HouseOfRothschild
06-14-2011, 08:59 PM
Picture this, and let me know if you think this would make the game more fun, or just be a pain in the ass.
Two new features of Intelligence and Propaganda.
These may be difficult to get "right", but I think they would add another level to the depth of this game. I am still not even sure exactly how this would work, but I would think that players would have a new value for both Intelligence and Propaganda. One's Intelligence value vs another's Propaganda value would dictate the validity and accuracy of incoming intelligence, of say troops size and strength. I can't think of any other use for these values yet aside from revealing troop sizes, but I am sure there could be more to it then just that in the future.
Here is an example of what I envision so far.
Daily you receive an "intelligence report" that would show you information regarding troops en route to your cities, which could either be 100% accurate, or some percentage lower than 100%, leading all the way down to disinformation if your Intelligence value is much lower than the enemies Propaganda value. Players Intelligence and Propaganda values would never be known to anyone but that player, so one would never be able to know for sure if one's intelligence report is dead-on accurate or not. For instance, you could get a report that an army of 300K HP is on its way, when in all reality it is only an army of 300 HP, or vice versa.
I am not sure exactly how the values of both would be set as default, nor do I know how we could work to raise them. Another thing the Intelligence value may be able to bring is say once you have a reached a certain degree of Intelligence value, you are able to purchase (for a large sum of course) a nuclear radar system that delivers reports to you on the targets of all nukes that are launched. This would give you an advantage, but considering how quickly nukes move, it wouldn't make you impervious to nuclear attacks.
Now say once you reach a certain level of Propaganda value, you are able to purchase say something like a "dis-info branch" of your military. This would allow you to be able to launch "false" nukes, and false troop attacks. This would really keep players on their toes, and keep everyone guessing as to what the outcome may be.
This could really be expanded into quite an awesome set of new features. And that equals more fun. ;banana
:::EDIT:::
Since intelligence and counter intelligence would be the responsibility of one "agency", there should only be one value instead of two --- the "Intelligence" value. It would still encompass everything outlined above as two different values, but only be one value. Your "Intelligence" value VS your opponents.
Two new features of Intelligence and Propaganda.
These may be difficult to get "right", but I think they would add another level to the depth of this game. I am still not even sure exactly how this would work, but I would think that players would have a new value for both Intelligence and Propaganda. One's Intelligence value vs another's Propaganda value would dictate the validity and accuracy of incoming intelligence, of say troops size and strength. I can't think of any other use for these values yet aside from revealing troop sizes, but I am sure there could be more to it then just that in the future.
Here is an example of what I envision so far.
Daily you receive an "intelligence report" that would show you information regarding troops en route to your cities, which could either be 100% accurate, or some percentage lower than 100%, leading all the way down to disinformation if your Intelligence value is much lower than the enemies Propaganda value. Players Intelligence and Propaganda values would never be known to anyone but that player, so one would never be able to know for sure if one's intelligence report is dead-on accurate or not. For instance, you could get a report that an army of 300K HP is on its way, when in all reality it is only an army of 300 HP, or vice versa.
I am not sure exactly how the values of both would be set as default, nor do I know how we could work to raise them. Another thing the Intelligence value may be able to bring is say once you have a reached a certain degree of Intelligence value, you are able to purchase (for a large sum of course) a nuclear radar system that delivers reports to you on the targets of all nukes that are launched. This would give you an advantage, but considering how quickly nukes move, it wouldn't make you impervious to nuclear attacks.
Now say once you reach a certain level of Propaganda value, you are able to purchase say something like a "dis-info branch" of your military. This would allow you to be able to launch "false" nukes, and false troop attacks. This would really keep players on their toes, and keep everyone guessing as to what the outcome may be.
This could really be expanded into quite an awesome set of new features. And that equals more fun. ;banana
:::EDIT:::
Since intelligence and counter intelligence would be the responsibility of one "agency", there should only be one value instead of two --- the "Intelligence" value. It would still encompass everything outlined above as two different values, but only be one value. Your "Intelligence" value VS your opponents.