View Full Version : Still attacking ratios not fixed ?
hasenzahn 06-05-2010, 09:03 PM Dear Luke,
if i remember right you were going to fix the bad attacking ration to a maximum of 3 to 4 ??
I think they still happen.
The city of Tokyo, Japan was attacked by hasenzahn. No defending army (2,874 troops) was killed in the battle. 13,700 attacking troops were killed. laoma retained control of the city.
ghetto bob 06-05-2010, 09:26 PM but what was the experience level of the winning army?
Attacker size: 12003 troops (22925 hitpoints)
Defender size: 5682 troops (16591 hitpoints) The city of Kunming, China (http://www.gewar.net/war/cities.php?do=show&id=315) was attacked by Cash (http://www.gewar.net/war/user.php?do=show&id=84518). No defending army (4,739 troops) was killed in the battle. 12,003 attacking troops were killed. lmhaha (http://www.gewar.net/war/user.php?do=show&id=19277) retained control of the city. FIX IT!!!!!!!
RagingMongoose 06-06-2010, 06:30 AM Attacker size: 12003 troops (22925 hitpoints)
Defender size: 5682 troops (16591 hitpoints) The city of Kunming, China (http://www.gewar.net/war/cities.php?do=show&id=315) was attacked by Cash (http://www.gewar.net/war/user.php?do=show&id=84518). No defending army (4,739 troops) was killed in the battle. 12,003 attacking troops were killed. lmhaha (http://www.gewar.net/war/user.php?do=show&id=19277) retained control of the city. FIX IT!!!!!!!
Cash - you're a great player, one of my favourites to have joined last round in fact. I'm sorry for this, but that's way too close on experience points counts to get outraged about. Ok, arguably you should have won with the superior hit point count, but it wasn't a conclusive hit point count. Suck it up man, send another army to cover 15k hps defending, and take the city off Imhaha! ;baddy
ghetto bob 06-06-2010, 12:26 PM even raw troops is less than 3:1
your army just sucked
Well u might say "suck it up", but when u spent over 10 hours of jewelling the night before and this freaken **** happen at the begginning of a reset, u think u want to continue playing the game?
The city of Riyadh, Saudi Arabia was attacked by yome. No defending army (14,874 troops) was killed in the battle. 100,100 attacking troops were killed. yxxxysh retained control of the city.
Yea.. im really encouraged to continue playing... Wasting the rest of my life jewelling...
Starbuck 06-06-2010, 02:08 PM The city of Riyadh, Saudi Arabia was attacked by yome. No defending army (14,874 troops) was killed in the battle. 100,100 attacking troops were killed. yxxxysh retained control of the city.
WOW, that is TERRIBLE!!!
Yome I feel for you and I also hope something gets done coz attacks like this make people negetive ;ranting
even raw troops is less than 3:1
your army just sucked So your saying my troops need to be 3:1 how about change your ratio to 1:1. Why does it have to be 3:1? And thats a great way to talk to someone who spent 19 hours playing this game yesterday. :furious
Starbuck 06-06-2010, 02:33 PM Actually cash, it was said that anything under 4:1 is acceptable... Anything over should be looked at
So with lamhaha army at 5000 (15000) for example I should send 20000 (60000) is that 4:1?
Starbuck 06-06-2010, 02:41 PM I really haven't got a clue what will be acceptable ratios in this version, the old one used to be 4:1...
Someone will need to tell us coz now there is experience etc to consider as well
ghetto bob 06-06-2010, 02:44 PM no there is an equal chance that you could win 4:1 as lose.
1:1 is completely unrealistic, there has to be some luck (read army skill) involved
and yes yome's ratio sucked but again, what was the defenders hitpoints? 3 hitpoints puts that battle down to nearly 2:1 if the 100K was untrained.
Also could each players account ratio be different? I mean is everyone on a equal playing field? Look at Yome. We spend alot of time jewling and build big armies only to have them killed by a smaller army. :growse
Starbuck 06-06-2010, 02:50 PM Also could each players account ratio be different? I mean is everyone on a equal playing field? Look at Yome. We spend alot of time jewling and build big armies only to have them killed by a smaller army. :growse
yes cash, off course everyone is equal... Somewhere a long the line that guy is going to get bad odds as well, we all will... It's not cool but part of the game
Yome it sucks that it had to happen to you so early in the round, but don't quit the game coz of this...
yes cash, off course everyone is equal... Somewhere a long the line that guy is going to get bad odds as well, we all will... It's not cool but part of the game
Yome it sucks that it had to happen to you so early in the round, but don't quit the game coz of this...
Yea good idea... Let's give the worst odds of the round on the 4th day with the biggest battle of the round. Great freaken idea. U think noobs will keep playing the game after that happens to them? Hell no.
Let me guess, this guy is gonna have a bad ration when he's gonna get attacked by a 100 trooper.
And Starbuck, u say dont quit, u have no idea how i feel right now after spending over 20 hours of jewelling and this noob just plants his HB and destroys me. 13k geos for 2k? Sure is worth it eh? all my 2700 jewels down the drain for nothing... U would do the same, i'm sure.
Now ill be in a bad mood for the rest of the day...
Well I understand its part of the game. I LOVE THIS GAME!!! And Yome does to so don't give up!:genny's up hoes down
ghetto bob 06-06-2010, 02:57 PM we don't "give" odds
it's a RNG
you know full well it could have easily happened the other way around
Starbuck 06-06-2010, 03:01 PM Now ill be in a bad mood for the rest of the day...
Go out for a beer (or 5), chillax, then come back and see how you feel...
I am really sorry that it happened to you and it also sucks that you basically jeweled for nothing but tomorrow the odds will be in your favour again...
Go out for a beer (or 5), chillax, then come back and see how you feel...
I am really sorry that it happened to you and it also sucks that you basically jeweled for nothing but tomorrow the odds will be in your favour again...
I was hoping for that Starbuck. I said on the alliance page : I'm making 1 more attack with 60k and if i lose again, im quitting this game.
And as u can see i lost again 60k to 10k troops. So doesnt look like i'll have the luck this round. Like i said, maybe when i attack with 100 troopers? I'm just tired of this crap...
RagingMongoose 06-06-2010, 03:19 PM So with lamhaha army at 5000 (15000) for example I should send 20000 (60000) is that 4:1?
Generally I've found that overall as an average, a ratio of 1.5 to 1, or certainly 2:1 will win out. However, like I say that's just an average, so sometimes you get unlucky and need 4 or 5 to 1, but that balances out with the reverse in your favour sometimes.
Maybe I've just been fortunate, just speaking from my experience last round and this round so far in this new version.
I was hoping for that Starbuck. I said on the alliance page : I'm making 1 more attack with 60k and if i lose again, im quitting this game.
And as u can see i lost again 60k to 10k troops. So doesnt look like i'll have the luck this round. Like i said, maybe when i attack with 100 troopers? I'm just tired of this crap...
Don't quit Yome, it will balance out in the end man! The first rule of AvP is that AvP members don't quit! The second rule of AvP is that AvP members DONT quit!!.........and so on haha.
hasenzahn 06-06-2010, 03:19 PM but what was the experience level of the winning army?
if i remember right we both had 2.x experience Mr. Bob.
Generally I've found that overall as an average, a ratio of 1.5 to 1, or certainly 2:1 will win out. However, like I say that's just an average, so sometimes you get unlucky and need 4 or 5 to 1, but that balances out with the reverse in your favour sometimes.
Maybe I've just been fortunate, just speaking from my experience last round and this round so far in this new version.
Don't quit Yome, it will balance out in the end man! The first rule of AvP is that AvP members don't quit! The second rule of AvP is that AvP members DONT quit!!.........and so on haha.
In the end wont matter anymore... I would be rich in the end so ratios like that wouldnt matter.
If this would of happened the other way around, sure i would be really pumped but im sure the other guy would of quit. It is just not fair. U might say it's rly stupid of me to quit after something like this, but ur not the one who jewelled like that for absolutely NOTHING.
RagingMongoose 06-06-2010, 03:29 PM In the end wont matter anymore... I would be rich in the end so ratios like that wouldnt matter.
If this would of happened the other way around, sure i would be really pumped but im sure the other guy would of quit. It is just not fair. U might say it's rly stupid of me to quit after something like this, but ur not the one who jewelled like that for absolutely NOTHING.
Very true, I'm not. However, I've been jewelling too and am yet to really stretch the legs of my armies, so no doubt I will get the same.
I know you're hacked off with it, and like me then you hate it when people say "don't sweat it" when you're in that mood so I won't say it here!
I'll just say this though, you are too good a player to threaten to quit over a ratio, so stick around and whoop WTO!
Oh,not to fixed pls,,,i'd love the weird
ratio,,,,
eg You attacked the army 飞天猪 (keo) outside the city of Riyadh, Saudi Arabia. You killed the army (911 troops). 42 attacking troops were killed
fasdlfjdlsafjklwe;fewmflsjowemlxjvodsfff
Oh,not to fixed pls,,,i'd love the weird
ratio,,,,
eg
fasdlfjdlsafjklwe;fewmflsjowemlxjvodsfff
So Bob or Luke or anybody, can we get an reply if these weird odds will be fixed like promised last reset ??
Thanks for answering.
Prophet 06-08-2010, 01:24 PM I have my doubts that they're as broken as most people think. Two reasons for this:
1. Every battle I have checked shows a 4:1 or lower kill ratio. The public city attack report(the blurb you guys see) is throwing everyone off because it doesn't account for experience and what the total size of each army is/was.
2. No one last round or this round has shown a ratio over 2.00 or below 0.50. Which means no one was above or below a 2:1 ratio.
Not saying you're all crazy, but I'm saying that currently the facts do not align with the perception.
Jeremy
leonhart0512 06-08-2010, 03:13 PM hey prophet i have a question.
Is there a randomizer on how often these ratios occur?
not to bring up a bad subject but for example that army of 100K vs 20-25K, the chances of 100K losing is pretty slim but obviously it DID happen.
Is there a probability of that happening in say like... 1 in 1000 of attacks that an army that big loses to an army that small? or something like... 60K loses to 10K (which is outside of the 4 to 1???) chances of that happens every 1 in 2000 or something like that?
Prophet 06-08-2010, 03:30 PM nothing like that exists. Usually, in the case of 100k vs. 20-30k, we have found that the experience multiplier on the 20-30k army is above 2.0, and that affects the outcome (since experience points matter). In the last battle I reviewed we saw 100,100 troops lose to 70k troops, and the total lose was still within the 4:1 ratio.
Either way, we continue to monitor and if we see anything fall out of the range then we will make some tweaks. Until then it's just a monitor and analyze situation.
leonhart0512 06-08-2010, 03:34 PM tru tru makes sense. so experience has more of a key factor? is it a more considerable difference if we use experience and will get outcomes like that? haha eh what am i asking. it obviously works lol
Prophet 06-08-2010, 03:45 PM Experience is what matters, and that probably the biggest issue everyone is having. They see 100k troops killed and only 15k lost and they immediately see that as outside the range...but it isn't because the 15k was actually 35-40k in experience. so the report "should read" 100k died and the enemy lost 40k...then you would see that the ratio is fine.
Maybe that's the fix...fix the report to fix the perception.
Starbuck 06-08-2010, 04:05 PM Maybe that's the fix...fix the report to fix the perception.
This will be good, people will see the true sizes of armies fighting and not the 100k losing to 20k
Is it hard to code though??
Peonboss 06-08-2010, 04:23 PM Fix is people to remember odds. You have good days and bad days and all are same odds so suck it up and get over it.
Prophet 06-08-2010, 04:32 PM This will be good, people will see the true sizes of armies fighting and not the 100k losing to 20k
Is it hard to code though??
It's not really that hard, but does take some time. I may try to add the experience and troops to the reports at first and then phase out the troop number.
It's not really that hard, but does take some time. I may try to add the experience and troops to the reports at first and then phase out the troop number.
This would be a great help for all and is very appreciated. After this you wont have to argue anymore if more than 4:1 or less ..I think this will save a lot of your time answering and looking into the battles..
So please code the experience (means HP) and troopnumbers into the battleresults..
Maybe the best is to show the strength öike you show it in the battleresults:
Attacker size: 677 troops (1780 hitpoints)
Defender size: 2999 troops (5998 hitpoints)
Looking them at the HP you find out easyily the the ratio is below 4:1
Sunshine31 06-08-2010, 05:20 PM I think the other thing to remember also is, that for every bad roll you may have you could equally have had as many good. If you averaged out all attacks daily that you made or received against yourself, you would actually see it evens itself out. The problem is we get stuck on one bad roll and dont remember the others when one appears so bad. As prophet has said it is about the training and experience an army has as well.
One other thing to remember, this is a war game, nobody can say how many men 1 man can really kill on his own. If we were to play true to rl, who would say 1 man could not take out two hundred soldiers? Of course he could, it would just be dependant on his methods. We cannot have a war game whereby we always know that 100 troops will def kill 200 etc, it is just not logical or realistic.
madmike 06-08-2010, 05:55 PM I love good odds,when winning...LOL
The city of Merimbula, Australia (http://www.gewar.net/war/cities.php?do=show&id=106) was attacked by madmike (http://www.gewar.net/war/user.php?do=show&id=18221). 1 defending army (5,736 troops) was killed in the battle. 491 attacking troops were killed. Tyranius (http://www.gewar.net/war/user.php?do=show&id=82713) lost the city.
leonhart0512 06-08-2010, 06:49 PM so now... with these rolls, what's the percentage of getting bad rolls vs. good rolls? do u have anything like that?
I know with all the confusion, I'd like for that to be cleared up lol
Peonboss 06-08-2010, 07:13 PM All rolls are good for someone. Somtimes it you, sometimes not. Really guys question is does everyone get the same odd's? They do? Ok no more questions.
Infact i even hope more high ratio such as 100:1 occur.
Starbuck 06-08-2010, 07:15 PM Infact i even hope more high ratio such as 100:1 occur.
are you insane??
Prophet 06-08-2010, 07:20 PM so now... with these rolls, what's the percentage of getting bad rolls vs. good rolls? do u have anything like that?
I know with all the confusion, I'd like for that to be cleared up lol
All I can tell you is that last round we were really surprised by the ratio outcome. All players with over a million troops killed fell somewhere between 1.48 and 0.92 ratio (with 1.0 being 1:1). Also, not one player was below or above a 2:1 ratio by the end of the round. Kinda crazy how it worked out. We thought we had some major issue with the attack script and come to find out we really didn't.
...of course I say that as I'm still spending time analyzing reports and the attack script :)
are you insane??
a war game needs some crazy idea,right?
in our opinoin,you are insane so much!
cannt stand it,,,:sealed
Starbuck 06-08-2010, 07:30 PM a war game needs some crazy idea,right?
in our opinoin,you are insane so much!
cannt stand it,,,:sealed
yeah if you want players to moan more about ratios make 100:1 and you will see it ...
And I didn't really ask for your opinion so keep it for yourself :)
MikeyMerse 06-09-2010, 03:21 AM nothing like that exists. Usually, in the case of 100k vs. 20-30k, we have found that the experience multiplier on the 20-30k army is above 2.0, and that affects the outcome (since experience points matter). In the last battle I reviewed we saw 100,100 troops lose to 70k troops, and the total lose was still within the 4:1 ratio.
Yes it does exist, it's called normal distribution. You can figure out the standard deviation and then figure out the probability a specific sized army has of destroying a 100k army. If the latest activity page had experience listed, this would be easy for us to figure out...
ghostdog 06-09-2010, 03:52 AM Yes it does exist, it's called normal distribution. You can figure out the standard deviation and then figure out the probability a specific sized army has of destroying a 100k army. If the latest activity page had experience listed, this would be easy for us to figure out...
Yeah what he said. lol
leonhart0512 06-09-2010, 04:28 AM ghost i'm pretty sure you're drunk when u posted that lol
ghostdog 06-09-2010, 05:16 AM ghost i'm pretty sure you're drunk when u posted that lol
hahaha you know me so well ;beer
Prophet 06-09-2010, 05:44 AM Yes it does exist, it's called normal distribution. You can figure out the standard deviation and then figure out the probability a specific sized army has of destroying a 100k army. If the latest activity page had experience listed, this would be easy for us to figure out...
You need to read the question. The question was...
Is there a randomizer on how often these ratios occur?
and in the current script that does not exist. Now if the question had been "could it exist" then your answer makes sense...
Note: I need to stop responding to people when the kid wakes me up in the middle of the night...I know I sound like an a-hole...sorry.
MikeyMerse 06-09-2010, 05:55 AM I was answering his question in regards to the probability part. I see what you mean by him asking if there was a "randomizer," I didn't quite understand his question. Although, I just wanted to point out that you can figure out these chances if we were able to see experience in latest activity. That is one thing I hope to see.
Capt_ItchyBeard 06-10-2010, 12:05 AM The city of Riyadh, Saudi Arabia (http://www.gewar.net/forum/../war/cities.php?do=show&id=77) was attacked by nlpig (http://www.gewar.net/forum/../war/user.php?do=show&id=11870). 2 defending armies (30,186 troops) were killed in the battle. 18,394 attacking troops were killed. Itchy (http://www.gewar.net/forum/../war/user.php?do=show&id=84666) lost the city
explain this one buttwheat
I know the army that attacked me had less then 40hp I attacked it to ck
I know that the army defending had ova 60 hp
Let me get this he only looses 18k in troops
what a pile of poo this makes players leave the game
Get it together
Starchy 06-10-2010, 12:16 AM The city of Riyadh, Saudi Arabia (http://www.gewar.net/forum/../war/cities.php?do=show&id=77) was attacked by nlpig (http://www.gewar.net/forum/../war/user.php?do=show&id=11870). 2 defending armies (30,186 troops) were killed in the battle. 18,394 attacking troops were killed. Itchy (http://www.gewar.net/forum/../war/user.php?do=show&id=84666) lost the city
explain this one buttwheat
I know the army that attacked me had less then 40hp I attacked it to ck
I know that the army defending had ova 60 hp
Let me get this he only looses 18k in troops
what a pile of poo this makes players leave the game
Get it together
look, the point of these types of threads are not for everyone to post every time they lose a battle more than 1:1. This game would have no mystery dynamic if we all knew that a certain troops size would kill another.
The battle ratio above is not even 1:2 and merits no complaint. traditionally, 1:4 is an acceptable loss ratio. These attack ratio threads are meant as a way to log attacks that are worse than 1:4.
Capt_ItchyBeard 06-10-2010, 12:26 AM look, the point of these types of threads are not for everyone to post every time they lose a battle more than 1:1. This game would have no mystery dynamic if we all knew that a certain troops size would kill another.
The battle ratio above is not even 1:2 and merits no complaint. traditionally, 1:4 is an acceptable loss ratio. These attack ratio threads are meant as a way to log attacks that are worse than 1:4.
Starchy you know I respect you but bite me
Starchy 06-16-2010, 06:34 PM 11:05:37 - June 16th, 2010 The city of New York City, United States of America was attacked by Starbuck. No defending Chuck Norris trained army (1,841 troops) was killed in the battle. 10,100 attacking troops were killed. jusrob retained control of the city.
11:05:27 - June 16th, 2010 The city of New York City, United States of America was attacked by Starbuck. No defending Chuck Norris trained army (2,131 troops) was killed in the battle. 10,100 attacking troops were killed. jusrob retained control of the city.
I wonder how much he charges for his services? :o
Starbuck 06-16-2010, 06:37 PM Oi I experienced my armies... they all had 10k troops with 13k hp :D
king_monkey 06-17-2010, 07:35 AM 18:23:38 - June 17th, 2010 The city of Merimbula, Australia was attacked by insouc. No defending army (6,359 troops) was killed in the battle. 30,100 attacking troops were killed. king_monkey retained control of the city.
Like this one??? i don't know how much the experience comes into play or to what affect.
rich_200 06-21-2010, 01:49 AM Your army Hackapple69763 was attacked by rich_200 outside the city of Riyadh, Saudi Arabia. Your army was not killed in the battle, but you lost 10,598 troops. 49,100 attacking troops were killed
That's not fair, that's almost 5 to 1!!!!! fully trained troops!! He had 50,100 troops
Prophet 06-21-2010, 02:23 AM actually the ratio on that was 4.26:1...not that far out of bounds.
However, to point out what I've said about this before...you will win some and lose some. Your current ratio (as of 5 minutes ago) is 0.9919...so if you just lost a battle 4:1 then that means that somewhere in the past 2 weeks you have won a few battles either 2:1 or better.
Anyway, thanks for reporting it.
King_Diamond 06-21-2010, 06:38 AM The city of Paris, France was attacked by Uns_Uwe. 1 defending army (1,309 troops) was killed in the battle. 0 attacking troops were killed. Stanners14 lost the city.
So the ratio can be ~ : 1 ;)
Prophet 06-21-2010, 07:04 AM The city of Paris, France was attacked by Uns_Uwe. 1 defending army (1,309 troops) was killed in the battle. 0 attacking troops were killed. Stanners14 lost the city.
So the ratio can be ~ : 1 ;)
Where is that report?
robotech 06-21-2010, 08:17 AM I found it here.....
18:44:33 - June 16th, 2010 The city of Paris, France was attacked by Uns_Uwe. 1 defending army (1,309 troops) was killed in the battle. 0 attacking troops were killed. Stanners14 lost the city.
Spywareagen7 06-21-2010, 08:02 PM actually the ratio on that was 4.26:1...not that far out of bounds.
However, to point out what I've said about this before...you will win some and lose some. Your current ratio (as of 5 minutes ago) is 0.9919...so if you just lost a battle 4:1 then that means that somewhere in the past 2 weeks you have won a few battles either 2:1 or better.
Anyway, thanks for reporting it.
Prophet where can I find this stat for myself?
Peonboss 06-21-2010, 08:20 PM You can't. Those stats are admin only. Though you could do the math for battle ones.
Prophet 06-21-2010, 08:42 PM I found it here.....
18:44:33 - June 16th, 2010 The city of Paris, France was attacked by Uns_Uwe. 1 defending army (1,309 troops) was killed in the battle. 0 attacking troops were killed. Stanners14 lost the city.
Yeah that's a bad report. For the record, it's impossible to lose 0 troops. I tested this extensively on co.uk. I would fight 100 man armies against 10000 man armies with 2 billion experience and would always lose a minimum of one troop.
Also, the actual battle report shows a near 1:1 for that fight. It was 3 armies in paris vs. one attacking army.
Prophet 06-21-2010, 08:43 PM Prophet where can I find this stat for myself?
You can't yet. I'm working on adding these stats to the "Your Account" page, but I have about 2-4 hours left before I launch it. Right now it's just "making it pretty".
Starbuck 06-21-2010, 08:47 PM You can't yet. I'm working on adding these stats to the "Your Account" page, but I have about 2-4 hours left before I launch it. Right now it's just "making it pretty".
wow that is going to be pretty awesome, thanx Jeremy :)
Have been meaning to ask you, when will .co.uk be open again?
Prophet 06-21-2010, 08:48 PM wow that is going to be pretty awesome, thanx Jeremy :)
Have been meaning to ask you, when will .co.uk be open again?
Maybe never. We have another domain secured (you've been there) and when we start developing again that one will be opened to the donators.
I need more hours in the day.
Starbuck 06-21-2010, 08:50 PM ah ok, good to know... Was hoping we could see Ghaznavi back in action soon :growse
thomas85 06-21-2010, 08:55 PM ah ok, good to know... Was hoping we could see Ghaznavi back in action soon :growse
Ah and 3rd World would lynch you if you revived Ghaznavi here? :D
Anyway, back to topic:
I found it here.....
18:44:33 - June 16th, 2010 The city of Paris, France was attacked by Uns_Uwe. 1 defending army (1,309 troops) was killed in the battle. 0 attacking troops were killed. Stanners14 lost the city.
That one is scary.
Starchy 06-21-2010, 09:40 PM I need more hours in the day.
Just use the time turner necklace, like Hermione Granger did:
http://www.youtube.com/watch?v=27v-Rgi4XeM&feature=related
Uns_Uwe 06-21-2010, 09:48 PM Yeah that's a bad report. For the record, it's impossible to lose 0 troops. I tested this extensively on co.uk. I would fight 100 man armies against 10000 man armies with 2 billion experience and would always lose a minimum of one troop.
Also, the actual battle report shows a near 1:1 for that fight. It was 3 armies in paris vs. one attacking army.
Oh, that was a real one time bug I suppose, I was going to post it, too but didn't find a suitable thread (which is still read...).
Infact I believed that I would have get no experience, as I thought it was a bug and that there was never a real fight but my 10k trooper got 1,39 experience afterwards.
Prophet 06-21-2010, 09:52 PM Yeah I could post the whole battle report, but those are tough to decipher if your not used to it. I think the odd reporting was just on the presentation end, because the report finished fine. Also, I noticed several of the same attack/same reports on that one battle in particular. I need to research why that would happen as well. Results were the same. Attacker/defender the same. Not sure why it would show 3 reports of the same battle.
rich_200 06-21-2010, 10:44 PM actually the ratio on that was 4.26:1...not that far out of bounds.
However, to point out what I've said about this before...you will win some and lose some. Your current ratio (as of 5 minutes ago) is 0.9919...so if you just lost a battle 4:1 then that means that somewhere in the past 2 weeks you have won a few battles either 2:1 or better.
Anyway, thanks for reporting it.
That's true, but not with 50k troops, there is a big difference between 4 to 1 with that many troops and 4 to 1 with 5k troops
Peonboss 06-21-2010, 10:48 PM Odds are odds.
You troops amount have nothing to do with it.
The game does not care if the fight is 1k-1k or 100k-100k
It really is not personal... though well, it does favor people who's name starts with P, right Prophet?
Uns_Uwe 06-22-2010, 07:29 AM Your army thesarge86310 was attacked by Uns_Uwe outside the city of London, United Kingdom. Your army was not killed in the battle, but you lost 2,014 troops. 14,559 attacking troops were killed.
He had an army of 10k - 20k hp and I had my 14,559 - also 20k hp
Is this thingy that you have better chances if you attack outside the city still in this game?
Prophet 06-22-2010, 07:59 AM nope. a fight is a fight. sometimes you get great results and sometimes you get kicked in the teeth. I don't see an Outside the city variable.
Also, it really helps me if you include the userID for each player. Just makes my life a bit easier when looking at the reports.
Edit: that fight is outside the 4:1. 4028/20528...roughly 5:1 It's been noted.
Uns_Uwe 06-22-2010, 12:15 PM Nah, it's okay, I just use this example to ask my question. If 5:1 happens sometimes that's okay but it should be the maximum. On the other hand it would suck to have an exact 1:1 battle all the time.
Stano 06-23-2010, 05:29 AM My last seven battles...
The city of Herat, Afghanistan (http://www.gewar.net/forum/../war/cities.php?do=show&id=664) was attacked by jinchf_sxzjcn (http://www.gewar.net/forum/../war/user.php?do=show&id=11251). 1 defending army (4,915 troops) was killed in the battle. 2,325 attacking troops were killed. Stano (http://www.gewar.net/forum/../war/user.php?do=show&id=85089) lost the city.
Your army Stano was attacked by zzm (http://www.gewar.net/forum/../war/user.php?do=show&id=16731) outside the city of Baku, Azerbaijan (http://www.gewar.net/forum/../war/cities.php?do=show&id=147). Your army was killed in the battle. 2,402 attacking troops were killed.
Your army Stano was attacked by zzm (http://www.gewar.net/forum/../war/user.php?do=show&id=16731) outside the city of Baku, Azerbaijan (http://www.gewar.net/forum/../war/cities.php?do=show&id=147). Your army was not killed in the battle, but you lost 2,091 troops. 1,465 attacking troops were killed.
The city of Tashkent, Uzbekistan (http://www.gewar.net/forum/../war/cities.php?do=show&id=298) was attacked by yxxxysh (http://www.gewar.net/forum/../war/user.php?do=show&id=84618). 1 defending army (5,000 troops) was killed in the battle. 1,616 attacking troops were killed. Stano (http://www.gewar.net/forum/../war/user.php?do=show&id=85089) lost the city.
The city of Dushanbe, Tajikstan (http://www.gewar.net/forum/../war/cities.php?do=show&id=301) was attacked by yxxxysh (http://www.gewar.net/forum/../war/user.php?do=show&id=84618). 1 defending army (10,570 troops) was killed in the battle. 6,610 attacking troops were killed. Stano (http://www.gewar.net/forum/../war/user.php?do=show&id=85089) lost the city.
The city of Mazar-e Sharif, Afghanistan (http://www.gewar.net/forum/../war/cities.php?do=show&id=1027) was attacked by yxxxysh (http://www.gewar.net/forum/../war/user.php?do=show&id=84618). 1 defending army (10,087 troops) was killed in the battle. 4,800 attacking troops were killed. Stano (http://www.gewar.net/forum/../war/user.php?do=show&id=85089) lost the city.
The city of Herat, Afghanistan (http://www.gewar.net/forum/../war/cities.php?do=show&id=664) was attacked by yxxxysh (http://www.gewar.net/forum/../war/user.php?do=show&id=84618). 1 defending army (4,000 troops) was killed in the battle. 1,436 attacking troops were killed. Stano (http://www.gewar.net/forum/../war/user.php?do=show&id=85089) lost the city...
i have more troops in most of these battles and yet i still lose.......WTH IS GOING ON HERE!!!
MDFootball44 06-23-2010, 06:07 AM All of those ratios are less than 4:1 not to mention the HP that may have been there. Sorry bud, those are all normal.
Peonboss 06-23-2010, 10:08 AM Plus he had Jackie chan on his side.
Peonboss 06-23-2010, 11:40 PM Darn it Wto always has Jackie chan on their side...
19:35:37 - June 23rd, 2010 The city of Riyadh, Saudi Arabia was attacked by nlpig. 2 defending armies (53,840 troops) were killed in the battle. 44,383 attacking troops were killed. Peonboss lost the city.
foxhound 07-02-2010, 08:39 AM The city of Zaragosa, Spain (http://www.gewar.net/war/cities.php?do=show&id=287) was attacked by luckykira (http://www.gewar.net/war/user.php?do=show&id=80500). No defending army (53,430 troops) was killed in the battle. 14,128 attacking troops were killed. foxhound (http://www.gewar.net/war/user.php?do=show&id=84091) retained control of the city.
lol?
The city of Zaragosa, Spain (http://www.gewar.net/war/cities.php?do=show&id=287) was attacked by luckykira (http://www.gewar.net/war/user.php?do=show&id=80500). No defending army (53,430 troops) was killed in the battle. 14,128 attacking troops were killed. foxhound (http://www.gewar.net/war/user.php?do=show&id=84091) retained control of the city.
lol?
test my nokia 5530 xpressmusic it displays as gew ar mobile version
ronnielim 07-10-2010, 01:16 AM the ratio are a small problem to me....
my army just disappear when i enter the city....
it shows 2 army in the city but i can only find 1....
20:37:41 - July 13th, 2010 The city of Perth, Australia was attacked by nuss. 1 defending army (9,999 troops) was killed in the battle. 659 attacking troops were killed. laoma lost the city.
I wonder what could be more important than to fix these damn odds. Looking also at an experience of Laomas troops of 2.0 and the 659 had also 2.0
I think its really time now to do something about it, or ??
Prophet 07-13-2010, 08:25 PM 20:37:41 - July 13th, 2010 The city of Perth, Australia was attacked by nuss. 1 defending army (9,999 troops) was killed in the battle. 659 attacking troops were killed. laoma lost the city.
I wonder what could be more important than to fix these damn odds. Looking also at an experience of Laomas troops of 2.0 and the 659 had also 2.0
I think its really time now to do something about it, or ??
Well get to work. Let me know when you have it resolved.
Your current stats equal out to 0.9538(248,000 lost; 237,000 killed)...so make sure you keep it within the demanded 4:1...wait. The expectation for the players of this game expect that 10000 troops will kill anywhere from 2500-40000, and you currently have a 10000:9500. What your complaint again?
It may be better to stop demanding based on perception and maybe kindly ask for facts. Just sayin'
Well get to work. Let me know when you have it resolved.
Your current stats equal out to 0.9538(248,000 lost; 237,000 killed)...so make sure you keep it within the demanded 4:1...wait. The expectation for the players of this game expect that 10000 troops will kill anywhere from 2500-40000, and you currently have a 10000:9500. What your complaint again?
It may be better to stop demanding based on perception and maybe kindly ask for facts. Just sayin'I want 10000 troops to kill 9999 troops. I would feel better. Not 10000 troops losing to 9999 troops. If you should fight an army with 10001 and lose than that feels good too. Would like to see my current stats to please.
Well get to work. Let me know when you have it resolved.
Your current stats equal out to 0.9538(248,000 lost; 237,000 killed)...so make sure you keep it within the demanded 4:1...wait. The expectation for the players of this game expect that 10000 troops will kill anywhere from 2500-40000, and you currently have a 10000:9500. What your complaint again?
It may be better to stop demanding based on perception and maybe kindly ask for facts. Just sayin'
Sorry dear Mr. Prophet, i cant follow you.
I attacked and lost 659 men with exp 2.0 and Laoma lost 9999 with exp 2.0,
so you able to see the ratio of more than 15:1 .
May i ask kindly to look a bit closer at these results ???
skotty 07-13-2010, 10:14 PM The attack ratios today were just fine.
21:09:56 - July 13th, 2010 The city of Madrid, Spain was attacked by Berto2112. No defending army (14,920 troops) was killed in the battle. 50,000 attacking troops were killed. Leodis retained control of the city.
20:27:02 - July 13th, 2010 The city of Madrid, Spain was attacked by Berto2112. No defending army (34,490 troops) was killed in the battle. 50,100 attacking troops were killed. Leodis retained control of the city.
Prophet 07-13-2010, 10:37 PM Sorry dear Mr. Prophet, i cant follow you.
I attacked and lost 659 men with exp 2.0 and Laoma lost 9999 with exp 2.0,
so you able to see the ratio of more than 15:1 .
May i ask kindly to look a bit closer at these results ???
I'm talking about your overall ratio. So if you lost/won big today then please remember all the other times you won/loss by a sizable margin. Both of the attacker and defender are borderline 1:1 ratio overall.
Also, I don't mind looking into possible bad results, it's part of the analysis, but we can't just wave a magic wand and fix what may not be broken...that's why other things are "more important" then this issue now.
Back on the battle report though...that's the worst I have seen. The defender had 15 bad rolls in a row, and then the fight ended. 19998:1318. Can't explain it, but I do have a lead. Let me make a note and see if I can duplicate in development (not gonna mention it here ;slap).
laoma 07-13-2010, 11:43 PM 20:37:41 - July 13th, 2010 The city of Perth, Australia was attacked by nuss. 1 defending army (9,999 troops) was killed in the battle. 659 attacking troops were killed. laoma lost the city.
I wonder what could be more important than to fix these damn odds. Looking also at an experience of Laomas troops of 2.0 and the 659 had also 2.0
I think its really time now to do something about it, or ??
smile....the thing is Nuss -some player whine - some player take it.
Without that bad odds Gewar would be boring.
Imagine you travel 12 hours with a big army and you lose your attack by 1:15. ;)
May be Gewar would miss you then ?
wow Prophet, you really need to step away from gewar. You sound like a angry old lady who has a stick up her butt. Why not just fix the problem and stop jumping on people who see things that need to be fixed..Isnt that what you are here for, is to fix the problems..Your replies sure dont fix things.
Starbuck 07-14-2010, 04:52 AM ice if you don't know what you're talking about, rather don't say a thing :) You don't want to get on Prophets bad side and he is doing one hell of a job for the game.
MikeyMerse 07-14-2010, 05:17 AM wow Prophet, you really need to step away from gewar. You sound like a angry old lady who has a stick up her butt. Why not just fix the problem and stop jumping on people who see things that need to be fixed..Isnt that what you are here for, is to fix the problems..Your replies sure dont fix things.
You chose this as your first post? Bad choice.
On topic...
I think if the odds were shifted from what it is now to 1:1, then everyone would be asking to go back to the way it was. That 15:1 ratio was pretty big, but it always evens out.... that's the law of averages.
Prophet 07-14-2010, 05:55 AM wow Prophet, you really need to step away from gewar. You sound like a angry old lady who has a stick up her butt. Why not just fix the problem and stop jumping on people who see things that need to be fixed..Isnt that what you are here for, is to fix the problems..Your replies sure dont fix things.
Obviously someone doesn't understand the concept of volunteer. See here's how it works. If I have time (between 2 jobs, 3 kids, a wife, sleep and other games I code for) then I spend it here fixing broken part of the game and adding features for your amusement. Contrary to popular belief, I am not a slave locked up in Luke's basement being forced to code for food, and I have no moral, legal or monetary obligation to care about your wish or demands. I do what I do because I like the concept of the game and the players I know. Luckily, most of those players are gone and the concept isn't really that unique...so you will get your wish sooner or later (and then you can annoy someone else).
With that said, attack ratios are currently not a broken part of the game. The current ratio for every player is between 1.200 and 0.8900 which isn't even a 2:1 ratio. No player is outside of that range. So overall the 4:1 or less statement is still true, and the system is currently working. What we are trying to figure out is how to adjust the individual battles to cap that damage without screwing up the already working part. One wrong move and we could end up with a 1:1 ratio (or break something else).
So if you have a solution then please bring it to the group. If not then stay out of it. This is not a place to bash staff for your lack of understanding of the issue. Take that crap to this site (http://youareanidiot.org/).
I'm talking about your overall ratio. So if you lost/won big today then please remember all the other times you won/loss by a sizable margin. Both of the attacker and defender are borderline 1:1 ratio overall.
Also, I don't mind looking into possible bad results, it's part of the analysis, but we can't just wave a magic wand and fix what may not be broken...that's why other things are "more important" then this issue now.
Back on the battle report though...that's the worst I have seen. The defender had 15 bad rolls in a row, and then the fight ended. 19998:1318. Can't explain it, but I do have a lead. Let me make a note and see if I can duplicate in development (not gonna mention it here ;slap).
Alright thanks for making a note.
You are right if you say the overall results are almost even..BUT the most player are very sad if "they will have 15 bad rolls in a row".
Maybe it could be a soution that you code that IN A FIGHT it could not be possible to lose more than 4:1,,
I think thats what the majority of players wish..not looking at the overall ratio.
smile....the thing is Nuss -some player whine - some player take it.
Without that bad odds Gewar would be boring.
Imagine you travel 12 hours with a big army and you lose your attack by 1:15. ;)
May be Gewar would miss you then ?
Thanks that you are taking it as a normal thing..i know you are used to it fighting us :D :D
No, i felt a bit sorry for you, losing 4:1 is ok but 15:1 ??
That, i think, should no happen.
ronnielim 07-14-2010, 08:21 AM smile....the thing is Nuss -some player whine - some player take it.
Without that bad odds Gewar would be boring.
Imagine you travel 12 hours with a big army and you lose your attack by 1:15. ;)
May be Gewar would miss you then ?
stop whining here laoma~
laoma 07-14-2010, 08:36 AM stop whining here laoma~
true so true :'(:'(:'(:'(
stop whining here laoma~
Well, now i think he has the right to do it...
looking at this (knowing that he had about 190k men (380k HP) before the first nuke arrived, thanks Hans for scouting it)
and after the 2-3 nuke..
10:30:01 - July 14th, 2010 The city of Port Harcourt, Nigeria was nuked by nuss using 2 nukes. The city had a nuke shield in place and no armies were killed. 1 of the armies with a total of 66,214 troops were incinerated. laoma lost the city.
foxhound 07-20-2010, 04:33 AM this is partly why i have stopped playing gewar.
that, and the removed feature "bank transfers".
Dear Luke and all Admins,
my friends and myself really get frustrated now about this stupid battleresults.
It was promised ages ago to fixe these things but still odds with 1:15 or more (look below) happen. Do you really think this makes a lot of fun ? For both sides the winner and loser....
And the 34k troops had an exp of 2.5 !!!
we always hear yes we look into it (and we are glad for this !!) but never heard "Yes we found the problem".
It is just a simple calcultion of battles and the computer does only what is programmed.
So i please ask you to let Cathedral have a look into it. He is an expert and will find the problem right away if the other experts dont have time.
Thanks for reading
Hans
04:55:15 - July 22nd, 2010 You attacked the army 1 (Hollow_Cost) outside the home base of Hackapple. You killed the army (34,033 troops). 1 attacking troops were killed
Spywareagen7 07-22-2010, 01:15 PM someone only lost 1 troop the other day attacking a city militia as well, but I forget who it was
rich_200 07-22-2010, 03:27 PM someone only lost 1 troop the other day attacking a city militia as well, but I forget who it was
It was me and it wasn't 1 troop, I had o troops killed (this was in Karachi)
Starbuck 07-22-2010, 04:25 PM 04:55:15 - July 22nd, 2010 You attacked the army 1 (Hollow_Cost) outside the home base of Hackapple. You killed the army (34,033 troops). 1 attacking troops were killed
How is that even possible??
ghetto bob 07-23-2010, 12:08 AM It was me and it wasn't 1 troop, I had o troops killed (this was in Karachi)
see post #64, impossible, the report was wrong
ghetto bob 07-23-2010, 12:09 AM Dear Luke and all Admins,
my friends and myself really get frustrated now about this stupid battleresults.
It was promised ages ago to fixe these things but still odds with 1:15 or more (look below) happen. Do you really think this makes a lot of fun ? For both sides the winner and loser....
And the 34k troops had an exp of 2.5 !!!
we always hear yes we look into it (and we are glad for this !!) but never heard "Yes we found the problem".
It is just a simple calcultion of battles and the computer does only what is programmed.
So i please ask you to let Cathedral have a look into it. He is an expert and will find the problem right away if the other experts dont have time.
Thanks for reading
Hans
04:55:15 - July 22nd, 2010 You attacked the army 1 (Hollow_Cost) outside the home base of Hackapple. You killed the army (34,033 troops). 1 attacking troops were killed
see post #95
Dear Luke and all Admins,
my friends and myself really get frustrated now about this stupid battleresults.
It was promised ages ago to fixe these things but still odds with 1:15 or more (look below) happen. Do you really think this makes a lot of fun ? For both sides the winner and loser....
And the 34k troops had an exp of 2.5 !!!
we always hear yes we look into it (and we are glad for this !!) but never heard "Yes we found the problem".
It is just a simple calcultion of battles and the computer does only what is programmed.
So i please ask you to let Cathedral have a look into it. He is an expert and will find the problem right away if the other experts dont have time.
Thanks for reading
Hans
04:55:15 - July 22nd, 2010 You attacked the army 1 (Hollow_Cost) outside the home base of Hackapple. You killed the army (34,033 troops). 1 attacking troops were killed
see post #95
Well i am maybe a bit stupid so i did not expect this kind of answer.
I was expecting like Ohh a ratio of 1:34000 (or more) should be really looked into fast with priority or We are doing it since post No1....but haven't found out yet..
It's hard to believe that this ratio is in in the "allowed borders"
.....The current ratio for every player is between 1.200 and 0.8900 which isn't even a 2:1......Thats what Prophet said.
What we are trying to figure out is how to adjust the individual battles to cap that damage without screwing up the already working part. One wrong move and we could end up with a 1:1 ratio (or break something else)....
Also Prophet.
Understandable but it would be nice to give the frustrated players a little hint whats going on behind the curtain and when we can expect the individual battle cap. I think thats the most frustrating factor, not the overall ratio..
Sorry to say this, but looking at your answer Bob, i got the feeling of..
"Let the guys write what they want, we dont care..."
Well like i said..its just a feeling...
So it would be nice to get the results of "Looking into it"..even if there were no results yet, but an information would be nice (like i suggested for expamle that Cathedral is working on it...)
Hans
Peonboss 07-23-2010, 12:26 PM My god do you complain if you don't hit the lottery too every week. They are random odds. Random.
My god do you complain if you don't hit the lottery too every week. They are random odds. Random.
random with 1:34000 ?? Well in a Wargame i expect a bit of realistic results. If not, i would play Lottery Peon..
Starbuck 07-23-2010, 12:46 PM random with 1:34000 ?? Well in a Wargame i expect a bit of realistic results. If not, i would play Lottery Peon..
can't believe you even answered the wally :o
can't believe you even answered the wally :o
i respect every Human except RSA's ...hahaha ahh i miss you...
Starbuck 07-23-2010, 01:00 PM i respect every Human except RSA's ...hahaha ahh i miss you...
And you know the hatred I have toward Germans ;) hehe ... Miss you too, come back !
ghetto bob 07-23-2010, 02:47 PM the affected player, as is procedure, did file a help desk ticket which is being dealt with.
if there is a bug, discussing it in the open forums isn't going to happen, it would lead to others exploiting it.
We volunteer here, we don't sit and watch every battle play out, we rely on players to point us to where we need to look to see if there is a ghost in the machine.
Hundreds of battles a day occur within the 4:1 paramater, as a total of all battles over time, we are pretty darn close to troop for troop.
The battle script isn't broken, however there are times when random battles occur, it takes time to look back and see if a pattern can be established as to why. It's not as simple as you may think to 'put a cap' on it, the code is much more complex than that.
The game would be boring if 1000 troops always beat 999 troops, it's a fine line within the code that keeps it just a little bit exciting, there has to be some chance involved or that little adrenaline rush you get when you click the attack button would just go away.
Peonboss 07-23-2010, 05:12 PM random with 1:34000 ?? Well in a Wargame i expect a bit of realistic results. If not, i would play Lottery Peon..
The report was wrong, those were not the odds.
So argument is moot.
Sorry I just get irritated when people whine about the odds. the question has been answered 50 times now. even if one battle exceeds the odds the others average it right back to well within the ratio.
Berto2112 07-23-2010, 05:47 PM <WISEASS> From now on, I'm going to start complaining when I get odds that are extremely favorable to me. That way the complaints will start to average out as well. </WISEASS>
the affected player, as is procedure, did file a help desk ticket which is being dealt with.
if there is a bug, discussing it in the open forums isn't going to happen, it would lead to others exploiting it.
We volunteer here, we don't sit and watch every battle play out, we rely on players to point us to where we need to look to see if there is a ghost in the machine.
Hundreds of battles a day occur within the 4:1 paramater, as a total of all battles over time, we are pretty darn close to troop for troop.
The battle script isn't broken, however there are times when random battles occur, it takes time to look back and see if a pattern can be established as to why. It's not as simple as you may think to 'put a cap' on it, the code is much more complex than that.
The game would be boring if 1000 troops always beat 999 troops, it's a fine line within the code that keeps it just a little bit exciting, there has to be some chance involved or that little adrenaline rush you get when you click the attack button would just go away.
Hi Bob,
thats a great answer i appreciate very much.
And for sure i support each line you wrote now.
I need the adrenalin like you wrote, but too much adrenalin (like 1:34000) can kill people :D
If it would have been said that it was a wrong report, like Peon mentioned, everybody understand it and discussion would have been over right away.
An if it is a bug sure an answer "we are working on it, its not easy to fix....(like you wrote above) would have stopped it also and nothing had to be written again.
Maybe the situation is so very clear for you but not for us players. So your new explanation helped a lot to make us understand.
Sometimes a short sentence " The Report was wrong, not the odds" is more worth and fully understandable than writing a lot of pages.....
So thanks again for explaining it.
And Peon, your first part of your answer is great, but the
second part of your answer is unnecessary.
....
Sorry I just get irritated when people whine about the odds. the question has been answered 50 times now. even if one battle exceeds the odds the others average it right back to well within the ratio....
Nobody says anything about odds of 1:4 but odds of 1:32000 are not acceptable in a single battle (when it happens that they are TRUE)
And if it is a bug, i think it must be really fixed. If not they will play Lotto like you mentioned instead of our nice game here..
If a game kills all strategy because of only luck counts, it is useless to play..
Stano 07-23-2010, 06:37 PM WTF IS THIS!!!!!!
The homebase of Stano (http://www.gewar.net/forum/../war/user.php?do=show&id=85089) was attacked by zzm (http://www.gewar.net/forum/../war/user.php?do=show&id=16731). 1 defending army (10,847 troops) was killed in the battle. 2,574 attacking troops were killed.
hasenzahn 07-23-2010, 06:52 PM WTF IS THIS!!!!!!
The homebase of Stano (http://www.gewar.net/forum/../war/user.php?do=show&id=85089) was attacked by zzm (http://www.gewar.net/forum/../war/user.php?do=show&id=16731). 1 defending army (10,847 troops) was killed in the battle. 2,574 attacking troops were killed.
Hallo Stano,
just read this threat from the beginning on. You will see that a ratio up to appx. 1:4 is acceptable.. You had 1:4.2 as i see so it should be ok..
Stano 07-23-2010, 09:13 PM .2 over and its still ok??? how much over does it need to be to be not ok?
ghetto bob 07-23-2010, 09:33 PM what was the experience level of the troops?
raw numbers don't mean anything, the hitpoints is really what determines the final ratio
RagingMongoose 07-23-2010, 09:46 PM If a goat and a skunk have a fight and it's a draw, is that fair?! haha
Stano 07-24-2010, 12:28 AM my troops were untrained so 1
Starbuck 07-24-2010, 05:40 AM my troops were untrained so 1
why oh why aren't you training your troops?
15:40:13 - July 24th, 2010 The city of Nullarbor, Australia was attacked by HRH. 1 defending army (40,000 troops) was killed in the battle. 0 attacking troops were killed. HetaliaE lost the city.
(means 80k HP gone !!!)
Again not amused..
And Peon its not just a wrong Report, it really happened...
Also another thing:
My army got hit during i was moving to a city !!!
Is the interception feature working again ???
Stano 07-24-2010, 04:30 PM why oh why aren't you training your troops?
i usually do but i have no cities and running low on geos. Im trying to save my geos.
Peonboss 07-24-2010, 04:38 PM I just went and looked at the 3 different reports of the battle anyone can see. 50 geos says if Prophet looks at it you will find that you were attacked same time you attacked. And as to army attacked while traveling same thing.
Listen, one of two things only can be occurring.
1. god hates you and the world is out to get you so the statistical laws are different for you than anyone else. You fight hardly at all, sorry but you are not the largest fighter of the game by a long long shot... You do tend to send large armies so things stick out more, but you actually fight pretty rarely. But I see 90% of all battle reports. and you do seem to get more of these than anyone else.. prob #2 is reason why...
2. You really suck at timing it, or conversely you are very good at it. I agree you do seem to have a larger than normal amount of same time attacks, but maybe that is because you are going against people who are also very good (or suck also.. same diff).
As to your army getting hit, maybe you were 5 mins behind? Again read above timing issues and add that to you talking about the server updating 2x faster than it actually does leads me to believe that the issues might be #2
All in all these ?s have been answered... and unless it is #1 then relax and take that battles go south at times. If it is #1 then please stay off any trains, plains or continents I might be traveling on cause your an accident waiting to happen.
Prophet 07-24-2010, 05:12 PM @HRH...The hollow_cast/hackapple battle was resolved as soon as we learned about it...the right way...with a help desk ticket. The user's happy. The admins are happy. Not an issue.
Some numbers (to kind of put this in perspective).
There have been 38,320 battles since the start of the round. This threads covers about 30 of those battles, and the majority of those were easily explained (troops display for you guys and it should be EXP).
So of the total number of battles 0.0782% have been reported as "bad".
The actual number of bad results (requiring action) is 0.0104%. Actually, many of these battles were from last round and that means the total number of battles is a lot more (meaning bad results is much lower...closer to 0.0025%).
Now we could discuss all the battles that aren't reported, but really I think some people are making this into a much larger issue then it really is. I highly doubt involving Cathedral or Mickey is going to somehow change that outcome.
So with those numbers in mind, do you think it requires some huge overhaul to the system involving 3-4 coders spending 10-20 each revamping the attack system (and all other tied in systems) to fix something that is a minor issue (and even that's debatable)?
-or-
Do we need to just chill out. Realize the coders are aware and paying attention to it, and know that "IF" something can be altered...it will be. Know that we are very fair. If you are wronged by the system we take it personal and do "everything" in our power to make it right...as long as you report it the right way (using the help desk).
@HRH...The hollow_cast/hackapple battle was resolved as soon as we learned about it...the right way...with a help desk ticket. The user's happy. The admins are happy. Not an issue.
Some numbers (to kind of put this in perspective).
There have been 38,320 battles since the start of the round. This threads covers about 30 of those battles, and the majority of those were easily explained (troops display for you guys and it should be EXP).
So of the total number of battles 0.0782% have been reported as "bad".
The actual number of bad results (requiring action) is 0.0104%. Actually, many of these battles were from last round and that means the total number of battles is a lot more (meaning bad results is much lower...closer to 0.0025%).
Now we could discuss all the battles that aren't reported, but really I think some people are making this into a much larger issue then it really is. I highly doubt involving Cathedral or Mickey is going to somehow change that outcome.
So with those numbers in mind, do you think it requires some huge overhaul to the system involving 3-4 coders spending 10-20 each revamping the attack system (and all other tied in systems) to fix something that is a minor issue (and even that's debatable)?
-or-
Do we need to just chill out. Realize the coders are aware and paying attention to it, and know that "IF" something can be altered...it will be. Know that we are very fair. If you are wronged by the system we take it personal and do "everything" in our power to make it right...as long as you report it the right way (using the help desk).
Alright dear Prophet, Thanks for answering in such a way (BoB did that for this former pm also)
You got my new pm (with Bob) about the new one with the odds of 40.000:0
Bob already answered and will have a look into it. It was just amazing that these 2 crazy odds happen within days.
Also that my moving army was attacked like if we would have the interception feature back.
And nothing should be taken personal as long as you people are aware of the problem. Yes it could be discussed if we just ignore the odds of 40k:0
because its just a minor problem and it is not worth to fix it because it happens very seldom.
So what i only was only asking for was, that we have a kind of statement.
If you and Bob say its to hard to fix because it takes too much time, we believe it and ok.
So nobody would mention it anymore and it should be clear for everybody,
that the priority is that the overall odds are ok, not the single battle odds.
Thats all what i wanted to know.
So thanks again for the answer..
Hans
Prophet 07-24-2010, 05:58 PM so in the 40000:0 battle. Did your army have the exact same number of troops afterwards(104982)? It doesn't look like it to me, but I'm not done investigating.
so in the 40000:0 battle. Did your army have the exact same number of troops afterwards(104982)? It doesn't look like it to me, but I'm not done investigating.
as i remember yes it had, but then it was attacked during movement by zzm outside Nullabor.
skotty 07-25-2010, 08:48 PM Admins :
Any chance of any explanation with this one :
22:46:23 - July 25th, 2010 The city of Niznij Novgorod, Russia was attacked by skotty. No defending army (537 troops) was killed in the battle. 10,100 attacking troops were killed. thomas85 retained control of the city.
Edit : forget it - it was experience.
ronnielim 07-26-2010, 05:54 AM Admins :
Any chance of any explanation with this one :
22:46:23 - July 25th, 2010 The city of Niznij Novgorod, Russia was attacked by skotty. No defending army (537 troops) was killed in the battle. 10,100 attacking troops were killed. thomas85 retained control of the city.
Edit : forget it - it was experience.
where did you buy your troops....
skotty 07-26-2010, 06:00 AM where did you buy your troops....
7-11 - never again !
Stano 07-27-2010, 08:30 AM The city of Marrakech, Morocco (http://www.gewar.net/forum/../war/cities.php?do=show&id=58) was attacked by yijnbb (http://www.gewar.net/forum/../war/user.php?do=show&id=29201). 1 defending army (22,670 troops) was killed in the battle. 3,747 attacking troops were killed. Stano (http://www.gewar.net/forum/../war/user.php?do=show&id=85089) lost the city.
Note: My army had 57 k hitpoints with 2.58 exp
laoma 07-27-2010, 04:17 PM autsch - again, poor HRH
00:55:17 - July 28th, 2010 Your army Potasky :-) was attacked by HRH outside the city of Sydney, Australia. Your army was killed in the battle. 147,881 attacking troops were kille
67k fearless rabbit killed by 147k Aliens
may be it is not about the ratio, dear WTO hunter
may be because somebody loves to send around big armies, as his panties are full loaded, specially when his boy scouts are far, far away...... ;charge
rich_200 08-06-2010, 08:54 PM The city of Baghdad, Iraq was attacked by bluecoat. No defending army (7 troops) was killed in the battle. 2,860 attacking troops were killed. zzm retained control of the city.
These stupid attack ratios need to be fixed!!
Oh and WHAT HAPPENED TO MY ARMY??? I kill Hetalia's army and then north0wolf takes the city that was defended by the city militia?????
05:40:19 - August 4th, 2010The city of Ashgabat, Turkmenistan (http://www.gewar.net/forum/../war/cities.php?do=show&id=299), defended by the cityown militia, was attacked by north0wolf (http://www.gewar.net/forum/../war/user.php?do=show&id=61143). 1 defending army (108 troops) was killed in the battle. 46 attacking troops were killed. north0wolf (http://www.gewar.net/forum/../war/user.php?do=show&id=61143) conquered the city.
. 04:15:09 - August 4th, 2010The city of Ashgabat, Turkmenistan (http://www.gewar.net/forum/../war/cities.php?do=show&id=299) was attacked by rich_200 (http://www.gewar.net/forum/../war/user.php?do=show&id=85178). 1 defending army (919 troops) was killed in the battle. 282 attacking troops were killed. HetaliaE (http://www.gewar.net/forum/../war/user.php?do=show&id=88192) lost the city.
Prophet 08-06-2010, 09:40 PM This thread's pointless.
Here let me quote myself...
...chill out. Realize the coders are aware and paying attention to it, and know that "IF" something can be altered...it will be. Know that we are very fair. If you are wronged by the system we take it personal and do "everything" in our power to make it right...as long as you report it the right way (using the help desk).
- Thread Closed -
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