View Full Version : City Taxes


Luke
02-18-2006, 12:41 PM
As citykeepers were in a disadvantage I upgraded the city taxes.

It seemed even small cities were almost getting attacked twice a day, which meant that owning a city means you had to put thousands of troops inside a small city even.
To make if more fair, even the smallest town now gives 75 geos.

This is needed because the game is getting really flooded with new players, randomly attacking small towns. And afterwards a lot complained that they couldn't hold onto it.

My advise is to first save up, so you have enough to defend it.
The new city taxes should then be enough to pay for your troop upkeep.

Shadownation
02-18-2006, 01:25 PM
Wow even cities like Alert, Canada make 75 geos per day now.

I guess I took Chennai just at the right time earlier :p

Luke
02-18-2006, 01:57 PM
At least cities should now be more important for your dailey income and therefor really be one of the most important things in the game.

His Lord Uberdude
02-18-2006, 02:07 PM
At least cities should now be more important for your dailey income and therefor really be one of the most important things in the game.
Geez! When I had Juba, Sudan it took in like, 10 geos. Now...77?!! Must take city. ;waddle

araT
02-18-2006, 02:18 PM
Glad you are all so happy about it - Great work, Luke :D

This has to be the first feature I havent heard one single person complain about, hehe
And this should up the activity too!

T.

Lenin
02-18-2006, 02:33 PM
can i complain?

well.. just noticing that now it has become more profitable to own lots of small cities than 1 big one.

Good change tho. now every city is important.

cardhu67
02-18-2006, 02:38 PM
Hi all

to change this is great for a more attractive game :) lets get ready for rumbel.Itīs shown in the finacial status, but the booking on geos avaiable isnīt.

regards
cardhu67

PvUtrix
02-18-2006, 02:46 PM
Great! thx!

fischi
02-18-2006, 03:00 PM
That's a very good update!
thx

Luke
02-18-2006, 03:13 PM
This oughta put some balance back in the game.

I noticed that one who has about 5 small towns gets attacked more often then someone owning Tokyo.
Now someone with 10 tiny villages will receive more money then someone owning Tokyo, even when those 10 tiny villages wouldn't have a total value of 1 million, and Tokyo has a value of 36 million.
But the player with those 10 tiny villages gets attacked about 5 to 6 times more often and has to pay for those armies as well.

His Lord Uberdude
02-18-2006, 04:25 PM
This oughta put some balance back in the game.

I noticed that one who has about 5 small towns gets attacked more often then someone owning Tokyo.
Now someone with 10 tiny villages will receive more money then someone owning Tokyo, even when those 10 tiny villages wouldn't have a total value of 1 million, and Tokyo has a value of 36 million.
But the player with those 10 tiny villages gets attacked about 5 to 6 times more often and has to pay for those armies as well.
I wondered why Tokyo didn't bring in more. It is a good change though. There should be a bit more payback for smaller cities, since there's quite a bit more expense in keeping masses of small cities.

nytransit
02-18-2006, 04:33 PM
I just don't know what this does for the game....

If you increase the ammount of geos earned for anything - resources, cities, jewels - I don't see how it makes a difference...

Like any arms race, people will spend to their ability...

This will make for more battles with bigger armies, so I think it is a good thing. I am just not sure if will ACTUALY make a difference....

bet that if you look over the stats in a week, you won't see any change in the attack pattern.... they will be bigger armies, but I bet the attacks occur at the same frequency...

Luke
02-18-2006, 04:42 PM
True NYtransit,

I talked this over with Tara, and we both already said that what will happen is that bigger wars will occur....however....

At the moment small towns were getting attacked just as much as big ones, and bigger armies were needed to defend against all new players joining and attacking right away.

Turst
02-18-2006, 05:01 PM
The problem that I see with this new change is that its going to be even harder for new players to get a foot hold. Maxing out at 2500geos plus however many resources is going to make it difficult to raise a big enough army for new people. Before you could save up and be able to get a small town and still have money to buy your reinforcements. Now they'll have to spend all the money on troops to take the city initially and lose it immediately. With the small towns paying so much, army size will be at least 15000 because the city will support that. I just think things are going to be a lot harder for the new player.

Luke
02-18-2006, 05:08 PM
I might change the limit a little...but new players are supposed to start at the bottom and fight for it to get further. Like we all once had to.

A lot more cities will also be added.

iamwhie
02-18-2006, 05:13 PM
A lot more cities will also be added.
i like that idea...
i always wondered what would happen to the game when the number of players is greater than the number of cities. when that ballence becomes severely upended...well...
the poor get poorer and the rich get richer

and you cannot belive how happy i was to find out my city was makeing like 10x more money now.... thanks luke ;woop ;woop

Generic42
02-18-2006, 06:15 PM
OMG, this is teh big one11!!1!
;dance ;dance ;dance :bow :bow :bow :cheer :cheer :cheer

Antwelm
02-18-2006, 07:49 PM
That's soo funny... This happens the _same day_ I had planned to go for _two_ large cities. LOL

Great, and correct feature. Thanks

YamuN
02-18-2006, 08:28 PM
WOOHOOO loving it !!

:bow ;dance :bang

p0wderfinger
02-18-2006, 08:54 PM
I just don't know what this does for the game....

If you increase the ammount of geos earned for anything - resources, cities, jewels - I don't see how it makes a difference...

Like any arms race, people will spend to their ability...

This will make for more battles with bigger armies, so I think it is a good thing. I am just not sure if will ACTUALY make a difference....

bet that if you look over the stats in a week, you won't see any change in the attack pattern.... they will be bigger armies, but I bet the attacks occur at the same frequency...
What will happen is city owners will be battling at the same frequency, but those without cities will have to save up more before taking a shot at a city, henceforth reducing the rate at which those with 0 cities will attack city owners.

Palau is going to be happy about this update.

nytransit
02-18-2006, 08:58 PM
What will happen is city owners will be battling at the same frequency, but those without cities will have to save up more before taking a shot at a city, henceforth reducing the rate at which those with 0 cities will attack city owners.

Palau is going to be happy about this update.

Think about the economics of it.... you will still spend plenty defending cities, so the increase in taxes is moot.. making cities just as weak....

Luke
02-18-2006, 09:09 PM
Think about the economics of it.... you will still spend plenty defending cities, so the increase in taxes is moot.. making cities just as weak....

I tend to disagree a little there.
I know you will have to fight even more over a city.
But the biggest problem were all those new players spending their 'startup' cash on a random city. That was the biggest problem for small city-keepers.
This will give them a better defense as small towns get attacked as much as big cities.
So you will get attacked more, but in overall this will pay for bigger upkeep costs.
Not against the big players, but against the smaller ones.

It can be frustrated owning a city of 100,000 value and losing it to a 5000 trooped army. While you couldn't even afford the upkeep costs because the city only gave 5-10 geos a day.


ps: Tara....you were wrong....even this feature attracts people who don't agree with it :D

p0wderfinger
02-18-2006, 09:12 PM
you will still spend plenty defending cities
That depends on your style of play. You could potentially benefit from this, but I'll see if you can figure out how.

nytransit
02-18-2006, 09:26 PM
That depends on your style of play. You could potentially benefit from this, but I'll see if you can figure out how.


out of respect for this thread, I have moved my reply to the general discussion forum....

ARX
02-19-2006, 12:42 AM
Hey, I have to say that the new city tax is a great change.
Before, if you were holding a small city, you were always losing money on it.
There might be a lot more fights now for small towns!!

GW

KingEmperor24
02-19-2006, 01:19 AM
It has been already been said a thousan times, but I love this update!

hamalicious
02-19-2006, 01:29 AM
Nice, changes the gameply a little but I dont believe it will make it any easier for the n00bies in the long run. It will mean people are going to need more geo's to take even the smallest of cities now.

I lost a few small cities since luke has done this, all the n00bs are on the move. There going to be heart broken when they loose the cities to the next wave of n00bies on the horizon.

triquito
02-19-2006, 03:50 AM
I like the change! I think it will get tougher defending small cities because people will be hungrier for them.

One question however: Does the tax revenues from cities get added to one's balance every 5 minutes as is the case for bank interest or does this happens only once daily?

p0wderfinger
02-19-2006, 04:22 AM
I like the change! I think it will get tougher defending small cities because people will be hungrier for them.

One question however: Does the tax revenues from cities get added to one's balance every 5 minutes as is the case for bank interest or does this happens only once daily?
Every 5 minutes.

Gen. George S. Patton
02-19-2006, 09:42 PM
You're basically creating inflation with this monetary change and while I enjoy it since every city needs to be defended by 20k I hope the stock market and other limits will increase since there is so much more money sloshing around.

Dragonwick
02-23-2006, 12:31 AM
This oughta put some balance back in the game.

I noticed that one who has about 5 small towns gets attacked more often then someone owning Tokyo.
Now someone with 10 tiny villages will receive more money then someone owning Tokyo, even when those 10 tiny villages wouldn't have a total value of 1 million, and Tokyo has a value of 36 million.
But the player with those 10 tiny villages gets attacked about 5 to 6 times more often and has to pay for those armies as well.

I know that this is an old post now but I think this assessment is incomplete. Yes, the larger cities get attacked less but when is the last time that a small city was attacked by 100k+ armies like Tokyo? It was balanced. When you get enough troops into a city that size to keep it, the upkeep costs take a generous chunk of what you are making in taxes.

Luke
02-23-2006, 09:22 PM
I know that this is an old post now but I think this assessment is incomplete. Yes, the larger cities get attacked less but when is the last time that a small city was attacked by 100k+ armies like Tokyo? It was balanced. When you get enough troops into a city that size to keep it, the upkeep costs take a generous chunk of what you are making in taxes.

The weird thing was(and i checked in the log) that small cities were attacked almost just as much as big cities(troop loss that is). It was completely UNbalanced.
No chance for a new player that just finally occupies a city(and gains 5 extra geos a day). Now this won't actually make it a lot harder for him to take the city, as they were already occupied with way too many troops.
Guess the richer players didn't care if they lost money on those cities.