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King_Diamond
06-08-2010, 01:02 PM
I just thought about how resources could be implemented better in the game. For example:

- Fish could be used to feed the soldiers
- Use diamonds to raise army experience or introduce the feature of motivation (soldiers that get diamonds will be more motivated)
- introduce new resources such as: wood, stone, iron to build city infrastructure, for example: city wall, nuke silo, industry, theatre, stadium, theme parks and so on

- resources may no longer be stored in an imaginary account but in cities or homebases, meaning that they can also get stolen by enemies.


Some other ideas:

- roads can be built between connected cities to increase army travel time
- city pictures (I want that feature back :) )
- barbarians/terrorists that attack randomly (I remember we once had environmental disasters)

That should be enough thoughts for now :)

leonhart0512
06-08-2010, 03:17 PM
ahhh burn and pillage. that's harshhh.

i like the roads thing. VERY convenient with speed. lol some pretty good ideas here.

keo
06-08-2010, 04:41 PM
Nice idea!

really like it!
we could feel our great gewar programmer is now busying fix the game,hope so .

and luke should encourage players to dig jewels! not just raise the price of jewels!

RagingMongoose
06-08-2010, 06:02 PM
I just thought about how resources could be implemented better in the game. For example:

- Fish could be used to feed the soldiers
- Use diamonds to raise army experience or introduce the feature of motivation (soldiers that get diamonds will be more motivated)
- introduce new resources such as: wood, stone, iron to build city infrastructure, for example: city wall, nuke silo, industry, theatre, stadium, theme parks and so on

- resources may no longer be stored in an imaginary account but in cities or homebases, meaning that they can also get stolen by enemies.


Some other ideas:

- roads can be built between connected cities to increase army travel time
- city pictures (I want that feature back :) )
- barbarians/terrorists that attack randomly (I remember we once had environmental disasters)

That should be enough thoughts for now :)

You've just stolen these ideas from the Sid Meier's Civilization series - not criticising by the way, I like your style!!! Luke may need to check some of the legal aspects behind implementing these ideas, or a number of them together anyway. However, these would be great additions to the game!

King_Diamond
06-08-2010, 07:42 PM
You've just stolen these ideas from the Sid Meier's Civilization series - not criticising by the way, I like your style!!! Luke may need to check some of the legal aspects behind implementing these ideas, or a number of them together anyway. However, these would be great additions to the game!

Lol, was that so obvious? But not everything, some ideas are just mine :)

leonhart0512
06-08-2010, 08:25 PM
haha i knew it sounded familiar.

Uns_Uwe
06-08-2010, 08:33 PM
- city pictures (I want that feature back :) )


I especially support that one! Those were so great! Every city had its personal style...

Prophet
06-08-2010, 08:44 PM
I just thought about how resources could be implemented better in the game. For example:

- Fish could be used to feed the soldiers
- Use diamonds to raise army experience or introduce the feature of motivation (soldiers that get diamonds will be more motivated)
- introduce new resources such as: wood, stone, iron to build city infrastructure, for example: city wall, nuke silo, industry, theatre, stadium, theme parks and so on

- resources may no longer be stored in an imaginary account but in cities or homebases, meaning that they can also get stolen by enemies.


Some other ideas:

- roads can be built between connected cities to increase army travel time
- city pictures (I want that feature back :) )
- barbarians/terrorists that attack randomly (I remember we once had environmental disasters)

That should be enough thoughts for now :)

Many of these ideas are already in the think tank, but it's good to know people will support them :) ...now I can't wait for someone to mention attackable cities and player experience (yeah that's what I'm thinkin' about).

leonhart0512
06-08-2010, 08:50 PM
pssshhhh attackable? HEY, why not be able to BUY a city? like... Offers and such? haha like player transfers or auctions. was that ever thought about?
Hmmm... I still like my ideas back in the day, i hope some of my goodies are put to good use :)

Prophet
06-08-2010, 08:59 PM
Sorry I meant attackable homebases where resources are held...

leonhart0512
06-08-2010, 09:00 PM
ahhh i see. that's good. gives us reason to always convert than wait for resources to build up. I wouldn't mind pillaging homebases :)

ghetto bob
06-08-2010, 09:06 PM
OMG homebase stealage...:lgewar

leonhart0512
06-08-2010, 09:18 PM
lmao @ GB. btw, is the forward slash going to go away??

Prophet
06-08-2010, 09:23 PM
yeah soon it will be gone.

King_Diamond
06-08-2010, 09:31 PM
How much time would be necessary to put those features into the game? Just to get myself an imagination on how difficult that is, because I have absolutely no idea.

Prophet
06-08-2010, 09:51 PM
yeah soon it will be gone.

is 12 minutes soon enough :)

You shouldn't see those slashes anymore. Let me know if it happens again and I'll check.

Prophet
06-08-2010, 09:53 PM
How much time would be necessary to put those features into the game? Just to get myself an imagination on how difficult that is, because I have absolutely no idea.

yeah...ummm...real hard. Think rewriting nearly every line of code from scratch (well maybe not that hard, but close). Still thinking about it though.

leonhart0512
06-09-2010, 03:35 AM
damn you're good

keo
06-09-2010, 04:55 AM
HomeBase attackable?
then robbery the resoures,nice idea,i really really love it!
so more like a war game,right?

Prophet
06-09-2010, 05:47 AM
HomeBase attackable?
then robbery the resoures,nice idea,i really really love it!
so more like a war game,right?

...yes and then some. I also want to add levels to the resource fields so you can increase production per mine/field/etc. and also work on a few other surprises. Just takes time.

Starbuck
06-09-2010, 06:19 AM
Attackable homebases sounds great and I like some of KD's suggestions as well...

Jeremy would you mind telling us what you and the code team are working on right now?

Prophet
06-09-2010, 06:37 AM
right now I'm working on stock market and bonds. then i will start working on the hitpoints in the battle reports. from there I will decide on either better stats in your user profile (and a few other enhancements) or the task of army splitting.

King_Diamond
06-09-2010, 06:50 AM
I see you are quite busy for the time to come. Keep up the good work.

RagingMongoose
06-09-2010, 07:05 AM
I'm liking the way these ideas are heading! I really like the idea of attackable HBs with resource looting.

I'm now going to steal King Diamond's idea of stealing Civilization features haha. What about the ability to produce a spy unit that is invisible on GE, but when it attacks a city it has a 50% chance of success to find out key info such as troop count and resources inside (if plundering of resources was available)?

Also, rather than fish feeding troops, it could feed your city populations. If you don't have enough fish income, your city populations would starve and civil unrest would occur. When a city was in civil unrest you wouldn't receive city income from that city. If a city remains in a state of civil unrest for say a week, your armies would be overthrown and the city returns to an unoccupied state with a militia army inside.

I know we're talking way down the line here with the coding effort involved and the other priorites that take precedence at the moment, but all the ideas in this thread would be seriously good to have.

MDFootball44
06-09-2010, 07:17 AM
I'm liking the way these ideas are heading! I really like the idea of attackable HBs with resource looting.

Also, rather than fish feeding troops, it could feed your city populations. If you don't have enough fish income, your city populations would starve and civil unrest would occur. When a city was in civil unrest you wouldn't receive city income from that city. If a city remains in a state of civil unrest for say a week, your armies would be overthrown and the city returns to an unoccupied state with a militia army inside.

I really like this idea. It ties in really well and turns owning cities into another creative factor of the game.

I know we're talking way down the line here with the coding effort involved and the other priorites that take precedence at the moment, but all the ideas in this thread would be seriously good to have.

Another good point. It may not be feasible to incorporate all of these ideas, and it is certainly a great deal of time away, but this is great input from players that cannot go overlooked.

Prophet
06-09-2010, 08:32 AM
we are also working on a system that will show all of the gathered ideas(100-200 total I think ) and where they fall on the timeline. Right now we just have a few bugs to work out and then it will be public.

Starbuck
06-09-2010, 08:42 AM
we are also working on a system that will show all of the gathered ideas(100-200 total I think ) and where they fall on the timeline. Right now we just have a few bugs to work out and then it will be public.


That'll be great. Then all the question will get less and less about where we are with this and that feature etc :)

I am very exited to see where the game is headed and what will happen in the next year or so...

ghostdog
06-09-2010, 08:50 AM
just a thought instead of a stock market how about a Commodity market for the resources that are already in the game. I think smirk brought this idea up b4

MDFootball44
06-09-2010, 08:51 AM
we are also working on a system that will show all of the gathered ideas(100-200 total I think ) and where they fall on the timeline. Right now we just have a few bugs to work out and then it will be public.

This would be great to see! It would make it a lot more visual so that we can see exactly where the game is going. :)

RagingMongoose
06-09-2010, 05:53 PM
You shouldn't see those slashes anymore. Let me know if it happens again and I'll check.

Just to confirm Prophet, your fix worked and the slashes don't appear anymore.

Spywareagen7
06-09-2010, 06:19 PM
my slashes still appear when posting on my alliance wall

RagingMongoose
06-09-2010, 06:24 PM
my slashes still appear when posting on my alliance wall

Mine is fine for both ' and " on my alliance page.

Prophet
06-09-2010, 06:25 PM
my slashes still appear when posting on my alliance wall

it's probably that new feature I added:
if u=79531 {rand=$screwed} (just kidding)

In all seriousness, these are the slashes that happened when typing a ' or ". So the word don't showed up as don\'t. Those should be removed.

Spywareagen7
06-09-2010, 06:34 PM
as it appears on my alliance wall:

"14:34:05 - June 9th, 2010 Spywareagen7 Great nuke rich, I\'m sure that lmhaha wasn\'t expecting to lose 1!K troops with 4.5 experience"

thomas85
06-09-2010, 06:53 PM
backslashes are still there for me, after cleaning ALL temp files, on firefox 3.5.3 and opera 10.10 (yeah admins here don't uprade very often).

EDIT: screenshot

http://www.gewar.net/forum/picture.php?albumid=3&pictureid=815

Prophet
06-09-2010, 07:03 PM
are those sticky?

thomas85
06-09-2010, 07:04 PM
I have a theory. Prophet put something like

IF user=alliance leader THEN pwnt

Seriously, so far two leon and me report this bug still existing and we both are leaders of an alliance. Could that be the reason?

EDIT: no, I tried unstickied posts only.

EDIT2: I changed alliance namea and description, doesn't affect it.

EDIT3: Should the backslashes be gone for ALL posts on the alliance wall or just for new ones?

Prophet
06-09-2010, 07:08 PM
you guys were probably alliance leaders...whcih is a seperate file. should be fixed now.

thomas85
06-09-2010, 07:16 PM
I confirm. You are my hero Jeremy!

Spywareagen7
06-09-2010, 07:21 PM
Success!!! and I'm the leader not leon Thomas, get your facts straight, he's just my good cop counter personality haha

thomas85
06-09-2010, 07:32 PM
Success!!! and I'm the leader not leon Thomas, get your facts straight, he's just my good cop counter personality haha
lol I think 'spy' and write 'leon'. Any idea why this is happening?

anyway... back on topic.

It would be great if resources had a deeper meaning:

-cotton fields --> uniforms for your soldiers
-diamonds --> upgrading armies (good idea KD!)
-farms (Kansas?) producing meat and wheat for feeding soldiers
-fish as additional resource for improving strength of your soldiers
-uranium and oil like it is now

I guess if we added coal/iron and whatnot players would have to spend too much time to plant all these resources.

Spywareagen7
06-09-2010, 07:35 PM
If i have to spend anymore time planting resources, and any less time jeweling or attacking I may have to quit gewar

thomas85
06-09-2010, 07:39 PM
ahhh.... not that phrase again!! :sho (j/k)

Rather quit smoking or lying or drinking waaaay toooo much. ;)

Seriously, I wouldn't mind another resource, but not more. Maybe replace the cotton by farms? Then we still a lot new things and don't increase the work for the players.

MDFootball44
06-09-2010, 07:43 PM
I don't think people like the cotton fields like they are.. we used to be able to fit like 40 placements, now its difficult to fit 20.

thomas85
06-09-2010, 07:46 PM
No I think the max you could reach in the old game was 33. And yes, I wish these times back! lol

leonhart0512
06-09-2010, 08:01 PM
hey thomas, don't listen to spy. I'm the leader, he just started the alliance.
I led the Predacons for like a day if you remember that. It'll be back. Oh It Will Be Back.

Anyway, I don't mind spending time building up and such. Jeweling is really most important at the beginning of the game, mid-round you have a stable bank so you don't jewel as much. Maybe... new features should be activated when you FIRST reach X amount of geos in your bank?

Of course, if you go under that amount you can still use that new unlocked feature but FIRST you have to get there?

RagingMongoose
06-09-2010, 08:05 PM
lol I think 'spy' and write 'leon'. Any idea why this is happening?

They're actually conjoined twins!

I guess if we added coal/iron and whatnot players would have to spend too much time to plant all these resources.

I don't think one more resource would hurt too much, but it would need to have a use in my opinion rather than just being there for conversion.

thomas85
06-09-2010, 08:07 PM
I don't think one more resource would hurt too much, but it would need to have a use in my opinion rather than just being there for conversion.
exactly my thoughts. For that example, you need coal and iron ore to produce steel to build tanks, guns, nukes,...

leonhart0512
06-09-2010, 08:08 PM
we should get steel mills, make plans which travel 2x as fast as Armies.

of course it's more expensive. say.... 100 geos cost for one Plane or whatever. That's for donators
then 150 geos per non-donator?

I like it. shut your mouth!

Spywareagen7
06-14-2010, 01:29 AM
Prophet when I rename an army with an apostrophe in it, the plague of the slash comes back :(

ghetto bob
06-14-2010, 02:28 AM
Prophet when I rename an army with an apostrophe in it, the plague of the slash comes back :(

Please use only letters and numbers in your army name - no punctuation or symbols

If you give your army an inappropriate or obscene name, the army will be destroyed and all troops lost

:sho

Peonboss
06-14-2010, 10:29 AM
Please use only letters and numbers in your army name - no punctuation or symbols

If you give your army an inappropriate or obscene name, the army will be destroyed and all troops lost

:sho

Sorry Bob but that just cracked me up.

http://www.gewar.net/forum/showthread.php?t=13086

I seem to remember saying that myself and being told I should listen to what staff says better or something...

Prophet
06-14-2010, 02:22 PM
Thanks for reporting the slash issue, but I'm not gonna waste time trying to fix that field. Just not worth the time.

skotty
06-14-2010, 03:21 PM
Any idea why this is happening?


Sure - you need a brain, and things like that dont happen.

Hope this helps.

thomas85
06-14-2010, 04:57 PM
Get back to sleep, you are replying on a comment of mine from LAST WEDNESDAY.

But this thread was there to discuss suggestions about resources.

King_Diamond
06-14-2010, 04:59 PM
Yeah stop spamming my thread :furious

Spywareagen7
06-14-2010, 08:21 PM
http://www.crunchgear.com/wp-content/photos/spam_1.jpg

cheuk18me94
06-25-2010, 03:09 AM
I thought that gewar will become simcity then,
One more resource I think should add in the game in timber, resource city is in Manaus.

madmike
07-18-2010, 02:21 PM
I just thought about how resources could be implemented better in the game. For example:

- Fish could be used to feed the soldiers

Only this new feature would make the game more reallistic.
-alliances would need to stock fish before making a war.
- you would need to use market to buy additional fish for huge amounts of troops, which die without enough food.
- same as they eat but with fish...

This would give the resources a bit more sense.
oil is already used for army travel, why not use fish to feed armies...!!!

Spywareagen7
07-18-2010, 03:36 PM
Only this new feature would make the game more reallistic.
-alliances would need to stock fish before making a war.
- you would need to use market to buy additional fish for huge amounts of troops, which die without enough food.
- same as they eat but with fish...

This would give the resources a bit more sense.
oil is already used for army travel, why not use fish to feed armies...!!!

real warriors dine on the flesh of their prey

HRH
07-18-2010, 03:39 PM
Only this new feature would make the game more reallistic.
-alliances would need to stock fish before making a war.
- you would need to use market to buy additional fish for huge amounts of troops, which die without enough food.
- same as they eat but with fish...

This would give the resources a bit more sense.
oil is already used for army travel, why not use fish to feed armies...!!!

good idea, but keep in mind.... the vegetarians.....:D

madmike
07-18-2010, 05:39 PM
good idea, but keep in mind.... the vegetarians.....:D

well, we could grow some wheat in Germany....:crazy

skotty
07-19-2010, 05:11 PM
well, we could grow some wheat in Germany....:crazy
Marmite farm in Germany!

gargamel
07-19-2010, 06:22 PM
and genetically modified corn cultivation in the USA or what?:help

Spywareagen7
07-19-2010, 06:27 PM
gargamel I miss you, it's too bad you joined skotty's dark side this round! haha

gargamel
07-19-2010, 08:52 PM
Haha,Spy I miss You too,and I'm still drinking the selfmade wine of my grandpa - but I don't eat G M corn! I will ask my brave soldiers if they want some.And hey:Who told You that BoB is the 'dark side' and not the rest of this cruel world? Maybe we're the one and only good guys here (joking paranoid hubris,hihi)
So what about the fish for the soldiers?And cotton for the clothes of the inhabitants,fabrication and industry?And diamonds for jewellery for soldiers wives!:sealed

Spywareagen7
07-20-2010, 04:35 AM
haha good guys, who's really good in this game? I'm personally evil, manipulative, confusing, bipolar, abrupt, rude, and crude. BoB has some good new and old talent amongst their ranks, I've seen many of them come and go. I hope to see them one day soon fight under a more noble cause...

ronnielim
07-21-2010, 12:14 AM
we will need to play farmville together with GEwar ;bgrin

skotty
07-21-2010, 06:53 AM
BoB has some good new and old talent amongst their ranks, I've seen many of them come and go.


Who have you seen go? I am sure you are just making this stuff up as you write along.

I hope to see them one day soon fight under a more noble cause...

You mean you would like to see us fight YOUR cause?

Spywareagen7
07-21-2010, 03:10 PM
Who have you seen go? I am sure you are just making this stuff up as you write along.

You mean you would like to see us fight YOUR cause?


Skotty, I know of at least one player thats gone in and out of BoB last reset, and I've run into your players enough other places (and played with them), I know who's good.

As for the cause I'm not actually saying mine is a noble one, I'm just saying that it's mine, and those who share my passion for it are always welcomed to join in on the fun.

skotty
07-21-2010, 04:00 PM
Skotty, I know of at least one player thats gone in and out of BoB last reset

Then please tell me who it is, because it is our opinion that BoB has lost no members since creation.

Spywareagen7
07-21-2010, 04:41 PM
theduke? you brought him in last reset, he fought for a while, ran out of availability so he left

skotty
07-21-2010, 05:06 PM
theduke? you brought him in last reset, he fought for a while, ran out of availability so he left

Oh yes, theduke "left us" last round.
Btw. Where the hell is he anyway, I think he left GEwar.

outofnowhere
07-21-2010, 05:27 PM
I am sure you can find him tinding a convient store somewhere in the USA. or a pub near by...

RagingMongoose
07-21-2010, 05:45 PM
Oh yes, theduke "left us" last round.
Btw. Where the hell is he anyway, I think he left GEwar.

He's planted his HB, just west of San Antonio. Last I knew then he was busy in real life, but that was a while back now. Hope he comes back though, TheDuke's a good chap.

skotty
07-21-2010, 06:08 PM
I am sure you can find him tinding a convient store somewhere in the USA. or a pub near by...

Last we heard his private life was too busy - 1 big party.
It would be easier for him to find gewar again ;)

Spywareagen7
07-21-2010, 06:17 PM
I heard that him and some others are "enjoying the summer" not in front of a computer full time to feed their Gewar addiction. I'd also like to see them back soon.

R2D2
07-22-2010, 09:31 PM
Make more resource city's :)

Spywareagen7
07-24-2010, 05:03 PM
to hell with that, if I have to plant any more freaking resources daily I'll shoot myself

Starbuck
07-25-2010, 07:09 AM
to hell with that, if I have to plant any more freaking resources daily I'll shoot myself

omg I agree, take away some resource cities rather then bringing in more lol

laoma
07-25-2010, 07:52 AM
We want more resource cities

http://www.bilder-hosting.de/img/PD0AX.gif

required by Potasky + Blacky

and we love to hunt Predaliens

http://v.youku.com/v_show/id_XMTkxMzMxMjU2.html

Cash
07-26-2010, 12:08 AM
NO!! http://www.youtube.com/watch?v=I8ph3cp3jv4

HRH
07-27-2010, 08:44 PM
We want more resource cities

http://www.bilder-hosting.de/img/PD0AX.gif

required by Potasky + Blacky

and we love to hunt Predaliens

http://v.youku.com/v_show/id_XMTkxMzMxMjU2.html

..but somehow it did not work tonight...they were vaporized...

gargamel
07-28-2010, 08:07 AM
hmm,and what's about new resource cities in europe and south america without (!!) new resource mines to plant?

skotty
07-28-2010, 07:20 PM
hmm,and what's about new resource cities in europe and south america without (!!) new resource mines to plant?

Cocaine factory in South America, marmite factory in London and a whiskey distillery in Scotland.

Round long free dosis.

Cash
07-28-2010, 08:40 PM
Cocaine factory in South America, marmite factory in London and a whiskey distillery in Scotland.

Round long free dosis.Marijuana in Mexico, Shrimp in the Gulf of Mexico and a real whiskey distillery in Kentucky.

skotty
07-28-2010, 10:43 PM
Free Oil in the Gulf of Mexico and gnatspee in Kentucky.

You got it already.

Cash
07-28-2010, 11:51 PM
You got it already.You are right about one thing and its not the oil because its capped. :drinks

gargamel
07-29-2010, 08:57 AM
but it's not fair - we should get free oil for over 3months!;club
PS:cocain in south america or afghanistan

Spywareagen7
07-29-2010, 12:19 PM
cocaine should make troops move faster, increase hitpoints and attack, and have a risk of your army OD'ing

cheuk18me94
08-04-2010, 05:22 AM
I am think about
1. Grape Field in the middle of France
Resource City:Bordeaux, France
2.Timber Planting in Amazon Ranforest
Resource City: Manaus, Brazil

Starchy
08-13-2010, 07:38 PM
I am think about
1. Grape Field in the middle of France
Resource City:Bordeaux, France
2.Timber Planting in Amazon Ranforest
Resource City: Manaus, Brazil

The more I think about it, the more I like the idea of having 1 resource city in every continent. The only 2 continents this wouldn't apply to would be Antarctica (no resource city), and Asia (2 resource cities). We need one for South America and Europe I think to balance the world.

before I see any comments about this post, let me mention my disclaimer:

In no way am I making the above statement due to my alliance's current position, or current possibility for expansion. I think regardless of which alliance is where, there should be 1 resource city per continent. It simply makes all areas of the globe worth fighting for.

LemonWarlord
08-13-2010, 08:57 PM
The more I think about it, the more I like the idea of having 1 resource city in every continent. The only 2 continents this wouldn't apply to would be Antarctica (no resource city), and Asia (2 resource cities). We need one for South America and Europe I think to balance the world.

before I see any comments about this post, let me mention my disclaimer:

In no way am I making the above statement due to my alliance's current position, or current possibility for expansion. I think regardless of which alliance is where, there should be 1 resource city per continent. It simply makes all areas of the globe worth fighting for.I actually had an idea regarding this.

Instead of a new resource (grapes), we could repurpose Bern, Switzerland into a city whose bonus would be x% of bank interest. It'd also perfectly fit into the theme of Switzerland being a banking center.

Draganos
08-13-2010, 09:51 PM
@lemonwarlord nice idea but the mainproblem i see is an alliance who is getting to rich could just get this city instead of fighting for something else and save tons of geos easily ! so after one ally got the richest one time all others have less chances if they dont nuke this city.
and it would make ony europe worth more

one ress city per continent is a great idea it makes some areas much more interesting for fights like South america or Europe who are worth less like saudi arabia ...

LemonWarlord
08-19-2010, 11:26 PM
@lemonwarlord nice idea but the mainproblem i see is an alliance who is getting to rich could just get this city instead of fighting for something else and save tons of geos easily ! so after one ally got the richest one time all others have less chances if they dont nuke this city.
and it would make ony europe worth more

one ress city per continent is a great idea it makes some areas much more interesting for fights like South america or Europe who are worth less like saudi arabia ...
But you try and balance it out. Admins know how much all the other resource cities are earning, so they can just make the percentage absolutely tiny (sub-1%), hence there wouldn't be a problem for earning "too" much.

Hollow_Cost
08-20-2010, 02:28 AM
I like the idea of 1 resource city per continent.

Peonboss
08-20-2010, 03:37 AM
Fun to speculate. But other things are more important. And right now even the silly things arnt getting fixed. Like making the fish area square.

mullet
08-20-2010, 05:05 PM
i think it would be cool if there were two fields for each resource
a second fishing hole in the Mediterranean iberia or the gulf of mexico
a second oil patch in venezuela snd so on or better yet go all out with resources the copper area in canada the orange grove in florida the tabacco patch above the cotton patch and the coffee area in south america and whatever else you can think of so the whole world is covered in resource patches and there is a complex commodities trading market that keeps things interesting

Carach
08-21-2010, 01:54 AM
@lemonwarlord nice idea but the mainproblem i see is an alliance who is getting to rich could just get this city instead of fighting for something else and save tons of geos easily ! so after one ally got the richest one time all others have less chances if they dont nuke this city.
and it would make ony europe worth more

one ress city per continent is a great idea it makes some areas much more interesting for fights like South america or Europe who are worth less like saudi arabia ...

well as i suggested earlier (perhaps deleted amongst the skotty spam) - europe needs a res city. london financial centre or something?

R2D2
08-21-2010, 10:40 AM
i too am liking the idea of a resource city in each contienet :D i have suggested this somewhere else in the forums too. :)

skotty
08-21-2010, 11:56 AM
i have suggested this somewhere else in the forums too.

Stop spamming.

RagingMongoose
08-21-2010, 01:12 PM
The more I think about it, the more I like the idea of having 1 resource city in every continent. The only 2 continents this wouldn't apply to would be Antarctica (no resource city), and Asia (2 resource cities). We need one for South America and Europe I think to balance the world.


I completely agree and think it's a great idea. I think it would go a little way towards balancing this area of the game, plus resource cities are where the best battles happen so it would really boost attacking play.

mullet
08-21-2010, 05:55 PM
Stop spamming. lolololol
:D;):no2

Carach
08-21-2010, 06:57 PM
i personally found it amazing that europe hasn't been given a res city in the history of the game. its the cradle of civilization! (the chinese may resent that statement :P) but more relevantly; the continent is a powerhouse in the global economy.

south america could have one to do with timber or something...