View Full Version : Army Suggestions


darthTazer
02-16-2006, 07:19 AM
1) Upkeep. At this time, the upkeep system heavily favors those players that can log in several times a day (and by that I mean hourly or better). Why you ask? Because these players do not need large standing armies; they can simply add troops when defending requires it. Those players who can not manage to work GEWar into their hourly schedules must keep large armies defending their cities for fear of an attack while they are away, thus severely cutting into profit.

A system in which minutes logged in are tracked and recorded would best solve this situation, allowing more casual players an income bonus/ slight reprieve from upkeep. However, a perhaps more widely popular fix would entail "reserve" forces, i.e. you can set an army to "reserve," during which time upkeep is very low, but the army can not move or attack, and must be sitting in your home base or a city you own, and once set to "reserve," the army can not be called back to active duty for 48 hours. Also, maybe a reserve army would have cost penalties for adding extra troops. Theoretically, this should allow all players to utilize large defensive armies without crippling upkeep, and would be, in practice, little different from what the most active players do already.

2) Don't worry, these will be shorter. The randomness on battles is too large. A method that takes into account army size would work wonders. Bigger armies either get amplified kills or extra turns to attack. I would use a round based system.
Example:
(army1 size / 1000) X random(500) = Y
(army2 size / 1000) X random(500) = Z
"Army1 has lost Y troops, and army2 has lose Z troops."

3) PLEASE add a "Move Army Into City" button. As it seems, when I move an army to a city I own, it just chills outside until it is magically assimilated into the city. Maybe I missed something, but I doubt it.

Note: I apologize if any/all of these have been posted before. There's really no way I was gonna go reading through the archives.

Mr_Fuzzypaws
02-16-2006, 07:33 AM
However, a perhaps more widely popular fix would entail "reserve" forces, i.e. you can set an army to "reserve," during which time upkeep is very low, but the army can not move or attack, and must be sitting in your home base or a city you own, and once set to "reserve," the army can not be called back to active duty for 48 hours.

That makes no sense. Why would I pay low upkeep for an army that's at my base that I can't use?

Setting an army to reserve while in a city with low upkeep that can be activated quickly would be better. Reserve armies won't defend if your city gets sacked and they'll be wiped out too.

Ya snooze, ya lose. Plain and simple.

Timmetie
02-16-2006, 09:49 AM
ehm, giving advantages to regular players is kind of the idea.

2: yes.. this would not make the big players unbeatable at all.. i've proposed a bonus for bigger armies, but smaller, like 5%.

3: this is just a 5 minute wait until the server refreshes, you either wait it out or stop sending armies to and from your homebase.

Brendo
02-16-2006, 01:52 PM
Note: I apologize if any/all of these have been posted before. There's really no way I was gonna go reading through the archives.

Ever heard of the SEARCH function???

Generic42
02-16-2006, 02:05 PM
Is it just me or are the newbs getting newby-er?

Blitzkrieg
02-16-2006, 08:55 PM
This was a suggestion from the GEH server.

http://www.googleearthhacks.com/forums/showthread.php?t=3485&highlight=ready+reserves

-Mine-

http://www.googleearthhacks.com/forums/showthread.php?t=4303&highlight=ready+reserves

-Wayward Traveller's-

Hello fellow gewarers,

I think a nice feature to add to cities would be the creation of native ready reserves (trained city police force for instance) to help in the defence of a city.

I think it should work that if you have owned a city for a while - 4 days, 1 week (debate). you should be deemed to have built up rapport with the natives to be able to set up a "ready reserve" force to aid in the defence of the city for a cost dependant on the size of the city (and therefore the size of the force).

The reserves can be 1000 + 0.1% of city size with a cost dependant on how many are trained. So Missoula could get 1000 + 0.1% of 57,053 = 1057 troops and Tokyo could get 1000 + 0.1% of 36,510,000 = 37,510 troops

The cost of setting up would have to cost the maximum troop allowance so Tokyo would be expensive to set up and Missoula cheap (rate needs debating, could be at current cost of troop additions but I think cheaper)

The maximum "reserves troop size" is the city's capacity for reserves or your actual defending force, whichever is lower therefore you can't defend a city with 100 troops and reserves of 20'000.

Losses in battle would be 50% reserves, 50% troops and you wouldn't be able to restock your reserves for 24 hours after an attack (even a scout 100 troop attack), because population are nervous about future attacks for that period (realism reason for necessary feature).

Example - I own Tokyo with reserves bought and 10'000 troops defending. Maximum reserves is therefore 10'000 as I don't have more than the city's maximum reserves of 37'510.

I get attacked by a scout army which takes off 100 - 50 from me, 50 from reserves. I have 9'950, reserves are 9'950 locked for 24 hours.

I get nervous about more armies coming so I purchase another 10,000 troops, I have 19'950, reserves are still locked on 9'950.

Next attack is 25'000 troops (allways assuming equal win loss ratio). reserves are wiped out 9'950 equal to my 9'950 + remainder out of my troops of 5'100.

I have 4'900 troops left in the city and reserves of 0 (locked for 24 hours from this attack now).


Thoughts?

Blitzkriegmj