all remember that Luke implemented the activity bonus in its current form as a test, so if we've got any suggestions for improvements then we should make them accordingly.
I really like the effect it's had so far, I think it's been a great addition to the gameplay model. Would be nice to see it expanded slightly to really allow for those who fight most to be rewarded handsomely, possibly allowing for some sort of additional bonus for those that really go all out on actively attacking.
jw10604 03-20-2012, 11:38 AM Tie activity bonus to cities held.
Regis 03-20-2012, 03:29 PM Tie activity bonus to cities held.
Soo fair for the people who get gang bang by 5-6 player they can't hold a city and that doesn't mean they are not active sorry ur idea is garbage lol
Peonboss 03-20-2012, 03:38 PM Right now I am of the opinion that it should still max out bout 10. Cause 2% are all that could hold resource cities to get above that.
Sunshine31 03-20-2012, 03:41 PM Tie activity bonus to cities held.
That would only work if you were active though. Unfortunately we have a great deal of players who manage to sit in a city for an entire round without doing a single thing. It would be wrong to pay them and not those who fight daily.
I think those who spend fighting consistently are the ones who deserve to receive the bonus. These are generally also the players who actually fail to hold a city consistently, as they are actively at war.
Could the player rankings be seperated into who attacks and who is being attacked? Because I see alot of people high in the rankings just because they are being attacked not because they are attacking.
Cash, like a Defense and Attack score? Then you can see what the player's game type is like? I love it :)
|