View Full Version : Intelligence and Propaganda


HouseOfRothschild
06-14-2011, 08:59 PM
Picture this, and let me know if you think this would make the game more fun, or just be a pain in the ass.

Two new features of Intelligence and Propaganda.

These may be difficult to get "right", but I think they would add another level to the depth of this game. I am still not even sure exactly how this would work, but I would think that players would have a new value for both Intelligence and Propaganda. One's Intelligence value vs another's Propaganda value would dictate the validity and accuracy of incoming intelligence, of say troops size and strength. I can't think of any other use for these values yet aside from revealing troop sizes, but I am sure there could be more to it then just that in the future.

Here is an example of what I envision so far.

Daily you receive an "intelligence report" that would show you information regarding troops en route to your cities, which could either be 100% accurate, or some percentage lower than 100%, leading all the way down to disinformation if your Intelligence value is much lower than the enemies Propaganda value. Players Intelligence and Propaganda values would never be known to anyone but that player, so one would never be able to know for sure if one's intelligence report is dead-on accurate or not. For instance, you could get a report that an army of 300K HP is on its way, when in all reality it is only an army of 300 HP, or vice versa.

I am not sure exactly how the values of both would be set as default, nor do I know how we could work to raise them. Another thing the Intelligence value may be able to bring is say once you have a reached a certain degree of Intelligence value, you are able to purchase (for a large sum of course) a nuclear radar system that delivers reports to you on the targets of all nukes that are launched. This would give you an advantage, but considering how quickly nukes move, it wouldn't make you impervious to nuclear attacks.

Now say once you reach a certain level of Propaganda value, you are able to purchase say something like a "dis-info branch" of your military. This would allow you to be able to launch "false" nukes, and false troop attacks. This would really keep players on their toes, and keep everyone guessing as to what the outcome may be.

This could really be expanded into quite an awesome set of new features. And that equals more fun. ;banana

:::EDIT:::
Since intelligence and counter intelligence would be the responsibility of one "agency", there should only be one value instead of two --- the "Intelligence" value. It would still encompass everything outlined above as two different values, but only be one value. Your "Intelligence" value VS your opponents.

Spywareagen7
06-14-2011, 09:15 PM
House do you do any programming? I'm sure that our code monkeys could use your help haha

HouseOfRothschild
06-14-2011, 09:29 PM
House do you do any programming? I'm sure that our code monkeys could use your help haha

I really wish I did know some programming. There is nothing worse than being able to "see" all these features and ideas, but having no "tools" to bring them to fruition.

I can help as much as possible on "painting the landscape", I just do not have any paint brushes to get the job done. :rock

Peonboss
06-14-2011, 10:04 PM
Picture this, and let me know if you think this would make the game more fun, or just be a pain in the ass.

Two new features of Intelligence and Propaganda.

One's Intelligence value vs another's Propaganda value would dictate the validity and accuracy of incoming intelligence,


Ok now you are back to posting funny things. And I am sure you failed to see it, but never fear I will illustrate.

But lets see if you can figure it out first.

Cash
06-14-2011, 10:27 PM
But lets see if you can figure it out first.I can't... Let me know what you figured out?

HouseOfRothschild
06-15-2011, 01:15 AM
The only thing I can think of what Peon may be referring to is that "Intelligence" and "Propaganda" are basically the same thing as 'info' and 'dis-info' are just different sides to the same coin. But who knows, perhaps Peon is on a 'fishing expedition'.......looking to catch that elusive whale. Either way, his post did make me realize the need to make a correction to my post.....so a thank you is in order for Peon. :D Thanks

Jeff Lebowski
06-15-2011, 05:13 PM
Old concept in a different package. The original idea was to make the in-game player where he could earn different items that affect his play on the field. The higher the intelligence, the better the predictability (another feature...too hard to explain). Other's included charisma which impacted the amount of troops one could raise and if they would go to the other side of the globe to fight for him. Another impacted a players ability to train troops...The higher the number...the higher the training.

There were 6 areas of expertise that could help a player define how they would play and see the game. It was a whole new spin on the game. Unfortunately, it requires a complete overhaul of the current game and without coders...that's difficult.

HouseOfRothschild
06-16-2011, 12:33 AM
Damn, Jeff. That sounds like it would be a great addition to the game. Really the more added to this, the better, but I understand what the problem is ---- lack of coders. What 'code' is it that is required for one to be knowledgeable in to get things on the road? Is it just PHP, or is there other 'languages' involved Jeff?

Just out of curiosity, do we here at GEWar have any coders on staff that have the time to tinker with things? I don't mean that as a smart ass question or anything, being a fresh face here, I am not sure who all is who, and what their skill set is.

One good thing I did notice today, someone was tinkering with the resources, since now there is the radius "circle" around each of our resources, and thanks to this addition, I actually was able to plant another damn cotton field. lol First one I could plant in weeks. So whoever did that, I want to give a huge thanks to them for that. Hopefully we can keep the ball rolling.

Jeff Lebowski
06-16-2011, 01:15 AM
Damn, Jeff. That sounds like it would be a great addition to the game. Really the more added to this, the better, but I understand what the problem is ---- lack of coders. What 'code' is it that is required for one to be knowledgeable in to get things on the road? Is it just PHP, or is there other 'languages' involved Jeff?

Just out of curiosity, do we here at GEWar have any coders on staff that have the time to tinker with things? I don't mean that as a smart ass question or anything, being a fresh face here, I am not sure who all is who, and what their skill set is.

One good thing I did notice today, someone was tinkering with the resources, since now there is the radius "circle" around each of our resources, and thanks to this addition, I actually was able to plant another damn cotton field. lol First one I could plant in weeks. So whoever did that, I want to give a huge thanks to them for that. Hopefully we can keep the ball rolling.

The main language is PHP. Knowledge of MySQL is helpful. Understanding PHP5 with OOP is a good thing. The code base is pretty big (about 100 files;largest one about 2500 lines). Needless to say, it takes awhile to get your head wrapped around things and then be able to add/remove/improve is a whole other task. More people run in horror then stay and code.

We have 3 coders on staff (kinda). Luke, Tohann and that loser Prophet. Luke spent a lot of time coding the old version of the game and didn't have time to get up-to-speed on the new code base in the beginning...He's getting there. Trent had a kid last year, and has been gone for the most part (first kids do that). Prophet had a kid a year ago as well, and retired from coding last year. He's still around, but the time isn't really there to code. Cutting to the chase...We have one coder (and he's busy in RL).

The circles have been there for awhile for donators. The most recent change was to add new colors that players can use for cities/armies.

HouseOfRothschild
06-16-2011, 01:27 AM
The circles have been there for awhile for donators. The most recent change was to add new colors that players can use for cities/armies.

lol I feel like an ass. I wasn't aware that those circles were a donor benefit.

Anyways, I can see the plight we are in here, it sucks, but is more than understandable. Hopefully, even if it takes a long time, we will have active coding once again, because without a doubt, in my opinion, this is the best under-developed browser-based game out there.....if you like war and strategy that is.

Jeff Lebowski
06-16-2011, 01:30 AM
the best under-developed browser-based game out there.....

Our new tagline!

Peonboss
06-16-2011, 01:31 AM
We just blame prophet. Its all his fault.

laoma
06-16-2011, 03:02 AM
We just blame prophet. Its all his fault.

yeah.....;smcry

Jeff Lebowski
06-16-2011, 03:25 AM
We just blame prophet. Its all his fault.

I concur with your assessment. Who does he think he is having a life and such.

Cash
06-16-2011, 04:03 AM
http://foundersblock.com/wp-content/uploads/2010/09/homeless-coder.jpg

Let me know if it gets this bad...I have some food.

HouseOfRothschild
06-16-2011, 05:09 AM
http://foundersblock.com/wp-content/uploads/2010/09/homeless-coder.jpg

Let me know if it gets this bad...I have some food.

lmfao he looks like he would have trouble changing background colors.

laoma
06-16-2011, 05:57 AM
background colours....wow

we got much more problem than that..


- but we play

- and we pay

- and we wait

- and we believe maybe more than .................


:lgewar

Peonboss
06-16-2011, 10:59 AM
Ok so it is funny you should want to have a discussion about these two things. Cause you have so far failed. You believed in unbelievable propaganda. And worse for advisors you went to people with low intelligence.

Luke
06-16-2011, 11:46 AM
As most know I am pretty much absent because I am doing a crash-course in php 5 professionals at a school currently. Which completes in a couple of months. In the meanwhile I am not doing nothing but more focussing on gewar speed.

Until that time we are short on coders. So once again: if anyone here knows php and mysql and is willing to participate for fun...let me know.

tony bennett
06-16-2011, 08:52 PM
We just blame prophet. Its all his fault.

Should we take his head aka Herod and John or would a simple cruxifiction do;bgrin

Peonboss
06-16-2011, 09:49 PM
Off with his head I say!!!