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Luke
12-17-2005, 09:25 PM
No not saying I have done that already...
I'm asking what your opinion is about this.
Should there be a dailey maximum of jewels you can hunt?
So that autoscripts can't be run all night while you have to hunt for 2 hours a day hurting your hand?
We could put that maximum on even a relative high number.

Timmetie
12-17-2005, 10:02 PM
For it. 500 geo's a day. bam, case closed, no need to reply anyone.

Timmetie
12-17-2005, 10:04 PM
but that's not fair for the people with many cities and therefore many enemies!

Timmetie
12-17-2005, 10:05 PM
darn you, but you're right, and brilliant, and beautifull as always.

400 a day, 100 more for every city you posses.

bam, now the replies have to stop. i will tollerate no more.

Blitzkrieg
12-17-2005, 11:37 PM
Auto script????

C'mon guys, have some decency!

Blitzkrieg
12-17-2005, 11:38 PM
What ever happened to honesty :)

I'm going back into my bubble now.

speedfreak227
12-18-2005, 12:01 AM
why not limit jewel hunting to people below a specified net worth?

personally i hate jewel hunting and only do it to get enough to buy my resources at the begining.

speedfreak227

Luke
12-18-2005, 12:04 AM
why not limit jewel hunting to people below a specified net worth?

personally i hate jewel hunting and only do it to get enough to buy my resources at the begining.

speedfreak227

Mickey tried it out but it didn't work.
As soon as you had a city, you were in the disadvantage.
Newbies could easily jewelhunt their way up before attacking the big players.

WaywardTraveller
12-18-2005, 01:55 PM
Daily sliding scale for jewel conversion.

Set it so you can jewel a typical amount for 8 hours. I'd suggest allowing 200 jewels per hour, so that would be 1600 jewels at full price.

That's got to be pretty close to the reasonable limit of what one would put into jewelling. Now, I _can_ see, under dire circumstances, someone actually doing more than this in a day.

Thus, at that point start dropping the conversion price by 10% (10% of the normal value, so it hits zero. NOT 10% of the current value) for each subsequent 100 jewels. That would allow a total MAX of 2600 jewels in a day, and your last trade would be useless at 0 geos per.


The limits may need some tweaking, but I like this kind of idea. Resets every 24 hours of course.

Thoughts?

Luke
12-18-2005, 01:57 PM
I was actually thinking of a maximum of 500 jewels.
Most people won't even do THAT many.
Going above a 1000 would just open all doors to scripting again.

WaywardTraveller
12-18-2005, 02:10 PM
I was actually thinking of a maximum of 500 jewels.
Most people won't even do THAT many.
Going above a 1000 would just open all doors to scripting again.


I think my numbers are high, and yours are low.

I've jewelled 1000 jewels in a day numerous times, but not much over that.
1000 jewels can be done in under 4 hours.

I'd expect this occurs fairly regularly, but perhaps not.


Now, the other option is to fix jewelling so it's not static.
One thing that peeves me is people downloading jewel KML's and never doing ANY work to get jewels. At least when I started jewelling, I had to spend a fair bit of time figuring out where places were, searching for jewels. Not just farming jewels.

As it is, once you've got your list (easy way or real way) you're just farming, which doesn't really make sense.

If you had to actually _search_ for your jewel, EVERY time, scripting would be gone.


I've also wondered though, with the confirmation number entry requirement, how do people script around that? Apparently it must be possible if this is still a problem.

Timmetie
12-18-2005, 03:21 PM
right, i've jeweled 1000 a day as well, easily.

But i don't like ohter people doing it ;-), and when they cant, i dont ahve to.
So just spread ur jeweling around better wayward.

WaywardTraveller
12-18-2005, 03:26 PM
right, i've jeweled 1000 a day as well, easily.

But i don't like ohter people doing it ;-), and when they cant, i dont ahve to.
So just spread ur jeweling around better wayward.


I'd rather not jewel either, at least as it is.

But a dynamic jewelling system could solve this.

Radeon
12-18-2005, 03:38 PM
Ive jeweld over 1,000 also before but setting it at 500 jewels a day wouldnt be a bad idea.. It levels the playing field out for everyone.. And stops those freakin auto scripters taht think they have to cheat to win!

speedfreak227
12-18-2005, 03:43 PM
HOLY CRAP!

are you people INSANE? 500 jewlels? 1000 jewels?

after hunting 100 or so on day one i was sick of jewel hunting forever. if people are hunting this much then what chance of ever succeeding do i have?

wouldn't lowering the limit to a few hundred slow the game down a bit? or are there meant to be rewards for those of us willing to give up large portions of our lives?

speedfreak227

Timmetie
12-18-2005, 03:48 PM
that's why a realistic ceiling, like 500 (notice i proposed it first, and after that it was luke's idea) would even the playing field speedfreak.

the regular players would like get that 500 a day most of the time, the rest of the difference will have to come from tactical insight (as soon as some is built into the game..), Extreme wit, and sexyness.

WaywardTraveller
12-18-2005, 03:52 PM
the regular players would like get that 500 a day most of the time, the rest of the difference will have to come from tactical insight (as soon as some is built into the game..), Extreme wit, and sexyness.

How are you going to get by then Timmetie?

[ducks/]

Luke
12-18-2005, 03:53 PM
Yes Tim, this idea might have something to do what you said a few weeks back. Happy? ;)
Autoscripting can still be done yes.
If we have some more ways of making money, the jewels can easily have a low maximum a day.
But it would mean that there would have to be other things to do. Things that will also make you money, and are more fun.

speedfreak227
12-18-2005, 03:53 PM
i still think 500 per day is too high. that makes giving up mindless hours of personal time more strategic than anything else.

i'd be happy with a limit of 50 because then almost anyone could be on a level playing field if they chose to be. i still wouldn't do it though.

i know it won't happen, but that's just how i feel.

speedfreak227

WaywardTraveller
12-18-2005, 03:58 PM
i still think 500 per day is too high. that makes giving up mindless hours of personal time more strategic than anything else.

i'd be happy with a limit of 50 because then almost anyone could be on a level playing field if they chose to be. i still wouldn't do it though.

i know it won't happen, but that's just how i feel.

speedfreak227



There has to be some benefit in the game to people that want to put in the effort. 500 is not too much, and as has been discussed, really digs in to what some people already do so this should go a ways to levelling it out a bit anyways.

If you play all day every day, you should be in a stronger position than those that play a couple hours a few times a week. Otherwise, what's the point?

Timmetie
12-18-2005, 04:49 PM
there aint, but the same can be said from playing when you don't have the time.

There should be a difference between active players and less active players, but i think 500 geo's is a hell of a difference, and above that it's just going to have to be tactics :D

Luke
12-18-2005, 04:53 PM
I understand what speedfreak says, but Wayward is making a good point too.
As Timmetie said(see I've already covered 3 names uptill here) there should be a difference between active players and less active ones.
But even in my fanatic jewelhunting days, I didn't jewelhunt 500 :p
But I won't put a limit on it until I have enough other things to do.
Other things that would also mean that active players would get rewarded.
Active things that cannot be scripted this easily.

WaywardTraveller
12-18-2005, 04:58 PM
there aint, but the same can be said from playing when you don't have the time.

There should be a difference between active players and less active players, but i think 500 geo's is a hell of a difference, and above that it's just going to have to be tactics :D

I was countering speed's 50 geo suggestion, I think 500 is looking reasonable.

Luke
12-18-2005, 05:20 PM
I was countering speed's 50 geo suggestion, I think 500 is looking reasonable.

I would also make sure there are other things to do(like a stock market and that sort of things)

WaywardTraveller
12-18-2005, 05:45 PM
I would also make sure there are other things to do(like a stock market and that sort of things)

Going in good places man :)

Radeon
12-18-2005, 06:19 PM
Yea the stock market thing sounds awsome!! And then u could implement brodie's powerball also!!

campbellsclan
12-18-2005, 09:42 PM
I'm still new to the game, so by no means am I an expert, but I am all for limiting jewel hunting (and any other form of raising money by using autoscripts, etc.). It puts players who don't cheat at a huge disadvantage to those who do.

The stock market idea is great. This game is amazing - keep up the good work!!! :D

Brendo
12-19-2005, 05:24 AM
Yea the stock market thing sounds awsome!! And then u could implement brodie's powerball also!!

I agree.:D

brodie2219
12-19-2005, 02:41 PM
500 jewels a day is 4235 geos a week.....thats not bad at all

Luke
12-19-2005, 02:47 PM
Not even counting what you get from mines/wells/fields/interest and perhaps cities. ;)

araT
12-19-2005, 02:51 PM
Exactly - it's more than necessary, and it stumps the scripters a little :cool:

T.