Luke
09-20-2011, 03:07 PM
I went ahead with what many saw as the most crucial problems first(before finishing 2 features).
Those are:
- Much less oil needed for travel. Most players complained it was too expensive now, which meant less wars. If correct, it should be about 40% cheaper now.
- Homebases can be placed closer to cities. The big problem was that new players couldn't download the city kml file yet, and it was extremely frustrating trying to find a place to plant your homebase. Especially now that we have more cities. Many new players would just give up. And even for those with city files, it could be very annoying to find a spot if you wished your homebase to be in your home country for example. As there won't be any huge problems with placing your homebase closer to a city(as we had that in the past) we allow it to be placed anywhere on land from now on.
Those are:
- Much less oil needed for travel. Most players complained it was too expensive now, which meant less wars. If correct, it should be about 40% cheaper now.
- Homebases can be placed closer to cities. The big problem was that new players couldn't download the city kml file yet, and it was extremely frustrating trying to find a place to plant your homebase. Especially now that we have more cities. Many new players would just give up. And even for those with city files, it could be very annoying to find a spot if you wished your homebase to be in your home country for example. As there won't be any huge problems with placing your homebase closer to a city(as we had that in the past) we allow it to be placed anywhere on land from now on.