View Full Version : Outpost


tonie
10-19-2009, 08:17 PM
Okay, I heard today for the first time this was once implented already in an old test game, but now has vanished, anyway my idea on outposts

1. An outpost in an mobile homebase
2. You can place one just like the homebase selector, so an ken kmz file
3. Theres a cap on how many you can have, I tought about à continental and an worldwide cap
4. Just like homebases, You cant build them near cities and should be on land
5. There needs to be some distance between your hombase and outposts, or between an outpost and an outpost
6. Outposts shouldn"t be cheap; The first one should be cheaper than the next one and so one
7. An outposts would need to be built by geos, oil and maybe some other resource
8. It costs for example 36 hours to be ready
9. You need to pay daily maintenance, the second should be more expansive than the second one and so one

10. An outpost can: station troops, reinforce them, built new troops (optional: launch nukes)
11. Limits: only 5 armies can stay inside, and you can only built 5 new armies each 24h and 1 nuke lauch à day(example)
12. You can increase the limit, by upgrading the capacity of the outpost, this should take time and high cost
13 optional: city walls and nuke shields

(following points are optional)

14. natural disasters have a small change to strike, causing troops to die
15. troops can not damage the outpost, but nukes can, then the capacity will be lowered, and not useable for 36h worst-case: complete destruction

with the oil-army function, outposts would be even more usefull, tell me what you think of it, great or need it some changes here and there?

T. (typing this with an iPod *sigh*



9.

emperor55
10-19-2009, 09:14 PM
very good tonie even though I did give you the idea ;) but this would be great to have back in the game

tonie
10-19-2009, 09:20 PM
Big credits to you giving me inspiration ;) :p

T.

emperor55
10-19-2009, 09:31 PM
Big credits to you giving me inspiration ;) :p

T.

Dont mention it.:cheesy

thomas85
10-19-2009, 09:33 PM
yeah very good ideas.

emperor55
10-19-2009, 09:34 PM
yeah very good ideas.

Your welcome ahahah

filibuster
10-19-2009, 11:56 PM
Split armies eliminate the need of extra bases.
Some of the points are interesting either way (split and/or outpost).
Like having the ability only within a certain radious of your base.

There's also the idea of seabases (luke's idea i think) which would fit the same function except for being limited to the sea.
This one was intended for new players tough, available to non-donors.

I'll add non-donors should have a limited form of interception and split.
Like limited to a radius like above, or only within a short distance near cities instead of anywhere.
Non-donors could defend cities but won't have sea battles or mass raids.
Donors would keep having privileges without being too overpowering.