View Full Version : City Taxing with Consequence...


CoVoSan
02-14-2006, 12:47 PM
I got an idea... Every city has a tax amount which gives you so much in geos per day...

Why not make it that you set the tax amount?

But if you don't keep the city happy with the taxs and such then the people start to riot and attack your armies you have... Basicaly you have to keep them happy...

Kinda like the stock market... You can make you taxes like 40% but if they start to riot then you drop it a bit so that they happy and when they happy you can mabye up it a bit... This gives you more geos here and a little less there and then it also gives the higher valued cities a bit more efford to hold instead of just having 200k troops there and then us n00bs can't even try attack it or something...

What you guys think? Stupid or not so bad an idea...

Brendo
02-14-2006, 12:52 PM
Kinda like Sim City?

Well since the tax is actually based on population, it probably would not be able to happen...and the coding would be difficult too...

Anyway, I think this has been suggested somewhere?

Have a look at:
Variable tax rate in a city (http://www.gewar.net/forums/showthread.php?t=337)
City value (http://www.gewar.net/forums/showthread.php?t=1047)

Anyway, when infrastructure is introduced, I think it will impact cities

hixthebeast
02-14-2006, 12:54 PM
and the more cotton, oil and diamond resources you have, the happier they are!!! doing this will make ppl that play more have higher rewards... i think this could really work well into the game if it were implemented properly, also if you were too rich and you didnt have much cities you could have terrorist attacks destroying your resources, therefore giving you less money from this and the ppl in your cities would be less happy and also give you less tax... just a few thoughts, more ideas, this could be gooood!!!! ;)

edit: and yes it is slightly the same as some other ideas but can still be made better :p

Timmetie
02-14-2006, 03:07 PM
aye, i think it was blitz and me who once tried to work something like that out, not sure.

the idea being that every city has an Industry Factor, and its base value ofcourse, where the IF would multiply that value and thus get your new income tax.
the IF could be increased by infrastructure, of which 66% is destroyed when a city is taken over.

This would be combined (getting to the point now) with a tax rate you can set. which is a further percentage around the income tax. A low tax will increase the IF more then a high tax, whereas a high tax would ofcourse give faster money. The idea was to make the even point at about 2 after which the ones with the low tax would catch up with the high tax.