View Full Version : free homebase move directly after reset
tweedy
10-17-2009, 10:58 PM
Well my friend, I suppose the simple answer is because that's what was planned. Beyond that, I'm not sure what to say to be honest. We are where we are, and it's difficult to change plans once you've placed your homebase due to the oil requirements of the new game.
I would like to see a option next reset that you can move your homebase if you dont own anycitites, at this start up I went to america because my kml wasnt working and didnt notice all the cities were taken already, then I was stuck , I got a small group but when I first put my home base up I thought I was the only one there. you should be able to move your home base for no cost durning a start up. It would also help the new players because they have no idea whats going to happen if they are in a aggresive allainces area, that way they could move the base for free and keep playing instead of quiting out of anger, so lets have some input, what do you all think about free home base move for the first day or two?
jokosr
10-17-2009, 11:04 PM
I would like to see a option next reset that you can move your homebase if you dont own anycitites, at this start up I went to america because my kml wasnt working and didnt notice all the cities were taken already, then I was stuck , I got a small group but when I first put my home base up I thought I was the only one there. you should be able to move your home base for no cost durning a start up. It would also help the new players because they have no idea whats going to happen if they are in a aggresive allainces area, that way they could move the base for free and keep playing instead of quiting out of anger, so lets have some input, what do you all think about free home base move for the first day or two?
good idea but wrong thread to post it in.... -taken care of.
laoma
10-17-2009, 11:13 PM
I would like to see a option next reset that you can move your homebase if you dont own anycitites, at this start up I went to america because my kml wasnt working and didnt notice all the cities were taken already, then I was stuck , I got a small group but when I first put my home base up I thought I was the only one there. you should be able to move your home base for no cost durning a start up. It would also help the new players because they have no idea whats going to happen if they are in a aggresive allainces area, that way they could move the base for free and keep playing instead of quiting out of anger, so lets have some input, what do you all think about free home base move for the first day or two?
homebases do have more importance in v2...as in Alpha before....
I fully understand what problem you had, because it happened to me too..
after a short moment of strong emotion, because I also slept like a little baby during the reset started and started with all cities occupied around me.....I analyzed the situation and find a way to deal with it as an alliance
you do not bring on all your players at once.... a little administration to do, but well that his what we have to do, for success...
I checked our target 3rd and find out that they are doing same..since then we play chess and added player step by step....
sometimes I think we should more trust the variety of that game... for anything you are quarreling about, there is an answer... just work haredr on it than others..
but well the real, bloody noobs problem..here I may say- they have a chance to move again... after a few days...
eevn if most noobs normally will be quickly recruited by those who play that game well.....
but if you let stay the noobs in areas where your enemies are, it could become a foothold for later....again you must work hard on it..
you got my point Tweedy
Laoma
thomas85
10-17-2009, 11:15 PM
yeah possibly that's an option, one free homebase move up to 24 hours after reset... no idea about the coder's point of view, though.
Brendo
10-17-2009, 11:28 PM
or...you just get to see the cities file before placing homebase
this has been a suggestion since day one though
jokosr
10-17-2009, 11:30 PM
or maybe you can see the cities and who owns them before you have too plant your hb...i think that would solve the problem
thomas85
10-17-2009, 11:42 PM
yes that would solve the problem but it seems the way this game is set you can't do anything without a homebase, not even viewing the cities. don't know if this can't be changed.
tweedy
10-18-2009, 01:12 AM
all good input, I want more players in the game so just trying to think of ways to get them to stay when they do come.
emperor55
10-18-2009, 02:48 AM
I like this idea but whatever happened to the feature a long time ago in the old test game where u could build these things called outposts basically like home bases but u can have a bunch of them and put them near cities and stuff like that and use them to attack from. Does anyone remember what im talking about cause those would be a nice feature to bring back into the game.. sorry im getting off topic.
Also is the ability to pay to move ur home base in this version yet?
No no ability to pay for a hb yet Emp, and I also liked the outposts, they were very useful :)
Starbuck
10-18-2009, 07:32 AM
or...you just get to see the cities file before placing homebase
this has been a suggestion since day one though
This seems to best and easiest option :)
Peonboss
10-18-2009, 01:12 PM
No the best option would be a random base. Computer generated.
But I am not so sure why people complain about this issue. It has been this way on alpha for a long time, if you failed to come find out then, well, your bad.
It is a game and well, if you screw up you then suffer. Sorry.
I would think there are 50 things more important to fix before this issue, but what do I know.
emperor55
10-18-2009, 03:58 PM
I would think there are 50 things more important to fix before this issue, but what do I know.
Yeah before implementing any new features we should focus on fixing and bringing back features of the game already implemented in the previous version Industry score city walls splitting armies etc etc etc.
skotty
10-18-2009, 04:54 PM
It is a game and well, if you screw up you then suffer. Sorry.
Anf if the game screws up gets bored, how many donaters will continue to pay?
Peonboss
10-18-2009, 06:47 PM
go away for a year and then come report to me.
laoma
10-19-2009, 03:54 AM
go away for a year and then come report to me.
nothing to add, well spoken ;beer
Billy Mac
10-19-2009, 09:20 AM
I believe you're on topic emp. I think it's a great alternative if we can't see the cities before setting HB.
If you view the start of the game like real life, all of us really had no choice where we were born. But later in life we can move to a new location that better suits us. The outpost idea is like having a time share.
I like this idea but whatever happened to the feature a long time ago in the old test game where u could build these things called outposts basically like home bases but u can have a bunch of them and put them near cities and stuff like that and use them to attack from. Does anyone remember what im talking about cause those would be a nice feature to bring back into the game.. sorry im getting off topic.
Also is the ability to pay to move ur home base in this version yet?
emperor55
10-19-2009, 03:57 PM
I believe you're on topic emp. I think it's a great alternative if we can't see the cities before setting HB.
If you view the start of the game like real life, all of us really had no choice where we were born. But later in life we can move to a new location that better suits us. The outpost idea is like having a time share.
Glad you agree... :)
tonie
10-19-2009, 04:02 PM
Well, I think a starter, would not even look which alliances/players occupy certain cities.
and, I like the idea of an outpost, unfortunly I have never seen it on GEwar, where was it, and how did it work?
T.
emperor55
10-19-2009, 04:26 PM
Well, I think a starter, would not even look which alliances/players occupy certain cities.
and, I like the idea of an outpost, unfortunly I have never seen it on GEwar, where was it, and how did it work?
T.
it was on the old test game awhile back. Its like a Homebase but you can buy and place a bunch of them mainly near cities to act as a place to launch an attack from.
tonie
10-19-2009, 04:27 PM
That sounds awesome,
I wonder why it wasn't it in the last test version, or not already implented in the beta :p
T.
jokosr
10-20-2009, 02:29 AM
That sounds awesome,
I wonder why it wasn't it in the last test version, or not already implented in the beta :p
T.
i think there was a bug with it..cant remember...but i dont think you could have bought any armies there..i think you used it a stopping place to just park you troops,,..dont remember being able to buy troops with it..but it has been awhile..
emperor55
10-20-2009, 02:56 AM
i think there was a bug with it..cant remember...but i dont think you could have bought any armies there..i think you used it a stopping place to just park you troops,,..dont remember being able to buy troops with it..but it has been awhile..
yeah it wasnt like a second home base rather a place to attack from.
Peonboss
10-20-2009, 11:58 AM
Ant there is the problem.
You do not need a place to attack from, choose a city. In stead of bases encouraging people to fight more it did less. why let people have an other place to hide armies, and or pool troops. It made it even easier for somone to play 5 mins a week.
Send an army from the hb next door. Attack, move army back till next week.
No.
Now you need to send your armies, think about when they are going to land and where. We do not need splitting or outposts, we need people to plan ahead.
Sorry but the outposts were a disaster, they just failed in every way.
And I think you are all greatly overestimating the time the programmers have. The amount of things that need to be fixed is pretty large before we even consider retrying old failures.
Spend the oil and send a large army around the world, it will do the economy good.
RagingMongoose
10-20-2009, 01:44 PM
Ant there is the problem.
You do not need a place to attack from, choose a city. In stead of bases encouraging people to fight more it did less. why let people have an other place to hide armies, and or pool troops. It made it even easier for somone to play 5 mins a week.
Send an army from the hb next door. Attack, move army back till next week.
No.
Now you need to send your armies, think about when they are going to land and where. We do not need splitting or outposts, we need people to plan ahead.
Sorry but the outposts were a disaster, they just failed in every way.
And I think you are all greatly overestimating the time the programmers have. The amount of things that need to be fixed is pretty large before we even consider retrying old failures.
Spend the oil and send a large army around the world, it will do the economy good.
Ok, let's take a potential real life military attack situation. The following is regarding army splitting, not outposts.
You are a General wanting to take City X, 2 hours away from your homebase/barracks. As General, you move a 40,000 troop army to City X and take it successfully. Great, all is good in the life of this General.
Your enemy then make a surprise attack and take City Y, 20 minutes away from City X. Due to the fact you know your enemy well, you know it is likely they only have 10,000 troops holding City Y at the very most.
Now, in this reality based military scenario, would you as General:
A) Split 20,000 troops from your 40,000 army at City X and send them on the 20 minute journey to City Y to take it from your enemy, or....
B) Send a new, entirely different 20,000 troop army all the way from your homebase/barracks 2 hours away, thereby using more resources than you need to and taking longer to deal with the enemy at City Y.
The answer in this real life military scenario would clearly be option A. The General in this case planned well to take City X, however the enemy made a move that was impossible to predict and took City Y that the General then dealt with quickly and efficiently. As in real life, this game and the players in it are unpredictable. Therefore, options like army splitting allow these situations to be handled as they unpredictably occur.
That is why army splitting should be in the game and why it needs to be reinstated in this version.
As a player, I would also say that attacking (the main point of any war game) is now extremely laboured and unnecessarily slow/clunky.
EDIT - If anyone answered option B, please never join the military in real life, and log out of this game immediately.
Peonboss
10-20-2009, 03:13 PM
Um, game. Not real life.
tonie
10-20-2009, 03:22 PM
Well, still attacking feel all slugish and slow, and you need to exactly calculate how many armies you bring to that other continent, because you can't split etc.
RagingMongoose
10-20-2009, 03:30 PM
Um, game. Not real life.
Um, hence why I said:
As in real life, this game and the players in it are unpredictable. Therefore, options like army splitting allow these situations to be handled as they unpredictably occur.
Still, pleased to see the entire indisputable point of my original post was missed/ignored.
tonie
10-20-2009, 03:44 PM
Oh, and is army splitting only for donators? (because that's not really an extra, but a basic function)
T.
RagingMongoose
10-20-2009, 03:46 PM
Oh, and is army splitting only for donators? (because that's not really an extra, but a basic function)
T.
There is no army splitting and it doesn't look hopeful there will be, either for donators or non-donators. I guess there's a massive risk it might make the game more fun to play and that's just not allowed on beta 2 from what I can tell.
tonie
10-20-2009, 03:49 PM
But, that kinda a reversed world, if Im not mentally unstable, it was in V1 :p
T,
RagingMongoose
10-20-2009, 03:57 PM
But, that kinda a reversed world, if Im not mentally unstable, it was in V1 :p
T,
Well to be fair to the developers, it may be on the list of things to do, but if a minority get their way it won't return.
If it doesn't return, we all have to become clairvoyants, predicting the future at every turn to ensure we don't have to send an additional army from 10 hours away if someone does something you haven't foreseen.
I guess the final step in this line of events is that we all just return to being poop-chucking apes in the dark ages of yesteryear.
ghetto bob
10-20-2009, 04:16 PM
this thread is about homebases
splitting armies and intercepting armies, more than likely, will be back in v2
tonie
10-20-2009, 04:30 PM
Well, is there à change something will be changed about homebases?
T.
RagingMongoose
10-20-2009, 07:32 PM
this thread is about homebases
splitting armies and intercepting armies, more than likely, will be back in v2
Thanks GB, that's good to hear!
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