View Full Version : nuke timer


kaltho
11-19-2010, 08:38 AM
launched a nuke, it said it would arrive in 5 minutes, it took 6 to get there, i'd like a refund

Peonboss
11-19-2010, 10:16 AM
It will never take 6. if it does not land in 5 then it will land in ten. 5 min clock guys....

RagingMongoose
11-19-2010, 11:54 AM
Given that it's a Warhammer nuke, maybe it had to stop, take a vote, and then discuss its actual target on it's way haha.

outofnowhere
11-21-2010, 11:18 PM
It is an old bug from last round...nukes over shooting it's target, then takeing it's target 5 more mins later, if from a good distance. I see that distance continue to Decrease sence the beginning of last round. If nukes travel 10 times the speed of troop speed. Things are way out of sink now. EG a nuke lanched 00:04:59 in past was instant. If inside the 1/10 times the troop travel time.

TheTaxidermist
11-21-2010, 11:37 PM
How would you know outofnowhere... not like you nuked me. I just want to say the only reason I left my troops in that city was because I got really drunk and forgot about my army.

Spywareagen7
06-23-2011, 05:03 PM
Hate to bring this up again, but my nukes were launched at the same time, one was supposed to take 15 minutes to get to the city, the other was supposed to take 10, I checked 5 minutes in and one said 7-13, the other said 2-8, now after the tick neither has landed, and they both say 2-8. This is kind of ridiculous

King_Diamond
06-23-2011, 05:07 PM
http://www.gewar.net/forum/helpcenter.php?do=ticket&tid=577

http://www.gewar.net/forum/helpcenter.php?do=ticket&tid=661

LuckyLuciano
06-23-2011, 05:12 PM
ive opened up a couple tickets due to this error
nothing can be done
i missed out on a huge nuke cuz of the stupid bug

Peonboss
06-23-2011, 08:09 PM
Trick to now remember where it overshoots. So you use a diff city next time.