View Full Version : Limits to resources


carye1
02-10-2006, 04:42 PM
I think that there should be a limit to the number of troops who can join armies. If I understand correctly, now as long as you have Geos, you can add troops. The game could get more interesting if there were limits.

This could also apply to other resources - there are only so much diamonds and oil in the ground. But there could be more resources, as well, including fresh water, timber, and different types of mines, and while some are finite, some are renewable.

Another thing that I was thinking is allowing players to trade resources for Geos. if there were a resource market, players would have the potential to earn more for the resources, rather than it being an amount set by the administrator.

;waddle ;waddle ;waddle ;waddle ;waddle ;waddle ;waddle ;waddle ;waddle ;waddle ;waddle ;waddle ;waddle

His Lord Uberdude
02-10-2006, 06:00 PM
Idea 1: Noooooo! If we put a maximum on anything relating to armies, almost all of the mystery is gone. If some guy has 10 armies in Cape Town, maxed out to 50k each, we automatically know he has 500k inside. It's a pain in the butt, not knowing how much someone has inside, but it's part of the game that I don't should be changed.

Idea 2: We do have maximums. They're called the fields. We can't plant any more than what will fit inside. Limiting it farther is ridiculous. We don't need another way to reduce our daily revenue.

Idea 3: I like the idea of an open marketplace, but why would anyone want our raw resources at this point? Sure, there's vague ideas about using oil to move armies, cotton to buy them, etc. but nothing concrete. We have some ground to cover before we can implement an open market.

carye1
02-14-2006, 02:56 AM
I didn't mean limit the amount of the troops allowed in an army -- but limit the total amount of troops available worldwide. When the limit is reached, noone can create/expand their army(ies) until there are troops available... ;waddle ;waddle ;waddle ;waddle ;waddle ;waddle ;waddle ;waddle ;waddle ;waddle ;waddle

carye1
02-14-2006, 02:58 AM
Also, I'm not trying to reduce the amount of resources available to players, but increase the strategy.

dtwapdubs
02-14-2006, 03:00 AM
I think its gone bad.

GEfourtwenty
02-14-2006, 03:01 AM
I think that there should be a limit to the number of troops who can join armies. If I understand correctly, now as long as you have Geos, you can add troops. The game could get more interesting if there were limits.

This could also apply to other resources - there are only so much diamonds and oil in the ground. But there could be more resources, as well, including fresh water, timber, and different types of mines, and while some are finite, some are renewable.

Another thing that I was thinking is allowing players to trade resources for Geos. if there were a resource market, players would have the potential to earn more for the resources, rather than it being an amount set by the administrator.



;waddle ;waddle ;waddle ;waddle ;waddle ;waddle ;waddle ;waddle ;waddle ;waddle ;waddle ;waddle ;waddle

Im not quite sure i like the idea of a limit for the diamonds and oil.



But i do like the idea of more resources like timber,fresh water

There could also be other resources

Like coal mines & corn field those are some other resources that could be added