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View Full Version : Veiws of a newbe


Capt_ItchyBeard
03-03-2010, 01:46 PM
I think to start this is a very cool game, and I want to give credit to however dreamed this up, but I do see some problems.

1. The alliance system has created a situation were growing the game or the number of players very difficult. There needs to be some limitations on alliance size a worth. Both need to be addressed. Set limits on the number of players and the amount of Geo's they can have. That should level the playing field and allow new alliance's and players to be able to compete.

2. Armies attacking cities. Once a attack has started the attacker should have the option to stop the attack if they want to. ie when a city has more then one army after you kill the 1st you should get the option to continue or not.

3. How do you win ? Why is there not a clear cut you win because you now control the world or a percentage of it then bang reset start over.

4. Nukes couple of things here. If your city is nuke you should not be allowed to take it back. Kinda like the big weapon it is. Also why do we get alerts when a enemy army is coming to our city and not a nuke. We should also be alerted of that attack as well.

Again not complaining just trying to help.

Respect Itch:nana

TheDuke
03-03-2010, 02:12 PM
great ideas....especially the nuke warning system....

i dont know about capping the money....everywhere needs the rich and poor...even this game......

leonhart0512
03-03-2010, 10:38 PM
respect itch? haha i like that.

eh, i think the nuke should still remain unwarned on the game site itself.
I feel like the nuke should only be seen further up on google earth so at least you can't tell where the city it's headed. for a strong weapon and a costly one at that, at least that should be a perk to not tell where it's actually going. or at least zoom up higher so you can't see where the city is as well.

I also +1 the limit on alliance strength. and there shouldn't be a Jr. alliance as well. Each alliance can work together if they want but not have the same idea as if they're one alliance.
I am former TLI who started my own alliance, but i am in no way affiliated with them while I am on my own.
Still waiting for the right time to attack :)

and there may not even be a win scenario if people just keep playing. not saving or avoiding war. when that happens, this game will have no need for resets and i believe will be perfect.