View Full Version : Army Spawn


leonhart0512
04-04-2011, 09:56 PM
Ok, amongst all things non-donator, I think we should be able to spawn armies at cities.

The city should be own at LEAST 48 hours to be able to spawn armies there.

Prices Vary in correlation to the city size.
For donators, they should have a longer hold to take on the city because everything's just too "complicated" with their already advanced "weaponry"

The non-donators can spawn as soon as 48 Hours and create militiaaa...

Get what I'm saying?

Prophet
04-04-2011, 10:07 PM
Ok, amongst all things non-donator, I think we should be able to spawn armies at cities.

The city should be own at LEAST 48 hours to be able to spawn armies there.

Prices Vary in correlation to the city size.
For donators, they should have a longer hold to take on the city because everything's just too "complicated" with their already advanced "weaponry"

The non-donators can spawn as soon as 48 Hours and create militiaaa...

Get what I'm saying?

Maybe a building at a city like the Nukes. Make it so you build a barracks at a city and then you can add armies...Then make you add another building to add experience.

First, we need to make city buildings, like nuke silo, get destroyed when you leave, and then this will work.

Luke
04-04-2011, 10:10 PM
Wait...so you say non-donators should be able to create an army inside a city after 48 hours....and non-donators after longer than 48 hours?

If I read it right:
a) You get an advantage for not paying :p
b) We did discuss this idea before. But there were some concerns that it might not be so good for the strategy needed. Like the strategy of where to place your homebase. I can see the good sides, but I can also see that it might be too easy. I can ofcourse see new strategies come to live also.

leonhart0512
04-04-2011, 10:15 PM
yeah, i was thinking the experience should go along with the city size. The larger cities would be more valuable. I don't mind adding buildings for a good price. Again, it should vary upon the city size.
I get what you mean by getting the buildings destroyed.
Why not have a program that can gradually destroy the buildings the more you get attacked. You can repair it, but when you lose the city, everything gets wiped completely. - good way to start over. - Regardless, when the city gets destroyed and someone takes it over, everything the previous owner gets destroyed and starts back from scratch.

leonhart0512
04-04-2011, 10:19 PM
nah nahhh hahaha non-donators should be able to go as soon as 48 hours, donators should take longer than that. hahha

yeah, i feel that it'll create attacks more constantly. alliances at war are always fighting for cities. they'd be lucky to hold on to a city for that long.
The rest of the features should still go to donators. I'm still waiting for army splitting and intercepting.
I think it'll create more fighitng, more spending. non-donators get a slight upperhand with the 48 hours, at least they'll fight to hold on to it for that long.

I think it'll be more strategic as well. People will look at cities and see if it's been held for more than 48 hours so they will go for that first.

Luke
04-04-2011, 10:38 PM
The main thing is:

If you would request it as a non-donator feature, why not the same for donators and non-donators?

Because it would only be an incentive to not donate, which then means the server costs me even more money so I would never do it :p.

leonhart0512
04-04-2011, 10:45 PM
oh noo noo sry, i mean it goes for BOTH donators and non-donators. The timing of 48 hours helps non-donators, and the already strong donators just have to wait a bit longer than 48 hours.
The rest of the goodies still go for donators :)

Peonboss
04-05-2011, 02:24 AM
You do understand that no donations no game.
It's so little cash you should get a month and then smacked if you don't donate. Freeloaders suck. No benefits for em at all cept basic play.

leonhart0512
04-05-2011, 03:44 AM
hey yo,

Unlike you, i don't have a fulltime job that pays for anything i can freely afford.
It's an addition that's enticing to ALL players. It gives players a chance. at least taste how strong a donator can be...

Spywareagen7
04-05-2011, 04:04 AM
you can't put donators at a disadvantage though leon, it would have to be the same for everyone or BETTER for donators

leonhart0512
04-05-2011, 04:29 AM
still waiting for splitting and interception lol and the bank upgrades are pretty good. Thennn maybe it should be implemented until after those features are returned?

Luke
04-06-2011, 02:57 PM
Splitting coming first, then interception.

But a few weeks ago our development server(donatorserver) crashed completely. Attempts to reinstall software failed and eventually the provider a few days ago installed linux on a new harddisk. So now I'm reinstalling al software needed, and then I can go back to coding.

Don't want to code on the live version anymore. A few weeks ago I only upgraded a forum add-on, which caused the database to crash. Fortunately the add-on could be disabled in a file, otherwise we would've had a real problem.

leonhart0512
04-06-2011, 06:43 PM
why does life have to be so complex? :( curious question, what steps do you do?? I know you guys do a lot of work but what goes in it?

Luke
04-06-2011, 06:44 PM
How do you mean 'what steps' and what goes in it? You mean in general when coding a new feature?

leonhart0512
04-06-2011, 06:47 PM
yeah! like... how do you figure out what you need to put in, what computer language do you use? and how do you know when it's the right time to implement it?
And with this whole linux installation thing, does it severely delay the new features?
And why not transfer the old code from beta to this one?
haha curious indeed

Luke
04-06-2011, 08:14 PM
Well we use php. This version uses php 5, the old beta used php 4. The old one was also written completely different, so there is no way of moving the old features to here like that.

It's pretty much easier to recode from the ground, than to rewrite that(although I use them for the main idea of the feature).

When to implement? As soon as possible.

I don't have an order. I have some ideas players gave us that I just like. And coders like Tohann and Prophet would probably write those out as professionals and make it work. I just walk outside or sit in the bus thinking about how it would work until it comes up in my head suddenly(I believe it was army interception that I suddenly figured out while sitting on the toilet).

The linux installation has already delayed it. Although now almost finished so I can get back to it. But I need that server for testing. I never have ideas fully worked out in my head. I start with something and test it, add something and test it more until it works. Can't do that on a live version. You guys would go nuts.

Another example of me being chaotic in coding: a few years ago I finished an add-on, and coded it right into the live version. Well it didn't work as planned....I accidentally gave every player with a city a few million geos :p. I could take them back a few minutes later but it was panick :p.

Starbuck
04-06-2011, 08:16 PM
I believe it was army interception that I suddenly figured out while sitting on the toilet

over share :D

Peonboss
04-06-2011, 09:30 PM
You can never have TMI.

Let the man think were he does it best.

leonhart0512
04-06-2011, 09:54 PM
haha what peon said.
so, you guys get to exclusively play on the other server?
got any fancy ideas you just play with aside from interception and splitting??

Luke
04-06-2011, 10:41 PM
I won't say because that will just raise expectations and by now I'm used to nothing ever happening the way I want it :p.

We could play on the other server...but it's no fun. All those cities and just a few crewmembers. It's not real either.

I should create a new thread for it, but although I do new features there's 1 more important thing that has been bugging me for years. And for the love of God can't find the answer. Without it, all else for the game seems pointless in the long run:

How to stabilize the game so resets aren't needed? I'll never go out of Alpha if that isn't solved. How to stabilize it so newbies would still have a chance after the round has been going for a year, and older players are still interested also?

Peonboss
04-06-2011, 10:46 PM
Yeah last time there was a staff only game server I creamed SB. Darn but that was fun now that I remember it.

Luke
04-06-2011, 10:49 PM
You killed me as well.

ghetto bob
04-07-2011, 12:27 AM
no bank, no interest, resources auto convert daily, no on hand cash over 20000 geos, no resets

Luke
04-07-2011, 12:50 AM
But that could be a frustrating game. Because then if overnight all your armies are defeaten by 1 alliance, you are down to nothing.

ghetto bob
04-07-2011, 01:06 AM
with a full set of resources, you would be back to full geos in less than 4 days.

the idea is to even the playing field so I guess you would also have to put a 'value' on troops too, it's getting complicated:D

leonhart0512
04-07-2011, 01:28 PM
i think that'd be frustrating too lol, the winning team can always build up their armies while the losing team tries to recover and attack that one single army of 5x exp lol