Leodis
03-21-2010, 09:04 PM
I'm relatively new to the game but just have a few thoughts that might make it even better. Apologies in advance for any naivety!
(1) Introduce an automatic way to place new fishing boats, mines etc. Sometimes I don't have much time to play the game and it would be good if I could skip the Google Earth bit for a day without losing the chance to place new resource gatherers. It would also mean I could play from PCs without GE installed such as when away from home. There could be a small charge for this - maybe an extra 10 Geos or something.
(2) Make the number troops in an enemy's army visible. It is more realistic that in 'real' warfare you would be able to observe the approx size of the army. The experience could/should still be hidden.
(3) Make larger armies have an advantage in war. Typically it would be more realistic if there was a slight bias towards a very large army when fighting a small one. So 10000 fighting 100 would perhaps only be expected to lose 80-90 troops in a defeat of the other team. An example formula might be to multiply the troops lost when the 'dice' falls against them by 1/((ratio of army sizes)^0.01). So with 10000 vs 100, one team would lose 1/100^0.01 = 0.955 and the other side would lose 1/0.01^0.01 = 1.047 multiplied by the existing method.
(4) Allow cities to be fortified or buy 'gun emplacements'. This could rapidly get over-complicated but some simple system to buy 'city defence' that would give a defending army an advantage (say 20-50%) over attacking troops would be good.
Do any of these sound any good?
Rob
(1) Introduce an automatic way to place new fishing boats, mines etc. Sometimes I don't have much time to play the game and it would be good if I could skip the Google Earth bit for a day without losing the chance to place new resource gatherers. It would also mean I could play from PCs without GE installed such as when away from home. There could be a small charge for this - maybe an extra 10 Geos or something.
(2) Make the number troops in an enemy's army visible. It is more realistic that in 'real' warfare you would be able to observe the approx size of the army. The experience could/should still be hidden.
(3) Make larger armies have an advantage in war. Typically it would be more realistic if there was a slight bias towards a very large army when fighting a small one. So 10000 fighting 100 would perhaps only be expected to lose 80-90 troops in a defeat of the other team. An example formula might be to multiply the troops lost when the 'dice' falls against them by 1/((ratio of army sizes)^0.01). So with 10000 vs 100, one team would lose 1/100^0.01 = 0.955 and the other side would lose 1/0.01^0.01 = 1.047 multiplied by the existing method.
(4) Allow cities to be fortified or buy 'gun emplacements'. This could rapidly get over-complicated but some simple system to buy 'city defence' that would give a defending army an advantage (say 20-50%) over attacking troops would be good.
Do any of these sound any good?
Rob