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Lenin
02-05-2006, 03:41 PM
This has been suggested, but i dont know if it has been suggested like this..
This will make it hard on top players.. while not really affecting smaller players.

this involves you buying a spy. it will costs a good amount.
now you can send it to a home base, (when it gets there it will begin to steal information slowly. ex. ( you find out, his troops size, then his daily income, then bank account, then messages) the longer the troop stays the more info it finds.

now. as for the player being infiltrated. He has a chance to "Scan" for spies.. you can have it at different levels..
Scan 1 = 25% accuracy = 50 geos
Scan 2 = 50% accuracy = 100 geos
scan 3 = 75% accuracy = 225 geos
Scan 4 = 100% accuracy = 500 Geos.

the more accurate the scan the better chance of detecting a spy.

You can be infiltrated by more than 1 player.
it should take atleast a week for spies to reach their max infiltration.
it should take a few hours to do a scan.

EDIT
Spies should eventually find info on other spies the player has, but not be able to see what they see.
For example if I spy on someone and they have spies I should see;
You are cuttently spying on "Lenin" at 50% infiltration.

And also, If you spy on someone spying on you, and you can see who they are spying on you should be allowed to stop the infiltration to you at no cost or without running a scan.

hixthebeast
02-05-2006, 04:18 PM
sounds like it could work into the game really well!! im all 4 it!;waddle;rocket

RubberChicken
02-06-2006, 12:47 AM
i like the idea, and it will give the smaller alliances and player an advantage

WaywardTraveller
02-06-2006, 04:25 PM
Interesting idea, think it may well have potential :)

chazzycaz
02-06-2006, 05:05 PM
Good ideas but needs some improvements.

How about the scan being free. There could be a button which you press to scan but during the scan you cannot jewel, or convert money or move men to or from your home base.

That way it gives the player a choice whether he wants to waste a few hours in 'time out' to check for spies. :( This could test a players activity and his way of thinking.

Lenin
02-06-2006, 05:35 PM
No. I think the idea is good as is.. Very simple.. and gets the job done..
If we do it your way. everyone would just scan overnight.
We want to promote the use of Geos by big players. They are the ones to worry more since they will be targeted more often.
The only minor change worth making is making the last scan only 90% effective. So, even at its best there is still some luck involved.

Good ideas but needs some improvements.

How about the scan being free. There could be a button which you press to scan but during the scan you cannot jewel, or convert money or move men to or from your home base.

That way it gives the player a choice whether he wants to waste a few hours in 'time out' to check for spies. :( This could test a players activity and his way of thinking.

Gruss
02-07-2006, 12:46 AM
Great idea, I go for it as is.

Gruss

THEOtheGREAT
02-07-2006, 12:54 AM
Take 2-3 good scanners and they can rule the world ;)
or one einstein of nowadays...

p0wderfinger
02-07-2006, 01:15 AM
Take 2-3 good scanners and they can rule the world ;)
or one einstein of nowadays...
I wish Babelfish had an option for "idiot to English"

Generic42
02-07-2006, 06:20 AM
Ow p0wderfinger, aren't you supposed to be an unbiased reporter...

But still very true, what does this mean?!?!?!

THEOtheGREAT
02-09-2006, 08:21 PM
narrow minded people are everywhere ;)

GEfourtwenty
02-09-2006, 09:24 PM
sure ppl could be spies but evenutally they will be found out and someone could

post a thread and tell everyone who the spies is so yeah

i spy might get one or two jobs and then he's discoverd so yeah

spies wont last long if they arent secretive about it

lol

toiletduck
02-09-2006, 09:45 PM
sure ppl could be spies but evenutally they will be found out and someone could

post a thread and tell everyone who the spies is so yeah

i spy might get one or two jobs and then he's discoverd so yeah

spies wont last long if they arent secretive about it

lol

i think the concept is you BUY a spy to go to ONE Homebase. So there would be no point making a thread saying who the spies are when players can BUY a spy. if this feature came in nearly everyone would BUY a spy. you dont BUY a spy that is another player. it would like one of your troops doing it.

GEfourtwenty
02-09-2006, 09:55 PM
i think the concept is you BUY a spy to go to ONE Homebase. So there would be no point making a thread saying who the spies are when players can BUY a spy. if this feature came in nearly everyone would BUY a spy. you dont BUY a spy that is another player. it would like one of your troops doing it.


oh i thought u guys meant like it would be a player in the game


o well since u said that it makes a lot more sense to me

i was gonna say

lol, not always thinking

hixthebeast
02-09-2006, 09:59 PM
not always thinking

understatment of the week ;woop

THEOtheGREAT
02-10-2006, 12:22 PM
Thinking is the only thing left ...then acting...

xtreme
02-10-2006, 05:41 PM
Good idea!

THEOtheGREAT
02-10-2006, 08:53 PM
very very good idea about buying a spy ;)

iricigor
02-11-2006, 09:07 PM
You could also have an option to send spy to some city, not only home base. You could find how many troops are in the each of the armies, and maybe in the armies outside the city?
There should be something random about this feature. For example time period till reporting an info. Or what info is reported. Sometimes spy would first report on bank account and sometimes on daily income, etc.

Lenin
02-11-2006, 09:24 PM
yeah ive been trying to think of how this py feature could be inplemented into cities. but for now it would be ok with just homebases, since they do want to find a way to implement homebases into the game.
Now the thing about information.. some information is more valuable than other. and the more valuable information should be harder to get. a set stucture to the spy system would make it easier for its use.

One thing you guys have not thought about, which is very important to the Spies system is that YOU CAN ALLOW SOMEONE TO SPY ON YOU.
for example, lets say i want to let a friend have access to my information but he is not in my alliance.. i could always let him infiltrate my homebase up to a certain percentage, i never kill his infiltration once i detect it.. and he agrees to never increases it past a set amount which we have determined.
This could be an easy way to alow undergoround alliances to keep an eye on each other, and so.

As well. if the spies ideas is implememted with the stealing money idea. Then the plan works perfect. I would let the leader of my alliance infiltrate me and steal a certain agreed percentage of my income, consider it like taxes. Many of you have been asking for an easy way to automatically give a member a certain percentage of the money ( this is an easy way). This is great for resource cities.. if an alliance helps capture a resouce city, then they can infiltrate the owner and split the income.

this is just food for thought.

iricigor
02-11-2006, 09:28 PM
As well. if the spies ideas is implememted with the stealing money idea. Then the plan works perfect. I would let the leader of my alliance infiltrate me and steal a certain agreed percentage of my income, consider it like taxes. Many of you have been asking for an easy way to automatically give a member a certain percentage of the money ( this is an easy way). This is great for resource cities.. if an alliance helps capture a resouce city, then they can infiltrate the owner and split the income.Problem with fake accounts should also be considered here.

Lenin
02-11-2006, 09:56 PM
yeah. fake accounts are always an issue.. But i guess admins can see which accounts are stealing the most money from a player..
and of course there is a limit to the % of money you can steal every day.

This is not me saying how it should be, Admins are the ones who have the word in what goes. I am just putting out ideas for them to think about.

KingEmperor24
02-12-2006, 02:13 AM
yeah. fake accounts are always an issue.. But i guess admins can see which accounts are stealing the most money from a player..
and of course there is a limit to the % of money you can steal every day.

This is not me saying how it should be, Admins are the ones who have the word in what goes. I am just putting out ideas for them to think about.

By percent of money you can steal everyday, do you mean a specific player, or the overall playing community? I think it would be better to limit the number of stealing to maybe 3 times per day and one per player. That way one person with 5 fake accounts can't steal too much and the admins don't have even more work.

THEOtheGREAT
02-14-2006, 11:14 AM
I m still eating spies for LUNCHmiam miam miam