View Full Version : GEWAR 路在何方?Where Gewar lead to?


hi141
03-01-2009, 03:23 PM
今天(2009年3月2日)Gewar 注册的有65164 人,而这轮放置基地的仅仅有522人,99 % 以上的注册者放弃了Gewar,如此明显的反差,映衬出众所周知的事实:Gewar 是一个失败的游戏。

提出这个问题,不是在批评游戏策划者的无能,而是探讨一下,问题到底出在哪儿?如何解决。之所以在公众论坛 开帖子,也是希望大家共同研究这个问题,自由发表自己的观点和建议。

需要着重说明的是:我不希望在这里看到为了争取自己的利益,去指责敌对的联盟。

Today 2nd March 2009, Gewar's registered members are 65164, but this round only 522 players are playing, 99% of registered members gave up Gewar, from the figures, Gewar is a failure.

Putting forward this question is not criticizing the game's incapability of keeping its players, but discussing what was the problem lies with. How to solve it? So I opened a thread here and hope everyone researchs into and work on this problem, be free to post your suggestion and views here.

One more thing, I do not want to see people here striving for one's own interests and criticizing another alliance.

hi141
03-01-2009, 03:24 PM
首先弄清gewar问题出在哪儿,也就是99. % 的注册者为何离开gewar。这个问题可以从多个角度分析,比如从新兵和老兵两大类来做探讨。


下面是我个人分析,我写东西是不打草稿的,想到就罗列出来:

用于玩游戏的geos主要来源太单一而且固定:城市税收、开矿、挖宝、银行收入。战争游戏主要就是攻城略地 ,但是你仗打得越多,就越没钱,没钱就如何继续?积极参与的热情,必然要被无情的浇一头冷水。因此,很多玩 家为了攒钱在游戏的多数时间选择save,其结果:不是在沉默中爆发,就是在沉默中离开。 游戏应该是越积极玩约有兴趣,但,gewar现在的规则,违反了这个基本的原则,所以99%的人,走了。G ewar的管理者当然意识到了这个问题,但是所采取的对策,始终不尽人意,单凭dond,或者从A打到Z这 类小手法调动人们普遍的积极性是不可能的。关键的问题是如何保证积极参与者,有相应的资源继续 战争。

Firstly, we need to get a clear view of the problem with Gewar and the reason why 99% of registered members left the game. This question can be analyzed from a number of angles, for example: discussion between two big groups of old players and noobs.

The key resource of this game is GEOS : city tax, plant recource, jeweling, bank interest.
The war game is based on attacking and holding cities, but when you fight more wars, you get poorer in geos and soon you are unable to continue fighting with the G. All passion for the game is gone when you are broke. Therefore, a lot of players chose to SAVE. As a result, they either wake up from the sleeping and create chaos or leave the game quietly.

A game is supposed to be fun playing and active. But current rules of gewar violated this basic principle of game, so 99% members left the game. The administrator of gewar has certainly realized this problem, but the methods such as investing in Dond and A-Z mini games is still insufficient to arouse the activity of players.

The key problem is, how to guarantee that all active participants have the resources to continue war thoughout the length of the reset?

hi141
03-01-2009, 03:24 PM
有几个不成熟的想法:
Got immature thinking in mind

1. 打下城市根据城市的情况(城市大小、原城主占领时间、工业情况,核罩有无,城墙状态等等)、玩家军队消耗量 等得到相应奖励,奖励是积分,不是goes,如果是goes,就没法玩了,积分可以用来换取一些goes买 不到的辅助功能,用于增强军队的进攻、防御、甚至行军速度等等。根据我个人的爱好,我更愿意打下城市后得到 各种宝物,这样在进攻某个城市前,就会充满希望,如果得到意想不到的惊喜,就会与兄弟们一起分享,宝物的作 用也是用来换取一些goes买不到的辅助功能。

1.Following the record of attacks and occupy the cities ( Values, Owner's occupy time, Industry, Nukes, Defend walls), armies expenses etc should serve some rewards. The reward is score, not geos. Scores can be exchanged for some features that geos cannot buy, such as: boost up army's attack and defence, even shorten the traveling time of army etc. As my experience for the fond of game, I most willingly put a highest hope for the rewards before attack a XXX city. when got big surprise of rewards, we will share the joyful with buddies. the function of score rewards is for exchange some features which geos can not buy.


2. 凡是拥有债券、大量工业城市的人,都要学会忍耐,而且提心吊胆,消极处理争端,有人来欺负你,你也要忍耐, 否则你就可能失去,所以,感觉自己没勇气。如果你一时冲动,为保护2.5K的投资,花掉25K,安静后,就 觉得自己很傻。债券、工业虽然也有一定的乐趣,但是总体而言,引导人们消极。债券到期后的收获感,确实令人 一时欣慰,但是不能抵消14天的忍耐的痛苦。

2. I think what hi141 is trying to say here is : The return of the bonds and industrial are too low and too much effort waste to gain so little.

3. 城市的价值变动是很有必要的,世界人口分布本来就不均,但是用goes买临时的价值是很不可取的,其原因前 面已经说过。我认为,应该根据城市争夺所消耗资源的量,来增减城市价值,。具体的说,城市争夺激烈,城市价 值就高,每打一次,根据消耗资源多少,加一些价值。反之,如果城市没人争夺,要荒芜,要必定遭受天灾,减掉 相应价值,天灾的到来是必然的,用倒计数来显示,除非城主有相应的资源减灾。城市值在每轮reset时,回 复固定值。

3.The changes in city's value is needed. But using geos to buy industries is not a good way of doing it, i had already mention this in my earlier post.
The city's value should depends on the resources used to gain the city. Eg. the more battles this city had, the higher the value. which means after every battle, the value of the city will increase depending on how many resources are used in the battle. And the more peaceful the city is, the lesser the value. Natural disasters should hit the peaceful city more often and at the same time minus the city's value each time it was hit. A timer can also be set for the when the next Natural disaster will hit to let the owner prepare himself for counter measures.

4. 这个游戏吸引人的创意在于攻打的都是真实坐标、名称的世界城市,很多人就是冲着自己喜爱的城市来的,可惜, 铁打营盘,流水的兵,城市你来我往,燕过寒潭,打了半年一reset什么都没有。如果能在城市页面留下某玩 家的相关信息,那么进攻某城市的时候,就更有激情了。这功能的实现其实很容易,当进攻时,无论是否攻克打完 后的报告页多一个留记录的选项就可,如果你点了这个选项,你以后进攻、防御包括打击城外军队所投入的资源、 占领时间就被记录,排名最高的就要写在城市主页上,,,以Riyadh为例,zhangguo fengt 当年曾经辉煌的记录,即使zhangguofengt 不玩gewar了,也会偶尔来回忆一下,看看是否有人刷新了,,

4. I think what hi141 means is to have a history page of owners that once own this city. maybe something like : 1/1/09 - 4/1/09 zhang

5. 游戏的服务器,太烂了,人稍微多一点就转不动了,现在是午夜零点16分,顺手打开QQ游戏大厅,显示在线游 戏人数:2459749人,,,上帝啊,,

5. The server S***S...

hi141
03-01-2009, 03:28 PM
ok 顺手写了这些,大家拍砖吧。多数想法,我考虑的很详细,但是没有认真的表达出来,大家可以故意曲解,顺便抨 击一下141的智商。如果有人有兴趣提出尖锐的问题,鱼儿可qq告知我,我将系统的全面表达出来,但是有些 话在公共场所赤裸裸的说出来,是很不好玩的。


写完这些,感觉本轮我的任务已经完成。还有很多平时想到的,暂时没时间组织,等下一轮开始时, 再来写吧

我要隐居 除了挖宝、开矿了,其余不想什么了,兄弟们需要资金的向我要

;lame

I had not seriously express those ideas of mine, so anyone are welcome to distort or express what the feel about them. If anyone had any questions, ikan can QQ me and I will pour out more details. Sometimes it is fun be a little bit secretive.

after writing all this, i feel that i am almost done for this round of reset. there are still many thoughts but currently dun have the time to organized them yet. maybe next round.....

Now, i will be retreating to the backstage...mining, planting and jeweling...any WTO bros who need geos please inform me....

hi141
03-01-2009, 03:43 PM
忘了一件事,最后说一下:建议gewar 1-2个月reset一次(36小时开矿周期相应缩短,如8小时一次),时间固定,倒计时显示。因为有些老战友 如是问:
One last thing which i almost forgot : I suggest GEwar to reset every 1-2 month(we can shrink the timing for mining from 36hrs to 8hrs) and also a timer to indicate it.

问:这轮开始多久了?
Q : how long had this round been ?
答:2个月。
A : 2 momths
问:我下轮参与吧,下轮何时reset?
Q : then i will join in next round, so when is the next reset ?
答:不知道。
A : no idea.
问:下轮开始前能通知我吗?
Q : can u please inform me when the next round begins
答:不一定!
A : not sure I can do that
问:为什么?
Q : why ?
答:像你这种情况的太多了,我不可能挨个通知
A : there are too many players like you around, I can't inform everyone...


实际上,1-2个月定期reset,对于刚刚进入游戏的新兵是个合理的适应时间,明确的reset时间对正在玩的人也有 明确的目标,可以放开一搏。即使这轮没打好,下轮很快就要到来,不必违心的向对手祈求和平。
In actual facts, a fix time of 1-2 month for each reset is a suitable time frame for newbies to get into the game. A fix date for reset also provides players with a goal and objectives.
A player can also gamble on a risky tactics for 1 round since the next reset is fast to come. Therefore preventing more NAPs.

keo
03-02-2009, 03:23 AM
开矿周期36h缩短的确很有必要,我很赞同。

reset周期缩短也很赞成。

攻下城市获得特色宝物很有创意,比如攻下北京可以获得神兽器具等,用于抵消天灾;攻下纽约获得自由女神像, 可以用于提高士气使对方伤亡比例增加,等等。

城市永久性的留下破纪录的高人记录很是吸引人。
比如可以留下占领此城时间最久的ID;可以留下攻击防卫比例最高的ID;等等。

另外,个人建议:军队行走与相应地形联系起来,某些地方必须绕行或者过某些地方(比如大洋)速度减慢;或者 考虑增加兵种;同一联盟的人员可以协防,即可以进入同一城市,先进去的为城主,获得所有收入,后进入的均为 协防军,攻击防守只获得积分。

***军队行军时间强烈要求缩短!!!这样无疑会加大战事发生频率,吸引玩家。

MDFootball44
03-02-2009, 03:47 AM
Well think about how many registered GE WAR registered accounts there are that have officially retired, the number of accounts that people created and could not figure out how to play, the number that the game just did not appeal to... these accounts are not deleted. So I think that total number of registered users is not a good way to judge the success of the game, rather, a comparison of active users at the end of each reset. For example at the end of the last reset we had over 1,000 active users.

MDFootball44
03-02-2009, 05:00 AM
Firstly, we need to get a clear view of the problem with Gewar and the reason why 99% of registered members left the game. This question can be analyzed from a number of angles, for example: discuss from two big groups of old players and noobs.

The main source of playing the game for geos is single sided and immobilization: city tax, plant recource, jeweling, bank interest. The war game is based on attacking and holding cities, but when you fight more, you lose geos, how to continue fighting with no geos? All passion for the game is gone. because of it, a lot of players build up their banks, they mostly spend time to SAVE. As a result, they do not wake up from the sleeping time but leave the game quietly.

A game is supposed to be fun playing and active. But current rules of gewar, violate this basic principle of game, so 99% members left the game. The administrator of gewar has certainly realized this problem, but the methods are not working and are ineffective for players. By investing in Dond and A-Z these small games its impossible to arouse the activity of players.

The key problem is to guarantee that all active participants have the resources to continue war thoughout the length of the reset.

I agree with this somewhat, but i also disagree. Yes, to go to war you need to spend geos, and that it is difficult to proceed further in the game with out geos. However, this is where the passion for the game is at its strongest. It is while you are at war and losing geos where you must make the decision of whether or not to continue. A player can quit then and leave the game, or they can ensure success by jeweling, investing, banking, increasing industry and what not. This is where the men are separated from the boys. From the struggle to keep geos is where ideas such as alliance banking comes. That is where the passion lies. The passion lies in the active players who take the time to jewel, plant resources, invest, and bank in order to ensure their own success. By making it easy to get geos, the game loses its competitive edge and gets too easy. If keeping consistent geos is made easy, then where is the challenge?

:lgewar

HRH
03-02-2009, 03:45 PM
今天(2009年3月2日)Gewar 注册的有65164 人,而这轮放置基地的仅仅有522人,99 % 以上的注册者放弃了Gewar,如此明显的反差,映衬出众所周知的事实:Gewar 是一个失败的游戏。

提出这个问题,不是在批评游戏策划者的无能,而是探讨一下,问题到底出在哪儿?如何解决。之所以在公众论坛 开帖子,也是希望大家共同研究这个问题,自由发表自己的观点和建议。

需要着重说明的是:我不希望在这里看到为了争取自己的利益,去指责敌对的联盟。

Today 2nd March 2009, Gewar's registered members are 65164, but this round only 522 players planted base and are playing, 99% of registered members gave up Gewar, from the matter of fact, Gewar is a failure game.

Putting forward this question is not criticizing the sponsor's incapability of the game, but discussing what was the problem lies with. How to solve it? So I opened a thread here and hope everyone researchs into and work on this problem, be free to post your suggestion and views here.

One more thing, I do not want to see people here in order to strive for one's own interests and criticize the hostile alliance.


Well done Hi141, this is a good threat:
i think a main problem is also the very easy way to created dup accounts and make money with them. Since everybody is able to create an account with not using real money it invites the people to do it.
Our admins try to get rid of these accounts but if you know the tricks to do it, they have very little chance to find out.
So what is the result ?
Fighting against people with multiple accounts makes no fun, since you always loose because of not having that much money.
I personally think if Luke will charge 10 Dollars minimum for each account (or more) or just allowing to play as a donator ( and i am sure EVERYBODY can afford it if he likes the game like i do) , we will get rid of these multiple accounts very fast.
THEN we will have truly active players who know (almost for sure), that they can fight real opponents and not cheaters with multiple accounts. THEN, i am sure, we will have a lot more activity in the game.
Well this is one STRONG reason i am thinking of..maybe changing the rules will help a bit too..

Specter
03-03-2009, 01:21 AM
Well done Hi141, this is a good threat:
i think a main problem is also the very easy way to created dup accounts and make money with them. Since everybody is able to create an account with not using real money it invites the people to do it.
Our admins try to get rid of these accounts but if you know the tricks to do it, they have very little chance to find out.
So what is the result ?
Fighting against people with multiple accounts makes no fun, since you always loose because of not having that much money.
I personally think if Luke will charge 10 Dollars minimum for each account (or more) or just allowing to play as a donator ( and i am sure EVERYBODY can afford it if he likes the game like i do) , we will get rid of these multiple accounts very fast.
THEN we will have truly active players who know (almost for sure), that they can fight real opponents and not cheaters with multiple accounts. THEN, i am sure, we will have a lot more activity in the game.
Well this is one STRONG reason i am thinking of..maybe changing the rules will help a bit too..


WRONG, you are going off topic and addressing a different issue. If there was a charge to create a account, how many people would join? How many people would pay money to play a game they know absolutely nothing about, and largely has no real reviews? What we require is more dynamic in the game, more variations to what can make us geos, and to what can make us lose geos. I say we move away from the random winnings such as deal-or-no-deal or casino, guess DOB, A-ZCities ect. We need more variations of making geos on a day-to-day basis and we need more ways of spending our geos.

Also I love the fact that this is such a tight-nit community that the owner of the game actually takes in consideration peoples suggestions. :drinks Thank you for that Luke.

hhmira
03-03-2009, 01:44 AM
The 65K members that joined gewar is spread for 3 years of this game´s life. And also we have a huge amount of bots that come here, register themselves and increase that number, giving the false impression that we only have 99% of active players. In fact, I think 80% of that 65K members didn´t come here to play, but are curious people that only checks the forum or bots (in a large amount).

I think we need more marketing for the game.
Players come and go. It is difficult to see a player like me, specter and hi141, which still plays the game after 3 years in any game available i the internet... People get tired or boring, except a few of them.

Once this game was announced in the Digg forum. lol! we had a huge number of members in a matter of days, I think more than 5K new signatures in a couple of days. There were an alliance named "Digg Efect" because of that. That was a boost for the game.

What we need to bring more active members to here is try to make people know more about GEWAR. Is there anyone here who knows or works in a electronic newspaper? or in a forum like digg? If so, you could make an article about the game, or an interview with Luke and the Crew (like me... ;) ) to be published. Lets have another Digg Efect here.

We also need more advantages to people become donators. If you are not a donator, then you will leave the game much more easier. If you are a donator, even if you get some boredom, you keep here, improving your forum activity and your friendship with other players.

I think that if someone has this kind of media contact, and ideas that makes more people donators, he can be rewarded by the game staff (geos, stars, forum mentions, etc), which is a very nice thing too...

Can you imagine you having some kind of hall of fame for you, in a sticked thread? That would be very nice...

hhmira
03-03-2009, 01:48 AM
and by the way, thanks to ikan, who is translating the thread. if possible, it would be nice if you keep doing it, and also translating our english messages to chinese....

很感谢鱼帮忙翻译成英文。。。如果妳也把英文翻译成中文那会更好

继续努力~~~

MDFootball44
03-03-2009, 02:14 AM
i do think that specter and hh are right on the money.

我不认同spector和HH对于”钱“的看法

hhmira
03-03-2009, 02:22 AM
I´ve just banned 1 bot, and the members count didn´t decreased. So, yes, many of that members are bots.... banned or not.

我刚刚干掉一个“假”帐号,但是玩家的数量没有减少。。。所以很多所谓的玩家都是电脑制造出来 的假”帐号

laoma
03-03-2009, 02:49 AM
Specter said to HRH :
WRONG, you are going off topic and addressing a different issue. If there was a charge to create a account, how many people would join? How many people would pay money to play a game they know absolutely nothing about, and largely has no real reviews? What we require is more dynamic in the game, more variations to what can make us geos, and to what can make us lose geos. I say we move away from the random winnings such as deal-or-no-deal or casino, guess DOB, A-ZCities ect. We need more variations of making geos on a day-to-day basis and we need more ways of spending our geos.

Love your clear understanding about what Gewar needs....
"active player"
and that doesn't depend on being a non donator or donator

Laoma

很高兴你能明白GEwar真正需要的是什么(积极玩家)
那不一定要是会员或非会员

Starbuck
03-03-2009, 02:56 AM
I´ve just banned 1 bot, and the members count didn´t decreased. So, yes, many of that members are bots.... banned or not.
我刚刚干掉一个“假”帐号,但是玩家的数量没有减少。。。所以很多所谓的玩家都是电脑制造出来 的假”帐号

yes that is why the member count is so high... we bann loads of bots everyday

是的。。 这是其中一个原因为什么我们的玩家人数那么多。。。 我们每天都在删除这些电脑制造出来 的假”帐号

Specter
03-03-2009, 02:58 AM
yes that is why the member count is so high... we bann loads of bots everyday
是的。。 这是其中一个原因为什么我们的玩家人数那么多。。。 我们每天都在删除这些电脑制造出来 的假”帐号

That is a small part of it though, a LOT of people do quit, there is no point in making excuses or ignoring it. People do leave this game at a much quicker rate than they join. I'm with hi141 on this one, lets figure out a way to solve this. We are all intelligent people, it can be done.

这只是一小部分罢了, 依然有很多玩家离开了, 不认真对待这个问题或以这个当借口是不行的。走的人比进来的人多。
我站在hi141的这边。。让我们好好想想办法应对这个问题。我们是有智慧的人类,我们办得到 的。。

hhmira
03-03-2009, 03:00 AM
Love your clear understanding about what Gewar needs....
"active player"
and that doesn't depend on being a non donator or donator
很高兴你能明白GEwar真正需要的是什么(积极玩家)
那不一定要是会员或非会员

Laoma
in a long term, a donator is a better active player, because he tends to stay more time playing actively, and also helps with server costs to keep the game alive... ;)

长远来看, 会员永远是比较积极的玩家。。他们也帮忙支付了服务器的费用而让这个游戏维持下去。。。

Starbuck
03-03-2009, 03:02 AM
yes i know the bots arent the only issue, but it does explain why the member count is so high! I have noticed that in my TC there were only 6-8 members that came back after planting there hb's so alot of them register but never come back... And then we also have the ones that leave us :(
What can we do to make them stay or for the newbies make them come back??

我知道那些”假“号不是真正的问题,但那时其中之一的原因为什么我们的玩家数量会那么多!我也发现到我的训 练联盟里的玩家只有6-8个在建立了基地后继续的玩,很多在注册了后就离开了。。。。当然有些建了基地后也走了。

我们应该做些什么来挽留他们或吸引更多的玩家呢 ??

Starbuck
03-03-2009, 03:04 AM
moved to gewar talk

Specter
03-03-2009, 03:10 AM
What we can do:

Thats the point of the thread. :cheer
I'm really gonna think about some ideas over the course of the next couple days.

我们该做什么 :

这就是这个贴的主要话题。。
这几天让我认真的去想想~~~

laoma
03-03-2009, 03:17 AM
in a long term, a donator is a better active player, because he tends to stay more time playing actively, and also helps with server costs to keep the game alive... ;)
长远来看, 会员永远是比较积极的玩家。。他们也帮忙支付了服务器的费用而让这个游戏维持下去。。。


Sorry Hhimra, bu tong yi (don't agree)

I thought so before, but I changed my mind. At least I opened my eyes and accept
that non donators can be very, very active too..even for a long time.

The problem is not really like you said. Since I play (10/2006) I was always waiting for a big development for that nice game...well it never really happened until now.
If it's just for me..I also can leave with a small community..because it's very enjoyable to know more and more players in here and I like it very much.
Just for the game I am worrying, if I do think about the business side. The cost for the server plus having an active independent crew and any other cost, can not be paid buy 1-2000 donators.
So by my understanding Gewar need different measures to make money and that means usually more traffic in internet business.

Laoma
对不起HH, 我不同意。。
我之前也那么想过,但现在我不认同。至少我看到了非会员也可以是很积极很永久的玩家。

问题不是像你说的。 自从我在2006年10月开始玩这个游戏后,我一直期待着游戏会有更大的改善。。但是到现在都 没发生过。 对我而言。。我可以留着一个小小的社区里。。因为我很高兴在这里我认识到越来越多的玩家。我担心的是这个游 戏。
从商业的角度来看,要维持服务器和管理员的开销,1-2000个会员的费用是不够的。
所以GEwar必须寻求其他的经济途径,比如网络的流动量。。。

hhmira
03-03-2009, 03:39 AM
Laoma,
I didn´t mean every donator or every non-donator... I said that the donators tends to stay more here...


Actually the donations are not big, but the crew are volunteers (we don´t receive any $$) so it is not a cost. The server is paid by luke´s own money, and the donations helps a bit with that...

New things in game structure are good, but there is a counter side on that: everytime we have a new change in the game, we receive more harsh critics than commendations from the players around here.... ;raincloud

So bring new ideas to game structure is nice (I love the idea to create new things to keep me away of boredom), but when they are made we, from the crew, tends to be disapointed with more critics than commends.

But now, if you bring many more people to know the game, they will not be worried if the game has any limitation, because for them everything is new. Changes will be irrelevant to them...

Also, about members counting: me and starbuck banned around 150 new bots during 3 days of "night-watch". Unfortunately they are a very big part of that number... :blackeye

So, I think that the best way to improve this game is to bring new players to the game. Marketing is everything. We need media people here, we need all of you sharing this game with others from your school, work, or friend list.


我不是指所有的会员和非会员。。我的意思是会员留下来的机会比较大。
其实会员费并不高,而且管理员都是自愿者(不收费的)。服务器是LUKE自己掏腰包的,会员费只是帮补一点 。。
游戏有新的概念是好的,但也有副作用:
每当我们要改变游戏里的一些程序事,都会受到这里很多玩家的批评和抨击。。
我也很喜欢游戏可以常常增加一些新的玩意儿,以避免然我郁闷。但是往往我们都对那些批评和抨击 感到失望。
但现在,如果你能让更多的新人加入这个游戏,他们不会批评或抨击这些新的概念,因为他们还没完全的进入这个 游戏,而那些所谓的新概念对他们来说之前是不存在的。
至于那些”假”号,我和starbuck在3天内就删了150个。。。悲观的来说,“假”号在玩家数量里的 数目是不可忽视的。
因此,我认为最好的方法就是尽量带进新玩家。商场促销是一定的,我们也需要媒体人员帮帮忙,也需要你们玩家 的帮忙介绍新的玩家来玩这个游戏。

laoma
03-03-2009, 05:34 AM
Believe me Hhmira that at least all Gewarriors who reached a certain age and had done some unpaid jobs in their life,
like being a trainer of a junior team..doing social work..and...and..and...,
highly appreciate what the crew is doing.

Just be clear it doesn't matter if you do it for free or you are paid,critics are everywhere. That is what you have to stand if you took a job.
I like to come back to what specter said... the only and really only issue for Gewar is how to get more active players.
May be there are many ways to lead to that direction, but as I think... the door opener is and will be..
how interesting that game is for a noob after he first register (doesn't matter in the beginning, middle or ending part of that game).
If there is something let him stay.. and the ratio is getting better than it's now..Gewar is really developing...
That's sure nothing new I say..because there are enough smart people around..
but on that problem we all have to stick on, until that has been solved.


The funny thing that you mentioned is - we should do a better marketing.
Well I have that feeling that on Chinese internet platforms you can find alot information about Gewar...one reason why WTO has alot new players..
all non donator, sometimes called dupe accounts..smile.
(Sorry my evil side couldn't avoid to mention that)

To be 100% clear - my last paragraph doesn't glorify anything what WTO is doing.
I just try to widen your minds.... Hi141 is may be not 100% correct in his idea or the way he expressed his thoughts.
But he look at our problem from a different angle. And may be he isn't so wrong in what he is saying.
May be we all give ourself to much limitation by just looking through our daily glasses.

Laoma

HH,请相信这里所有的玩家到了一定得年龄都会做一些没有回报的事情。
比如当一下初级者的教练。。社工。。等等等~~

请明白这一点, 无论是免费或是有酬劳的工作,你都会受到批评。
让我回到specter之前所说的。。唯一和主要的关键在于如何让玩家跟有兴趣和积极的玩这个游戏。也许有 很多方法已经指向这个方向,但是我认为真正开启这扇门的是 :
游戏的吸引力,如何让新玩家都游戏产生兴趣(无论是在开始,中途还是最后)。
如果能有什么东西可以让他留下。。。Gewar才是真正的在发展当中。
当然这个话题不新,因为很多聪明的玩家之前都知道了。但是我们应该全力应付这个问题直到问题解 决为止。

可笑的是你认为宣传是比较好的方略。
我相信在很多的中文网站可以找到关于GEwar的信息。。这是为何WTO能有如此多的非会员加入,有时你们 称呼他们为”小号“ (对不起,我邪恶的另一面逼我说出来)

当然我的最后那段不是在夸奖WTO的作为。 我只是要敞开你们的思维。。hi141的表达和想法不一定全对。但是他说从另外一个角度来看这个问题。或许 他这样的看法并不是完全错误的。
或许我们只从我们有限的视觉框框中来看事情。



Laoma,
I didn´t mean every donator or every non-donator... I said that the donators tends to stay more here...

Actually the donations are not big, but the crew are volunteers (we don´t receive any $$) so it is not a cost. The server is paid by luke´s own money, and the donations helps a bit with that...

New things in game structure are good, but there is a counter side on that: everytime we have a new change in the game, we receive more harsh critics than commendations from the players around here.... ;raincloud

So bring new ideas to game structure is nice (I love the idea to create new things to keep me away of boredom), but when they are made we, from the crew, tends to be disapointed with more critics than commends.

But now, if you bring many more people to know the game, they will not be worried if the game has any limitation, because for them everything is new. Changes will be irrelevant to them...

Also, about members counting: me and starbuck banned around 150 new bots during 3 days of "night-watch". Unfortunately they are a very big part of that number... :blackeye

So, I think that the best way to improve this game is to bring new players to the game. Marketing is everything. We need media people here, we need all of you sharing this game with others from your school, work, or friend list.

w_african
03-03-2009, 11:49 AM
That is a small part of it though, a LOT of people do quit, there is no point in making excuses or ignoring it. People do leave this game at a much quicker rate than they join. I'm with hi141 on this one, lets figure out a way to solve this. We are all intelligent people, it can be done.

Actually probably about 85-90% are bots...it's incredible how many bots join everyday. Although we also can't lose sight that lots have also left the game, and to make matters worse we have a shortage of new player joining in this generation (or round) compared to previous rounds making it harder to fill the gaps of players that left...we need to get the word out on forums, digg, everything possible. What this game needs is about 3-4 NEW alliances full of NEW players that have no affiliation to the old existing/traditional alliances that have ruled the game for the past 5 rounds...


So, I think that the best way to improve this game is to bring new players to the game. Marketing is everything. We need media people here, we need all of you sharing this game with others from your school, work, or friend list.Yes exactly!!!

EDIT: Yes Laoma I agree with you and about what specter said...also if anyone has good marketing ideas, let us know so we can grow this game together.

kaltho
03-03-2009, 12:25 PM
I love idea #4 by the way. I think it would be super cool to put dates that each person owned that particular city. On a separate page of in small print somewhere on the page, not sure how you would do it, but it would be cool.

laevus
03-03-2009, 03:22 PM
New player renention is key. We get new players joining every day. We fail to maintain their interest, and of the few who's interest we do manage to maintain for longer than a few days, many leave shortly thereafter because they can't manage to hold a city, make any real contacts or feel like they are joining a community.

Most of the players that join and continue are referrals, not people who join out of the blue.

There is no link on the game page that says something simple like "Contact a Crew member." This simple change would give new players access to those who can gather information and effect change.

New players getting involved and feeling like they are part of the community here is a real issue. It doesn't matter what kind of marketing we do to get new players if less than 10% of them stay to play for longer than a week.

I suggest a few minor changes that could make it easier for new players. All of which could be links on the player's main page:

1 - Contact Crew link - which allows a new player to send a PM that will go to all crew members.
2 - Contact alliance leaders link - Which will bring up a list of the registered leader of each alliance to make it easier to navigate the game.
3 - Tutorial link - Which would walk new players through the process of doing each thing required to play the game. Perhaps a 10 step process that gives a small reward (50 geos or something) for completing each item.
4 - Forum link - I clearly marked link to the forums - Maybe even links (news feeds) to the 5 most recent forum topic posts to encourage players to check the forums more often.

In summary, I think that making all of our interfaces easier and more interconnected will help increase our retention, and unless we can increase our retention then marketing isn't going to help much.

挽留新玩家才是主要的关键。我们每天都有新人加入。但是我们无法让他们保持对游戏的兴趣,即使有些被我们挽 留了几天,不出几个星期又会走了一大半。主要原因是因为他们无法占领城市或无法和其他玩家沟通 。
大多的新人都是这里的玩家介绍进来的,而很少是自己进来的。
游戏里也没有有关的链接如 ”管理员链接“。。这样的一个简单方法可以让新人容易的接触到信息。
让新人觉得他们参与和属于这里的社群是很重要的。如果无法留住他们,不管我们怎么宣传都是没用 的。
以下我有几个提议,可以建在玩家的主页上:
1 - 管理员的链接 - 可以让玩家同时PM给所有管理员
2 - 联盟领导链接-让新人可以一览所有联盟领导的网页。
3 - 辅助链接 - 一个有程序性的课程,可以分成10个阶段来指引新人玩游戏。而且在每通过1个教程后送给玩家5 0GEOS。
4 - 论坛链接 - 最好可以把有最新信息的贴(5个)包括在内。

终结来说,以上的方法有助于保留玩家对游戏的兴趣。如果无法保留玩家,再多的宣传也没用

hi141
03-03-2009, 03:22 PM
在帖子的开篇,已经说明,这里无意与抨击gewar的管理者,而很多留言似乎是为了反驳141 开篇引用的 99% 1% 这两个数据,来驳倒141的结论,我承认当时只是引用了最简单的统计。

下面我找来2007-11-13 与今天(2009-3-2)的数据来比较,,大家看看,1年之内,来的、走的,留的球员的确切数据吧~!

My first post already states it, I have no intention to criticism gewar leadership here. I admited it is wrong of me using simple stat.

Here is the record of player lists between 13 NOV 2007 and 2 MARCH 2009. You will see the big changes with these players in 1 year time.

hi141
03-03-2009, 03:25 PM
日期:2007-11-13 16:43:31
安字母排序

0verdrive
1rex3
3anca
69er
a123456
A2Z
Aaprie
aberlour
ABUSIVO
adf_mice
Aetius
agent98
agentX
aggrazel
ahbu2007
aijai
akin
aleak
alex123123
alexpolis
Alive
allenlz
AlligatoR_UA
alone
Als
alsha
altal1974
amagaldu
Amphibious_Donkey
AndriY
ANGEL
aobing
apache
Apollyonna
apples
Appo
arabianknight
Arakeen
aravan
Arctica
Arthur_da_great
arturobandini
Athenian
auctionking
Audio*****
Auron
b0wm0re
BabyD
Backblast
badbutterfly
BadWay
BananaJoe
BaronVonAwesome
Bavarian
baytown
bean
Bearded14
Beatjunkie
benstern
Berserker
bg973
bhcrow
big_shroom
BigBang
Bisbicos
BishX
blackdog
blankaesop
Blitzkrieg
blue182
Blueberry
bluecoat
bluegun
bobthebuilder
boom999
Brendo
brett
brobie
bwsmithiii
Carach
cardhu67
caricoroa
cartunesguy
carye1
chalito
ChampBailey24
charlie0223
Chastity
chenge
cherin8526
cheuk18me94
ChinaMARS
ChobPT
chrissb
citizenkane30
CJQ
Climber
Clintonp
Cobramx
CombatBarbie
commando
comrade302282
Conheo
cooldude
Cosmo_Kramer
couy
crazyjoe
CrazyMadMan
CreekFreek
cutedude
d24man
dabrasco
Dagwood
DalairHudson
Dan
dan101
Danai
Dankor
danqueca
DarcKage
Darkness
darknight411
Darksharki
darkslide
Darth_Flagitious
data96
DaveBehave
david_oct27
david42189
Death
dennishair
Devastation
dggsod
dic101
dieq
dingjunhui
DirkMcGuirk
DJ_BONEZ
dj_death
doc_highlander
doedoe
donald_duck
DOOM
Draganos
drapple
Dron
DrSchlacht
dtwapdubs
dubonjac
Duky
dumblaws3
earththunder
echo
echoechoecho
Edith
efox
el_bobbo
El_Chupacabra
elosanda
Emattor
emperor55
epaseila
evack
EXAL
ExPeRimentator
Exzessor
fahhem
Fear4Future
FF227
filibuster
Finados
finggoo
fischi
flamingchrome
flccnp
Fluffy
flyfox_141
flysunday
foshanshao
foskasse
Fresh
Friend
friendlyfoe5
FrostedFlakes
frosty319424
fsn
fuchu
FUQ
Gambol
Games
gdtv
General_Zod
Generic42
GEnie_wieder_war
gfreak612
ghost
ghost19791002
Ghyrt
ghyslyn
Gila87
glassman
god_of_war
Godhappy
Gokufu
Gonta
gordon444
got_crabs
gr33n
Grabner
Grandbassam
GrG
grimsacre
Grotman
Grotvrou
Gruss
gtruscott
Gugol_Khan
haddy
hahato
Haidamak
hairclog
hanxicn
HappytheClam
Harry_Manback
health_kxy
heinjail
HellCarrot
hellhound
helmet
helo
hennoxh
hhmira
hi141
Horror
HRH
HtZ
huailang
hurcoll
Hurricane
Huxy
Hypie
Hypnotiq
Ihor
Illyrian
Independent_Regiment
indienestmonnom
initiation
innocentbystander
inpassingonce
insouc
IonParticle
iverson3
Jabotabek
JackBauer
jalfrezigazee
jamesdu
jamwar
JanTaihwo
Jaqualope
jaz
jiayin
jiffy_1982
jocacar93
joedeuces124
johneinpsg
Johnix
jojo
jokosr
jonesybutt
JordyPordy
jp2
just
JustMrWill
jw10604
Kallie
kaltho
KaraBinNemsi
Karadjordje
KayEss
kbsc78
kc2kfq
Keinhai
keo
kid_a
killer
King_Diamond
king_monkey
KingBrent
Kluntje
knight
knight02
knox3
Koelner
KozinoFF
kraft_d
kriegern34
KRose
kroy
KTORKS
La_Noce
laevus
laleto
landonfb33
Lars007
larsen
Lasker
LAVIVER
law_freak
leclm07
Lenin
lex90
lifangbei
linger
liyong_my
lkm8888a
lmylls
LongJedge
longtrang
lord_of_the_dragons
Lost_Viking
LovePirateCheeseBlankets
LuckyLuciano
Luke
Luminox
LutStick
madmike
Maggot7xMhz
mail23037786
MajorD
Makeem
Mali
Maniac185
Manitonda
Margarita
MARINE1
MARS
masquer
MasterTelia
mattvg
mAverik
maxxx
Maynard
mbr
mcdanielcj
mckgamer
MCvanillaTwist
Mechanic
Melek~Taus
meola69
metall5
MFAIRISH
MightyGryffyn
MikeHG
MikeyMerse
MillCity
mingzhouyin
minky
Mise82v22
MJVB007
mladenovac
Mocolat
Monster12
moonhead
moop
Mr_Fuzzypaws
mrfix
MrMax99
MSBR
Nachtauge
naovouporai
nativ
NaturalBourneKiller
Nefertari
NEinstein
nero51282
Newton
Nico
Nidi
NimChief
nite_worker
noah
nodette
NYDEUCES
nytransit
obscure
OccultSpectre
Octavian
officearmysix
officeman
okokni
oldjoe
Omagnum
omega21
omerreg
opkjlxm
OrangeSwim
othafa
outofnowhere
Overkill
pablito
Paco80
paparas
Paul_B_Atton
paz
peacebringer
peak
Peonboss
Pestilence
petere
phlox
piggdawg
pirates_of_happy
pitoh
Pituh
Polanovsky
Portugal
poseidon
prase
preschooler_at_heart
ProfHuckeduster
provenzano
Psycho_Freako
Pudongjr
Puppynation
purefrost
Qone
QQ815350
quarktasche
queloune
rabu
Radeon
Ram_ses
RampagingJew
Rarediver
RayCo
Red
Red_Storm
redfox
rgrking
Riccur
richens
Risus
rivo
RJCooper83
robertoplanet
roburt
roc
RockStomper
Rocky
RomulusJ
ronnielim
Ross
royalmile
S_Dog
safer2007
Salam_Alekos
Saltone
Sandgroper
sansglacier
satantec
Saxon12
scanlan
seakayaker
Sexl
sh4d0w
shadowcaster
Shart
SilentLucidity
silvi4000
siseid
siye
Ska
Skippy
smeagel
smirk420
Snail
sneeky
Snowballz
socrates
soundtropolis
sowens
Specter
Spelonkar
Spider_Monkey
Splurge
sprontalic
Srbija
standby
Starbuck1
Starchy
steve6548867
stockman1666
Stormbändel
stresss
strikerz
Suicidal
sundylau
superrino
svrmarty
Sylphion
t092
Tabby
Taoqi
taturey
Tdonetsk
techtrenton
tempest
Terry
testos
thank
tHE_fOOL
the_good_doctor
The_Gypsy
the_viewer
TheChamp
TheDuke
TheEvilPotato
TheGrimLavaLamp
THEOtheGREAT
thesarge
thomas85
tiaone
tidigogo
timmerz
Timmetie
timothy0292
tohann
toiletduck
Tomdanizer
tonie112
tony
tony7611
TonyTiger
Tornado
TracyJunior
TrendyVoodoo
triiigun
TrippyUML
Tukamotton
tweedy
two_toes
tyoma
Uberdonut
ullricm
Undefeckable
undertaker
Unicorn
Uns_Uwe
URANOS
Valandil
videosedam
VileDisgustingPig
Viper
Vlad_k
Volli82
VORTEX5
vov_ka
w_african
Wanderer_KH_UA
war
Warinator
wayaya
wesleys
WhiteKelvin
WILDCAT1976
Willis
WindRunner
WorldPeace
woteva
www
xczdx
xenomm
Xentric
xiaohan001
xmen_oz
Yake
Yaro
Yidmaster
yome
Yossarian
youngguns
YuRi
Zac
zao
zarok
zefil
zeitgeist
Zekosis
zer0_c00l
zhangguofengt
zhj117
zhongguohu
Zitronentee
zjk1997
zjwzc
zllt
zly666
Zodar_Kritch
Zoroaster
zsl1991

hi141
03-03-2009, 03:26 PM
这是今天的

按字母排序:

770737
8017500
_Dark_Magician_
00oo..
2ndfloormanager
300Y
aaron94
aberlour
achershuma
achti
aijai
ainvasionbank
akin
al510110
alanmirage
alasdair2009
aliheser
Alive
AlJabr
Allvin
alonva
amagaldu
aman456
Amorelus
Amphibious_Donkey
aobing
Appo
arabianknight
Arakeen
aravan
Arctica
Armada21
Artemisjr
Artist
ashwinsamant
auctionking
Awood
aystaystok
Azertyke6
b0wm0re







Baetscher
barakfrieman
Bariobdjan
Bavarian
benpete22
Beowulf2700
Beret
big_shroom
Bigkeefy
Billy
bingmichael
BIO_TALOS
Bisbicos
Blackfalcon
Blinded_By_The_Flash
bluecoat
bobthebuilder
bongoChongo
boomer
brett
Brigsa3344
Britfanuk
brobie
Buffalobill
Bullwerker
bwsmithiii






caicaia
Capsicum
CaptainCrappyJacks
Carach
cardhu67
Cariddi
Carigas
ccclk
ceo92
certosin0
CetaPartizane
CharlesManson
cheese
chenchulei123
cheuk18me94
chgosoxfan
ChinaMARS
Chris-UK
ciphergalm1
citizenkane30
Clanach
clobrovski
Cocoa_Puffs
cococred
Cognito_Jones
commando
CraDl3_X
CrazyMadMan
CrAzYsEb
CreekFreek
Cyclonedc
D_DAY
d3viance
dabrasco
dahuamao12
Dankor
danqueca
darby32
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hi141
03-03-2009, 03:29 PM
0verdrive 770737
1rex3 8017500
3anca _Dark_Magician_
69er 00oo..
a123456 2ndfloormanager
A2Z 300Y
Aaprie aaron94
aberlour aberlour
ABUSIVO achershuma
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Aetius aijai
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akin aliheser
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alsha aobing
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Appo auctionking
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Arthur_da_great
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Audio*****
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b0wm0re
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Backblast barakfrieman
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w_african
03-03-2009, 03:29 PM
I suggest a few minor changes that could make it easier for new players. All of which could be links on the player's main page:

1 - Contact Crew link - which allows a new player to send a PM that will go to all crew members.
2 - Contact alliance leaders link - Which will bring up a list of the registered leader of each alliance to make it easier to navigate the game.
3 - Tutorial link - Which would walk new players through the process of doing each thing required to play the game. Perhaps a 10 step process that gives a small reward (50 geos or something) for completing each item.
4 - Forum link - I clearly marked link to the forums - Maybe even links (news feeds) to the 5 most recent forum topic posts to encourage players to check the forums more often.

In summary, I think that making all of our interfaces easier and more interconnected will help increase our retention, and unless we can increase our retention then marketing isn't going to help much.

I think this is a great idea!! I especially like the Tutorial link that would explain each step of how to play the game in a easy manner and reward the new players after they have completed each step. I've encountered this in other games and it made all the difference to sticking around. I think this should be a priority!! I think new players feel too overwhelmed (with too many links) without a clear visible link/step to proceed once they have registered. I invited 1 person just this week from another game and saw him registered and he has now stopped playing...within a 1-2days...

hi141
03-03-2009, 03:36 PM
KRose killerhd53
kroy king_monkey
KTORKS kingcyber
La_Noce KITE
laevus Kleuri
laleto kmvan02
landonfb33 knight
Lars007 Knights_Templar
larsen knox3
Lasker Krasnodar
LAVIVER KRose
law_freak ky0101
leclm07 laevus
Lenin Lali_g
lex90 landonfb33
lifangbei laoma
linger larsen
liyong_my Lasker
lkm8888a leclm07
lmylls LeoHart
LongJedge LEUNG
longtrang LilTom
lord_of_the_dragons lincoln
Lost_Viking linger
LovePirateCheeseBlankets linuxjava
LuckyLuciano LittleOwl
Luke lkm8888a
Luminox lmhaha
LutStick lmylls
madmike Loced
Maggot7xMhz loddq
mail23037786 Loong
MajorD Lora
Makeem lordshidapu
Mali louis3600
Maniac185 Lovelycat
Manitonda LovePirateCheeseBlankets
Margarita LSvKing
MARINE1 LuckyLuciano
MARS lugwighanz
masquer Luke
MasterTelia Luminox
mattvg madmike
mAverik Mali
maxxx Mandochia
Maynard manslq
mbr Marcio
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MCvanillaTwist mbr
Mechanic Mclanahan
Melek~Taus MDFootball44
meola69 megalomon
metall5 Melek~Taus
MFAIRISH meola69
MightyGryffyn MGOplayer
MikeHG michaelnatarus
MikeyMerse mike8115
MillCity militaryfsj
mingzhouyin MillCity
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Mise82v22 MKSid
MJVB007 moepel
mladenovac MonetaryCrisis
Mocolat Monster12
Monster12 monsterma
moonhead Mooi
moop Morus
Mr_Fuzzypaws mpvasquez
mrfix mrs
MrMax99 MrSpaceman
MSBR msb_speced
Nachtauge mulenguez
naovouporai munir
nativ NAE
NaturalBourneKiller nanjingjacky
Nefertari naovouporai
NEinstein narrpalho
nero51282 NaturalBourneKiller
Newton NaziGermany321
Nico NEO123
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NimChief Nico
nite_worker Nidi
noah NimChief
nodette nineight
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officeman nunyrdambizness
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oldjoe N-xOn-X
Omagnum NYDEUCES
omega21 octagon
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opkjlxm officeman
OrangeSwim oldcolorwolf
othafa Omagnum
outofnowhere opkjlxm
Overkill outofnowhere
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Paco80 peaker
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peak preschooler_at_heart
Peonboss ProfHuckeduster
Pestilence Protektor
petere ProtoX
phlox provenzano
piggdawg punchthemonkey94
pirates_of_happy qq59380254
pitoh QQ815350
Pituh quiraj
Polanovsky Radeon
Portugal randolph
poseidon Rattccliff
prase Reach
preschooler_at_heart reimanntobias
ProfHuckeduster Renato_AVS
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Psycho_Freako rgrking
Pudongjr Riccur
Puppynation Risingashes
purefrost Risus
Qone robertoplanet
QQ815350 robotech
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Radeon royalmile
Ram_ses rubychaos
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RayCo Saltone
Red sam100255
Red_Storm samcwhitehead
redfox Sandgroper
rgrking Sarinha
Riccur sassy
richens Satpam
Risus sergiorod
rivo shady
RJCooper83 shahar1234
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roburt shkth
roc shogun
RockStomper shongshoi
Rocky SilentLucidity
RomulusJ simba
ronnielim simo16
Ross simonebottasso
royalmile sinopec
S_Dog sirzonker
safer2007 siye
Salam_Alekos Ska
Saltone skotty
Sandgroper Snail
sansglacier sneeky
satantec sonroad
Saxon12 sowens
scanlan sparta300
seakayaker Specter
Sexl StanleyKubrick
sh4d0w Starbuck1
shadowcaster Starchy
Shart Stefan55
SilentLucidity Stefano
silvi4000 Stevie04
siseid Stinka
siye stupid_does_it
Ska sukyOna
Skippy sundylau
smeagel Sunshine31
smirk420 svpctech
Snail system666
sneeky
Snowballz
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Specter
Spelonkar
Spider_Monkey
Splurge
sprontalic
Srbija
standby
Starbuck1
Starchy
steve6548867
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Stormbändel
stresss
strikerz
Suicidal
sundylau
superrino
svrmarty
Sylphion
t092 Taoqi
Tabby TaP
Taoqi Taxman
taturey TC_Leader_1
Tdonetsk TC_Leader_2
techtrenton TC_Leader_3
tempest TC_Leader_4
Terry TC_Leader_5
testos TC_Leader_6
thank teacher
tHE_fOOL techtrenton
the_good_doctor Tekener
The_Gypsy tempest
the_viewer testos
TheChamp TheDuke
TheDuke TheEmperor
TheEvilPotato TheEvilPotato
TheGrimLavaLamp theface
THEOtheGREAT thefirstLI
thesarge TheGoldDragon
thomas85 TheGrimLavaLamp
tiaone thejensi1
tidigogo thekommunistkid
timmerz THEOtheGREAT
Timmetie thesarge
timothy0292 thomas85
tohann Thrasymachus
toiletduck TinSoldier
Tomdanizer Tleilaxu
tonie112 tobias6137
tony tohann
tony7611 toiletduck
TonyTiger Toky
Tornado tondels
TracyJunior Tongaloolo
TrendyVoodoo tonie112
triiigun tony
TrippyUML tony7611
Tukamotton Torbentor
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two_toes tubarao25
tyoma tweedy
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ullricm Uberdonut
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undertaker Undefeckable
Unicorn undertaker
Uns_Uwe Uns_Uwe
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videosedam vfwarrior
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Viper Viper
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war WakeDreaming
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wayaya wangweiak
wesleys war
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WILDCAT1976 warmonkey
Willis Warren46
WindRunner WaywardTraveller
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woteva WGBosSkaggs
www WindRunner
xczdx WiseInnovation
xenomm wolfschnee
Xentric WorldPeace
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Yake Xanderificus
Yaro Xavier
Yidmaster xiangdc
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Zac yamma94
zao yangahamed
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zefil yome
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Zekosis youngguns
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zhj117 zhj117
zhongguohu Ziggot
Zitronentee zinebacos
zjk1997 ZizouBraX
zjwzc zjwzc
zllt zllt
zly666 zly666
Zodar_Kritch zmile
Zoroaster Zoroaster
zsl1991 Zoroastromx
zTodd
zwh1987
zzpld
zzyyybbbb

MDFootball44
03-03-2009, 03:40 PM
It seems like everyone agrees there is a bot problem... Could we establish a "captcha" system that uses the random word/number box to verify a new account's humanity? i don't remember if i was asked to confirm my account with an email when i signed up. does GEWar send confirmation emails to new accounts?

pitoh
03-03-2009, 03:56 PM
finally a nice post down here...

glad players realize that and are trying to came out with the real probs of this game..

Prophet
03-03-2009, 05:19 PM
That is a small part of it though, a LOT of people do quit, there is no point in making excuses or ignoring it. People do leave this game at a much quicker rate than they join. I'm with hi141 on this one, lets figure out a way to solve this. We are all intelligent people, it can be done.

Retention is tough for all PBBGs. My guess is that 2500-5000 total users have planted a homebase and tried to play this game in the past 3 years. Many people get tired of the save.attack.occupy.repeat mentality and if they don't get involved in forums or alliances they will get bored and leave.

The 65k number has to do with a lot of bots and the hit and miss visitor ("oh not what I wanted"). Look at Alpha as a smaller scale example. 6500+ users registered to the forum and no more then 100 players per round.

I'm currently working on some of the ideas mentioned for the alpha game(game faq, training level player tips(a guide of sorts), and a new layout that uses the screen more efficiently). As far as ideas go...keep them coming.

PBBGs(网页游戏吧 ?)是很难挽留住玩家的。我的猜测是在这3年里应该有2500到5000人建过基地和尝试玩这个游戏。但是 很多人都厌倦了”储存,攻击,占领“反复的活动,如果他们不接触论坛或联盟,他们就会无聊而离 开。
那65k数很多都市”假”号和不感兴趣的路人。看看Alpha版吧。。6500+的人注册到了论坛但只要1 00玩家。
我现在正准备把之前的一些提议融入Alpha版里。。如问答和训练等等的链接和指导。一个新的 多功能网页。
只要有什么提议。。。请尽管发上来。

HellCarrot
03-03-2009, 07:34 PM
I think the start of the game makes newbies leave, the saving and waiting to get a descent amount of geos makes them leave cos their bored.Which is hard if they join later in the game.
Maybe we could start up with 10k on a reset and newbies get 10k when they join as start up geos. That way it doesnt take so long for the game to get started.
And maybe if you are a donator you get 20k
Or to get non donators to become donators give newbies a mth of free donatorship or less, just to show them what it is like and the benifits of being a donator.
I know a few games that after you been on 14 days you get 14 days as a donator then back to a non donator, but it makes u want to be one after you have seen the benefits.
(no not saying non donators are less important to game, just that luke spends alot of time on this game and i think he deserves donations to his game.)

Specter
03-03-2009, 08:27 PM
So this is what we have so far:

-More marketing
-More game dynamic
-More tutorial/help links

And all of this is pretty easy coding minus the marketing, which if we work as a team is pretty easily achieved.

Anyone else have any more ideas/any that I missed while reading? :o

到目前为止的提议 :
-更多宣传
-游戏多元化
-更多辅助

以上除了宣传外,其他的似乎蛮容易达成。如果我们更团结合作的话。。那就更容易。
还有人有什么提议吗 ??

Luke
03-03-2009, 11:38 PM
I'll let you in on a few secrets:


1) 80% of the registered players are bots
2) gewar has advertised only once(in 2006)
3) gewar is an ongoing project, and therefor we thought it might not be good to advertise until we are done. This is for fun, and might or might not become a serious game in the near future. We'll see when we start advertising as soon as gewar.co.uk is ready.
4) I'm actually amazed how many people stuck with the game. Do you know I've never played an online game for more than 6 months? How many played it for 2 years? How many for 3 years? Did you know we actually still have players that are there from the beginning(summer 2005). That's more than 3,5 years. We have more active players than I would've imagined for a BETA game, that had a lot of setbacks.
5) It's mostly the new players that don't stick around. Lots just come to have a look, and notice it's too hard for them to enter, so they leave again.
6) Gewar's new players now mostly only come from mouth to mouth commerce. Some still from gehacks, or a lucky google search....but those are a minority.
7) ENGLISH only in this forum please. :)

edit: 8) the reason new players get soooo little geos is due to (thanks guys) the fake accounts. People can mask everything these days, making it hard for gepolice to find the fake accounts. Imagine giving new players 10k geos. You'd get thousands of fake accounts in a few weeks :p


让我透露几个秘密:
1) 80% 注册的玩家是“假”号

2)Gewar 只在2006年发过一次广告

3)Gewar 是一个永远在进步和推新的游戏计划,所以我认为在还没完全设定这个游戏的标准以前不需要太过的铺张宣传。现 在只是让大家开心的玩,这游戏是否成为正式的还没决定。 当gewar。co.uk 准备好了我们才决定如何宣传。

4)我很意外的发现有这么多的玩家留了下来。你知道我从没玩过一个网上游戏超过半年的吗?多少人会玩超过2 年 ?多少人玩超过3年?但是在这个在开发当中的游戏里我们这里却有人玩了3年半。

5)通常都是新人呆不长,他们进来了。。观望后发现他们难以在这个游戏生存就离开了。

6)Gewar大都是由玩家的口中传出来带入新人。。。虽然还有gehacks 或 google搜查,但那都是少数。

7)论坛里请用英文。。哈哈

8) 新帐号之所以有那么少的GEOS都是因为(多亏你们)小号的问题。现在的玩家有很多办法来开小号,并且有办 法避开ge警察的观察。 试想想如果新帐号一开始就10kGEOS的话,没个星期都会有上千个小号出现。

foskasse
03-03-2009, 11:42 PM
I am a dupe account.
But I still have feelings..

jokosr
03-03-2009, 11:51 PM
I'm actually amazed how many people stuck with the game. Do you know I've never played an online game for more than 6 months? How many played it for 2 years? How many for 3 years? Did you know we actually still have players that are there from the beginning(summer 2005). That's more than 3,5 years. We have more active players than I would've imagined for a BETA game, that had a lot of setbacks.


Summer of 05?? That was back when i was still young.. :D ;i02

ghetto bob
03-03-2009, 11:53 PM
I am a dupe account.
But I still have feelings..
Yes, and it's all your fault too. ;)

filibuster
03-04-2009, 12:34 AM
Prophet is right in that PBBGs have it hard these days. It is a known fact that new players join games to try it out and then leave.
But that's a problem that can be turned into an opportunity, as players still try out everything to see if it is any good.

Fortunately we do have an excellent game, so with the suggested marketing and tutorials players will keep flowing.
Still, player retention is not trivial. Even old players can drop out as much as anyone (fairly normal so shouldn't keep us too scared).
These things are outside the scope of the gameplay so no amount of mini-games, tweaks and caps will fix it in long term.

In this we all have to think a bit outside the box, and perhaps borrowing the wheel where already invented.
For example, 'deleting inactive players in 20 days' is a feature used in other games to keep dupe or idle accounts down, instead of resorting to a bank cap that affects everyone.
The walls and troop hp are good and help the attack or defense, but perhaps a 'varied army types' feature will be a better coding investment?
After all, the player's 'time' is also valuable, no one wants their daily efforts erased overnight.

ronnielim
03-04-2009, 01:05 AM
and by the way, thanks to ikan, who is translating the thread. if possible, it would be nice if you keep doing it, and also translating our english messages to chinese....


are your trying to kill the translators~!

edited: that's true~~! ;clap if only you could translate english to portuguese :D

jokosr
03-04-2009, 01:23 AM
One thing i noticed was the last time i did a age check poll. We had alot of Players who are students. Between 13-16..Many Played from computers at school and not at home...I wonder how many of those were dup accounts?? Also they are at ages where they dont have ways too become a donor as far as money...So they play for a awhile then they are gone off too others things that will interest them More, Like finding out about Boys and Girls... :love if you know what i mean ;ikiss

从以前的年龄调查中可以看出很多玩家都是13-16岁之间的学生。他们利用学校的电脑来玩这个游戏。。。其中多少是小号呢 ?
还有,以学生的经济能力要成为会员是和赚钱一样难的。。。他们也许会买一次短暂的会员,当会员过期后他们就 会去找更吸引他们的兴趣(比如男女关系)而不玩GEwar了。。。如果你明白我的意思的话~~

hhmira
03-04-2009, 01:34 AM
are your trying to kill the translators~!
HAHAHA!
nope! (only making them pain....)

:D

einstein
03-04-2009, 01:35 AM
Can I translate to Indonesian/Bahasa Malay as well? LOL :love

Maybe then I can get some other Indonesian to play this game. Most of my friends who I coerced into playing this game, finds it boring and hard to pick up the first time.

Specter
03-04-2009, 04:30 AM
I'll let you in on a few secrets:

1) 80% of the registered players are bots
2) gewar has advertised only once(in 2006)
3) gewar is an ongoing project, and therefor we thought it might not be good to advertise until we are done. This is for fun, and might or might not become a serious game in the near future. We'll see when we start advertising as soon as gewar.co.uk is ready.
4) I'm actually amazed how many people stuck with the game. Do you know I've never played an online game for more than 6 months? How many played it for 2 years? How many for 3 years? Did you know we actually still have players that are there from the beginning(summer 2005). That's more than 3,5 years. We have more active players than I would've imagined for a BETA game, that had a lot of setbacks.
5) It's mostly the new players that don't stick around. Lots just come to have a look, and notice it's too hard for them to enter, so they leave again.
6) Gewar's new players now mostly only come from mouth to mouth commerce. Some still from gehacks, or a lucky google search....but those are a minority.
7) ENGLISH only in this forum please. :)

edit: 8) the reason new players get soooo little geos is due to (thanks guys) the fake accounts. People can mask everything these days, making it hard for gepolice to find the fake accounts. Imagine giving new players 10k geos. You'd get thousands of fake accounts in a few weeks :p

Nonetheless though we are trying to think of ways of improvement, whether you consider our ideas or not, they are ideas. But this is what I like about this game, the owner actually does consider the ideas of his players. Like I said before: thank you for that Luke.

I really do want to see this game succeed, I want it to have 3000 people every round, wouldn't that be just a beauty. :drinks

不管你是否接受我们的意见,我们还是会不断的提出我们的构思。其中让我喜欢这个游戏的理由就是这个游戏的主 人愿意接受玩家的意见。让我在这里再次谢谢LUKE。
我真的希望看到这个游戏可以成功,可以看到每轮3000人上线开打。。。那不是很完美吗~

Starbuck
03-04-2009, 04:33 AM
I really do want to see this game succeed, I want it to have 3000 people every round, wouldn't that be just a beauty. :drinks

lol specter that would be awesome, but since the game is still in BETA i dont see that happening too soon :)

ikan
03-04-2009, 05:52 AM
Nonetheless though we are trying to think of ways of improvement, whether you consider our ideas or not, they are ideas. But this is what I like about this game, the owner actually does consider the ideas of his players. Like I said before: thank you for that Luke.

I really do want to see this game succeed, I want it to have 3000 people every round, wouldn't that be just a beauty. :drinks

it requires more crews and gewar police team to back up too. when the times come, it surely very handful. :holdit the point is, are we ready for it?

sagetab
03-04-2009, 09:01 AM
Some people leave because they find the game to be different to what they expected. My other half joined, cruised around and then left because he felt it was 'boring' - He was expecting to see little men running around killing each other - like in 'Age of Empires' - and was disappointed when it didn't happen. So he quit after a few days.
Is there no way that dormant/bot accounts can be deleted? That way we would have a more realistic view of how many are really playing...
I can start a 'marketing drive' by doing 'shouts' or 'status' changes on my very many social networks and forums - It may be a good idea for all of us to do the same... It's a start :)
So, start recruiting more Police officers :D

Luke
03-04-2009, 10:41 AM
Good ideas are always helpfull. And they are certainly considered.

I do have 1 small negative thing to add:

A lot of people bash a lot of features(feature ideas and also newly implemented features) out of selfish reasons. This is probably the biggest demotivation that coders had. Knowing that something can be good, but because a lot of people only look at their own bank accounts(not thinking it through that the enemy has the same problem) and also don't look at a certain feature for what it means to gewar on the long run. They bash it, and sometimes it even gets rude.

That is the main problem that from time to time even causes me to do nothing at all anymore. Sometimes it's because of demotivation due to this, and sometimes out of frustration or just because of being scared of opening another sh!tstorm on the forums. What would really help the game is if the players also join in to help, rather bash what they don't like. Sometimes you get a feature yóu want, and sometimes a feature you don't want. You can't always get what you want right? It has to stay in balance.

Lately I've been only working on securing the server(so that we'd actually have a server to play on instead of the slowdowns and downtime) but hopefully soon thats all done, and I can get back to a feature that practically NO-ONE will like. Really. Though it's a very strategic one, it's mainly to make it harder on fake accounts. I'm expecting a lot of angry reactions on the forum. But it's just one of those things where you have to think: well I can get used to this, and if it helps to make the game more honest.

Not all players do this ofcourse. But it's usually devided in 2 camps. One are those that just want to attack and have some action. The other camp is those that want to play a strategy game, a little slower and more management. You always hear one of those in a bad way when a new feature is introduced, because they are playing 2 totally different games. But when they speak out like that, they never considered that they actually hurt or stop the work in progress. Because...well...let's face it...i'm no millionaire...just a guy with a dayjob...and a private life...and I also have to pay for gewar each month even. So I do it for fun in the evening hours whenever I can find time. Same counts for other coders and crew, some perhaps even more than me. So when you try to entertain the players, and they kick you instead, it's pretty demotivating to say the least.

Well I had to get that one of my chest :)

00oo..
03-04-2009, 01:19 PM
我觉得游戏的问题是对新手的保护不够。
试想一下,新手刚进来游戏时,什么都没有,守个城市吧,被联盟或者别的早来的人打到一无所有。根本就没意思 再玩下去了吧。
还有,发展太慢。一个新手在半个月之内什么都不做,能赚多少geos?半个月后可能一场战争就将所有geo s花光了,还是连一个城市都没有。还会有兴趣玩下去?

I found that this game does not have enough protection for the noobs.
Just imagine, when a new player join the game, he's got almost nothing. And when he got a city, he will either be attack by an alliance or a player that was here long before him.
2ndly, the progress is too slow, the 1st 1/2 month you can do actually nothing, so how much Geos can we earn? and if there is a war 1/2 month later, you will spend almost all your geos... so the player will lost interest in continue to play ~~

Starchy
03-04-2009, 02:04 PM
我觉得游戏的问题是对新手的保护不够。
试想一下,新手刚进来游戏时,什么都没有,守个城市吧,被联盟或者别的早来的人打到一无所有。根本就没意思 再玩下去了吧。
还有,发展太慢。一个新手在半个月之内什么都不做,能赚多少geos?半个月后可能一场战争就将所有geo s花光了,还是连一个城市都没有。还会有兴趣玩下去?

The reason the development is slow for novice players is to avoid easy creation of dup accounts. It you could go from zero to 20k in a couple weeks, think about how much more damage dup accounts would create. That being said, slow game development is not fun for the dedicated player. It is, however, necessary for the fairness of play. When in doubt, jewel, jewel jewel!

ronnielim
03-04-2009, 11:32 PM
maybe we need to clear some clouds here for some players that don't understand yet what are the constraint GEwar are having.

1)the low amount of geos and process to get them is to counter the dup accounts.

2)There are programs out there that can help create Duplicate accounts with different IP address in a computer. This makes it difficult for the GE police to identify them.

00oo..
03-05-2009, 07:58 AM
The reason the development is slow for novice players is to avoid easy creation of dup accounts. It you could go from zero to 20k in a couple weeks, think about how much more damage dup accounts would create. That being said, slow game development is not fun for the dedicated player. It is, however, necessary for the fairness of play. When in doubt, jewel, jewel jewel!


我觉得对于gewar来说,正是因为经济不够,发展缓慢,才导致很多人开小号。战争一刻也不会停,没有足够 的geos,开小号的人就比较多了。

I thought that regarding gewar, is precisely because the economy is insufficient, the development is slow, only then causes many people to open dup accounts. The ongoing war is mainly problem the low amount of geos and process that lead to dup accounts.

EDIT by Staff: Use http://babelfish.yahoo.com/translate_txt to translate once you have posted...or it may be deleted.
EDIT by Staff : 使用http://babelfish.yahoo.com/translate_txt 翻译,一旦您张贴了…或它也许被删除。

P/S: babelfish is bad translator

Starbuck
03-05-2009, 02:08 PM
P/S: babelfish is bad translator

lol faye then post a better one :)

ghetto bob
03-05-2009, 02:14 PM
Just a point of interest here:

This thread was originally posted in ILS and moved by staff in to GEWTalk, so I have absolutely no problem with the Chinese players coming here to post.

Try http://translate.google.com it is a far bit better than babelfish, but still sometimes not so good. :cheesy

ikan
03-05-2009, 02:33 PM
lol faye then post a better one :)

see it......

are your trying to kill the translators~!

:D so i am one of them.

HRH
03-05-2009, 04:09 PM
Luke said:....it's mainly to make it harder on fake accounts.....
and he also said:....and I also have to pay for gewar each month even. ...

That's exactly the points i meant with my prior posting.

If you charge,

(with every suggestion what was already mentioned like 14 days free then 14 day donator, then leave or stay something like this..)

1. you will have no or not many fake accounts,
2. you will will have less work for the admins to search for fakes,
3. you have more time to think about the development of the game,
4. Luke will have money to keep the game running

Personally i don't understand why somebody is not able to spent 6 Dollars for a donatorship, young or not young, if he spends 20 Dollars a night in the Diskothek for drinks or going to a rock-concert which cost him 100 Dollars entrance.

I will be personally frustrated fighting against Dupe-Accounts with huge amounts of money where you already know at the beginning, that you will loose.
That's ALSO A REASON TO LEAVE THE GAME, not only because of less action or saving or any other reason.

So i strongly support ANY idea (go on Luke), which makes it better to play a FAIR game.
I know this is only one point for the sake of the game, but an important one.

and LAOMA said:
..Well I have that feeling that on Chinese internet platforms you can find alot information about Gewar...one reason why WTO has alot new players..
all non donator, sometimes called dupe accounts..smile.
(Sorry my evil side couldn't avoid to mention that).....

Well Laoma nobody will ever think that they are dupe accounts,
i think only German's would be able to do such a thing...
ooouupps...i am German....what did i say..
ok delete the last sentence :D :D :D (= more than smile)

thomas85
03-05-2009, 07:02 PM
LOL Hans! ;bgrin

Well, the problem is: 6 dollars is donatorship status for just one month and a month is over fast. So a player would prefer a 3 or 6 months, 1 year or even lifetime donation and that's quite expensive for a lot players. Keep in mind some are students and have just some dollars allowance available per month, or even when they have the money, I can imagine most people want rather save their money or invest it in other things than just a online game, even when it's great. And I can imagine, as a joung person it's not easy to convince parents to pay money for an online game which "distracts from school even more" (all parents are the same ...).

But no doubt, you are right with your points 1. - 4.

Starchy
03-05-2009, 08:04 PM
Just a point of interest here:

Try http://translate.google.com it is a far bit better than babelfish, but still sometimes not so good. :cheesy

I haven't had many problems with World Lingo (http://www.worldlingo.com/en/products_services/worldlingo_translator.html)

jokosr
03-05-2009, 11:30 PM
Ask yourself why players make dup accounts??? Is it not too get more geos??? If that is the answer then my suggestion before would help...Take away the transfer out on bank accounts for all new accounts that are not a donorship account..That would stop alot of the dup problems..A new player would still be able too play the same way he/she is now..Players would still be able too give the new player geos to help them out too buy troops and what nots..But the new player could not transfer any geos out too anyone else unless they become a donor...

foskasse
03-06-2009, 01:46 AM
Or, better yet, you can only deposit a certain amount of geos, that are linked to your daily revenue.

If that were to ocurre, a dupe account could, at best, deposit 100 or 200 geos per day until it was spoted.

And old players could still perform they ussual transations, wheter to rocover cities, or to help zanghuofenght to be the top score player and give the poor boy something to smile about since he was born in a dictatorship.
Where is you humanity jokoesr...

jokosr
03-06-2009, 03:11 AM
Or, better yet, you can only deposit a certain amount of geos, that are linked to your daily revenue.

If that were to ocurre, a dupe account could, at best, deposit 100 or 200 geos per day until it was spoted.

And old players could still perform they ussual transations, wheter to rocover cities, or to help zanghuofenght to be the top score player and give the poor boy something to smile about since he was born in a dictatorship.
Where is you humanity jokoesr...

shame on me...... :blush2

Decooter
03-06-2009, 04:03 AM
I'm a very strong opponent to taking away basic rules from nondonators. If there's something in the game that non donators are allowed to do currently, it should NOT be taken away now. This will pull people away from the game. Trust me.

It's fine to add new features that are only accessible to donors, but taking away already existing elements is not.

Starbuck
03-06-2009, 04:47 AM
I'm a very strong opponent to taking away basic rules from nondonators. If there's something in the game that non donators are allowed to do currently, it should NOT be taken away now. This will pull people away from the game. Trust me.

It's fine to add new features that are only accessible to donors, but taking away already existing elements is not.

I would have to agree with you on that one... i dont think taking away things from ND will be any good, if changes are to be made rather give the donators a few benefits so that people would want to become a donator!

MDFootball44
03-06-2009, 05:05 AM
or to help zanghuofenght to be the top score player and give the poor boy something to smile about since he was born in a dictatorship.
Where is you humanity jokoesr...

:rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl

Why would anyone do such a thing like that???? HAHA.

DeusExArgentum
03-06-2009, 05:19 AM
I haven't been to GE war since like, 2007 I think...

I left because the game was changed and got stupid.

Simple as that.

Starbuck
03-06-2009, 05:23 AM
I left because the game was changed and got stupid.

what got stupid? or rather what didnt you like...

just remember things change and not everyone is going to like it :) not everyone can be pleased with a game like this...

lkm8888a
03-13-2009, 11:43 AM
Support it.Very good

Luke should read them carefully.I think it is a good idea

Starchy
03-13-2009, 01:26 PM
Ask yourself why players make dup accounts??? Is it not too get more geos??? If that is the answer then my suggestion before would help...Take away the transfer out on bank accounts for all new accounts that are not a donorship account..That would stop alot of the dup problems..A new player would still be able too play the same way he/she is now..Players would still be able too give the new player geos to help them out too buy troops and what nots..But the new player could not transfer any geos out too anyone else unless they become a donor...

amazing idea. I love it.

yajalada
04-03-2010, 04:01 AM
I was caught by this topic when surfing pass by.
Nowadays, Gewar's big risk still is "no newbies, no war". I have no interesting to find the reason, and following are some suggestions for more discussion.
The first outcome is Add one more war mode besides the "occupy & smash" - which named raven. Your army can gain city resource from the battle even lost the fighting; if had soldiers survived and you chosen retreat. Lazy player will like that mode, they just gain jewelry, train army, then attack cities, even no need to join any ally.

b) Stretch the fighting time, so other troops can join that party. e.g Player A have A1, A2 troops fighting with B1, B2, player C, can send troop C1 join it if the distance are not the problem. Between the battle, any troop can change its goal to [Smash, Raven, Retreat]

c) A long march troop will blab information when someone observe it. so player can sale or purchase the troop intel on the info market. blabla...My key point is having more "survive" method for players, and giving them some passion to the no reason fighting. People can sale/buy army from other players maybe is another funny idea.

Thanks for watching , and wish your guys have a nice day.

BTW, my favorite "Gewar daily news"disappeared? What's a pity..