darthTazer
02-16-2006, 07:19 AM
1) Upkeep. At this time, the upkeep system heavily favors those players that can log in several times a day (and by that I mean hourly or better). Why you ask? Because these players do not need large standing armies; they can simply add troops when defending requires it. Those players who can not manage to work GEWar into their hourly schedules must keep large armies defending their cities for fear of an attack while they are away, thus severely cutting into profit.
A system in which minutes logged in are tracked and recorded would best solve this situation, allowing more casual players an income bonus/ slight reprieve from upkeep. However, a perhaps more widely popular fix would entail "reserve" forces, i.e. you can set an army to "reserve," during which time upkeep is very low, but the army can not move or attack, and must be sitting in your home base or a city you own, and once set to "reserve," the army can not be called back to active duty for 48 hours. Also, maybe a reserve army would have cost penalties for adding extra troops. Theoretically, this should allow all players to utilize large defensive armies without crippling upkeep, and would be, in practice, little different from what the most active players do already.
2) Don't worry, these will be shorter. The randomness on battles is too large. A method that takes into account army size would work wonders. Bigger armies either get amplified kills or extra turns to attack. I would use a round based system.
Example:
(army1 size / 1000) X random(500) = Y
(army2 size / 1000) X random(500) = Z
"Army1 has lost Y troops, and army2 has lose Z troops."
3) PLEASE add a "Move Army Into City" button. As it seems, when I move an army to a city I own, it just chills outside until it is magically assimilated into the city. Maybe I missed something, but I doubt it.
Note: I apologize if any/all of these have been posted before. There's really no way I was gonna go reading through the archives.
A system in which minutes logged in are tracked and recorded would best solve this situation, allowing more casual players an income bonus/ slight reprieve from upkeep. However, a perhaps more widely popular fix would entail "reserve" forces, i.e. you can set an army to "reserve," during which time upkeep is very low, but the army can not move or attack, and must be sitting in your home base or a city you own, and once set to "reserve," the army can not be called back to active duty for 48 hours. Also, maybe a reserve army would have cost penalties for adding extra troops. Theoretically, this should allow all players to utilize large defensive armies without crippling upkeep, and would be, in practice, little different from what the most active players do already.
2) Don't worry, these will be shorter. The randomness on battles is too large. A method that takes into account army size would work wonders. Bigger armies either get amplified kills or extra turns to attack. I would use a round based system.
Example:
(army1 size / 1000) X random(500) = Y
(army2 size / 1000) X random(500) = Z
"Army1 has lost Y troops, and army2 has lose Z troops."
3) PLEASE add a "Move Army Into City" button. As it seems, when I move an army to a city I own, it just chills outside until it is magically assimilated into the city. Maybe I missed something, but I doubt it.
Note: I apologize if any/all of these have been posted before. There's really no way I was gonna go reading through the archives.