MkhitarSparapet
02-11-2006, 03:29 PM
Just some thoughts..
City value and wealth tax were previously cited as ways to encourage playing of the game instead of saving. I have a suggestion based along these lines (with a few more details).
City Value
========
The current problem is that city value right now is too little and people (at least me) lost money on cities. My source of income right now is bank interest + stock market + bonds. I have probably spent 2x as much as I would have received from my cities in the last 2 weeks.
My idea is to have a component of the city value be based on the amount of geos deposited in the world bank. In the real world bank, each country has a "share" of the votes in the WB based on a certain value, I think it was GDP. Since we don't have GDP in GEWar, we can use the city population as a value.
By tying the city value to the world bank, we can ensure that even as the total amount of deposited geos increase due to those who are saving and not playing, the income from the city would rise proportionally.
We can, from time to time, increase the city value manually, but having it be variable and based (partly) on the world bank deposited funds, then there is no need to modify it from time to time.
Wealth Tax
=========
The wealth tax can be accumulated and separated into 2 funds.
10% of it can further go into a special lottery fund. This fund will be used to allow poorer players to get a head start in the game.
The other 90% of the city tax income fund and be spread proportionately. For instance, if I have 3 cities together worth 10 million and the total Google Wealth War - world population is 100 million, then I would get 10% of the income fund.
Lottery
=====
The official lottery's purpose is to allow those with little means to get ahead as well as introduce a little uncertainty. Furthermore, in order to make sure that the lottery is more beneficial for the poor, there could be a high lottery income tax. Thus, if your total city value is high, then you would have a higher tax rate.
MS
City value and wealth tax were previously cited as ways to encourage playing of the game instead of saving. I have a suggestion based along these lines (with a few more details).
City Value
========
The current problem is that city value right now is too little and people (at least me) lost money on cities. My source of income right now is bank interest + stock market + bonds. I have probably spent 2x as much as I would have received from my cities in the last 2 weeks.
My idea is to have a component of the city value be based on the amount of geos deposited in the world bank. In the real world bank, each country has a "share" of the votes in the WB based on a certain value, I think it was GDP. Since we don't have GDP in GEWar, we can use the city population as a value.
By tying the city value to the world bank, we can ensure that even as the total amount of deposited geos increase due to those who are saving and not playing, the income from the city would rise proportionally.
We can, from time to time, increase the city value manually, but having it be variable and based (partly) on the world bank deposited funds, then there is no need to modify it from time to time.
Wealth Tax
=========
The wealth tax can be accumulated and separated into 2 funds.
10% of it can further go into a special lottery fund. This fund will be used to allow poorer players to get a head start in the game.
The other 90% of the city tax income fund and be spread proportionately. For instance, if I have 3 cities together worth 10 million and the total Google Wealth War - world population is 100 million, then I would get 10% of the income fund.
Lottery
=====
The official lottery's purpose is to allow those with little means to get ahead as well as introduce a little uncertainty. Furthermore, in order to make sure that the lottery is more beneficial for the poor, there could be a high lottery income tax. Thus, if your total city value is high, then you would have a higher tax rate.
MS